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Old 21st April 2009, 05:50 AM   #21 (permalink)
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Scott: well GL and feel free to drop by in the future if things slow down.

Shayuri - Yes, I'll allow the Epic Invocations.. though I'll have to look through them there may be a couple I'll be disallowing or changing lvl requirement on. Where there any specific ones you were looking at?
I'm very OK with you playing a Warlock, though there is some additional

I like runestaves, but I'm going to stick with the "If it's not core you have to craft it" ruling. Once we get IC you'll be able to find non-core equipment as loot, or commission special equipment from NPCs if the party doesn't have a crafter, though the latter will take time and money.

Voidrazor - Ah that. Hmm, I think for my own sanity i'll skip the dweomerkeeper for this game. sry

Rathan - I was merely referring to your "if someone wants to make a rather nasty class combination suggestion". The reason I advised against that is b/c I tend to build the NPC's to be able to challenge the most powerful PC, so if one of you ends up being a lot more combat effective than the others, then the majority of the party will be at a disadvantage. It's my way of keeping the PC's at the same relative power level, so one doesn't completely outshine the rest in combat. So long as you're not going out of your way to twink, it shouldn't be a problem, just wanted to make sure everybody knew. (Keep in mind, when I think 'nasty combat character', I tend to picture the kind of things you'd see on the wizards of the coast character optimization boards, AKA "lvl 20: 120 AC with DR, Fast heal, and 8 attacks per round" kind of nasty.)

As for having a tank character, I'd suggest choosing one of the following and focusing on it: High AC, damage reduction, or lots of Hit Points. Maybe B & C together.

OnlytheStrong - *L* people don't usually ask if there's a problem with them NOT multiclassing, it's the multiclassing & PrC's that tend to make characters more powerful. I've no problems with either monk or ninja (Assuming you're refferring to the complete's ninja and not oriental adventures)

Ethandrew - that would be cool.

Salthorae - If it's not on my list that means I don't own it, so you'll have to tell me a bit about what it does. As for clerical need, doesn't look like we have a priest yet if you wanna go that route.
As for the arcane lord prc, I'm gonna say no to Dragon magazines as a whole, they add far too many variables.

MythandLegend -
Also, when I said 'one or two words' for the bloodline, the two words was meant to be if you wanted to add something more specific, not two seperate bloodlines (EX: Evil dragons, Time Magic, etc)


Character submissions so far:
Shayuri - Warlock with Fey Bloodline
Voidrazor - Needs slight revamping due to dweomerkeeper being disallowed
Rathan - Fighter(Tank) with Celestial Bloodline
OnlytheStrong - Monk
Ethandrew - Dual-wielding swordsman
Salthorae - Mage with Knowledge Bloodline
MythandLegend - Mage with Sun or Good bloodline

Also, there may be one or two of my roommates joining us, we're not sure yet.
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Old 21st April 2009, 06:34 AM   #22 (permalink)
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Hee...I've made character sheets for the feylock and the dragon sorc already...

But yeah, right now lets assume I'll be feylock. Plus, warlocks are great item crafters. I have my eye on Craft Contingent Spell, among others.

As for epic warlock feats, here's the ones I was looking at especially (not necessarily intending to take all...just need to know which, if any, are outlawed so I can plan):

Paragon Visionary: Basically functions as permanant True Sight, plus enhances Voidsense to be Blindsight. Gives bonus to Spot, LIsten, and Sense motive.

Morpheme Savant: Gives Power word: Kill, Stun and Blind usable as invocations. Boosts Warlock's Call to fast casting (1 minute) Demand spell, instead of Sending. Warlock gains permanent Tongues effect. Increases bonuses from Beguiling Influence.

Eldritch Sculptor: Allows 2 eldritch blasts per turn and doubles range of blast, including the range of any blast shapes in effect. Gives +2 to hit with Eldritch Blast.

Dark Transient: Doubles flight speed and increases maneuverability of Fell Flight. Allows Greater Teleport at will (or normal Teleport if taking others), and precise targeted Plane Shift at will (or normal Plane Shift if taking others).

-------

A question re: items. I was looking at the Mirror of Mental Prowess, and realized that it, as written, could circumvent your ban on instant travel over long distances. Do you want to house rule that item, or ban it?

----------

Some additional what? You said you were fine with me being a warlock, then said there were additional...

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Old 21st April 2009, 11:23 AM   #23 (permalink)
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Any suggestions for feats that would do B and C justice Jemal?... I'm not well versed in most of the sources not core and the like so any suggestions by you or anyone else would only help me make a competent character..... I'm not going for munchkin here.. I just want to make a high level character than can keep up with rest at this high a level....
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Old 21st April 2009, 12:32 PM   #24 (permalink)
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been a while, eh? ummm lets see here, i was thinking on going with a female character, that's a desendent of death it self. maybe not exactly blood, if you read disk world death adopts a girl and her daughter is considered deaths granddaughter and inherited quite a few things that make living a normal life hard, but i'm fine with a god of death or the personification of death being in the family. i would be taking a few cleric levels and dread necromancer with some mystictheurge to raise my cleric casting, the idea is to be a melee caster in bone armour swinging a great mawl and having some undead as back up and servents my casting is rather limited, clecic would be for buffs and arcane is nercomatic spells... fair warning i may be using divinemeta magic with persistent spell, it's really divine power to be exact it's so i don't have to worry about my base attack bonus, i may persist a few other cleric spells as buffs, there is a few more things about it but thats probly the worst, i think... if you don't shoot it down i look in to more.
she's looking for a way to become eternal, since 20th lv in the dread necromancer class makes you a lich...
the blood line? two words: Living Death

edit:... and it's not the undead blood line considering death was never alive in the first place...

edit.... edit: i just noticed that heros of horror was not on the list of sources... preety plz... (insert puppy eyes, lip quiver, and holding hat in hands)
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Old 21st April 2009, 01:16 PM   #25 (permalink)
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Rathan, within the allowed sources pre-epic the best feat for extra HP is probably Improved Toughness. If Jemal allows them, there are also a series of feats from Masters of the Wild that give a decent amount as well. the Toughness and Draconic Toughness feats will get you a few HP but really aren't worth it.

DR is a lot harder to get from feats. The only one in allowed sources I can find is Tougheneing Transformation and that won't work because it requires spellcasting. For what its worth Thick Skinned will add 2 to existing DR, if allowed.

Outside of feats, there are several ways to gain HP and DR. Adamantine armor, and a custom item of False Life and/or Heart of Earth (Comp Mage) come to mind. Although really, I would suggest taking some classes other than just fighter. For starters Barbarians get more HP plus the temp HP from rage. If I were to play a tank, my build would be a dwarven Barbarian 1/Druid 5/Master of Many Forms (Comp Adv) 7/Warshaper (Comp War) 3/Fighter 4. Despite having many d8 levels the above build would have more HP due to the Warshaper's +4 bonus to Con. Also MoMF 7 would provide access to wild shape forms with regeneration.
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Old 21st April 2009, 01:59 PM   #26 (permalink)
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If Rathan wishes to take Thick Skinned, I'd allow it considering the concept. If he wants a way to gain the natural DR in the first place, a few lvls in barbarian will help there.

flesh - Dread necro's allright. The bloodline'll work too. That gives you a nemesis.

Shayuri - the Mirror actually uses Gate for travel, not teleport. Since Gate is a form of planar travel, the mirror CAN still be used for unlimitted distance travel.. at the cost of 1000 xp per person.

And whoops didn't realize my sentence had been cut off. THere is some additional info I'll have to give you re: warlocks in this campaign. It shouldn't affect character creation much, it's mostly background info.
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Old 21st April 2009, 02:21 PM   #27 (permalink)
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1000exp that each person 'pays' themselves as they go through, I assume. Not the owner of the mirror.

Still might be good for scrying though...I'll consider it. It seems pretty fey to have a magic mirror.

Background info is always welcome. I have some ideas about background as well. Clearly a character at level 20 has accomplished a few noteworthy things. I was thinking the character may have spent time in Faerie itself for a good stretch of her career and is only recently emerging back into the normal world...much changed by her time there.

But I'm still flexible at this point.
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Old 21st April 2009, 02:35 PM   #28 (permalink)
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What would make a good bloodline for a Monk? I'm tempted to make him have the Water Elemental bloodline. I keep getting the Bruce Lee quote running through my mind:


"Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way round or through it. If nothing within you stays rigid, outward things will disclose themselves.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend."


I can see the monk being flexible, athletic, patient, but full of violent energy when needed.
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Old 21st April 2009, 03:39 PM   #29 (permalink)
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Quote:
Originally Posted by Shayuri View Post
1000exp that each person 'pays' themselves as they go through, I assume. Not the owner of the mirror.
Yes, to clarify it's the actual travel that's draining, not casting the spell/activating the item, thus each person who travels pays the XP themselves.


OnlytheStrong - Excellent idea.
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Old 21st April 2009, 03:49 PM   #30 (permalink)
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Cool Beans.

Any feedback on those epic warlock feats?

And background stuff?

Heeee! *poke poke poke*

Everyone, come play 'Poke-A-GM!'

I choose YOU, Jemal! (^_^)
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Old 21st April 2009, 07:03 PM   #31 (permalink)
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Just a quick question: Are Ioun Stones and the Tomes/Manuals a-okay to be using?

I'm also considering my character as an elf, who considers his swordmanship more of an art, a practice of beauty. His bloodline would be Sylvan in conjuction with unending love of his practice (the latter of which is hard to qualify into the proper term). But I'm totally digging the dual wielding bastard-swords.
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Old 21st April 2009, 09:39 PM   #32 (permalink)
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Could Tagret (my monk) use the Fleet Warrior's Array from the Magic Item Compendium? It totals up to 26,000 gp, but I think it emphasizes his abilities (at least, as I see him).


And you said that items from other books may be used but are considered exotic...... how would my monk go about getting "exotic" items?
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Old 21st April 2009, 10:18 PM   #33 (permalink)
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Quote:
Originally Posted by Jemal View Post
Salthorae - If it's not on my list that means I don't own it, so you'll have to tell me a bit about what it does. As for clerical need, doesn't look like we have a priest yet if you wanna go that route.
I'm thinking of going the Cleric-y route as I can do more "knowledge" based things that way possibly. I'd like to do the Cloistered Cleric variant, and play as a Cleric of Boccob, with levels in Contemplative from Complete Divine and possibly some lore master mixed in there...

I would still like to play an Illumian though. Basics of their race is that there are humans who are transformed into Illumian through a ritual that basically makes them a living magic language (yes they have bodies), they lose the human feat + skill points, and gain some glyphs that float around their head that give them small bonuses (+1 to checks) - Each Illumian chooses 2 sigils max and those combine to give 1 more bonus.

If you want more detailed info on the race I can email some typed out text for the race. They are a LA +0 base race from Races of Destiny.

Also question on point buy - you said 36 point buy, min 10 before level adjustments... is that the scores start at 10 and we buy from there or we must spend 2 pts/score to get them to 10 leaving us with 26 points to use there after?

Thanks!
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Old 21st April 2009, 11:01 PM   #34 (permalink)
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Smee. More questions.

Where do you stand on Leadership? It'd be fun to have a glum little pixie sidekick and an army of Grigs to look after my...

...oh, and what about a stronghold?

Or is that going way too far?
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Old 22nd April 2009, 12:44 AM   #35 (permalink)
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OnlytheStrong - I'm gonna say No to the magic item compendium entirely, I dislike much of the stuff in it. As for exotic gear, as posted they must be custom made using the item creation feats, which means either you'll need a PC to do it, or you'll have to wait for the game to start and then find an NPC capable of making it and comission them.

ethandrew - Don't forget to take the Complete Adventurer feat; Oversized Two-Weapon Fighting. It lets you treat one-handed weapons as light weapons for the purposes of two-weapon fighting. requirements: STR 13, two weapon fighting.

Manuals/tomes are fine, and I don't have a problem with Ioun stones, but keep in mind how easy they are to get rid of.


Shayuri - The feats are all pretty good for me, though dark transient will need a few changes to fit in:
Greater teleport at will becomes Teleport at will (Full round invoke time)
Teleport when taking others becomes Dimension door, and the plane shift will still incure the xp cost to each character transported with it whenever it's used.

OH, and i know it wasn't on your list of things you were looking at, but no shadowmaster. Shades@will=shudder.

Leadership's fine. if you want a stronghold, you'll have to pay for it/describe how you got it, though.

(Warlock Lore Coming Later, too tired to transcribe ATM.

Salthorae - Cloistered Cleric and Illumian don't sound too bad, go ahead. As for stat points, it's 36 points using the standard point buy, but you can't put less than a 10 into any stat (Meaning you have to spend a minimum of 2 points on each stat).

Also, everybody - RE: Tomes.
If your character uprchases a tome of intellect (Or otherwise grants him/herself an inherent bonus to intelligence), the effective increase comes into play for lvl 18 and up. (IE you would gain the extra skill points for lvls 18, 19, and 20)
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Old 22nd April 2009, 01:04 AM   #36 (permalink)
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Good call, Jemal!

I've pretty much filled out the entire trees for Weapon Focus/Specialization and Two Weapon Fighting, but I've got two high level feats remaining. Any suggestions?
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Old 22nd April 2009, 01:15 AM   #37 (permalink)
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Character: Wizard 5/Elemental Savant (Fire) 10/Archmage 5 - Bloodline: Sun

A golden haired, green eyed sun elven maiden of disastrous arcane power. Raised as an adopted child in the human lands, she had always known of her Sun Elven heritage but never actually knew her parents. Holding on to the name Sun Elf, she built a fortress of beliefs she held to be true for her own kind, which kept her going even after she outlived her foster parents.

The girl considers her kind to be the heralds of the Sun - the most powerful force of good and positive energy in her own mind (seeing as how the sun was one of the few things bringing true joy to her and her poor foster parents during the long summer days of toil)

Never actaully getting the chance to meet other Sun Elves as an orphan deep in the rural human lands, the girl grew in to adolescense surrounded by the quick-paced routine of humans.

Confused as to which deity to worship so that she may pay homage to the sun, the girl decides to delve in to the mysteries of arcane magic instead, so as to become a herald for her perceived racial symbol. Fortunately the girl was born of supreme intellect and was taken as an apprentice by a well versed human mage, who gave her the necessary skills to become a full fledged Wizard and go down the road of discovering the mystical force of fire, the Sun's own element.

It took her years of dedication, work and adventure to reach her potential as a supperior spellacster and gain the influence and power she had deemed necessary to start spreading the glory of the Sun as a supreme symbol for the force of good.

Tell me if this is ok as i don't know much about your setting. The girl could be some sort of embodiement of the sun on earth, as the sun itself is a giant source of positive energy and could probably manifest such a being without divine intervention?

Oh, and for Invisible Castle 36 point buy with all 10s as base stats translates to 48 point buy right? I mean you raise all the base stats to 10 and are left with 36 points to spend.

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Old 22nd April 2009, 01:42 AM   #38 (permalink)
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ethandrew - Check out Melee Weapon Mastery (pg 88 or there abouts in PHB2), also there are a number of fun feats for fighters in Complete Warrior.

Jemal - for Cleric Domains that have spells that don't exist in this world what should I do? Choose some replacement spells that are thematically similar for the domain and PM you?
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Old 22nd April 2009, 03:36 AM   #39 (permalink)
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Myth and Legend, you misunderstand.

He means standard point buy (36 points, stats start at 8, etc), but no stat is allowed to be less than 10. So you can't start with one at 8, or 9. You have to buy at LEAST 10 in each stat.
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Old 22nd April 2009, 07:18 AM   #40 (permalink)
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Well, I'm a bit late and such, but I figure it's never too late to throw ones hat into the ring.

So, anywho, it seems we're lacking a super-skill-monkey. This piques my interest, as I have this splendid concept of a straight (preferably) Factotum (from Dungeonscape) or Rogue, taking "Skill" or "Luck" as a Bloodline, as odd as that sounds. If the above Bloodline isn't allowed, I'd also be interested in playing the mushy character of our collective managerie as the Bard of Love, probably playing up the cliche' of Half-Elves being over-romanticized

In fact, if permissable, I've already got Sabastian Raze, who's a Factotum by trade (though easily convertable to Rogue, Beguiler or Bard as needed) who'd fit the bill of bearing the Bloodline of Skill/Luck, who I'm sure would make a splendid addition to the group as-is. He's certainly a bit more along the Neutral line with his intellectually snarky persona, but otherwise he's an all around, multi-talented and good-hearted chum.

EDIT: Also, on another likeminded note, I've got one Dexter Whitesong I wish I could find another game for. 'Twas the Chaotic Good Human Bard/Warchanter whom wished he were a Knight, in essence, and his Bloodline would most assuredly be either War or Protection. Looking at our list thusfar, he'd also make a splendid spot-filler as a meager Healer/Face/Meleeist.

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