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Old 22nd April 2009, 11:21 AM   #41 (permalink)
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Think I'm gonna drop out of the qualifying laps so to speak here all.. and let the big boys play.... I'm just not experienced enough to make an effective character in this game... nor do I have the time anymore to devote to putting my best foot forward role play wise... Thanks for the opportunity....
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Old 22nd April 2009, 02:20 PM   #42 (permalink)
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Tagret is my monk I'd like to play...... he has some gold left over. Oh, the Ring of Protection/Natural Armor I "invented"..... is it the right price? I really kinda suck at custom making things. If I need to pay a PC to make it, I will.
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Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
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Old 22nd April 2009, 08:03 PM   #43 (permalink)
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ishalleatyourflesh Goblin Sharpshooter (Lvl 2)
so i was looking over the submitions and i noticed similer to rpgramen that we didn't have a rogue type, i was looking over and came up with a nother idea, it would be a stealth type hide in plan sight and a lot of sneak attack, more combat orintated but still a desint skill set. he would be a retiered master thief turned merchant extrodinare. he would have the shadow blood line going toward the shadow template.

two words: Passing Shadow
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Old 22nd April 2009, 08:58 PM   #44 (permalink)
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Shayuri - Feylock, Fey Bloodline
OnlytheStrong - Monk, Water Bloodline
mythandlegend - Archmage, Sun Bloodline
Salthorae - Cloistered Cleric, Knowledge Bloodline
Ishalleatyourflesh - Combat Rogue, Shadow Bloodline
Rpgramen - Factotem/skill rogue, skill or luck bloodlineEthandrew - Fighter(Duel-wields bastard swords), *NEEDS BLOODLINE*
Voidrazor - Hasn't posted a new concept.

ishalleatyourflesh - sure, play whatever you find fun.

OnlytheStrong - Natural armour would be more appropriate on your amulet, though the cost wouldn't change.
*Hmm, just rechecked and the cost is actually off anyways. +4 natural armour normally costs 32,000 gp, so adding it to another item would increase that items cost by (32,000x1.5)=48,000 GP*

I DO, however have a problem with Gloves of dexterity and WISDOM... first, wisdom does not work on a glove slot. Secondly, the pricing is off. When adding an item, you take the highest cost (In this case they're the same), and add 1.5X the cost of anything you add. 36,000 + 36,000X1.5=90,000.

Boots of Striding are 5,500 you have them listed as 5,000

You didn't add your +9 wisdom bonus to your AC for being a monk, it should be 49.

I'd suggest adding a monk's belt to your equipment list and upping your natural armour to the +5, which will raise your AC to 51, making it pretty damn good vs nonepic.

Your skills don't have synergy bonuses worked in. jump gives +2 tumble, sense motive gives +2 diplomacy, tumble gives +2 to balance and jump.


Everybody - OK, feel free to start posting up character builds here. Those who's character concepts aren't finalized or who don't have a bloodline yet, please do so.
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Old 22nd April 2009, 09:00 PM   #45 (permalink)
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On a similar note, if you're kosher with Factotum, I've translated Sabastian thusly to provide a rough amount of insight into what I'd be heading for.

As far as background is concerned, I'm thinking circus performer turned adventurer extrordinaire with excessive amounts of flair! Might be neat to play something other than the cutpurse or scholarly rogue for a change

EDIT: Gah. You beat me to my post
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Old 22nd April 2009, 09:36 PM   #46 (permalink)
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ethandrew Goblin Sharpshooter (Lvl 2)
Jemal- I'd be doing the Sylvan bloodline. And I don't know if Combat is too abstract, but I'd like to combine those two. So bloodline: Sylvan Combat.

And Character (build, no details):

Dual Sword Wielder
Male Elf Fighter
Alignment: CG
ECL: 20

Abilities: (36)
STR - 28 (10 Points + 4 Manual + 2 Level Adjustment + 6 Belt of Giant’s Strength)
DEX - 32 (10 Points + 2 Racial + 4 Manual + 2 Level Adjustment + 6 Gloves of Dexterity)
CON - 18 (6 Points – 2 Racial + 5 Manual + 1 Level Adjustment)
INT - 10 (2 Points)
WIS - 12 (4 Points)
CHA - 12 (4 Points)

HP: 20d10+80+20 = 262
Speed: 40ft
Initiative: +11

AC: 42 (+ 11 Dex + 8 Bracers of Armor + 5 Amulet of Natural Armor + 3 Two Weapon Defense + 5 Ring of Protection)
Flat Footed AC: 29
Touch AC: 26

Saves:
Fort: 21 (12 Base + 4 Constitution + 5 Cloak of Resistance)
Reflex: 22 (6 Base + 11 Reflex + 5 Cloak of Resistance)
Will: 12 (6 Base + 1 Wisdom + 5 Cloak of Resistance)

BAB/Ranged/Grapple: +29/+31/+29

Weapons:
If Used Two Handed:
+5 Holy Flamed Cold-Iron Bastardsword +35/30/25/20 1d10+2d6+1d6+22 17-20x2
+5 Holy Frosted Adamantine Bastardsword +35/30/25/20 1d10+2d6+1d6+22 17-20x2
*Note: AC Drops 3 if not Two-Weapon Fighting

If Two-Weapon Fighting:
+5 Holy Flamed Cold-Iron Bastardsword +33/28/23/18 1d10+2d6+1d6+18 17-20x2
+5 Holy Frosted Adamantine Bastardsword +33/28/23 1d10+2d6+1d6+18 17-20x2

Ranged:
+1 Composite +6 Longbow +32/27/22/17 1d8+7 x3


Class Abilities:
Light, Medium, Heavy Armor Proficiency
Simple and Martial Weapon Proficiency

Racial Abilities:
Immune to Sleep Effects
+2 saving throw bonus versus enchantment spells or effects
Low-Light Vision
+2 Racial bonus to Listen, Spot, and Search checks.
If passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.


Skills:
Climb – 19 (10 Ranks + 9 Str)
Jump – 34 (20 Ranks + 9 Str + 5 Boots)
Listen – 3 (0 Ranks + 1 Wis + 2 Racial)
Ride – 21 (10 Rank + 11 Dex)
Spot – 3 (0 Ranks+ 1 Wis + 2 Racial)
Swim – 15 (6 Ranks + 9 Str)

Feats:
1st – Two Weapon Fighting
1st* - Exotic Weapon Proficiency – Bastard Sword
2nd* - Weapon Focus – Bastard Sword
3rd – Power Attack
4th* - Weapon Specialization – Bastard Sword
6th – Two Weapon Defense
6th* - Improved Two Weapon Fighting
8th* - Melee Weapon Mastery - Slashing
9th – Quick Draw
10th* - Greater Weapon Focus – Bastard Sword
12th – Improved Two Weapon Defense
12th* - Greater Weapon Specialization – Bastard Sword
14th* - Improved Critical – Bastard Sword
15th – Oversized Two Weapon Fighting
16th* - Greater Two Weapon Fighting
18th – Greater Two Weapon Defense
18th* - Weapon Supremacy – Bastard Sword
20th – Improved Toughness

*Bonus Fighter Feats

Languages:
Common
Elven
Sylvan

Equipment: Cost
Belt of Giant Strength +6 – 36,000gp
Gloves of Dexterity +6 – 36,000gp
Manual of Bodily Health +5 – 137,500gp
Manual of Gainful Exercise +4 – 110,000gp
Manual of Quickness of Action +4 – 110,000gp
Holy Flaming +5 Cold-Iron Bastard Sword – 130,335gp
Holy Frosting +5 Adamantine Bastard Sword – 131,335gp
Bracers of Armor +8 – 64,000gp
Amulet of Natural Armor +5 – 50,000gp
Cloak of Resistance +5 – 50,000gp
Ring of Protection +5 – 50,000gp
Ring of Evasion – 25,000gp
+1 Longbow, composite (+6 Strength Bonus) – 2,000gp
Boots of Striding and Springing – 5,500gp

Total Money: 62,330gp

Physical Appearance:

Age:
Height:
Weight:
Eyes:
Hair:
Skin:

Background:

Personality:


With the rest of my money I'm debating between two Ioun Stones, which would grant me +1 AC and +1 Attacks, Saves, Checks, etc. Or Instant Fortress, which would give a little hide-out and help some backstory that I'm coming up with.

EDIT: Clarification, the Two-Weapon Defense tree (TWD, Improved TWD, Greater TWD), do the bonuses stack? It reads TWD offering a +1 Shield bonus, ITWD a +2 Shield bonus, and GTWD a +3 Shield bonus. I've got my AC now with the +3 bonus, but I want to make sure I'm not missing out on an extra +3 bonus.
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Last edited by ethandrew; 22nd April 2009 at 09:48 PM..
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Old 22nd April 2009, 10:20 PM   #47 (permalink)
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Not that I can vouch for our local DM, but if I'm not mistaken unless it's from a seperate source, explicitly states that it stacks, or is a dodge bonus, then the cumulative benefits of similar traits overlap and the greater bonus is used. Or something to that effect, anyway.

Anywho, back to why I was posting in the first place. You can indeed put me down as having Sabastian's bloodline domain being that of Skill, as I think it's just abstract enough to prevent stepping on the toes of Strength, War, Knowledge, and Luck. I'll have a (rough) backstory up before the weekend, my good sir. Should you find any faults with what I've submitted mechanically thusfar then by all means poke me with a ten-foot pole to get my attention and I'll correct it post-haste.

Also, on the note of background history, are you looking for more of a combined group effort, or are we largely looking to remain independent from one another before the campaign begins?
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Old 22nd April 2009, 11:07 PM   #48 (permalink)
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Can I combine Natural Armor and the Protection parts on one ring? It will cost a ton, but worth it. The extra +5 to AC will get me up to an AC of 51. Also, the amount of unarmed damage doesn't increase from the Monk's Belt correct? It usually increases AC and unarmed damage, but from what I remember epic level monk's do not gain an increase in the amount of unarmed damage they deal.

Tagret was updated with the other changes. The only thing that I need approval on is the Ring of Protection and Natural Armor and confirmation on the Monk's Belt.
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Shorrin stat block
Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace


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Old 23rd April 2009, 01:30 AM   #49 (permalink)
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Jemal,

Couple of questions and one note to make

For purchased magic items, are we allowed to craft "normal" items as well? I.e. if I wanted to spend from my xp pool and 1/2 the gp could I craft my own amulet of natural armor?

Also in your example of the xp pool you have Wish using 2000xp, is that a change in your game from the normal 5000?

Final question, can I use miracle & xp pool to give inherent bonuses to stats like wish can? Miracle is listed in the item creation section of the Tomes/Manuals, so I assume it works, but want to check with you first.

Also - I had to scrap the Illumian idea... I need the extra feat and skill points from human
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Old 23rd April 2009, 09:01 AM   #50 (permalink)
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Jemal Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Salthorae
For purchased magic items, are we allowed to craft "normal" items as well? I.e. if I wanted to spend from my xp pool and 1/2 the gp could I craft my own amulet of natural armor?
If you can make it, then yes. The benefits of the feat.

Quote:
Originally Posted by Salthorae
Also in your example of the xp pool you have Wish using 2000xp, is that a change in your game from the normal 5000?
No, that was me being too lazy to go find a PHB, and trying to remember the # off the top of my head.

Quote:
Originally Posted by Salthorae
Final question, can I use miracle & xp pool to give inherent bonuses to stats like wish can? Miracle is listed in the item creation section of the Tomes/Manuals, so I assume it works, but want to check with you first.
Wish can do that, but Miracle depends on your god. A god of strength would have no problem granting you inherent bonuses to strength, likewise with a god of knowledge granting mental bonuses, etc.

OnlytheStrong - As stated in my previous post, Natural armour is usually innapropriate on a ring, but as there's no cost difference and the ring's allready an ac buffer, I'll allow it to add to your protection ring.
As for the monks belt, you're correct, Monk unarmed damage doesn't increase past lvl 16, so at this point the belt's worth 1 ac and 1 extra stunning fist attempt/day.

ethandrew - Shield bonuses do not stack, you use the highest one available (Elsewise high AC builds would be running around with a pair of tower shields, the shield spell, and a ring of force shield. ). The TWD tree is 1 ac/feat, double that when fighting defensively.
As for the bloodline, Sylvan would make much more sense.

Rpgramen - Party Backstory would be more appropriate, after all you wound up at the elder together, wanting to learn your path.
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Old 23rd April 2009, 10:46 AM   #51 (permalink)
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Thanks Jemal.


For the potential group, here's some info on Tagret:

Tagret Artalen Monk 20


Tagret is a 29 year old human male. Standing a rather small 5'8'' but built solid with his 160lb frame. He has clear blue eyes, his former master liked to say that it was a sign of his ruling element; Water.

Water fascinated him. It flowed so smoothly, so peacefully. It could become anything, adapt to any situation. When caged, it moved with the strength of titans, ripping through anything in it's way. Tagret learned over time to mimic the movements of the tides. His movements depended on his enemy's movements. His mind was calm, still until it became clear that his force must be unleashed.

I will write more when I'm not at work..... they keep arresting people and making me busy.
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Shorrin stat block
Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace


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Old 23rd April 2009, 10:58 AM   #52 (permalink)
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Voidrazor Goblin Sharpshooter (Lvl 2)
Scrapping the old character concept completely, I'd like to play a human female whose husband was executed by the great-grandson of the evil warlord that is not threatening to rise. She doesn't care about 'unlocking her potential' other than that it may help her in her overriding obsession, Vengeance. Her bloodline would, of course, also be vengeance.

The build I'd like to use is: Feat Rogue 2/Lion totem Pounce (Comp Champ) Barbarian 1/Paladin of Freedom 3/Bear Warrior (Comp War) 1/Warshaper (Comp War) 3/Frenzied Berserker (Comp War) 10

Does that sound OK?
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Old 23rd April 2009, 09:57 PM   #53 (permalink)
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Jemal Goblin Sharpshooter (Lvl 2)
Voidrazor - When I said ancient tomb, I meant ANCIENT tomb. There are no known descendants. In fact, aside from the elder prophet (And now you guys) it's unlikely anybody in the world even knows about his existence other than you guys.

The concept itself is good, but if you want a link to the warlord, we'd have to figure something out, possibly involving your character being a few millenia old.

This warlord&Artifact in the tomb are the 'long lost, forgotten evil' type, not the recently deceased dictator type.
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Old 23rd April 2009, 10:46 PM   #54 (permalink)
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In the home stretch here.

Regarding pre-game item creation:

Do all crafted items that a PC starts with come from the level 20 exp reservoir? Or are they assumed to have been created in the past, and thus allow the level 20 reservoir to be full at game start?

Regarding cohorts and followers:

How do you want cohorts to determine stats? Standard array (all 10's), elite array (from Monster Manual), or using some manner of point buy? I assume they have starting funds and equipment as a standard NPC of their level as well. Also, can cohorts be "monster" races, or use templates even though PC's can't?

As for followers, do you want to limit them to NPC classes and "normal" races, or are 'monster' followers possible? Bearing in mind that I absolutely won't be expecting followers to adventure with me. They'd probably be a loose network to collect rumors and news, as well as perhaps a stronghold staff.

Regarding strongholds:

Do you allow Stronghold Builder's Guide stuff, or should I just buy a generic "tower" or "keep" from the DMG? If I get a stronghold, that is.

Odds and Ends:

Is Shadow Walk considered a "planar transport" spell, even though it's most common usage is to travel the material plane quickly?

Concept-wise, I'm pondering the idea of having been born in the normal material world, but having been spirited off to Faerie at some point, and having lived (and leveled) there for a long time before returning. Because of the weird temporal relationship between the real world and Faerie, an arbitrary amount of time can have passed between her leaving and her return. Is this okay? And if so, are there background elements that might be fun to include?

Thanks!

Last edited by Shayuri; 23rd April 2009 at 10:55 PM..
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Old 23rd April 2009, 11:25 PM   #55 (permalink)
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Roronoa Kobold Slinger (Lvl 1)
I would be interested in playing this if your still taking character concepts. I would like to try a War Chanter from Complete Warrior. As well, I would like to play a Raptoran from Races of the Wild if thats alright. I'm thinking of a Wind bloodline, and I could play the slot of the swordsman if needed.
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Old 23rd April 2009, 11:46 PM   #56 (permalink)
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Shayuri -
all starting crafted items come from the 20th lvl pool, to prevent crafters from having a LOT of extra 'free' gear at the cost of a single feat.

Cohorts will use a standard point buy system with 30 points, and will have 250,000 gp of gear. Players can also use some of their own funds to buy gear for their cohort/followers (This is how you gain the +1 fairness/generosity leadership bonus in my campaigns). They do not have an XP pool to spend and cannot craft items.
Other than that, they use the same creation rules as Players.

Stronghold builder's guide's ok, but I don't currently have access to it, so you'll have to remind me of what anything special does.

Shadow walk will not count as planar transport unless you actually use it to change planes.

Your background idea works fine.. In fact, something like that might be just what Voidrazor's looking for to allow his character to have a connection to the warlord. Perhaps the two of you could come up with something together?

Roronoa - So long as you don't plan on doing the Raptoran uber-diver, that sounds like an OK concept.


And with that, I think I'm gonna close recruitment. We've got 8 interested people now, which is a couple more than I'd originally intended, but with PBP drop-out rates this should be ok. And more PCs allows me to throw harder things at you *Evil DM Grin*
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Old 24th April 2009, 12:34 AM   #57 (permalink)
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rpgramen Goblin Sharpshooter (Lvl 2)
Yeah, Monk's are weird like that, as you'd think Epic Progression would expound more on their unarmed damage viability. There are, however, alternatives to increasing that Unarmed Damage, such as Snap Kick and Rapid Blitz (both from Tome of Battle: Book of Nine Swords respectively), among others. Just chuckin' em' out there in case that's what you were leaning towards and/or have more feats to burn... and pending Jemal's approval of an outside source, of course

Anywho, on to why I was posting. I've pondered Sabastian's background history a bit, and have come up with the following tidbits thusfar should anyone be interested expanding on it in their own backstories or voicing possible hooks so as to further link the group:
  • Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions.
  • Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies.
  • At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life.
  • Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off.
  • With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford.
  • The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate.
  • Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer.
  • After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted.
  • Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild.
  • With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch.
  • Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery.
This is all, of course, just a rough outline thusfar, and nothing is wholly concrete as of yet. Just throwing it out there really to keep everyone -- especially you, Mr. Jemal -- informed of what's cruising around in my brainpan
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Old 24th April 2009, 02:07 AM   #58 (permalink)
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Rathan Goblin Sharpshooter (Lvl 2)
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Is it too late to retract my statmente of ill-thinking and still get s spot with my tank concept Jemal?

And seeing how I don't understand in the magic item creation rules how much SR is to purchase on an item.. can someone break down how much it would cost to get SR 30 put on bracers for me please?

Also.. barring still being allowed to play.. would you allow this as a playable item?: Circlet of Holy Luck [+5 Luck Bonus to Saves and +5 Sacred Bonus to AC] (137,500)

(62,500 for the +5 Sacred Bonus to AC... and 75000 (50k*1.5) for the +5 Luck bonus to saves)

If still allowed to play here's what I have so far character build wise.... not everythting has been approved yet mind you.... feel free to make comments or suggestions

Arineil Silverwing

Arineil Silverwing

Female Human Barbarian 10 / Fighter 10
Neutral Good
Representing Rathan

Strength 30 (+10) (10 pts.) [+4 Level Bns. +4 Manual, +6 Enhancement]
Dexterity 14 (+2) (6 pts.)
Constitution 28 (+9) (10 pst.) [+1 Level Bns. +5 Manual, +6 Enhancement]
Intelligence 12 (+1) (4 pts.)
Wisdom 12 (+1) (4 pts.)
Charisma 10 (+0) (2 pts.)

Size: Medium
Height: 6' 5"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: White; Straight

Total Hit Points: 363 [includes improved toughness]

Speed: 40 feet [40 barbarian, +10 Boots, -10 Armor]

Armor Class: 46 = 10 [+1 dexterity] [+13 Armor] [+7 Shield] [+5 Deflection] [+5 Natural Armor] [+5 Luck]

Touch AC: 22
Flat-footed: 45 [uncanny dodge]

Damage Reduction: 6/-

Initiative modifier +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +33 = 14 [base] +9 [constitution] +5[Enhancement] +5 [Luck]
Reflex save: +18 = 6 [base] +2 [dexterity] +5[Enhancement] +5 [Luck]
Will save: +17 = 6 [base] +1 [wisdom] +5 [Enhancement] +5 [Luck]
Attack (handheld): +30/+25/+20/+15 = 20 [base] +10 [strength]
Attack (unarmed): +30/+25/+20/+15 = 20 [base] +10 [strength]
Attack (missile): +22/+17/+12/+7 = 20 [base] +2 [dexterity]
Grapple check: +30/+25/+20/+15 = 20 [base] +10 [strength]
Korinna(Magic Longsword): +37/+32/+27/+22 for 1d8+1d6+12 (+2d6 against evil aligned beings)

Light load: 466 lb. or less
Medium load: 467-933 lb.
Heavy load: 934-1400 lb.
Lift over head: 1400 lb.
Lift off ground: 2800 lb.
Push or drag: 7000 lb.


Languages: Abyssal Celestial Common Draconic Spiritfolk Elven

Feats:

Blind-fight
Dodge
Improved Critical x1 Weapon(s): Longsword
Improved Initiative
Quick Draw
Power Attack
Cleave
Great Cleave
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s): Longsword
Greater Weapon Focus x1 Weapon(s): Longsword
Improved Toughness
Thick Skinned x2

Skills: (Total= Mod + Ranks Respectively)
Appraise (Int) 1 = +1
Balance (Dex) 2 = +2
Bluff (Cha) +0
Climb (Str) 22 = +10 +12
Concentration (Con) 3 = +3
Decipher Script (Int) 5 = +1 +4
Diplomacy (Cha) 4 = +0 +4
Disguise (Cha) +0
Escape Artist (Dex) 2 = +2
Forgery (Int) 1 = +1
Gather Information (Cha) +0
Handle Animal (Cha) 6 = +0 +6
Heal (Wis) 4 = +1 +3
Hide (Dex) 2 = +2
Intimidate (Cha) 12 = +0 +12
Jump (Str) 26 = +10 +12 +4 [speed 40]
Knowledge [nobility] (Int) 3 = +1 +2
Knowledge [religion] (Int) 4 = +1 +3
Knowledge [planes] (Int) 4 = +1 +3
Listen (Wis) 13 = +1 +12
Move Silently (Dex) 2 = +2
Ride (Dex) 10 = +2 +6 +2 [handle animal]
Search (Int) 1 = +1
Sense Motive (Wis) 4 = +1 +3
Spot (Wis) 4 = +1 +3
Survival (Wis) 7 = +1 +6
Swim (Str) 12 = +10 +2
Use Rope (Dex) 2 = +2

This character also has 4 ranks in Speak Languages.


Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Barbarian:

* Illiteracy (2 skill points to learn to read)

* Rage

* Fast Movement (already included)

* Uncanny Dodge (level 2)

* Trap Sense (level 3)

* Improved Uncanny Dodge (level 5)

* Damage Reduction 1/- (level 7)

* Damage Reduction 2/- (level 10)

Fighter:

* Bonus Feats (already included)


Arineil Silverwing's Equipment:

Bedroll
Blanket, winter x1
Block and tackle
Case (for map or scroll)
Crowbar
Flint and steel
Grappling hook
Lantern (bullseye)
Oil flasks x5
Paper sheets x5
Parchment sheets x10
Pouch x4
Rations (1 day) x10
Rope (50', silk) x10
Signet ring
Waterskins x2
Whetstone
Holy symbol (silver)

Magic Items:

Manual of Gainful Exercise +4 (110,000)
Belt of Giant Strength +6 (36,000)
Manual of Bodily Health +5 (137,000)
Amulet of Health +6 and Nat Armor +5 (104,000)
+5 Fullplate of Heavy Fortification (101650)
+5 Animated Large Steel Shield (49170)
Ring of Protection +5 and Freedom of Movement (110,000)
+5 Holy Flaming Burst Ghost Touched Cold Iron Longsword (170,330)
Boots of Striding and Springing (5,500)
Circlet of Holy Luck [+5 Luck Bonus to Saves and +5 Sacred Bonus to AC] (137,500)
Cloak of Resistance +5 (25,000)

Money
Platinum: 800
Gold: 10350
Silver:
Copper:

More about Arineil Silverwing:

Coming Soon
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Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.

Last edited by Rathan; 24th April 2009 at 03:17 AM..
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Old 24th April 2009, 02:47 AM   #59 (permalink)
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Myth and Legend Kobold Slinger (Lvl 1)
I have done roughly 50% of my work on the character sheet but now i am at a loss. Should i use the Elemental Savant as described in Tome&Blood or as it is in Complete Arcane? There are several differences, and it's hurting my head to compare them. Gah! The one in Complete Arcane seems to be better overall though.

Also, regarding stat raising via Tomes or Wish - the description of Wish in the SRD states that "inherent bonuses to a particular ability score do not stack, so only the best one applies." So does this mean that i can't read a tome of +5 Int several times? Or that i can't cast Wish twice for +2 INt and then read a tome of +5? Long question short, how many times can i increase a single stat permanently and how do the bonuses stack, and do they stack with temporary bonuses from wonderous items?

Regarding equipment, are we allowed to have artifacts? Can we make up our own custom items? And abou Iun stones, can we have several of one kind of stone? Specifically the stat increasing ones?

Also, could my character have developed her own custom spell or is that too much? (Like Elminster has Elminster's Evasion for example). I also share the questions the others have for keeps/strongholds/laboratories etc. One probably can't get to level 20 as a nomad...

Last but not least, the Reincarnate spell you described, is that castable by Arcane casters as well?
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Old 24th April 2009, 02:55 AM   #60 (permalink)
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rpgramen Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Rathan View Post
Is it too late to retract my statmente of ill-thinking and still get s spot with my tank concept Jemal?

And seeing how I don't understand in the magic item creation rules how much SR is to purchase on an item.. can someone break down how much it would cost to get SR 30 put on bracers for me please?
I'll take a stab at it, though I'm certainly no Math Wizard

So, roughly, I think this is what it translates to: You need a minimum of 13 SR to purchase it at, and each point above 12 costs 10,000gp. Mathematically, I'd probably guesstimate (yeah, I totally went there with that venacular ) that SR 13 by itself would cost 10,000gp, as no price is given for any lower SR. Now, to knock it up to 30, we'd need to take on the extra price with the same formula. The new item now costs 180,000gp. Now that we have that part figured out, we need to determine a few other factos. It's Continuous, obviously, so that formula comes into play in the form of (Spell Level*Caster Level)*2000gp. Spell Resistance is a 5th Level Spell, and to get it to SR 30, the Caster needs to be at least Level 18. This translates to (5*18)*2000, or another 180,000gp. For the last factor, according to the Affinity Slot Chart, Bracers don't normally have SR. Due to this, you use the Uncustomary Space Limitation addition, which multiplies the entire cost by 1.5. This brings all of our totals thusfar to 540,000gp for Bracers of SR 30, assuming they have nothing else.

The Breakdown is Thusly:

Base SR 30: 180,000gp (That's 10,000*[SR 30 - SR 12])
+Continuous: 180,000gp (That's [Spell Level 5*Caster Level 18]*2000gp)
+Uncustomary Space Limitation: (That's Total Cost*1.5)
Total: 540,000gp

Quote:
Originally Posted by Myth and Legend
Also, regarding stat raising via Tomes or Wish - the description of Wish in the SRD states that "inherent bonuses to a particular ability score do not stack, so only the best one applies." So does this mean that i can't read a tome of +5 Int several times? Or that i can't cast Wish twice for +2 INt and then read a tome of +5? Long question short, how many times can i increase a single stat permanently and how do the bonuses stack, and do they stack with temporary bonuses from wonderous items?
While I can't vouch for Jemal, from my understanding you always use the greatest bonus. So, yes, if you used a Tome of Understanding +2 and then used Wish to give yourself a permanent +5 to Wisdom, you'd only get the +5 as an Inherent Bonus, since the two are essentially the same. As a rule of thumb, "same things" generally don't stack in DnD. As far as Wonderous items, those DO stack with Ineherent Bonuses -- i.e. Wish/Magic Tomes -- in regards to increasing ability scores. This is, of course, just how I interpret things.

Should Wish and Tomes stack, if anyone's got some extra gold to sling around, I'd be your bestestest friend for some more Wisdom

Quote:
Originally Posted by Myth and Legend
Last but not least, the Reincarnate spell you described, is that castable by Arcane casters as well?
No, sir. Only by Druids

Also, I <3 you, Hypertext d20 SRD

P.S. On an unrelated note, should I make it into the game, Sabastian's remaining Level Up's will be spent on the Exemplar Prestige Class from Complete Adventurer. Just putting it out there

Last edited by rpgramen; 24th April 2009 at 03:22 AM..
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