Ok so by your math I'd be stupid not to just go and buy a mantle of Epic spell resistance which would give me 10 more SR at the low low cost of 400K as opposed to 30 at 540K..... can't justify spending that much either way really.... so gonna have to just pass on both... but thanks for helping me with the man... won't forget that
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Yes now that i re-read his original post it's stated there that reincarnate is a level 9 Druid spell in this setting. We need a Druid guys! Or at least a Wand of Reincarnate, although this thing would be very expensive (do wands of level 9 spells even exist?)
First, your movement is 30'. The barbarian fast movement ability doesn't work in heavy armor, and I didn't see any note about your full plate being mithril. It's definitely not priced as mithril.
Secondly, your sword costs a pretty good chunk more. Breakdown follows.
But it's also Cold Iron. This doubles the cost of the weapon to 630gp, and adds 2000gp per enhancement. As I read it, that would apply separately to each of the above categories, thus adding 8000gp total to the cost of the weapon. Final cost therefore is:
208,630gp.
Myth and Legend - Wands only go up to 4rth level spells. Past that you need staves.
Thanks Shayuri.... fixed the weapon issue.. I dropped the burst on the flaming portion of the weapon.. I forgot I had added that and ment to take it out after figuring in all my other items....
you wouldn't be able to give me a rundown how much mithril would add to the cost of my plate would you? I'd done so much math todat on this character my head is about to explode and mines one of the easiest builds being talked about so far LOL
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Thanks Shayuri.... fixed the weapon issue.. I dropped the burst on the flaming portion of the weapon.. I forgot I had added that and ment to take it out after figuring in all my other items....
you wouldn't be able to give me a rundown how much mithril would add to the cost of my plate would you? I'd done so much math todat on this character my head is about to explode and mines one of the easiest builds being talked about so far LOL
10,650gp, my good chum. That's 9000gp for Mithril and 1650gp for Masterwork Full-Plate.
i'll go with the stealthly rogue, also i'll have a scroll of heroics for any wizard type caster who wants it, it gives the target a bonus feat for a short time, i'll have the character posted soon.. ish, it's done i just have to polish it
__________________ Panic... Mayhem... Blood... Gore...
This is all that is in store.
Rathan - Yeah, you can join in again. As I've stated previously though, Custom items must be crafted. Even then, I think I'd say no to the misc +10 ac item.
There are two Core SR Items. the epic cloak is SR 40 for 290,000. The nonepic version is SR 21 for 90,000. Anything else would require item crafting.
Mithril adds 9000 gp to the cost of Heavy Armour(And must be masterwork). (Pg 284 DMG)
Thanks to Shayuri for covering the weapon, but there was one mistake with the weapon - Cold Iron does not double the masterwork cost, just the base cost. (See the Cold Iron Longsword on the specific weapons chart, pg 227 DMG, for an example), so if you drop the flaming burst to just flaming, the total cost should be 170,330.
Myth - There's not really much of a choice. Complete arcane is both on the allowed sources list, AND 3.5. T&B is neither.
Re: Inherent bonuses. The Wish spell is pretty clear on that. (Emphasis added for clarity)
"Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies. "
ALSO, similar questions have popped up a few times, so just to make this clear:
everybody please note that D&D Specifies that NO named bonus other than dodge will stack with a bonus of the same name/type. you can't wield two shields, you can't wear two suits of armour, mage armour doesn't stack with armour, gauntlets of strength don't stack with the bulls strength spell, wish does not stack with tombs/manuals, the halflings luck bonus to AC does not stack with a luckstone's +1 luck bonus to AC, the +1 enhancement bonus to attack from MW weapons doesn't stack with magic enhancement, etc, etc, etc.
Quote:
Regarding equipment, are we allowed to have artifacts? Can we make up our own custom items? And abou Iun stones, can we have several of one kind of stone? Specifically the stat increasing ones?
A: If you can find one with a price in the core books. B: If you're an item crafter capable of crafting the item yourself. C: You could, but they wouldn't stack. It could be useful to have spares in case they get destroyed, though.
RE: Spellcrafting. Once you reach epic you can take the Epic Spellcasting feat which would allow you to craft spells.
Reincarnate is a Druid only spell, and Wands can only hold spells of up to 4th lvl. (As I see has allready been covered)
RPGramen - Your SR math is a bit off. The continuous function is only added to iems created specifically to mimic a spell. See Mantle of Spell Resistance for an example. SR 21 for 90,000. (21-12=9. 9x10,000=90,000).
Ah, yes. I guess it shows that I haven't put a single skill rank into Mathematics, so to speak
Also, is there as-of-yet any consolidated or hypothesized deadline as to when characters have to be completely finished? Just curious really as to how long we may or may not have to tan all the details of our characters out and such.
I'd prefer if everybody could post up character sheets, or at least rough outlines, ASAP, so I can get a look at what everybody's thinking and how far along people are. I won't be comfortable setting a deadline until I can see what stage people are on and what characters are looking like so far.
Rathan, the cost for an SR 30 item in the shoulder (or probably neck) slot would only be 180,000. You don't have to pay for both the SR and a spell that provides it. It does cost an extra 90,000 to move the item to some other slot though. So the base cost is 180K or 270K, but since its custom, the cost is halved and you need to know the spell Resistance and have the Craft Wondrous feat.
Re: Reincarnation: wands can only hold up to 4th level spells. But a few scrolls should do the trick so long as someone with Rogue levels maxes out Use Magic Device and takes an item to boost the skill. I'll do so if my character gets it, but I would also strongly recommend that the full Rogues also do so.
Shayuri, would you be interested in having our characters be sisters or step sisters? I was thinking they could have been born way back in the warlord's time. Your character could have been spirited off to Faerie, just as the big bad was closing in. Mine would have been captured, and watched her husband and children being tortured, there souls utterly destroyed, before being killed herself. She would have then spent the next few millennia in a Valhalla-esque afterlife learning to fight. She would have then been 'accidently' allowed to escape in the wake of the warlord's imminent return.
Warlocks are actually exceptionally good at UMD checks. I humbly volunteer for druid scroll reading, when and if it's necessary.
As for background links, I think it'd be cool if we had one. A blood tie might be a bit awkward, since one major theme of the game is that of unique ancestry and bloodlines. However, our characters might have known each other. Perhaps they grew up in the same town and were friends? Or maybe related via marriage?
You may also recognize the character. I think it was one of your games I originally developed her for, though this version has significant changes.
The sheet is still a bit of a WIP. Still have some feat picks to make, and I haven't gone through and fixed the DCs or copy edited yet.
Sigil
Name: "Sigil"
Race: Human (fey)
Class/Level: Warlock 20
Exp:
Desc: The woman who now calls herself Sigil is as apt as not to cloak herself in various illusionary guises, finding the exercise of creativity and imagination somewhat invigorating. Her natural form is beautiful, if showing some signs of her alien heritage. She is tall and slim, with an ageless face and skin that is tinted greenish blue. She tends to wear relatively simple, but elegant garb...silk gowns and dresses, sometimes leaning towards more gossamer materials; typically in shades of green, violet and blue. At one hip she carries a long, slender wand of spiraling, tapering crystal. At the other is a broad-bladded fencing dagger that she wields in her left hand. Around her shoulders is an aquamarine shawl that loops around her arms.
Init: +7
Base Attack Bonus: +15/+10/+5
Melee Attack: +15/+10/+5
Ranged Attack: +22
Fort: +16 (+6 base +5 resist +5 Con)
Reflex: +20 (+6 base +5 resist +7 dex +2 insight)
Will: +18 (+12 base +5 resist, +1 wis)
Race Abilities
Bonus Feat
Bonus Skills
Class Abilities:
Eldritch Blast 11d6
Detect Magic at will
DR 5/cold iron
Deceieve Item (take 10 on UMD checks, even under stress)
Fiendish Resiliance 5
Energy Resistance 10: Fire and Cold
Imbue Item
Skills:
Bluff 15
Concentration 20
Knowledge (Arcana) 2
Sense Motive 20
Spellcraft 23 ranks
Use Magic Device 12
Feats
1 Fey Heritage (+3 to save vs Enchantment)
1
3 Craft Wondrous Item
6 Leadership?
9 Quicken Spell Like Ability: Eldritch Blast
12 Extra Invocation: Eldritch Chain
15 Craft Contingent Spell
18 Extra Invocation: Eldritch Cone
Languages - Common, Sylvan, Elven
Invocations (CL 20, Base DC 22)
Least
- Eldritch Spear
- Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate)
- See the Unseen (See Invis + Darkvision 60')
Lesser
- Eldritch Chain
- Charm (Charm Monster, Will DC 26, only 1 victim at a time)
- Fell Flight (fly speed = ground speed)
- Flee the Scene (75' dim door, leaves Major Image of caster)
Greater
- Eldritch Cone (30' cone, ref save DC 27)
- Devour Magic (+15 melee touch, +20 caster level)
- Noxious Blast (DC 27 Fort or be nauseated 1 rnd)
- Painful Slumber of the Ages (Will Save DC 27)
Dark
- Retributive Invisibility (greater invis, 4d6+daze if dispelled)
- Dark Foresight (As Foresight spell, allows telepathic communication if used on other)
- Eldritch Doom (20' radius from caster, enemies only, Ref save DC 30 for 1/2)
Money - 58,500
Weapons -
Defending Dagger +5, 72301
Rod of Magical Precision, 12000
Armour -
Death Warded Mithril Chain Shirt +5, Glamered, 37800
Gear -
- In Survival Pouch
- On person
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb
- In Pouches
Small steel mirror, 10gp, .5lb
Money
Magic -
Jahara's Exquisite Looking Glass - A full length mirror in a frame of gold and platinum formed into bas relief of strange creatures, both fair and foul, twining and curling and merging into one another. The mirror's surface is not glass, nor metal, nor any substance easily identified. The reflections it casts are flawless, as are the images that can be called into it by one who commands the mirror. The owner can instruct the mirror to display any location on any plane, as if there was a Clairvoyance spell in effect to that locale. Spells and effects that prevent scrying work normally against the mirror. Any living creature appearing in the mirror can be the subject of a Detect Thoughts effect. The owner can ask the mirror a short question regarding a creature currently being shown in the device, it answers as per Legend Lore, once per week. When the mirror has a distant location showing in it, its surface becomes permeable...anyone present can step through it to arrive at the shown location. An invisible portal exists at that location for up to 24 hours, during which time anyone who knows that it's there can move through it to the mirror's location. Mirror of Mental Prowess, 175000
Ring of Super Duper Defense Froj - Blah. Spell Turning (98,280) and Protection +5 (75,000), 173,280gp
Crown of the Summer Queen - Blah blah. Charisma +6, 36,000
Mask of Lies - An elegant masquerade mask that fits over the upper nose, eyes and forehead. Black, with swirls of white that seem to writhe and twist slowly. It can cast Disguise Self continuously, blocks any detection of alignment, and the subtle hypnotic effect of the white lines gives the wearer +5 circumstance bonus to Bluff checks. Mask of Lies, 17000
Greater Chauseble of Fell Power, 18000 - A long, shawl-like garment of light blue and silver hue, the Chauseable is worn across her shoulders, and twines loosely around her arms. When she casts elfbolts (eldritch blasts), crackles of energy discharge down its length.
Vest of Resistance +5, 25000 - A short, brief garment of gold-trimmed royal blue silk, embroidered with protective runes and symbols.
Bracers of Health +6, 36000
Gloves of Dexterity +6, 36000
Handy Haversack, 2000
Tome of Leadership +5, 137500
Tome of Dexterity +4, 110000
Tome of Con +2, 55000
Wand of Shield, 750
Background: Pending
Cohort
Tatterdemalion
Pixie Bard 13
Small Fey
Hit Dice: 13d6+26 (74 hp)
Initiative: +4
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 18 (+1 size, +6 Dex, +1 natural), touch 17, flat-footed 12
Base Attack/Grapple: +9/+3
Attack: Short sword +16 melee (1d4–2/19–20) or longbow +16 ranged (1d6–2/x3)
Special Attacks: Spell-like abilities, special arrows, Spells
Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 28
Saves: Fort +6, Ref +14, Will +11
Abilities: Str 6, Dex 22, Con 14, Int 16, Wis 16, Cha 25
Skills: 36+72
Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster, Subsonics, 12
Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based.
1/day - lesser confusion (DC 18), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 18), dispel magic, entangle (DC 18), permanent image (DC 23; visual and auditory elements only)
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Bardic Music:
Countersong
Fascinate
Inspire Courage +2
Inspire Competence
Suggestion
Inspire Greatness
Song of Freedom
Alrighty, I'm not finished yet, but if you want a rough outline, this should be as good as any. Still need to finish spending my gold, do skills, and do up a background for it.
Oroz Brook
Name: Oroz Brook
Race: Raptoran
2 Fighter, 2 Barbarian, 1 Bard, 10 Warchanter, 1 Exotic Weapon Master, 4 Frenzied Berserker
Str: 32 (Base 16 + 5 Tomb + 6 Enhacement + 2 Level)
Dex: 22 (Base 16 + 6 Enhancement)
Con: 26 (Base 15 + 5 Tomb + 6 Enhancement)
Int: 14 (Base 12 + 2 Enhancement)
Wis: 10 (Base 10)
Cha: 10 (Base 10)
BAB: 19
Ref: +14 = 3 Base + 6 Dex + 5 Resistance
Fort: +31 = 18 Base + 8 Con + 5 Resistance
Will: +8 = 3 Base + 0 Wis + 5 Resistance
AC: 30 = 10 Base + 6 Dex + 9 Armor + 5 Deflection
HD (d6 first + 3d10 + 6d12 + 10d8): 135 = 6+21+48+60
HP: 295 = 135 HD + 160 Con
Feats (9): Power Attack, Combat Expertise, Cleave, Destructive Rage, Intimidating Rage, Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Leap Attack, Improved Combat Expertise
Equipment:
Boots of Swiftness: 256,000
Tome of Str +5: 137,500
Tome of Con +5: 137,500
Cloak of Resistance +5: 50,000
Amulet of Health +6: 36,000
Belt of Giant Str +6: 36,000
Ring of Protection +5: 50,000
Ring of Invisibility: 20,000
Headband of Int +2: 4,000
Gnomish Hammer (Hammer: Adamantine, Speed/ Pick: Adamantine, +5) : 74,000
Mithril Shirt +5 Heavy Fortification: 51,100
Attack: 19 BAB + 11 Str + 1 Weapon Focus + 5 Enhancement = +36
Frenzied Attack: 19 BAB + 18 Str + 1 Weapon Focus + 5 Enhancement = +43/+43/+38/+33/+28 1d10+41
Location: Beijing, China...and Santa Barbara, Cali
Posts: 417
Here is the first run of the character sheet!
Chevik - Boccob's Vessel
Chevik Quintillion Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10
CR 20; Medium Humanoid; HD 14d4+6d6+140 (206) hp 206; Init +5; Spd 30'.; AC 35, Touch 20, Flat-Footed 30
Ah, gotcha. And on that note, here's a repost of what I've got thusfar so you don't have to sort through all the pages for a link to my sheet and the other nonsense:
Sabastian Raze -- Male Human Factotum 20
------------------------------------------ Sabastian Raze: Male Human Factotum 20 CR 20; Medium Humanoid; HD 19d8+70 hp 242 (182 w/o Amulet); Init +5; Spd 40'.; AC 36, Touch 26, Flat-Footed 31
Base Atk +15/+10/+5; Grp +25 Melee Shortsword of Wounding +5 +25/+20/+15 (1d6+10/19-20 x2) Ranged Light Crossbow +5 +25/+20/+15 (1d8+5/19-20 x2)
Abilities Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 16 (+3), Cha 16 (+3) Saves Fort +16, Ref +22, Will +14 Skills Balance +29, Bluff +19. Climb +29, Concentration +15, Decipher Script +15, Diplomancy +25, Disable Device +30, Disguise +13, Escape Artist +33, Gather Information +17, Hide +35, Intimidate +15, Jump +36, Knowledge (Arcana) +20, Knowledge (History) +20, Knowledge (Local) +20, Knowledge (Nobility) +20, Knowledge (Religion) +20, Listen +13, Move Silently +35, Open Lock +31, Perform (Comedy) +13, Ride +20, Search +27, Sense Motive +13, Sleight of Hand +27, Spellcraft +22, Spot +13, Swim +24, Tumble +29, Use Magic Device +23 Feats Acrobatic, Agile, Athletic, Combat Expertise, Improved Toughness, Investigator, Nimble Fingers, Skill Focus (Disable Device)
Languages Common, Elven, Dwarven, Gnome, Orc, Undercommon, Draconic, Infernal
Class Abilities Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (+10), Opportunistic Piety (9/Day), Trapfinding Factotum Spells Known (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): All 0th -- 7th Sorcerer/Wizard Spells sans Material Costs
Possessions Tome of Clear Thought +4 [Used], Tome of Understanding +2 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Boots of Striding & Springing, Goggles of Minute Seeing, Cloak of Epic Protection +5, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, Vest of Escape, Glamered Mithral Breastplate of Stealth +5, Wounding Shortsword +5, Light Crossbow +5, Ring of Feather Falling, Ring of Protection +1, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Fireball 10th [50 Charges], Wand of Leomund's Secure Shelter [50 Charges], Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Potion of Haste x5, Elixer of Truth x3, Universal Solvent x3, Sovereign Glue x3, Pouch w/ 36467.8gp
Personality
Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip.
If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card.
His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.
Appearance
Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness.
When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.
Unfinished Background
Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions.
Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies.
At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life.
Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off.
With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford.
The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate.
Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer.
After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted.
Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild.
With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch.
Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery.
Last edited by rpgramen; 24th April 2009 at 10:35 PM..
Here's a link to my character in progress Kaethrynne.
Shayuri, heh, I was wondering if you were going to use a version of Sigil. In terms of relation, half-sisters could account for the difference in bloodline. Or if Jemal is OK with it, we could both have fey blood, but death and thousand of years of bitterness twisted Kaethrynne's.
The more the better on Use Magic Device, IMO. If there is a near TPK redundancy will be a good thing. Keep in mind that the DC for using a scroll of 9th level Reincarnate is a whopping 37.
Edit - Jemal, can we collaborate on item creation pre-game? For example, if one character has access to the correct spells/Imbue Item and another character has the correct item creation feat, could they make an item with both pre-reqs with the beneficiary of the item paying the xp cost?
AC: 42 (+ 11 Dex + 8 Bracers of Armor + 5 Amulet of Natural Armor + 3 Two Weapon Defense + 5 Ring of Protection)
Flat Footed AC: 29
Touch AC: 26
Saves:
Fort: 24 (12 Base + 7 Constitution + 5 Cloak of Resistance)
Reflex: 22 (6 Base + 11 Reflex + 5 Cloak of Resistance)
Will: 12 (6 Base + 1 Wisdom + 5 Cloak of Resistance)
BAB/Ranged/Grapple: +29/+31/+29
Weapons:
If Used Two Handed:
+5 Holy Flamed Cold-Iron Bastardsword +35/30/25/20 1d10+2d6+1d6+22 17-20x2
+5 Holy Frosted Adamantine Bastardsword +35/30/25/20 1d10+2d6+1d6+22 17-20x2
*Note: AC Drops 3 if not Two-Weapon Fighting
Class Abilities:
Light, Medium, Heavy Armor Proficiency
Simple and Martial Weapon Proficiency
Racial Abilities:
Immune to Sleep Effects
+2 saving throw bonus versus enchantment spells or effects
Low-Light Vision
+2 Racial bonus to Listen, Spot, and Search checks.
If passing within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Speaking of collaborating on items, can we use our own "craft pool" and funds even if we don't have spellcasting levels to solicit other NPC spellcasters for their services, as noted in the equipment section of the d20 SRD/Player's Handbook I? Like, say, purchasing a Wish spell for (Caster Level*90gp)+5000xp -- or (17*90gp)+5000xp, for a total of 1530gp and 5000xp per casting -- and drain the required Experience required from our respective pools to increase Ability Scores and such?
...Oh heck, self-crafted items only cost half market cost in gold too.
*goes back to look at inventory again*
Voidrazor, lemme go and check out your background idea again. I'm sure we can find a way to link us up that'll let us do our own thing, but still have that connection.
As for UMD...fear not. Since Warlocks can take 10 on UMD checks, Sigil will be able to hit that DC pretty easily with only some minor pumping.
I noticed too that you have paladin levels, but are chaotic in alignment. Doesn't that alignment change prevent you from using paladin abilities (ie - you'd be a fallen paladin for departing from the course of Law).
Last edited by Shayuri; 24th April 2009 at 11:02 PM..