Location: Beijing, China...and Santa Barbara, Cali
Posts: 417
Make sure to see my edited post ealier in the thread for my character sheet Jemal
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
Quick post b/c I dn't have time for more right now:
Please repost your characters instead of editing the old sheet, so I can find it easier, and so that I can look at what changes were made if I need to.
Location: Beijing, China...and Santa Barbara, Cali
Posts: 417
Here is the first run of the character sheet!
Chevik - Boccob's Vessel
Chevik Quintillion Male Human Cleric 5/Divine Oracle 1 (CD)/Paragnostic Apostle 4 (CC)/Loremaster 10
CR 20; Medium Humanoid; HD 14d4+6d6+140 (206) hp 206; Init +5; Spd 30'.; AC 35, Touch 20, Flat-Footed 30
Class Abilities Turn Undead (+13), Lore (1d20+25), Greater Lore (Ex): Identify, True Lore (Ex): 1/day Legend Lore or Analyze Dweomer, Manifest Ethos: Damaging spells vs Evil creatures = 1/2 divine damage, Mind Over Body: +1 CL to all Conjuration (Healing) spells, Penetrating Insight: +1 to overcome SR, Pierce the Veil: +2 DC on Necro vs Undead & +2 to Turn Checks, Loremaster Secrets (see above), Holy Texts: Paragnostic Apostle levels stack for Turn & Domain powers
Cleric Spells (Cast 6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1 Per Day, Save DC 19 + Spell Level, Caster Level 20): All 0th -- 9th Cleric Spell from approved sources Domains Knowledge: All knowledge skills as class skills; +1 CL on Divination spells
Spell List: 1 - Detect Secret Doors, 2 - Detect Thoughts, 3 - Clairaudience/Clairevoyence, 4 - Divination, 5 - True Seeing, 6 - Find the Path, 7 - Legend Lore, 8 - Discern Location, 9 - Foresight Magic: Use wands, scrolls, & staves as wizard 1/2 level
Spell List: 1 - Magic Aura, 2 - Identify, 3 - Dispel Magic, 4 - Imbue with Spell, 5 - Spell Resistance, 6 - Antimagic Field, 7 - Spell Turning, 8 - Protection from Spells, 9 - Mordenkainen's Disjunction Oracle: + 2 CL on Divination spells
Spell List: 1 - Identify, 2 - Augury, 3 - Divination, 4 - Scrying, 5 - Commune, 6 - Legend Lore, 7 - Greater Scrying, 8 - Discern Location, 9 - Foresight Trickery: Add Bluff, Disguise, & Hide as class skills
Spell List: 1 - Disguise Self, 2 - Invisibility, 3 - Nondetection, 4 - Confusion, 5 - False Vision, 6 - Mislead, 7 - Screen, 8 - Polymorph Any Object, 9 - Time Stop (? What do I replace this with)
Possessions:
Total Gear Value 1,000,000
Remaining 13485
Exp Cost 10000
Remaining @ 20th - 160
Body Slot - Item - GP Value - Source - XP
Ring of Universal Resist Minor - 84000 - ELH (SRD)
Headband of Int/Wis +6 - 45000 - DMG; 1/2 market - 3600xp
Belt of Constitution +6 - 36000 - DMG
Tome of Understanding +5 - 137500 - DMG
Tome Clear Thought +4 - 110000 - DMG
Weapon +1 Adamantine Holy Undead Bane G.Touch Light Mace - 53005 - DMG
Armor +5 G.Touch Mithral Breastplate - 68200 - DMG
Bracers of Natural Armor +5 - 25000 - DMG; 1/2 market - 2000xp
Vest of Resistance +5 - 25000 - CAr
Book of All Knowledge - 1500 - CC; 1/2 market - 120 xp
Bag of Holding II - 2500 - DMG; 1/2 market - 200xp
Pearl of Power I x 2 - 1000 - DMG; 1/2 market - 80xp
Necklace of Adaptation - 9000 - DMG
Crystal Ball w/ True Seeing - 40000 - DMG; 1/2 market - 3600xp
Ring of Protection: +5 - 50000 - DMG
Goggles of Night - 12000 - DMG
Cloak of Charisma: +4 - 8000 - DMG; 1/2 market - 640xp
Gloves of Dex: +6 - 36000 - DMG
Tome of Leadership +4 - 110000 - DMG
Manual of Bodily Health +4 - 110000 DMG
Luckblade - 22060 - DMG
Wand of Shield - 750 - DMG
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
Changes are as follows: Dropped Carpet of Flying in favor of a Slotless Periapt of Wisdom +4, as well as adding in the Boot Blade combat statistics from Complete Scoundrel. Should you be permitting the use of high-level NPC's for magical services, I'll be dropping another 3060gp and all of Sabastian's Craft Pool XP to bump his Charisma by +2 via Wish. Other than that, it's simply pending final approval and a completed background.
Sabastian Raze -- Male Human Factotum 20
------------------------------------------ Sabastian Raze: Male Human Factotum 20 CR 20; Medium Humanoid; HD 19d8+70 hp 242 (182 w/o Amulet); Init +5; Spd 40'.; AC 36, Touch 26, Flat-Footed 31
Abilities Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 20 (+5), Cha 16 (+3) Saves Fort +16, Ref +22, Will +16 Skills Balance +29, Bluff +19. Climb +29, Concentration +15, Decipher Script +15, Diplomancy +25, Disable Device +30, Disguise +13, Escape Artist +33, Gather Information +17, Hide +35, Intimidate +15, Jump +36, Knowledge (Arcana) +20, Knowledge (History) +20, Knowledge (Local) +20, Knowledge (Nobility) +20, Knowledge (Religion) +20, Listen +15, Move Silently +35, Open Lock +31, Perform (Comedy) +13, Ride +20, Search +27, Sense Motive +15, Sleight of Hand +27, Spellcraft +22, Spot +15, Swim +24, Tumble +29, Use Magic Device +23 Feats Acrobatic, Agile, Athletic, Combat Expertise, Improved Toughness, Investigator, Nimble Fingers, Skill Focus (Disable Device)
Languages Common, Elven, Dwarven, Gnome, Orc, Undercommon, Draconic, Infernal
Class Abilities Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (10/Encounter), Opportunistic Piety (11/Day), Trapfinding Factotum Spells Known (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): All 0th -- 7th Sorcerer/Wizard Spells sans Material Costs
Possessions Tome of Clear Thought +4 [Used], Tome of Understanding +2 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Slotless Periapt of Wisdom +4, Boots of Striding & Springing, Goggles of Minute Seeing, Cloak of Epic Protection +5, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, Vest of Escape, Glamered Mithral Breastplate of Stealth +5, Wounding Shortsword +5, Light Crossbow +5, Ring of Feather Falling, Ring of Protection +1, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Fireball 10th [50 Charges], Wand of Leomund's Secure Shelter [50 Charges], Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Waterskin, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Potion of Haste x5, Elixer of Truth x3, Universal Solvent x3, Sovereign Glue x3, Pouch w/ 4466.8gp
Personality
Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip.
If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card.
His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.
Appearance
Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness.
When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.
Unfinished Background
Born Sabastian Foffawitz to Beatris and Kordan Foffawitz, whom are talent-varied performers of Carnaval du Doue' -- a simplistic travelling circus and carnival, featuring a slew of activities of which audience members often became unwitting additions.
Sabastian begins his meager career as an escape artist under his mother's tutelage at age nine. Unusually gifted with the trade, he soon branches out into clownery, low-trapeze acrobatics, and minor acts of prestidigitation and sleight of hand to further compliment his affinity, as well as dabbling ever so slightly into arcane and divine studies.
At age thirteen, Sabastian suffers a nasty fall from the mid-trapeze, missing the safety net entirely. Though only mildly injured, he's nevertheless prevented from further circus antics until he recouperates. During his impromptu vacation, Sabastian more intimately pursues magical studies, showing another strange knack for picking up odds and ends with prevelant ease. After his recovery, he returns to his "normal" life.
Now a young man of sixteen, Sabastian narrowly avoids being burned alive after the faire disturbs a violent clan of orcs, causing them to attack the carnival and torch it, killing a good number of patrons who'd attended that day. He and his parents survive the encounter as they -- in league with the other ensemble of performers of Carnaval du Doue' -- defend what little is left and drive the orcs off.
With Carnaval du Doue' sundered and in the process of rebuilding, Sabastian takes this chance to ponder life outside of the tents and caravans for once. After aiding in getting the carnival rebuilt and refitted to the point of being servicable, Sabastian -- now age seventeen -- bids farewell to his bizarre family and begins sampling life from a different perspective, heading towards one of the more prosperous southern city-state: Restenford.
The excitable performer finds life outside of the carnival much to his liking, free from the time-constraint applied by performance schedules and constant practice. Acquires a part-time job as a locksmith's apprentice in order to appropriate a simple abode within the city. Sabastian soon becomes bored with the tedious nature of every-day life amongst ordinary citizens, and seeks a more exciting occupation to compensate.
Now eighteen, Sabastian whimsically changes his surname from Foffawitz to Raze purely on the grounds that "nobody can take someone with a name like Foffawitz seriously." He then proceeded to sample various careers out of curiosity, ranging from tavern entertainer to problem sleuth, none of which particularly held his interested despite his odd renaissance-esque affinity, and soon returns to the job of entertainer.
After an odd event involving pilfering a pickpocket, "Eyeless" Errol of the Restenford Guild of Insurers, Solicitors, and Beggars (see PHBII, pg. 177) took a keen interest in the young master of legerdemain. Offered a position as a footpad, Sabastian -- intrigued by the dangerous yet exciting line of work -- accepted.
Two years of mass-theft, breaking and entering, and second-story work landed the young rogue -- now in his prime at age twenty -- the title of Bravo. He even took the liberty of leaving his own anonymous calling card as "The Blink Dog," inciting fear of theft in numerous wealthy clients, who in turn invested in protection services from the masked thieves' guild.
With a lucrative career under his belt and intending to expand on it for a bit longer before retiring, Sabastian discovered the harsh truth about what happens to those who wish to leave Errol's services. Shocked after the young roguelette he'd been courting was murdered for attempting to quit, Raze got the hint real quick and fled the city for the west. His occupation as a thief was certainly fun, but not worth being killed by his employer by any stretch.
Jobless again, Sabastian began his occupation hunt anew. It was during his transition that he discovered a growing economic need for adventurers of all walks of life, duly noted by the steadily increasing number of small-time Adventurer's Guilds cropping up about the country. On a vague impulse, Sabastian decided to give adventuring as an occupation for a whirl, finding the career pleasant. It was during this time that Sabastian was paired up with a motley crew of like-minded occupationalists, expanding both his knowledge in the various fields as well as getting to travel and make a tidy sum plundering tombs, underground cities, strongholds and the like. There was also the notoriety and respect that came with being an adventurer, a benefit the red-headed rogue wasn't fortunate enough to receive during his days of thievery.
Last edited by rpgramen; 26th April 2009 at 11:38 PM..
Magical Equipment: Boots of Swiftness: 256,000 Tome of Str +5: 137,500 Tome of Con +5: 137,500 Cloak of Resistance +5: 50,000 Amulet of Health +6/Natural Armor +5: 104,000 Belt of Giant Str +6: 36,000 Ring of Protection +5/Sustenance: 53,750 Ring of Invisibility/Freedom of Movement: 70,000 Gnomish Hooked Hammer (Hammer: Adamantine, Speed/ Pick: Adamantine, +5) : 74,000 Mithril Shirt +5 Heavy Fortification: 51,100 Headband of Int +2: 4,000 Hewards Handy Haversack: 2,000 Gloves of Storing x2: 20,000
Ok... I'm confused... someone asked about doubling up on effects on items and I thought got an ok for it... (such as my amulet of health and nat armor..) those are custom items your are now saying?.... puts a non caster at a SEVERE disadvantage.... is there a possibly I could spend MY pool of xp for someone to create me the items I have listed so far and if so how much would that cost.. or if you don't want to do the math Jemal just gimme the formula and I'll do the math for myself.. I'm just not sure what the formula would be...
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
I've just been taking the easy way out by purchasing slotless items by doubling the appropriate gold costs. Like a Mantle of Epic Spell Resistance and a Slotless Cloak of Resistance +5 and calling it an Epic Mantle of Protection +5 (or some such nonsense) for aesthetic purposes. I'd imagine that'd be the simplest way to go about it.
yea.... non-slotted items aren't allowed in this game.... Jemal made mention of that in his first post here... you might want to rethink that strategy again my friend
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
The custom item of which you speak of Jemal... the Circlet of Holy Luck.... is not +10 to ac.. it's +5 sacred bonus to ac... and +5 luck bonus to saving throws.... is that still out of the question if it's not all bonus to ac?....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Damian Raven AkA D'Raven
11 rogue, 2 paladin of freedom, 1 cleric, 1 sorc, 1 fighter, 1 assassin, 1 unseen seer, 1 shadowdancer, 1pious templar
Str 32 (16 +5 book +6 item, +5 level)
dex 26 (15 +5 book, +6 item)
con 16 (10 +6 item)
int 14 (14)
wis 12 (10 +2 item)
cha 26 (15 +5 book +6 item)
Hp 161
Ac 24 (10 + 6 armour +6 dex +2 ring) +1 dodge heavy fort
Saves
fort 30 ( 14 +3 con, +8 cha +5 item)
Ref 32 ( 11 +8 dex +8 cha +5 item)
will 26 ( 12 +1 will +8 cha +5 item)
combat:
BAB 12
attack 25(12bab +11 str +1 weapon focus, +1 weapon)
damage 2d6+17 +8d6 sneak or +10d6 sneak
attack opptions: crippleing strike, power attack, spring attack/bounding assult, merciful
attacks +25/+20/+15 or +25/+20 spring attack/bounding assult or +38/+33/+28spring attack/bounding assult/rapid blitz with heroics cast on me after my base attack bonus becomes +20
Feats
H dodge
1 mobility
3 combat reflexes
D weapon focus (great sword)
6 true believer
9 spring attack
12 savy rogue
15 elusive target
18 power attack
F bounding assult
class features
Sneak attack 8d6
evasion
trapfinding
spell sense +3
improved uncanny dodge
crippling strike
turning 11/day
domains fate and war
familiar Raven(common)
Death attack dc 13
use posions
aura of good
detect evil
smite evil/1
divine grace
lay on hands (14)
armoured mage
Hrm. Excuse my stupidity, but I can't seem to find any forbidden bits regarding slotless magic items at double the usual cost (as per the DMG) listed. Any chance I could get some confirmation on that before I rip my sheet a new extra-dimensional space?
well I do believe I owe you an apology rpgramen... it seems either Jemal changed his mind and is now allowing non-slotted items.... or my eyes hath deceived me earlier on and it was never there to begin with.... I would still like confirmation on this thought as I'm not interested as well....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Ahh yes.. this comment here is what I was refering to rpdramen last night...
Quote:
Originally Posted by Jemal
Shayuri - Yes, provided they still fall within the correct body affinity slot and you don't put a dozen powers on one item. I will not be allowing unslotted variants of items.
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!