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Old 27th April 2009, 09:40 AM   #61 (permalink)
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Quote:
Originally Posted by InVinoVeritas View Post
Regarding "extra gold/rewards": Your reward is the continued preservation of culture and good works in the city! More seriously, because you're members of the constabulary, your ability to requisition equipment covers most of that need. The 9,000 gp starting gold is a quick representation of what can be reasonably acquired. Furthermore, you'll find that your successes will quickly translate into added social status in Paridon--and that status is priceless. As an example, Fr. Berman's new pistols came from somebody. Ru's history kept showing up. (Even throwaway details can prove important later in the game. And, thanks to the forum format, I can remember these details.) In an ever-connected city like Paridon, reputations travel far.

Hehe, Calahan is fine, as long as he get's new fuel for his flamethrower!

- And I'd like two more Potions of Cure Wounds, but apart from that, no real needs here... Of course, if somebody can spare a +5 composite bow of Elven swiftness, let me know.

As to Calahan's social standing, shouldn't it be a bit diminished, mainly due to those grotesque scars the spider left on him?
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Old 27th April 2009, 11:38 AM   #62 (permalink)
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Neurotic Goblin Sharpshooter (Lvl 2)
New dragon shaman

Eugene Brasspin

Strength............12 (+1 4pts)...........Character Level: Dragon shaman 5
Dexterity...........12 (+1 4pts)...........Medium Size, Speed 30 ft.
Constitution......15+1 (+3 8pts)............Initiative: +1, BAB: +4
Intelligence.......12 (+1 4pts)............Melee: +4 Ranged: +1
Wisdom...........10 (+0 2pts)............Total HP: 46
Charisma..........14 (+2 6pts)...............Fortitude: +4+3, Reflex: +1+1, Will: +4+2

CON+1 at 4th level
AC: 10 + 1 + armor = 16

Alignment: Lawful good, Age 30, Height 5'5'', Weight 140 lbs.
Pale skin, raven black hair, long braided

Languages: Common, Gnome
Proficiencies: All simple weapons, light and medium armors, shields.

Feats:
human: Force of Personality (add CHA to will save)
1st: Blind Fight (may change yet)
3rd: Knowledge Devotion (complete champion)


Skills: 4*4 + 4*4 = 32
Climb 1
Craft (alchemy) 6 *
Intimidate 1
Knowledge(nature) 1
Knowledge(local) 5 *
Search 5

Bluff 8 *
Gather Information 5 *
Survival 1


Aura +2
Skill focus (gather info)
Draconic Adaptation - endure elements at will
Breath weapon 2d6 line of fire
Draconic resolve - immune to sleep and paralysis

Auras: Senses, Vitality, Energy Shield, Resistance, Presence

Sudden Stunning Masterwork Morning Star 2308 gp (DMG II; pg 261)
Silver Dagger (2 gp, 1 lb., 1d4 piercing or slashing, 19-20/x2 critical, 10 ft. increment),
Mithral Shirt Armor +1 (2,100 gp, 10 lbs., +5 AC, +6 maximum Dexterity bonus to AC, -0 armor check penalty, 10% arcane spell failure),

Cloak of Resistance +1 (1,000 gp, 1 lb., +1 resistance on saving throws)
Darkwood buckler (316gp)

Handy Haversack(2,000 gp, 5 lbs)
currently holds coins, poison flask, map case, bedroll, tools, survival kit, rations, and waterskins), chalk, flint, steel, and tindertwig

1 Potions of Cure Light Wounds (50 gp, heals 1d8+1 hit points),
2 Alchemist fire flasks (2 lbs., 20 gp, 1d6 fire damage on a direct hit and 1 fire splash damage within 5 feet)

Hand of the Mage 900gp
Gray Ioun Stone with continual light 125gp
Quaal feather token 400



Noble Outfit (10 gp, 3 lbs., worn outfit doesn't count towards his encumbrance),

Map Case (1 gp, 1/2 lb., holds map),
Bedroll (1 sp, 1-1/4 lbs.),
Wooden Holy Symbol of draconic deity avaliable (1 gp),
Chalk (1 cp),
Flint & Steel (1 gp),
Tindertwig (1 gp),
4 Trail Rations (2 gp, 1 lb.),
2 Waterskins (4 gp, 4 lbs.).
Oil

Light Load: 43lbs. max..Medium Load: 86 lbs. max..Heavy Load: 130 lbs. max
Medium Load Drawbacks: 20 ft. speed, +3 max Dex to AC, -3 check penalty.
Heavy Load Drawbacks: 20 ft. speed, x3 run, +1 max Dex to AC, -6 check penalty.

Appearance:
Picture pending

History:
Jeremiah and Lydia Tomesh were part of semi-nomadic tribe, traveling between cities for trade and living off the land. They maintained ancient traditions and stories about mighty dragons. After Eugene was born they had a row with some disagreement over selling traditional poultices believed to be gift of the dragons to city dwellers.

Eugene's parents separated from the tribe over that perceived slight (they were banished) and he grew up on the streets of Paridon. Being outsiders there was precious little they could do, but their knowledge of natural herbs and ancient cures served them well. After several lean years they set up a shop and are doing quite well. In the years that followed they attracted several wealthy patrons and one of them was local sage. Another one was Edithomas, gnome alchemist of some renown. Young Eugene was fascinated with old traditions of his people and was reading all he could about it and pestered his parents about them. In time, adolescent Eugene showed signs of blessings of the Ancient Ones and his parents knew they cannot teach him anymore. As they don't have access to tribe shamans they turned to their well learned and traveled patron. He took Eugene and tought him how to be true dragon heir. After three years of learning Eugene took name Brasspin honoring ancient spirit of his dragon and joined law enforcement. Eugene is stickler for justice and while he looks forward to restoring his family honor once the tribe appears again at Paridon, he joined the police so he could keep the streets, vileness of which he felt more then once, as clean as possible. And to keep his parents and their shop safe and their business prospering.

Soon he became part of company of investigators and somehow his colleagues exceled at what they did. Less traps were sprung, more clues turned up and reflexes were faster when he was around. When Eugene did something that was group success and when he failed, that was his own. His small advantage in dealing with evil on the streets was that he knows how to deal with rubble of the streets thanks to harsh years before business started. But he also knows how to behave with rich and even noble citizens due to rareness of some herbal poultices his family provided and their contact with citizens who could afford such.

Last edited by Neurotic; 4th May 2009 at 10:29 AM.. Reason: added history and picture
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Old 27th April 2009, 11:41 AM   #63 (permalink)
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Excellent charsketches pathfinderq1. I like them all.

A question/suggestion for this one:

Quote:
Originally Posted by pathfinderq1 View Post
Concept pitch (2 of 3):

Name: Annabeth (“Annie”) Kumari
Concept: Swashbuckler
Race/gender: Human/ female
Class/level: Rogue 2/Fighter 1/Urban ranger 2

Feats:
1. Dodge (1st level)
2. Force of personality (racial bonus)
3. Weapon finesse (3rd level)
4. Urban tracking (Ranger 1 bonus)
5. Exotic weapon proficiency- Sting pistol (FTR 1 bonus)
6. Two-weapon fighting (Ranger 2 bonus- combat style)

Why not switch her Fighter levels for actual Swashbuckler levels from Complete Warrior? If you don't have the book, crystalkeep has the first two levels of all PrC available here.
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Old 27th April 2009, 03:48 PM   #64 (permalink)
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Quote:
Originally Posted by InVinoVeritas View Post
HP are max 1st level, 1/2+1 each level after that. (3 for a d4, 4 for a d6, etc.)

Hey IVV, in the original game we used max hit points at 1st, then 3/4 each level after that. Are you changing that? Because all the original PCs will have to modify their hit points downward.
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Old 27th April 2009, 06:54 PM   #65 (permalink)
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So, it's Max hit dice for level 1, 1/2+1 dice after that... modified by constitution still, right?
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 28th April 2009, 01:16 AM   #66 (permalink)
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Hey IVV, in the original game we used max hit points at 1st, then 3/4 each level after that. Are you changing that? Because all the original PCs will have to modify their hit points downward.
Bah, I hadn't checked what I did before. No, that remains the same. Max hit at 1st, then 3/4 for each level after that. That's the HP.
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Old 28th April 2009, 01:18 AM   #67 (permalink)
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Quote:
Originally Posted by Theroc View Post
So, it's Max hit dice for level 1, 1/2+1 dice after that... modified by constitution still, right?
Well, thanks to Rhun, it's actually max 1st and 3/4 after that, and yes, that's modified by Constitution.
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Old 28th April 2009, 01:43 AM   #68 (permalink)
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Quote:
Originally Posted by Theroc View Post
Thanks for the reply IVV. I was being nerdy/nosy and reading the OOC thread for the previous game(originally hoping to find the second portion of the original thread, as it seemed to cut off abruptly around the 43rd page, and wanted to know what happened after the climactic battle that hadn't seemed completely over yet), and noticed your ruling on guns then;
Everyone:

Regarding firearms: We'll use Monte Cook's rules. All firearms are going to be treated as exotic weapons. The available weapons are: Dragon Pistol, Sting, Double Pistol, Dragon Rifle. The Dragon Rifle takes a full round to reload, and all firearms require two hands (of which one or both may hold the firearm) to reload. The Powder Bomb and Smoke Bomb are available, and can be thrown as any alchemical weapon (alchemist's fire, etc.)[/quote]
Does this still apply? I had been looking at other things in Monte Cook's rules, so I wanted to make sure I'm not adding additional headache if this is still how you'd like it.

Aside from that, I'll be tweaking my character a bit to fit better. Not sure exactly what I'll do yet regarding the mechanics of the character. History will stay as it is for the most part, though I believe I may flesh it out more to give you more material to work with.[/quote]

Sorry if I'm being a bother IVV, just this is somewhat important for me to tweak the mechanics.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 28th April 2009, 02:01 AM   #69 (permalink)
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Quote:
Originally Posted by Thanael View Post
Excellent charsketches pathfinderq1. I like them all.

A question/suggestion for this one:




Why not switch her Fighter levels for actual Swashbuckler levels from Complete Warrior? If you don't have the book, crystalkeep has the first two levels of all PrC available here.
Actually, I was considering it and decided against that- and now I can't remember why... I think I'm going to change things just a bit for that pitch- switching Fighter to Swashbuckler and removing pistol use, in fact making her dislike firearms in general... I'll edit the original post shortly. So far that concept is leading for me- I'm playing a lot of caster/brain trust characters right now.


For HP: is that 3/4 rounded up or down, for us folks with pesky d6 (4.5) and d10 (7.5) hit dice?
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Old 28th April 2009, 02:28 AM   #70 (permalink)
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Quote:
Originally Posted by pathfinderq1 View Post
Actually, I was considering it and decided against that- and now I can't remember why... I think I'm going to change things just a bit for that pitch- switching Fighter to Swashbuckler and removing pistol use, in fact making her dislike firearms in general... I'll edit the original post shortly. So far that concept is leading for me- I'm playing a lot of caster/brain trust characters right now.


For HP: is that 3/4 rounded up or down, for us folks with pesky d6 (4.5) and d10 (7.5) hit dice?
Alternate. So, if you're a Fighter 5 with 10 constitution, say, then your HP are 10+7.5*4=40. Do the rounding after you've added all the dice together.
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Old 28th April 2009, 02:38 AM   #71 (permalink)
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Quote:
Originally Posted by InVinoVeritas View Post
Alternate. So, if you're a Fighter 5 with 10 constitution, say, then your HP are 10+7.5*4=40. Do the rounding after you've added all the dice together.
Got it. I'll revise the HP for my concepts shortly.
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Old 28th April 2009, 02:42 AM   #72 (permalink)
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Quote:
Originally Posted by Theroc View Post
Does this still apply? I had been looking at other things in Monte Cook's rules, so I wanted to make sure I'm not adding additional headache if this is still how you'd like it.

Aside from that, I'll be tweaking my character a bit to fit better. Not sure exactly what I'll do yet regarding the mechanics of the character. History will stay as it is for the most part, though I believe I may flesh it out more to give you more material to work with.
It's been expanded to include all firearms on the list (Calahan's Hellsbreath Gun has been the bane of the party for a while).

The following items are exotic weapons: Dragon Pistol, Sting, Double Pistol, Dragon Rifle, Hydra Rifle, Chimera Rifle, Spyglass Rifle, Repeater Rifle, Hand Cannon.

The following items do not require proficiency, as they are similar to thrown alchemical weapons: Hellsbreath Gun, Powder Bomb, Smokebomb.

If you've got a specific concern or design thought that you're trying to emulate, mention it here and I'm sure you'll get plenty of advice on how it should be accomplished.
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Old 28th April 2009, 02:46 AM   #73 (permalink)
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As to Calahan's social standing, shouldn't it be a bit diminished, mainly due to those grotesque scars the spider left on him?
It's quite possibly diminished, but it might not have anything to do with his scars.

Confused? Ask Torhan....
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Old 28th April 2009, 03:00 AM   #74 (permalink)
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I'm starting to review the characters.

Just to be sure, here are the characters submitted so far:

Tiali: Cliff Hammerstriker, dwarf bard/barbarian
Rhun: Sir Skyler Martell, human knight/fighter
Neurotic: Eugene Brasspin, human dragon shaman
Theroc: Rhiannon, elf marksman of some kind
pathfinderq1: three concepts (please choose!)
Thanael: not submitted yet?

Let me know if I'm forgetting anything...
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Old 28th April 2009, 03:32 AM   #75 (permalink)
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Quote:
Originally Posted by InVinoVeritas View Post
It's been expanded to include all firearms on the list (Calahan's Hellsbreath Gun has been the bane of the party for a while).

The following items are exotic weapons: Dragon Pistol, Sting, Double Pistol, Dragon Rifle, Hydra Rifle, Chimera Rifle, Spyglass Rifle, Repeater Rifle, Hand Cannon.

The following items do not require proficiency, as they are similar to thrown alchemical weapons: Hellsbreath Gun, Powder Bomb, Smokebomb.

If you've got a specific concern or design thought that you're trying to emulate, mention it here and I'm sure you'll get plenty of advice on how it should be accomplished.
Hm... my main concern was what Rhia would do should an opponent close with her, as she cannot use the Dragon rifle in close range. Other than that, I haven't had too much design concern. I suppose she could just put it away and draw a melee weapon if forced. And sorry if I've been annoying, I'm used to being forced to optimize everything in order to be at all useful... (I blame MMO's).
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 28th April 2009, 03:55 AM   #76 (permalink)
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Quote:
Originally Posted by Theroc View Post
Hm... my main concern was what Rhia would do should an opponent close with her, as she cannot use the Dragon rifle in close range. Other than that, I haven't had too much design concern. I suppose she could just put it away and draw a melee weapon if forced. And sorry if I've been annoying, I'm used to being forced to optimize everything in order to be at all useful... (I blame MMO's).
...isn't pulling out a melee weapon what anyone would do in that situation? Assuming they don't want to trigger a bunch of attacks of opportunity, that is.

Believe me when I say no character is optimized in Ravenloft. There's always a flaw. The greatest general cannot conquer. The greatest wizard cannot learn. Even the greatest monster hunter cannot keep companions. And he's an Expert.

I wrote a message about how I run Ravenloft. Maybe it will help get into the mindset, and of what I will try to emulate in game. Hopefully, it will help.
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Old 28th April 2009, 04:07 AM   #77 (permalink)
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Quote:
Originally Posted by InVinoVeritas View Post
...isn't pulling out a melee weapon what anyone would do in that situation? Assuming they don't want to trigger a bunch of attacks of opportunity, that is.

Believe me when I say no character is optimized in Ravenloft. There's always a flaw. The greatest general cannot conquer. The greatest wizard cannot learn. Even the greatest monster hunter cannot keep companions. And he's an Expert.

I wrote a message about how I run Ravenloft. Maybe it will help get into the mindset, and of what I will try to emulate in game. Hopefully, it will help.
>.> I meant, since she has low strength and low con, she'd be relatively screwed if it was a melee baddy, and would have to take the time to change weapons. The weapon I had been looking at in the PDF you supplied could do either(being an axe and a dragon pistol simultaneously), but then I'd be starting to get too far into the mechanics, I think. I do get the flavor, IVV, that's part of why I'm interested, I'm simply having trouble getting it through my head that's it okay not to be able to be prepared for all circumstances. >.>

Edit: Okay, questions...

1. Ammunition- Do I treat it like a "sling bullet" as far as weight goes? Do I need to purchase any sort of carrying 'case' for the bullets, or are they assumed?

2. Is a carrying pouch of some sort needed to carry smoke bombs and powder bombs?

3. Can the Rapid Shot feat be used with a gun, or is it bow only? (Or repeater/Hydra gun only?)
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

Last edited by Theroc; 28th April 2009 at 04:31 AM..
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Old 28th April 2009, 06:00 AM   #78 (permalink)
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Tiali is up and running. Just wanted you to know im still interested, I know i havent posted in 3-4 days :P Had to fix Cliff's hp to meet the 1+3/4+con's rule but thats bout it.
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Old 28th April 2009, 10:38 AM   #79 (permalink)
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Quote:
Originally Posted by Neurotic View Post
Eugene Brasspin

Feats:
human: Force of Personality (add CHA to will save)
1st: Clinging Breath (full write up pending)
3rd: Knowledge Devotion (complete champion)
I was curious about the thread for a minute, and I noticed this.....

I don't think you can qualify for a Metabreath feat like Clinging Breath until you actually possess a breath weapon; which isn't until 4th level for dragon shamans, so it would have to be taken at 6th-level or later. And, I don't have Complete Champion, but don't you need the Knowledge domain to take Knowledge Devotion? I can't remember. Just pointing these out. I could be wrong.
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Old 28th April 2009, 11:50 AM   #80 (permalink)
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Quote:
Originally Posted by Arkhandus View Post
I was curious about the thread for a minute, and I noticed this.....

I don't think you can qualify for a Metabreath feat like Clinging Breath until you actually possess a breath weapon; which isn't until 4th level for dragon shamans, so it would have to be taken at 6th-level or later. And, I don't have Complete Champion, but don't you need the Knowledge domain to take Knowledge Devotion? I can't remember. Just pointing these out. I could be wrong.
A very useful resource for feats: http://realmshelps.dandello.net/datafind/feats.shtml

Knowledge Devotion (requires only 5 ranks in any knowledge skill)
Clinging Breath(requires Con 13, breath weapon.)
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