I'm on it, Sirrah, though without the urban alternate class features the concept is hard to implement. I'm working on an alternate version, a human Rogue/SpiritShaman.
>.> I meant, since she has low strength and low con, she'd be relatively screwed if it was a melee baddy, and would have to take the time to change weapons. The weapon I had been looking at in the PDF you supplied could do either(being an axe and a dragon pistol simultaneously), but then I'd be starting to get too far into the mechanics, I think. I do get the flavor, IVV, that's part of why I'm interested, I'm simply having trouble getting it through my head that's it okay not to be able to be prepared for all circumstances. >.>
Edit: Okay, questions...
1. Ammunition- Do I treat it like a "sling bullet" as far as weight goes? Do I need to purchase any sort of carrying 'case' for the bullets, or are they assumed?
2. Is a carrying pouch of some sort needed to carry smoke bombs and powder bombs?
3. Can the Rapid Shot feat be used with a gun, or is it bow only? (Or repeater/Hydra gun only?)
Assume the weight of the bullets are 10/lb.
Don't worry about carrying cases/pouches. Certainly, they're needed, but it's a detail that gives no additional depth to the character. At least, it didn't until now... That gives me an idea...
The Rapid Shot feat is as written: an extra shot takes a full-round action. The question is whether you can reload quickly enough.
I was curious about the thread for a minute, and I noticed this.....
I don't think you can qualify for a Metabreath feat like Clinging Breath until you actually possess a breath weapon; which isn't until 4th level for dragon shamans, so it would have to be taken at 6th-level or later. And, I don't have Complete Champion, but don't you need the Knowledge domain to take Knowledge Devotion? I can't remember. Just pointing these out. I could be wrong.
I was just looking at this.
Not only does Clinging Breath have a prerequisite of breath weapon, but it also appears only in the Draconomicon, and not on the list of sources I provided. So it will need to be replaced.
(Incidentally, Complete Champion is the one Complete series book I don't have; I'd rather not see the feat, but I will allow it because I allowed the Complete series. Don't take this as carte blanche to use everything possible from Complete Champion.)
Clinging breath is metabreath feat. Those feats increase otherwise unremarkable breathweapon of dragon shaman. I'll replace it then with something else tomorrow.
As for taking it, as far as I know it is allowed to 'wait' with the feat for prereq purposes up to level before you would get next feat (in this case up to 5th level), only skills need to be spent immediately.
Knowledge devotion needs knowledge 5 ranks. If you don't like I'll replace it too, it's not like character concept depends on it. It was suposed to reiterate that Eugene is more sophisticated then his barbaric upbringing.
Devotion feats are intended for religious non-priests, personaly, I'd forbid them totaly to priests, they are devoted by virtue of being priests and they have access to domains.
Sorry for ignoring some of book limitations, I peruse heavily internet sources and not all of them have source listed so I get carried away sometimes when I find (or know about) something fitting. I'll check more carefuly in the future.
>.> I meant, since she has low strength and low con, she'd be relatively screwed if it was a melee baddy, and would have to take the time to change weapons.
This is why you have companions that should be between you and the melee baddies.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
This is why you have companions that should be between you and the melee baddies.
"I Choose you, Skyler Martell!"
Anyways, I know, but also I know Fr. Berman was a pistoleer who got pecked in the chest in the previous story, which tells me that just because I'm a ranged combatant doesn't mean I'll ALWAYS get to shoot people. But I'll just let that flow.
Another question: Do wondrous items have a weight if it's not specified?
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Don't worry about carrying cases/pouches. Certainly, they're needed, but it's a detail that gives no additional depth to the character. At least, it didn't until now... That gives me an idea...
The Rapid Shot feat is as written: an extra shot takes a full-round action. The question is whether you can reload quickly enough.
Judging from what you are saying there and the fact that normally it's a move action to reload that I'd need Rapid Reload in order to make use of Rapid shot with my gun. I was just debating whether or not I wanted 2 levels in Ranger or just 1. I think I'll roll with rogue 1/Ranger 2/Fighter 2 and hope things work out. I'm tweaking the sheet, so you know, just had those few questions.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Looks as if I need to make a bit of an apology- I guess I'm just a terrible person. After going to all the trouble of putting together three concepts (which used up a good portion of my weekend), I ended up having a flash of inspiration just before I went to bed last night. After playing with the idea at work all day (albeit without any books or computer access), I've decided to pitch a different idea- I'll put a capsule here, and generate a finished version as soon as I am able. Consider my other concepts withdrawn- unless this character gets too close to Calahan's flamethrowing antics...
Last concept/actual character pitch:
Sister Gwendolyn Emberbright; Human female; Cloistered cleric 3/Warmage 2 (further advancement in warmage, into mystic theurge at level 8); Sister Gwendolyn is a member of the Order of the Sacred Torch (commonly called "Torchbearers"), an arcane arm of the Church Militant. Members of the order are scholars and arcane casters who serve the church and the city by wielding combat spells instead of physical weaponry. Her domains would be Fire and Magic (And Knowledge, as a cloistered cleric). She is well-educated, especially in arcane or religious matters, but rather naive. She also REALLY enjoys spellcasting- the bigger the bang, the better, and justifies her enjoyment by making sure she picks deserving targets.
One last silly question, before I go to work on this: Is Ezra a male deity, female deity, or gender-neutral deity?
Appearance: (I wanted to supply an image too, but I am horrible at finding them.)
Rhiannon Fleetwood leaned heavily to her elven ancestry in her appearance, having a slender, agile structure and light toned muscle that was more accustomed to acrobatics and dextrous efforts than brute force. Very much a girl of finesse, Rhia had fine features and an easy walk. Her ebony hair was fairly smooth and fell to about halfway down her back, when she didn't have it braided in the back so as to stay out of the way when she needed to move quickly.
Background:
Spoiler:
Rhiannon's mother was a native Paridonian of no great wealth or import. Aliaga was a merchant's daughter who often saw those who traveled in and out of the city, dreaming of what it was like outside, but too fearful to leave. One day, she met an elven ranger by the name of Adoben with whom she was almost instantly smitten. The two pursued their relationship for the few weeks the ranger was in town before he departed. Unbeknowst to either, Adoben left Aliaga a gift with his departure aside from a necklace which the ranger had told her was a sign of good luck among his people; a daughter.
Rhiannon was born nine months later, and her elven traits hadn't become apparent yet, though Aliaga knew the father already. By the time she was 3, Rhia was already exploring her area of the neighborhood, though her mother kept a careful watch on her, especially as her more elven traits became apparent. As a little girl, Ann would always try to sneak up on her family members, telling them that he'd caught her prey if she managed to go undetected until she got into hugging range. This behaviour developed as Rhiannon was told her father was a ranger, who sold pelts and food products from animals for a living.
Adoben returned to Paridon when Rhia was five years old, shocked to find Aliaga with a child. However, it was obvious to him the father of the child very quickly, judging from her features and her age. He accepted fatherhood well, taking time to teach Rhiannon the basics of his trade. He was also there the first time Rhiannon was bullied due to her appearance. An older boy called her a 'half-blood freak' and pushed her to the ground harshly before walking away laughing as she cried. While Adoben would have liked to knock his arrow and shoot the child in the calf, that would do more harm than good, and he merely helped his little girl to her feet.
He stayed several months that first visit, spending much of the time with his daughter, teaching her what he knew, especially after that encounter. However, he eventually had to move on to fend for himself, not one to be tied to the city, and so he left. Rhiannon was constantly dealing with the abuse of the other little children, especially those who idolized the older boy. She often had to run home dodging rocks the children would throw at her.
She grew up mildly happy, she didn't want for anything outside of being accepted by the local children. The bullying didn't get any better, but Rhia got better at avoiding them and fighting back. She learned to avoid the children and not to carry money or anything valuable when she went out. If she did carry something valuable, she'd carry a wooden 'knife' her father had whittled for her. It was blunt but it was sufficient to frighten off or beat off the children who got physical. But it wasn't just the physical insults that hurt.
Rhiannon's life continued much as it had as she grew older, and she grew into a rather lovely young woman, aside from the trails down her cheeks carved by tears and the bruises frequently found on her person. However, things reached their worst when she was 16. One day as she was wandering and exploring the city(her mother had loosened the reins and Rhia explored alone now, though with a real dagger, not a fake), she was exploring an alley when she noticed the light coming from behind her diminish. As she turned around, she looked into the face of a rather large man who bore a malicious grin on his face.
She took a step back, and he merely took a step forward. After several steps, Rhiannon found her back against a wooden wall. Shortly thereafter the man seized her mouth and began to do things best not repeated in pleasant company. Before he managed to get to her skin, she heard a loud crash almost like thunder, and the man grunted, slumping against her. Stunned, the traumatized girl looked up and saw a man with a long rod in his hand. Rhia learned that the man who'd saved her from being ravaged was a rival gang member of the deceased. He took the shot because the man left an opening, and left shortly after explaining he didn't do it to help her.
After she returned home, Rhia discovered her father had returned. She asked him to teach her more about his work, primarily how to fight. Initially he refused, but after hearing her story, he agreed. They practiced for awhile, and Rhia became a rather adept marskwoman, if not the greatest combatant in close. Given her current skills, the young woman decided to set up shop as a person finder. As long as the person wasn't particularly dangerous or monstrous, Rhiannon would track them down.
She was fairly successful with this, due to her heritage and training it was hard to avoid her once she got on the 'scent', as locks could be circumvented and traps disabled. Her success put her on the bad end of one of the local gangs however. One particular incident almost mirrored her first encounter with a gang member. Except this time the man drew a knife. Rhia slid her sickle out and tripped him before lashing the weapon into his stomach and dragging the blade. The man screamed in agony as the woman stepped over him... only to see another shadow appear. A rod shaped object seemed to be raised about to her shoulder... Rhiannon quickly stepped aside as she heard the crash, narrowly avoiding a bullet(which seemed to have been slightly off in the first place).
She rolled forward drawing her dagger and throwing it toward the man, catching him in the leg as he ran away. Rhia attempted to follow the blood trail, but it ended in a bar which was exclusive to humans. The bouncer pushed her away and brandished a club as soon as she arrived. "No elves..." he grunted. Rhiannon frowned and walked away.
Several years passed and not much of note happened. The gang occasionally made attempts on her life, but they were no more dangerous than the first. It was almost as if they were trying to send a message rather than simply kill her. She had also had a few offers to be a private dancer for a few bars and brothel houses, though she responded to these offers by a swift kick for the groin.
One day she was approached by a Constable and informed that a man named Gis had recently heard of her general exploits the past few years, seen her general record and wanted an interview. The man interviewed her for a bit and offered her a job with the Rose Company, to assist in investigations. Rhia accepted, feeling that being part of law enforcement might help reduce her troubles. After going home to tell her mother the news, Aliaga had news of her own to impart. Aliaga decided to go with Adoben on his journey this time, and would return in five years. Rhia was happy her mother would get to spend more time with her family, but she also felt just a bit more hollow inside. At least she had a steady job now...
Pesronality: Rhiannon is generally a loner, as she's rarely worked with others. She can cooperate, but isn't particularly suited to groupwork, at the moment. She won't do things to cause added tension however, she's just unused to relying on others to assist her in anyway, unless they are her parents.
She has a rather bitter view on religion, particularly those who praise the benevolence of their God or other higher power, before turning to beat the 'half blood freak' who marrs the 'beauty' of their city. She holds a very deepseated hatred for the Ezraite religion, though the worst for those who go on about how good and great Ezra is. Those who do are likely to hear a rant about how many times Ezra wasn't there for her, and how if Ezra was so wonderful, why did Ezra allow a little girl to be beaten and abused by her peers for years.
Superficially, Rhiannon is a very laid back person, seeking the path of least resistance on the job, trying to avoid over complicating things. She's fairly perceptive and good with several tasks related to breaking and entering(she didn't always stay legal on the job), and prefers a more subtle method of dealing with things rather than open conflict, unless conflict would be quicker... though... Rhiannon also realizes interrogating a corpse is difficult, inefficient, and often times impossible.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Last edited by Theroc; 30th April 2009 at 06:08 AM..
Looks as if I need to make a bit of an apology- I guess I'm just a terrible person. After going to all the trouble of putting together three concepts (which used up a good portion of my weekend), I ended up having a flash of inspiration just before I went to bed last night. After playing with the idea at work all day (albeit without any books or computer access), I've decided to pitch a different idea- I'll put a capsule here, and generate a finished version as soon as I am able. Consider my other concepts withdrawn- unless this character gets too close to Calahan's flamethrowing antics...
Last concept/actual character pitch:
Sister Gwendolyn Emberbright; Human female; Cloistered cleric 3/Warmage 2 (further advancement in warmage, into mystic theurge at level 8); Sister Gwendolyn is a member of the Order of the Sacred Torch (commonly called "Torchbearers"), an arcane arm of the Church Militant. Members of the order are scholars and arcane casters who serve the church and the city by wielding combat spells instead of physical weaponry. Her domains would be Fire and Magic (And Knowledge, as a cloistered cleric). She is well-educated, especially in arcane or religious matters, but rather naive. She also REALLY enjoys spellcasting- the bigger the bang, the better, and justifies her enjoyment by making sure she picks deserving targets.
One last silly question, before I go to work on this: Is Ezra a male deity, female deity, or gender-neutral deity?
If I recall from the first adventure IVV ran, Fr. Berman called Ezra the Lady of Fate, or something of the sort. And a quick google search indicated that she is a Lawful Neutral Goddess.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
As for taking it, as far as I know it is allowed to 'wait' with the feat for prereq purposes up to level before you would get next feat (in this case up to 5th level), only skills need to be spent immediately.
Knowledge devotion needs knowledge 5 ranks. If you don't like I'll replace it too, it's not like character concept depends on it. It was suposed to reiterate that Eugene is more sophisticated then his barbaric upbringing.
No, you can't normally wait to meet any prerequisites for a feat or prestige class. You have to qualify fully for it at the level you gain the feat or enter PrC. So you couldn't take Knowledge Devotion until 3rd-level and couldn't take Clinging Breath until 6th-level, minimum, since KD requires 5 ranks in a skill (which isn't allowed until at least 2nd-level) and your DS levels won't give you a breath weapon until 4th, and the next feat slot after that is at 6th. Just pointing these things out so you remember them for the games you've joined in or later join in.
Well, if the goggles weigh more than 2 lb then Rhiannon moves into medium encumbrance, and that's not good, so I'd need to lose a few powder bombs or something. Minor detail, but nice to know anyway.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Looks as if I need to make a bit of an apology- I guess I'm just a terrible person. After going to all the trouble of putting together three concepts (which used up a good portion of my weekend), I ended up having a flash of inspiration just before I went to bed last night. After playing with the idea at work all day (albeit without any books or computer access), I've decided to pitch a different idea- I'll put a capsule here, and generate a finished version as soon as I am able. Consider my other concepts withdrawn- unless this character gets too close to Calahan's flamethrowing antics...
Last concept/actual character pitch:
Sister Gwendolyn Emberbright; Human female; Cloistered cleric 3/Warmage 2 (further advancement in warmage, into mystic theurge at level 8); Sister Gwendolyn is a member of the Order of the Sacred Torch (commonly called "Torchbearers"), an arcane arm of the Church Militant. Members of the order are scholars and arcane casters who serve the church and the city by wielding combat spells instead of physical weaponry. Her domains would be Fire and Magic (And Knowledge, as a cloistered cleric). She is well-educated, especially in arcane or religious matters, but rather naive. She also REALLY enjoys spellcasting- the bigger the bang, the better, and justifies her enjoyment by making sure she picks deserving targets.
One last silly question, before I go to work on this: Is Ezra a male deity, female deity, or gender-neutral deity?
This will work, and I look forward to the writeup. Ezra is a female deity, in a monotheistic Catholic-inspired religion. As a result, most clerics are Ezraites, but with many individual orders who specialize in bringing Ezra's wishes to the people in various ways. Some doctrines are more controversial (apocryphal? heretical?) than others. Some orders could even be called "chaotic" in their views, and not all orders agree on matters of scripture. Fr. Berman's Order of Fate (How does Ordo Fata sound to you?) calls Ezra "Our Lady of Fate" and teaches that the path to salvation involves carefully prepared ritual and dedication that will lead, through faith, to a predestined fortuitous outcome. The Order of the Sacred Torch (Ordo Sacrataeda, if you like) fits in this hierarchy well.
One other NPC priest, Fr. Abingdon, is another priest that has been mentioned in the story. He is an Investigator with another company, and he is a member of the Order of Her Breath of Life, Ordo Spiritus. This order focuses on healing and divination to reveal the secrets of the sacred life to the people.
Next in the endless series of silly questions: are you using Flaws (also from UA, but in the online SRD)? Sister Gwendolyn would be quite interested in the Flaw: Noncombatant, given her order's dedicated focus on arcane combat, and her personal lack of physical prowess. She would probably take Iron Will instead.
Working on things- more slowly than I would like. Here is a preliminary write-up for the Order of the Sacred Torch:
The Order of the Sacred Torch (commonly called “torchbearers”): “Do not fear the shadows- not the darkness, nor the cold, nor the lurking evils. For within your heart you bear the sacred torch of Her divine power- Ezra’s light to show the way, Ezra’s heat to warm you, and Ezra’s flame to strike the wicked”- from the Lessons of Saint Ginevra Dragonheart (patron saint of the Order of the Sacred Torch).
The Order of the Sacred Torch is a very small but very old order within the Ezraite church- they are considered to be part of the Church Militant (that is, the arm of the church charged with the physical protection of the faithful, and with striking out at the enemies of the faith). While most of the Militant orders are primarily (or even entirely) physical in nature, the Sacred Torch is focused upon magical combat. Most members are scholars as well, but all have at least some measure of arcane spellcasting (though most view their abilities as being granted by Ezra, and thus divine in nature). In fact, while the order is dedicated to combat, most of the members seem to disdain physical weapons and fighting- some of the most dedicated carry no weapons at all. While they are tasked both with protecting the faithful and smiting the wicked in equal measure, most members tend to focus on one side of the mission (those inclined to protection may specialize in abjuration or transformation, or be bards or beguilers, while those who favor a direct approach may be warmages or invokers). Members of the order tend to view most necromancy as ‘unclean’, and rarely use such magic- pure or narrowly-focused necromancers are not welcome in the order. The order’s patron saint is Ginevra, called the Dragonheart. Legends say that she was born a dragon and lived for a thousand years before being converted to the Ezraite faith- she gave up her draconic form and immortality, but retained her sorceries and fiery breath. She served as a one-woman arcane army in Ezra’s service for many years, and was finally martyred by calling down divine fires upon the infidel army which had captured her.
Fr. Berman's Order of Fate (How does Ordo Fata sound to you?) calls Ezra "Our Lady of Fate" and teaches that the path to salvation involves carefully prepared ritual and dedication that will lead, through faith, to a predestined fortuitous outcome.
Actually, as I concieved it, the OoF teaches that only Ezra has been able to predict the future consequences of various actions in the face of chaos. (Thus, the butterfly symbol.) Thus, the rituals based on her teachings were designed by her to produce the best outcomes in ways humans can't predict. Faith is useful in that it helps people adhere to her teachings. Priests are trained to interpret the teachings.
This can be taken to imply that minor 'sins' are just as important as major ones. Also, since humans can not predict the effects of different actions, the government laws made by humans should not be followed when they conflict with the Order's teachings as interpreted by the priests.
Naturally, a bit of corruption within the order whereby priests gather power for themselves is quite possible.
Also, physical pain (particularly self-flagellation by monks) is used to help instill discipline and punish sin.
Sorry, it must be then house rule. In four games I play longest it is valid rule to wait with taking of feat.
I'll adjust charsheet soon.
Yeah, JA allows the delayed-feat choosing in his games. It is a house rule, though.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum