Andor, if you wish to write yourself in at this point, feel free. I'm going to say that Lionel was in an earlier group that came in the day before, but didn't get along too well with his 'tour group' and so is out wandering by himself. He knows as much about the school as the current party does, including whatever info you can remember from the OOC thread.
As far as knowledge skill goes - You can pick any knowledge skill you want, but I'd prefer no switching right off the bat. If your character's focus/outlook changes later on, then that would be ok, but not within the first few months. Also there are many ways of learning things that are outside of the normal rules, if you attend the right classes you might just learn those skills anyways.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Oh, an Evil Knight.. This will be fun I got so disappointed when i read some posts on the WOTC boards, on how underpowered and useless the Knight and Dragon Shaman classes are, and how better even plain vanilla Clerics were due to their overpowered spells. Well i think we will be having fun, so what do they know
__________________ Things to know about Myth:
Myth is always online.
Myth always roleplays.
Myth is from Europe.
Myth likes you.
Oh, an Evil Knight.. This will be fun I got so disappointed when i read some posts on the WOTC boards, on how underpowered and useless the Knight and Dragon Shaman classes are, and how better even plain vanilla Clerics were due to their overpowered spells. Well i think we will be having fun, so what do they know
Every class is underpowered compared to the cleric (using the cheesey DMM), but this game isn't about being the strongest, fastest, DPR-king (for most people). It's an RP game, if you want to beat the game, head over to the XBOX or whatever. D&D has always been (for me) about playing interesting heroes who are going on adventures and having fun, not about outshining my allies or being the king of the damage by cheese-fests.
Sorry for my rant, I just really dislike how people dismiss classes as useless unless they can hit for 20,960 DPR at level 30 when they're twinked out using this that and the other, a one-man army who doesn't like to play with others, kind of defeats the whole party-basis of D&D.
You are right! I'm still new to DnD so I read a lot, hence my confusion (at first) and doubting my character. I re-read it though - it's a d12 class that uses heavy armour without penalties and has battlefield control. Seems pretty good to me! Plus i always wanted to RP a character like that - a young, cocky, holier than thou noble
__________________ Things to know about Myth:
Myth is always online.
Myth always roleplays.
Myth is from Europe.
Myth likes you.
Every class is underpowered compared to the cleric (using the cheesey DMM),
The cleric HAS to be a strong class to make up for the fact that they get pigeon-holed as the party's healer. And personally, I see nothing wrong with Divine Metamagic. Any player that builds their character to take advantage of that is going to be forced to use all their feats for extra turn undead attempts.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I as well say that this game is for the Role playing and not the combat... that being said there are classes that have great flavor but are so mechanicly screwed buy the designers that you you are unable to do the job that it was disned for as well as some one who takes a dip in a simmilar class and then returns to their own doing better at their job AND your's at the same time, classes like knight and dragon shaman, now they are okay to play when every one else is playing flavor classes and the dm drops the campains CR
i would love to play them but you take a couple levels here and a few there and wow you do the same things but better and can do other things besides just as well, mind you i may be biased, i blame my RL gaming group. i meet them after i moved to my new town, i played D&D twice before, i compare it to learning to stand in the paddle pool then being thrown into the ocean and surviving.
in conclusion it is much more fun to roleplay, and there is a difference between twinking and pulling your own weight
and i problely just made some enimies, i'm a little bitter about not being able to play fun things because they are just not effective, inside OR out side combat and don't get me started on racial hit dice and Level adjustment
__________________ Panic... Mayhem... Blood... Gore...
This is all that is in store.
To be fair I do think the Dragon Shaman benefits mightily from a dip into a fighting class. And certainly one is no replacement for a cleric, but then nothing is. They beat both bards and marshals all hollow however. The auras are very cool as you shall see soon enough. As a support class they are hard to beat, and with that dip they make pretty good front liners as well.
__________________ -Andor
"Congratulations. You just invented 'negligent regicide.'" - Schlock Mercenary
i don't know about the marshal but they do not beat a bard. people just don't know how to play them proprly. and yes the auras are INTRESTING, it just that for a major feature of the class they don't do all that much the fast heal is nice but it's only up to half hp. for every thing else you can take a few classes else where and get them and what ever else that class gives, mind you i'm playing devils advacit really, i wouldn't mind playing the class if those i knew couldn't make the same character with half the levels
__________________ Panic... Mayhem... Blood... Gore...
This is all that is in store.
If you are good at character optimization, you can make even a weak class strong. I've seen some crazy builds in my day.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I'm still bloody eager to try my melee Warlock build in Leif's game... granted it relies on the DM ruling Hideous Blow doesn't provoke AoO's... because I can't afford to get smacked around everytime I attack.
I'm also eager to see how Coravin fares (and learning to manage my spell usage).
Mind, I've very little D&D experience myself, and as Rhun can attest, I have a tendency to agonize over numbercrunching and optimizing out of a paranoid fear of being unable to pull my weight.
I enjoy roleplaying, but if I'm totally useless, I know I won't have any fun as I'll be disappointed that I can't be of help.
Anyways, I am kinda a 1/2 and 1/2 player. I enjoy the roleplaying, but I also enjoy being effective and useful(while I know at least ONE person off Enworld who actually wildly enjoys playing a character who routinely gets his arse handed to him during encounters[His character manages to live, but not win]) That would frustrate me.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
I'm not saying a PC shouldn't be able to pull his own weight, but just should play the PC they want. I really, really don't think there are any PC classes out there that suck so hard they shouldn't be played. Now that being said certain classes are much better as a 5th PC when the four main roles are covered (Tank, SKill, Arcane, Divine), read Bard, Dragon Shaman, Marshal, Duskblade, etc... as they aren't strong enough in a certain facet to truly cover it off as well as the specialist.
I'm not saying a PC shouldn't be able to pull his own weight, but just should play the PC they want. I really, really don't think there are any PC classes out there that suck so hard they shouldn't be played. Now that being said certain classes are much better as a 5th PC when the four main roles are covered (Tank, SKill, Arcane, Divine), read Bard, Dragon Shaman, Marshal, Duskblade, etc... as they aren't strong enough in a certain facet to truly cover it off as well as the specialist.
I'd agree with that. My problem with Cal is that he is unfocused when it comes to role. I kinda dread the next level when I have to make a more directed decision. I enjoy playing the character, though.