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Old 6th May 2009, 09:40 PM   #21 (permalink)
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Quote:
Originally Posted by Jemal View Post
Don't have access to Tome of Magic, so I'll need a breakdown of the Binder
Asking more out of curiosity than anything else so I'll table the binder idea and work on a druid. Although bard is appealing to me right now for some reason. *sigh*
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Old 6th May 2009, 09:51 PM   #22 (permalink)
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Theroc - Any deity or combination of available domains is allowed, as the school is a crossgrounds between all dimensions. That being said however, I'll have to look over any domains not in the listed sources.

I'm in the middle of a massive bout of (forced) spring cleaning today, but I'm taking small breaks to post whenever I can. I'll check the SRD domains next break.
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Old 6th May 2009, 10:45 PM   #23 (permalink)
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Is there any form of LA buyoff available in your game, Jemal?

As far as templates, I'm not sure which ones I'd want so I don't know what to ask about. Saint looks like a good one for a Cleric to take, but that's from the Book of Exalted Deeds.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 6th May 2009, 11:37 PM   #24 (permalink)
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Quote:
Originally Posted by GlassEye View Post
Asking more out of curiosity than anything else so I'll table the binder idea and work on a druid. Although bard is appealing to me right now for some reason. *sigh*
You could always play a Bardadin! Go Go Devoted Performer from Complete Adventurer!

Also, I'll have that Rogue up for you in an hour or so from this post, Jemal.
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Old 6th May 2009, 11:53 PM   #25 (permalink)
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I dislike LA buyoff, and Saint as I've seen it is too powerful for it's current level adjustment, so I'ld probably have to change it at least a bit if that's something you want to play.

As to those additional domains, most of them were also printed in Spell Compendium (Which I'm adding to the list of allowed sources, I forgot to include it previously), So they're good. If there's a difference between the one in the SRD and the spell compendium, use the version in the Compendium.
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Last edited by Jemal; 7th May 2009 at 12:00 AM..
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Old 7th May 2009, 12:07 AM   #26 (permalink)
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You could always play a Bardadin! Go Go Devoted Performer from Complete Adventurer!
Good idea but I'm not so keen on playing a paladin. A druid/bard, however

Also, Jemal, any particular character sheet format you prefer?
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Old 7th May 2009, 12:17 AM   #27 (permalink)
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So long as you detail your skills, saves, and abilities. I'm like onea those math teachers who insists you 'show your work'. It makes it easier for others reading your sheet (IE the DM) to spot mistakes and/or understand why a number is what it is.
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Old 7th May 2009, 01:30 AM   #28 (permalink)
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Quote:
Originally Posted by GlassEye View Post
Good idea but I'm not so keen on playing a paladin. A druid/bard, however

Also, Jemal, any particular character sheet format you prefer?
You could poke Jemal to let you use the Fey Druid Charisma-casting Variant that Rich Burlew wrote up a while back to accent that concept

Also, excuse my belatedness. Got distracted by company. Will have sheet up by no later than 9 PM EST.
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Old 7th May 2009, 01:38 AM   #29 (permalink)
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Jemal, will you be allowing the Reserve Feats from Complete Mage? I know it isn't on the approved list, but wanted to check. Technically can't take any of them until 3rd level anyway, but thought I'd check for future PC planning.
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Old 7th May 2009, 01:47 AM   #30 (permalink)
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Quote:
Originally Posted by Jemal View Post
I dislike LA buyoff, and Saint as I've seen it is too powerful for it's current level adjustment, so I'ld probably have to change it at least a bit if that's something you want to play.

As to those additional domains, most of them were also printed in Spell Compendium (Which I'm adding to the list of allowed sources, I forgot to include it previously), So they're good. If there's a difference between the one in the SRD and the spell compendium, use the version in the Compendium.
Really I was just trying to find a Template or race that would make a particularly good Cleric, as opposed to one that doesn't really affect things at all. Most templates and such drop Charisma or Wisdom and thus aren't suitable for a Cleric.

Was thinking something akin to the "Warrior-Priest" from Warhammer. Basically a Cleric with War and Destruction domains, who channels positive energy.

Though, if you allow reserve feats, I might poke some people who know about them and make a Wizard.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

Last edited by Theroc; 7th May 2009 at 01:55 AM..
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Old 7th May 2009, 02:10 AM   #31 (permalink)
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Jemal what of HP per level?
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Old 7th May 2009, 02:34 AM   #32 (permalink)
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And voila! I present to you one Mick Mellowsheaf, rogue extrordinaire! Still devoid of a physical description and a detailed personallity, mind you, but he's otherwise done.

Tattered Scroll
This crumpled, socially distraught piece of parchment bears numerous -- not to mention poorly drawn -- cartoons on the inside in and about the text, with several notable blot-outs, re-writes, slash-throughs, and otherwise aesthetically unappealing features of literature. Indeed, if you didn't know better, it was as if someone had purposely altered the wording inside without the consent of the original author. In fact, you're quite certain this is a forgery -- a poorly constructed one at that. Judging from the bizarre amount of honesty, it might be safe to presume that whomever pilfered the original transcript honestly meant to do so, either as some attempt at a crude and blunt joke, or as some sort of bizarre actions-speak-louder-than-words fiasco.

After removing the bindings and unfurling the tattered parchment, it reads as follows:

Quote:
Originally Posted by Tattered Scroll

To your most humble Deanship:

Greetings and salutations, fellow scholastic enthusiast! sir or lady. Allow me to introduce myself; my name is Mick Mellowsheaf, arcane scholar wealth redistributor in training. When word reached me as to the nature of your extra-dimensional educational facility, my heart was aflutter with the exponential possibilities to pursue my arcane studies wealth liberation talents and elevate them to new heights, particularly so at the prospect of making a full-time career from the newfound knowledge passed on from your illustrious studies.

Before I begin, allow me to tell you a bit about myself. I come from a long line of magical heritage, small city near a lake, with familial ties to the Arcane College of Newfrost. thieves' guild there, but they're all jerks. Of course, I'm sure you're already familiar with all that hallabaloo and that my father is one of the prominant council members thereof, the two-copper shmuck who runs it, so I won't bore you with that any further. As I was saying, my personal hobbies include arcane studies stealing stuff -- obviously -- as well as horse riding, cleaning out the coffers of charity events, conjurer's chess, and languistical studies. and getting into places I really shouldn't be.

But look at me! I'm rambling like some sort of Magic Mouth spell gone awry. old lady at the market. As you can plainly surmise, my primary interest in joining your splendid facility is to further my own magical prowess for the greater good collection of expensive shiny stuff and to expand my own not so lucrative knowledge base. pockets. As a point of reference, my minor resume' includes alchemical studies, arcana lore, and an affinity for evocative magics. rifling through pockets, second-story work, and cracking locks and stuff.

I do hope that you find this scroll safely in your inbox, as well as to your satisfaction. I eagerly await your response.

Your most humble and patient servant,

Mick Mellowsheaf

Last edited by rpgramen; 7th May 2009 at 03:31 AM..
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Old 7th May 2009, 03:49 AM   #33 (permalink)
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Jemal so I've got 2 concepts going on.

1) A Fire Elf with a desire to build/infuse gun-type weapons...
2) Human Artificier from Sharn - House Cannith member, looking to develop some unique crafting techniques from the school to take back home to add prestige to his House.

Last edited by renau1g; 7th May 2009 at 06:28 AM..
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Old 7th May 2009, 04:08 AM   #34 (permalink)
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Sir Jamien de Chartes

Sir Jamien de Chartes

Lawful Good Male Human Knight 2


Patron Deity: Torm

EXP: 2,000

Strength
18 (+4)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 8 (-1)
Charisma 12 (+1)


Size: Medium
Age: 16
Height: 5' 8"
Weight: 168 lb
Eyes: Light blue
Hair: Golden Blonde
Skin: Fair

Appearance

An average sized lad with a charming smile and long golden hair flowing in locks down to his shoulders. Jamien is well built and athletic, despite his youth, and he carries himself with confidence and gallant manners.

He is cheerful and good tempered, but does not hesitate to answer challenges or issue them, if his honor is at stake, or to protect an innocent.

The lad possesses an aura of chivalry and skill, that is unusual for one of his age, and his soft voice has mellowed many a heart, some of which of much older ladies.



Total Hit Points: 28


Speed: 30 feet

Armor Class: 19 = 10 +5 [Chainmail] + 2 [dexterity] + 2 [Shield, heavy steel]

Touch AC: 12
Flat-footed: 17

Special: Fighting Challange +1, Knight's Challange, Knight's Code, Shield Block +1

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 2 = 0 [base] + 2 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 2 = 3 [base] - 1 [wisdom]
Attack (handheld): + 6 = 2 [base] + 4 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Grapple check: +6 = 2 [base] + 4 [strength]

Light load:100 lb.
Medium load:101-200 lb.
Heavy load: 201-300 lb.
Lift over head: - 300 lb.
Lift off ground: - 600 lb.
Push or drag: - 1500 lb.


Languages: Common


Feats

Power Attack
Cleave (Human bonus feat)
Mounted Combat (Knight bonus feat)


Skills

Appraise + 0 = 0 [Int]
Balance + 2 = 2 [Dex]
Bluff + 2 = + 2 [Cha]
Climb + 4 = 4 [Str]
Concentration + 2 = 2 [Con]
Craft + 0 = + 0 [Int]
Diplomacy + 2 = 2 [Cha]
Disguise + 2 = 2 [Cha]
Escape Artist + 2 = 2 [Dex]
Forgery + 0 = 0 [Int]
Gather Information + 2 = 2 [Cha]
Handle Animal + 7 = 5 [base] + 2 [Cha]
Heal - 1 = - 1 [Wis]
Hide + 2 = 2 [Dex]
Intimidate + 2 = + 2 [Cha]
Jump + 4 = 2 [Str]
Knowledge (Nobility and Royalty) + 5 = 5 [base]
Listen - 1 = - 1 [Wis]
Move Silently + 2 = 2 [Dex]
Ride + 7 = 2 [Dex] + 5 [base]
Search + 0 = + 0 [Int]
Spot - 1 = - 1 [Wis]
Sense Motive - 1 = - 1 [Wis]
Survival - 1 = - 1 [Wis]
Swim + 4 = 4 [Str]
Use Rope + 2 = 2 [Dex]




Level Advancement

1: Knight: Fighting Challenge + 1, Knight's Challenge, Knight's Code
Ride +4, Handle Animal + 4, Knowledge: (Nobility and Royalty) +4

2: Knight: Mounted Combat, Shield Block +1
Ride +5, Handle Animal + 5, Knowledge: (Nobility and Royalty) +5


Equipment

Lance 10 gp 10 lb.
Longsword 15 gp 4 lb.
Warhammer 12 gp 5 lb.
Longbow 75 gp 3 lb.
Arrows x 5 5 fp 15 lb.
Chainmail 150 gp 40 lb.
Shield, heavy steel 20 gp 15 lb.

Traveler’s outfit x 2 2 gp 10lb
Backpack 2 gp 2 lb.
Bedroll 1sp 5 lb.
Blanket, winter 1 sp 3 lb
Flint and steel 1 gp
Lantern, hooded 7gp 2lb
Rations, trail x 7 3gp 5sp 7lb
Waterskin x 3 3gp 12 lb

Warhorse, heavy 400 gp
Military Saddle 60gp 40 lb
Saddlebags 4gp 8lb
Studded leather barding 100 gp 40 lb

Potion of Cure light wounds x 2 100 gp
Holy water (flask) 25gp 1lb
Tindertwig x 6 6gp
_____
Total: 999gp 3sp (help with carried load, how much do the saddlebags take?)

GP on person: 0 gp 7sp


Background

Sir Jamien de Chartes is the youngest (and only so far) son of Sir Seandor de Chartes, and the lady Rowena. His father was wed at the age of nineteen, and when he was still a twenty year old lad himself, Jamien came to the world.

As Seandor was still quite a hot-headed Knight, he continued adventuring around the small county they lived in and the neighboring city, while Rowena took care of the boy.

Being the son of a renown Knight, Jamien had no choice (but great desire) to follow in his father's steps. As soon as Jamien was able to walk and hold a waster, Sir Seandor began tutoring the boy in the skills of fencing, riding, archery and taught him the Knight's code of Honour. At the age of ten, Jamien became a page, and before he was fourteen he had been promoted to Squire.

At this point his father had to leave for war, as he and the other minor nobles had been summoned by the Baron that was their liege. Reluctantly, Jamien had to stay behind and watch his father's estate and his mother and baby sister. As luck would have it, some local brigands attempted to raid the house, knowing that the master is away.

Jamien managed to kill one and wound another, while protecting his mother and sister, before the local militia came to his aid. For that, he was dubbed a Knight by the Baron himself, and officially took the vows at the age of sixteen.

Sir Seandor, however, thought the boy too young to be allowed in to the army proper, so he sent him off to the best academy for young adventurers he knew of, where the lad would hone his skills, before returning home and joining his father in battle.


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Last edited by Myth and Legend; 7th May 2009 at 04:34 PM..
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Old 7th May 2009, 06:16 AM   #35 (permalink)
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Got room for one more Jemal.. I know I'm in your Legends game but me likes the sound and idea of this... I think I might try my hand at a cleric perhaps.... human methinks.... and see where it goes from there....

My other way to go I think would be a rogue.... and would work towards assassin PrC methinks a school for doing such just fits so nicely methinks...
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Old 7th May 2009, 06:35 AM   #36 (permalink)
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Hmm this place seems quite crowded. If you are planning to take all these guys, maybe you can consider taking me on-board.
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Old 7th May 2009, 06:52 AM   #37 (permalink)
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I might throw my hat in with a Duskblade. Need to think about it.
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Old 7th May 2009, 03:57 PM   #38 (permalink)
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Quote:
Originally Posted by renau1g View Post
Jemal so I've got 2 concepts going on.

1) A fire Elf with a desire to build/infuse gun-type weapons...
2) Human Artificier from Sharn - House Cannith member, looking to develop some unique crafting techniques from the school to take back home to add prestige to his House.
I really like the human idea and am wondering if you'll allow blunderbuss as his weapon of choice?

Blunderbuss (DnD Equipment - D&D Wiki)

He'll probably carry a crossbow for farther range, but I just got to thinking about a goal is to become a sky pirate and create his own vessel...so I'll drop the House Cannith thing and have him more of a freelancer
Far, far off, but a lofty goal is definitely his thing. I'll create him like this and await you're ruling.

Thanks!

Last edited by renau1g; 7th May 2009 at 04:04 PM..
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Old 7th May 2009, 06:00 PM   #39 (permalink)
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First Crack at Zero, the human artificer:

Code:
Name: Zero 
Class: Artificer 2 Starting Level: 2
Race: Human 
Region of Origin: Sharn
Size: Medium
Gender: Male
Alignment:CN

Str: 08 -1 (00pts) 	Level: 2		XP: 1,000
Dex: 12 +1 (04pts)	BAB: +1		HP: 12/12 HP
Con: 12 +1 (04pts)	Grapple: +0	Craft Reserve:  40/40
Int: 18 +4 (16pts)	Speed: 30'	Stat Increases: 0
Wis:  8 -1 (00pts)	Init: +0		Spell Save: +4
Cha: 16 +3 (10pts)	ACP: -0		Spell Fail: 0

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+0	+0	+1	+0	+0	+0	11
Touch:	11	Flatfooted: 10

Spell Res: None
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+2	+0	+2	+0
Ref:	+1	+0	+1	+0
Will:	+2	+3	-1	+0 
Notes:

Weapon			Attack	Damage	Critical	Range
Blunderbuss		     +2		2d6	x3		30 ft. 


Notes:
Move action to reload either weapon.

Languages: Celestial, Common, Draconic, Modron, Infernal 

Abilities: 


Feats:  
Skill Focus (Use Magic Device) - 1st  
Exotic Weapon Prof (Blunderbuss) - Human Bonus
Scribe Scroll - Class Bonus
Brew Potion - Class Bonus

Trait: Absent-Minded (+1 to Knowledge checks, -1 to Spot/Listen)

[b]Code: (total Skill Points: 4+4(int)+1(human)x5 = 45)
                           Skill     Ability             Misc. 
Skill Name 	          Modifier   Modifier   Ranks    Modifier
Appraise		     +6	       	+4        2           
Concentration                +6        	+1        5 
Craft (Alchemy)              +8       	+4        4  
Craft (Metal-Working)        +8       	+4        4  
Craft (Weaponsmithing)       +8       	+4        4 
Disable Device               +5	      	+4	  1
Knowledge (Arcana)           +10      	+4	  5       +1 [absent-minded]
Knowledge (Architecture)     +7 	+4	  2 	  +1 [absent-minded]
Knowledge (Planes)           +8 	+4	  3	  +1 [absent-minded]
Open Lock		     +2		+1	  1
Search			     +8		+4	  4	
Spellcraft		     +11	+4	  5       +2 [Knowledge, arcane] 
Use Magic Device	     +11	+3	  5	  +3 (Skill Focus)


Notes:

Equipment:				Cost	Weight
Blunderbuss*                            21 gp    5lbs
150 pellets*				1 gp	 3 lbs
20 gunpowder pellets			4 gp	
Mithril Chain Shirt*			550 gp	12.5 lbs
Artificer Tools, masterwork		55 gp	 5.0lb
Scrolls:
Web					75 gp
Invisibility				75 gp
Mirror Image				75 gp
CLW x 4					50 gp

*Note two failed scribe scroll attempts cost 87.5 gp*				 


Total Weight:0lbs	Money: 6.5gp Xsp Xcp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	30	60	90	180	450
Infusions/day:
1st - 3 + 1(High Int)

Crafting Log

1 - Blunderbuss* - 630 sp - Craft (metal) (1d20+8=20)
Check Result (20) x DC 20 = 400 sp
Check 2: Craft (metal) (1d20+8=22)
Check 2 result (22) x DC 20 = 440 sp, total is 840/630sp
Complete - Total cost = 1/3*63gp = 21 gp
Crafting Pellets: 10sp - Craft(metal) (1d20+8=10)
Check 2: Craft(metal) (1d20+10=14)
Check 3: Craft (metal) (1d20+8=21)
All successes (DC10), gain 150 pellets, costs 1gp
Mithril Chain Shirt - 11000 sp - Cost is 366.67 gp for raw materials - DC 20
Craft Check 1- Craft (Armour) (1d20+10=23)
Check Result (23) x DC 20 = 360/11000
Craft Check 2 - Craft (Metal) (1d20+10=19)
Checks 3-7Craft (Armour) (1d20+10=26, 1d20+10=16, 1d20+10=26, 1d20+10=26, 1d20+10=11) 3 success, 2 fail
Check Results: (26 x 20) + (26 X 20) + (26 x 20) = 1560 - 2020/11000
Checks 8-12: Craft (metal) (1d20+10=30, 1d20+10=12, 1d20+10=27, 1d20+10=24, 1d20+10=23) 2 success, 3 fail
Check Results: (30 x 20) + (27 x 20 ) = 1140 - 3160/11000
Checks 13-30: Craft (Armour) (1d20+10=11, 1d20+10=16, 1d20+10=12, 1d20+10=16, 1d20+10=23, 1d20+10=23, 1d20+10=16, 1d20+10=26, 1d20+10=23, 1d20+10=28, 1d20+10=26, 1d20+10=28, 1d20+10=25, 1d20+10=18, 1d20+10=28, 1d20+10=23, 1d20+10=16, 1d20+10=19) 10 success, 8 failures
Check Results (23+23+26+23+28+26+28+25+28+23) x 20 = 5060 - 8220/11000
Checks 31-45: Craft (Armour) (1d20+10=26, 1d20+10=30, 1d20+10=22, 1d20+10=15, 1d20+10=23, 1d20+10=20, 1d20+10=23, 1d20+10=22, 1d20+10=15, 1d20+10=28, 1d20+10=22, 1d20+10=15, 1d20+10=25, 1d20+10=16) 14 successes, 0 failures
Check Result (26+30+22+23+20+236) x 20 = 4228 - 11900/11000 *Stopped once reached 100%*
*45 weeks, but a success, 1 failures by 5 or more, so 1 lost raw materials.(150% x 366.67 gp = 550 gp)
Web Scroll - UMD Check DC 23 (20 + CL 3) UMD Check (1d20+13=24) Success
Cost is 75 gp (3 CL x 2 (spell level) x 12.5 base) + (1/25 x 150) = 6 xp (paid out of reserve points 14/20 remaining)
Flaming Sphere, Invisibility, Mirror Image - UMD (1d20+13=18, 1d20+13=28, 1d20+13=33) Fail, success, success - still lose all xp/gold from failure
CLW x 4 - DC 21 - UMD (1d20+13=30, 1d20+13=26, 1d20+13=31, 1d20+13=21) All successes
Magic Missile - DC 21 - UMD (1d20+13=20) Fail
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Old 7th May 2009, 06:29 PM   #40 (permalink)
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