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Old 11th May 2009, 07:42 PM   #81 (permalink)
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I've decided to try a straight Wizard... hopefully we won't get totally eaten alive in those chambers... we'll have to send the Clerics in to take the beatings...
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 11th May 2009, 07:58 PM   #82 (permalink)
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Originally Posted by GlassEye View Post
Hey, I could get lucky and have one on a 13 year cycle.

Anyway, Cal is finished and updated (except for that spare 300 gold but I figure it can go for meat for the canine).
Why don't you buy some potions or scrolls?
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Old 11th May 2009, 09:16 PM   #83 (permalink)
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Originally Posted by renau1g View Post
Why don't you buy some potions or scrolls?
I kinda recall Jemal saying no magical or alchemical items. I'll look and see if I can find that post, just to be sure...
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Old 11th May 2009, 09:43 PM   #84 (permalink)
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Jemal, may I use "Living Enworld" as my extra source?

Link to the extra material: Rules and Mechanics

I'm trying not to use materials I don't have access to for this character, to avoid overextending myself and relying on others for information, so I thought this would be appropriate.

Edit: LEW also has it's own wiki
http://bluwiki.com/go/LEW
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

Last edited by Theroc; 11th May 2009 at 10:02 PM..
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Old 11th May 2009, 09:46 PM   #85 (permalink)
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Quote:
Originally Posted by GlassEye View Post
I kinda recall Jemal saying no magical or alchemical items. I'll look and see if I can find that post, just to be sure...

It was in the first post of this thread.
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Old 11th May 2009, 10:01 PM   #86 (permalink)
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& that's why you get paid the big bucks sir Rhun.
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Old 11th May 2009, 10:15 PM   #87 (permalink)
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Yes. A wizard without alchemical thingies, is like a naked belly dancer. I'm just not sure why.
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Old 11th May 2009, 10:47 PM   #88 (permalink)
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& that's why you get paid the big bucks sir Rhun.
I'm supposed to get paid? Man, I always miss out on the good stuff!
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Old 11th May 2009, 11:56 PM   #89 (permalink)
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Old 12th May 2009, 01:00 AM   #90 (permalink)
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By "No magic or alchemical" items, does that exclude things such as Adamantine or Darkwood items?

Also, Alchemical silver weapons count as "Alchemical" I'm assuming, doublechecking because I don't think you can "silver" things via alchemy.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 12th May 2009, 03:52 AM   #91 (permalink)
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For purposes of this game, Magical/alchemical does not count the 'special materials' that weapons and armour can be made out of, such as darkwood, silver, etc.
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.

If in doubt, just ask.

Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.

Quote:
as always i come in late and try to muscle my way in... so i was thinking a kobold dragonfire adept from dragon magic... that thinks he's a baby white dragon...

so i guess dragon magic would be my source but i would like the feats from races of dragon, the other option would be to take dragon shaman and the class suck more then the dragon fire adept...
Well considering this is partially based off one of your settings that I've converted to D&D, I'd have felt rather bad if I didn't save you a spot.

That leaves us with 10 players (Hopefully 2 groups of 5 as far as the 'training room' is concerned).
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Old 12th May 2009, 04:11 AM   #92 (permalink)
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Old 12th May 2009, 05:21 AM   #93 (permalink)
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Quote:
Originally Posted by Jemal View Post
Theroc -
I'm gonna have to say no, there's a lot of information there to go through which I'm not familiar with, and the little I have seen seems to be a compilation of things pulled from different books.
Can I at least run one feat in particular by you? The feat really fits the concept for my Wizard I'm working on, and this feat is why I requested to use LEW as a resource anyway.


"Summoning Concentration [General]

You can increase the time that your summoned creatures remain by concentrating.
Benefit: You can maintain the duration of a summon spell (such as summon monster or summon nature's ally) through concentration. As long as you concentrate on the spell, do not count time off its duration. After you stop concentrating, the normal duration resumes and then terminates as normal. You cannot resume concentration, regardless of the effects of other feats that would normally allow you to do so.

SUMMONING CONCENTRATION Copyright 2001, Carl Cram�r
Revised by the Netbook of Feats Review Board"
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 12th May 2009, 05:37 AM   #94 (permalink)
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Quote:
For purposes of this game, Magical/alchemical does not count the 'special materials' that weapons and armour can be made out of, such as darkwood, silver, etc.
Magical means "Magical" (Potions, scrolls, wondrous items, etc.. anything that would detect as magic under a detect magic spell)
Alchemical means no alchemical potions poisons, acid, alchemists fire, etc.
oh, i have to remove the potions from my character sheet then. This will be done asap.
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Old 12th May 2009, 06:23 AM   #95 (permalink)
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so can i be a special case and use two extra sources? i really, Really want to play the dragonfire adept and use the kobold feats. the other option is to use the halfdragon template and add take it level by level adjustment.

How about "races of dragon magic" plzs
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Old 12th May 2009, 07:09 AM   #96 (permalink)
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Flesh - My suggestion is to use Races of Dragon and do the half-dragon thing. Start off with 1 lvl and the draconic template and as you level up we'll upgrade your level adjustment until you have the half-dragon template.
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Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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Old 12th May 2009, 07:05 PM   #97 (permalink)
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Do all of these have to be removed Jemal? :

Potion of Cure light wounds x 2 100 gp
Holy water (flask) 25gp 1lb
Tindertwig x 6 6gp
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Old 12th May 2009, 08:59 PM   #98 (permalink)
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Yes, please.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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Old 12th May 2009, 09:31 PM   #99 (permalink)
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Jemal, did you get a chance to look over my last question about that feat?
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 12th May 2009, 09:55 PM   #100 (permalink)
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I'm gonna have to think about that one.. Are you going to be a dedicated summoner? They can get pretty powerful, especially if you don't have to worry about running out of spells b/c you can keep them going as long as you want.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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