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Old 12th May 2009, 09:57 PM   #101 (permalink)
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Quote:
Originally Posted by Jemal View Post
I'm gonna have to think about that one.. Are you going to be a dedicated summoner? They can get pretty powerful, especially if you don't have to worry about running out of spells b/c you can keep them going as long as you want.
I am assuming my spell would end once the creature I summoned is brought to -10 HP or whatever.

And Coravin was going to be a Summoner who dabbles in making stuff go boom. Also, My understanding is "concentrating" on the spell takes up my standard action each round I continue concentrating.

Edit: If you feel it's too powerful as is, I'd be willing to try to find ways to tone it down a bit.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

Last edited by Theroc; 12th May 2009 at 10:03 PM..
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Old 12th May 2009, 10:12 PM   #102 (permalink)
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hmm.. would you be OK with a alternate summoning method instead of a feat?

Duration of Summon Monster spells changes from 1 round/level to Concentration +1 round.

If not, then we'll figure something else out.

My problem with the concentration PLUS normal duration is that it means you could walk around with a summoned creature, then once combat starts you let the concentration slip and do your own thing, and the summon would still last a few rounds (Basically giving you a free spell-cast at the beginning of each combat)
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Old 12th May 2009, 10:21 PM   #103 (permalink)
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Quote:
Originally Posted by Jemal View Post
hmm.. would you be OK with a alternate summoning method instead of a feat?

Duration of Summon Monster spells changes from 1 round/level to Concentration +1 round.

If not, then we'll figure something else out.

My problem with the concentration PLUS normal duration is that it means you could walk around with a summoned creature, then once combat starts you let the concentration slip and do your own thing, and the summon would still last a few rounds (Basically giving you a free spell-cast at the beginning of each combat)
The alternate method could work. What I'd actually wanted to do with the Summoning Concentration was Summon the monster and keep it afield as long as possible, thus squeezing the most use out of my slightly limited spell slots. I get what, 3 level 1 spells and 4 level 0? That means 2-3 summons and some other spell and a few Acid Orbs or something.

But Concentration +1 rounds, if I understand correctly, would allow me to do essentially the same thing, and lets me use the feat for something else... so I suppose that works out fine, lol.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 12th May 2009, 10:32 PM   #104 (permalink)
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Concentration +1 means the creature gets a single round after you cease concentrating, as opposed to 1 round per level. it also means it can't be extended.

And if you're looking for spell slots: A second lvl sorc with at least 14 charisma has 5 1st lvl (6 0-lvl) spells per day, though only knows 2 first/5 cantrips. If you start off with a race that has a Cha bonus, you could have a 20 charisma and gain a 6th 1st lvl spell.
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Old 12th May 2009, 10:40 PM   #105 (permalink)
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You could be an Aasimar I could speak to you in Celestial
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Old 12th May 2009, 11:33 PM   #106 (permalink)
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yes yesssss.... play a celestial being and my character will follow you around with quill and ink recording everything you do because he's never met a celestial before and MUST study it hehehe
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Old 12th May 2009, 11:42 PM   #107 (permalink)
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Hrm... cannot be extended... that could suck later on... but then again, who knows how long a PbP will last. And later I could get more blasts and such.

Not sure which way I'd prefer it just yet. Right NOW the Concentration thing is better, but later, rounds/level would probably be better. I'll have to think about it a bit more.

As for Sorcerer... I do like spontaneous casting, but the flavor doesn't fit the scholarly research mentality I've gotten for Coravin. He's a summoner because summoning the various extraplanar creatures is more convenient for studying the Planes than it is to try to explore the planes alone.

Jemal, do the variant rules in the hypertext SRD count as one's 'extra' source?

I'm considering actually specializing in Conjuration and using some of the variants there, but I'm not certain.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 13th May 2009, 03:06 AM   #108 (permalink)
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the srd has some good stuff and some.. NOT good stuff, so I'd have to know what you're planning on using before hand.
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Intelligence is the capacity to understand old Ideas.
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Eagles may soar, but Weasels don't get sucked into jet engines.

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Old 13th May 2009, 04:57 AM   #109 (permalink)
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Jemal i removed the magical trinkets and spent 100 gp on raising the Composite Longbow to +1str. I have some coins left over though, i wanted to ask you, how much would a banner with Jamien's noble coat of arms and colours cost? (this will really annoy the chaotic characters and make him an epitome of a nobleborn knight, for all things good and bad) Or perhaps how much would it cost to have his family's crest and colours to be painted on his horse's barding, and on his own cape and even worn as a cloth doublet atop his chainmail?
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Old 13th May 2009, 07:13 AM   #110 (permalink)
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i'm was having trouble spending the 1000 gp, he gave us, it's not like my character uses weapons, he grudgingly wears leather armour (his scales haven't fully come in yet), he has a pair of glasses because he has some trouble with brighter lights, but other then those two items i don't know what he would have. then i remembered he thinks he's a dragon so the rest goes to his hoard.
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Old 13th May 2009, 08:43 AM   #111 (permalink)
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Quote:
Originally Posted by Jemal View Post
the srd has some good stuff and some.. NOT good stuff, so I'd have to know what you're planning on using before hand.
Specialist Wizard Variants :: d20srd.org

Was considering taking one or more of those options, but I haven't decided yet.


Jemal, do you have any intended level range for this campaign to span?
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 13th May 2009, 09:38 AM   #112 (permalink)
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If there's still a slot for me, my human duskblade is almost ready for posting. Just have to finish his background and the essay on why he's going to the school.
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Old 13th May 2009, 11:04 AM   #113 (permalink)
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Myth - According to Arms & Equipment, a standard or banner costs 30GP+ and gives a +2 circumstance bonus to be seen from a distance. I think I'll use that. So, if you want a bit more elaborate banner feel free to spend as much as you want on it. If you spend a fair bit I'll probably even end up giving you other circumstance bonuses for having such an impressive banner.

Theroc - Those don't look too bad.

Level range will be 2+. I have no plans for an 'end game' to this campaign, it's pretty much open ended and can accomodate PC's at any level. As we progress, Storylines will develop dependant on how the characters act/what they do, etc.

Ark - Yep.

Here's the roster I currently have of 10 PC's, btw.

Rhun
Renau1g
Rathan
Arkhandus
Glasseye
Voda Vosa
Myth and Legend
Rpgramen
Theroc
ishalleatyourflesh
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Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

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Old 13th May 2009, 12:38 PM   #114 (permalink)
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OK, just went over the characters in the Rogue's Gallery

First I have a few requests for everyone, then I'll get down to the individual nitpicking.
1: Please include somewhere prominent (Such as at the begining of your sheet) which alternate source you have access to. for some characters it is obvious, but others not so much.
2: If your ability scores are modified due to race/etc, please include this with your scores.
3: Please Indicate # of ranks in any skills.
4: Don't forget to include age and appearance (Ht, Wt, Eye/hair color)
5: Please Include Prices for all your gear.
6: Please include what source any feat/item/spell/etc is from if it is not PHB, for quicker reference.

Character Nitpicks

Renau1g
Scrolls are magic items, they'll have to go.

Where did you get the 'Modron' language from? I was under the impression they didn't exist anymore.

Artificers only get d6 hd, and you have 10 con, so you should have 12 hp, not 14 (Unless I missed something).

I suggest using some of your gold to buy the material components required for your infusions. many of them have costly components (That is to say, they have listed gp costs)

*The dean accepts your Essay pending further analysis of your capabilities*

Myth and Legend
Could you include a section where you indicate your most common attack routine? (IE: Long sword + X, 1d8+X damage, threat 19-20/x2)
RE: Knowledge - No, you may choose a knowledge that is NOT a class skill to GAIN as a class skill. The 'bonus' only applies if you allready had EVERY knowledge skill as a class skill.

None of the carrying containers in the PHB really detail how much they can carry, so I guess as long as it makes sense, then you can put it in them. Just indicate what's in which container and if I think it seems like too much I'll tell you.

Arrows come in quivers of 20 for 1 gp.

Food and water will be provided by the school

A few notes on your horse: He won't be allowed to wander the halls with you, you'll have to stable him until you need him. Also, not all of the encounters in the training room will have space for your mount.

*The dean accepts your Essay pending further analysis of your capabilities*

Rhun
I see you're not done yet. I read through what you do have and only have one comment:
I'd like you to take a different Taboo. The 'can't eat meat' thing won't come up as the school can offer you any form of food you require. As such it's not much of a restriction.

*The dean accepts your Essay pending further analysis of your capabilities*

Rpgramen
Your shortbow attack should be 1 higher. (+1 bab, +4 dex, +1 mw=+6.) Also don't forget to add the +1 damage for point blank on your second entry. (It should be attack +7, damage 1d6+1 if within 30')
Everburning torch is magical, and therefore not allowed.

*The dean accepts your Essay pending further analysis of your capabilities*

Glasseye
As with Myth's horse, your pack dog will not be allowed to roam the halls with you. Exceptions are made for animal companions and familiars, but not pets/mounts/beasts of burden.
I count only 36 of your 38 skill points spent, and I don't think any of your listed skills are cross class.

*The dean accepts your Essay pending further analysis of your capabilities*

Rathan
Is there a mechanical reason you chose Boccob? Some feat/spell/PrC down the line you plan on taking?
Sunrods are Alchemical, Everburning Torches are Magical. these will need to be replaced.
I don't allow unspecified costly material components. If you have spells that require costly material components you'll have to pay for each seperately and keep track of what you have.

*The Essay is supposed to be from the student.*

Theroc
Your HP breakdown should read 2d4+4 (2/lvl for 14 con), but the final result is correct: 12 hp
Don't forget that as Wizards have all knowledge skills, you gain a +2 school bonus to any knowledge check that you have max ranks in.
Still need feats, spells, equipment.

*The dean accepts your Essay pending further analysis of your capabilities*

Ishalleatyourflesh
You need an alignment
You should have a -4 size penalty to Intimidate for being small.
Instead of just writing 'attack', please indicate what you are attacking with.

*The dean accepts your Essay pending further analysis of your capabilities*


Allright, that's everybody who's posted in the RG so far. Apologies to anybody who may have added/edited while I was typing this, it did take a little while.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 13th May 2009 at 12:40 PM.. Reason: Spelling
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Old 13th May 2009, 03:40 PM   #115 (permalink)
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Quote:
Originally Posted by Jemal View Post
OK, just went over the characters in the Rogue's Gallery

First I have a few requests for everyone, then I'll get down to the individual nitpicking.
1: Please include somewhere prominent (Such as at the begining of your sheet) which alternate source you have access to. for some characters it is obvious, but others not so much.
2: If your ability scores are modified due to race/etc, please include this with your scores.
3: Please Indicate # of ranks in any skills.
4: Don't forget to include age and appearance (Ht, Wt, Eye/hair color)
5: Please Include Prices for all your gear.
6: Please include what source any feat/item/spell/etc is from if it is not PHB, for quicker reference.

[sblock=Character Nitpicks]
Renau1g
Scrolls are magic items, they'll have to go.

Where did you get the 'Modron' language from? I was under the impression they didn't exist anymore.

Artificers only get d6 hd, and you have 10 con, so you should have 12 hp, not 14 (Unless I missed something).

I suggest using some of your gold to buy the material components required for your infusions. many of them have costly components (That is to say, they have listed gp costs)

*The dean accepts your Essay pending further analysis of your capabilities*
Whoops... obviously I'm an idiot when everyone was talking about magic items... sorry.

Modron.... I'm not sure where I got it from...? Oh wait, the generator I was using had it listed as an available language. I switched it out for Ignan.

I've update HP, I had originally had 12 Con & 12 dex, but flipped them around.

I've added some of the infusions material components, he's got more ointment than he knows what to do with

Should be good to go Jemal.

Thanks!
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Old 13th May 2009, 05:17 PM   #116 (permalink)
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Quote:
Originally Posted by Jemal View Post
Theroc - Those don't look too bad.

Level range will be 2+. I have no plans for an 'end game' to this campaign, it's pretty much open ended and can accomodate PC's at any level. As we progress, Storylines will develop dependant on how the characters act/what they do, etc.
Does the variant rules in the SRD count as an alternate source, or do I still have an alternate source available if I find one I'd like?
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 13th May 2009, 05:18 PM   #117 (permalink)
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Jemal:

Boccob: I Chose Boccob because it fit the characters back story, he wanted to do his own thing but still not displease his father, or displease him a little as possible... there's no mechanical reason for taking it.. it just fit... I tend to take things that fit with characters rather than those things to make them 'uber' later on....
Sunrods removed
Everburning Torch Removed
Spell Components Broken down and Listed with gold costs
Essay added.

That is all.. hehe
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Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 13th May 2009, 07:05 PM   #118 (permalink)
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Jemal, what are your feelings on the Precocious Apprentice feat from Complete Arcane?
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 13th May 2009, 09:28 PM   #119 (permalink)
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Quote:
Originally Posted by Jemal View Post
Glasseye
As with Myth's horse, your pack dog will not be allowed to roam the halls with you. Exceptions are made for animal companions and familiars, but not pets/mounts/beasts of burden.
I count only 36 of your 38 skill points spent, and I don't think any of your listed skills are cross class.
General notations made as requested. FYI, the pack dog is just for those times when the students are given missions outside the school. I'll be more than glad to keep it kenneled. Skill points: I did purchase one skill rank as a cross class skill before it became a class skill with my second class. This has now been noted on my sheet.
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Old 14th May 2009, 05:37 AM   #120 (permalink)
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Quote:
Originally Posted by Jemal View Post
Rhun
I see you're not done yet. I read through what you do have and only have one comment:
I'd like you to take a different Taboo. The 'can't eat meat' thing won't come up as the school can offer you any form of food you require. As such it's not much of a restriction.
Jemal, I'm not sure the taboos are actually meant to be much of a restriction. I simply picked one from the list; I could have picked that she won't cut her hair, or drink alcohol, or wear a certain color...all from the list given, and none of those seem to have much of a restriction in game terms.

Do you have some suggestions on what type of taboos you want?
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
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