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Old 14th May 2009, 05:45 AM   #121 (permalink)
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Theroc
they would be a seperate source
Quote:
Jemal, what are your feelings on the Precocious Apprentice feat from Complete Arcane?
I feel as though you have the wrong book, there's no such feat in my complete arcane.

Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.

If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.
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Old 14th May 2009, 06:18 AM   #122 (permalink)
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Quote:
Originally Posted by Jemal View Post
Theroc
they would be a seperate source
I feel as though you have the wrong book, there's no such feat in my complete arcane.
Page 181. It is at the bottom of the page along with the feat Collegiate Wizard under the Wizard Training heading.

Quote:
Originally Posted by Jemal View Post

Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.

If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.
Fair enough. Obviously "can't bathe" doesn't fit the character concept..."can't own more than you can carry" could get extremely complicated at highter levels.

Let me think on it.
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Old 14th May 2009, 06:32 AM   #123 (permalink)
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Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.

OK, after reading them both my thoughts are:

Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?

Precocious Apprentice: Kind of OP at low level, but outlives its usefulness rather quickly. I'll allow it, depending on what spell you choose. No scorching ray, for example.
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Old 14th May 2009, 06:46 AM   #124 (permalink)
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I'd have to agree with you on the Collegiate... that's CRAZY overpowered... doesn't seem it at first but when scrolls get to costing over 2 grand and more at around 6th level you're saving yourself a BOAT load of money with this feat not to mention giving a low level wizard a rather crazy list of spells at lower levels for no apparent reason other than you studied hard... which most wizards STOP doing after 1st level and start wandering off to adventure...

Why not scorching ray?.... is it because you feel the spell is too powerful... or is there a game mechanic that makes it not feasible to take that spell because of some strange reason?... I have no real reason to ask other than loving that spell... just wondering why some spells are ok but some.. i.e. scorching ray is not..
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Old 14th May 2009, 06:49 AM   #125 (permalink)
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b/c scorching ray's damage isn't based on caster level, it's a straight 4d6 damage which i feel is too much at this level, even if it is only once.
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Old 14th May 2009, 06:54 AM   #126 (permalink)
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Quote:
Originally Posted by Jemal View Post
Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.
Can't argue...stupid to put things in sections where they don't belong. I guess they consider them "optional" feats?

Quote:
Originally Posted by Jemal View Post
Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?
While I agree with you on some level, I also think the cost that the core rules sets for adding new spells to a caster's spellbook is fairly restrictive. And after all, it doesn't change how many spells a wizard can prepare, just what they gain in their spellbook.
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Old 14th May 2009, 07:02 AM   #127 (permalink)
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I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts... granted you get a lot more use out of some feats like cleave or power attack over the lifetime of a character... but for a wizard spells are its bread and butter.. to save that much on a single feat.. it's nucking futs....

For a higher level campaign *I* might allow it as a DM as it's more balanced.. for lower level campaigns.. no way.... it's just too OP in my opinion....
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Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
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Old 14th May 2009, 07:31 AM   #128 (permalink)
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All fix'd, my good chum.
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Old 15th May 2009, 03:45 PM   #129 (permalink)
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Jemal, I think Coravin is just about completed. Mind going over him again?
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 15th May 2009, 03:57 PM   #130 (permalink)
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Quote:
Originally Posted by Rathan View Post
I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts...
Oh, I'm right there with you, and not arguing that Jemal should allow the feat. But you pointing out that it can save you 26,250 gold over 9 levels by just giving you an extra 2 spells per level (known)...that kind of proves my point about how overpriced learning new spells is in 3.x. A fighter could get a sweet, sweet weapon for that much coin, and he'd actually be able to use it in every fight, every round.
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Old 15th May 2009, 04:04 PM   #131 (permalink)
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Allright, more nitpicks!

Renau1g
You still have the Scrolls listed in your Crafting log

Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).
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Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

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Old 15th May 2009, 04:09 PM   #132 (permalink)
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Jemal, I'll get Amaya completed this weekend, if that is okay?
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Old 15th May 2009, 04:13 PM   #133 (permalink)
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NO!!! YOU MAKE NOW OR NO SOUP FOR YOU!

*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).

EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 15th May 2009 at 04:13 PM.. Reason: second thought
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Old 15th May 2009, 04:17 PM   #134 (permalink)
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Quote:
Originally Posted by Jemal View Post
Allright, more nitpicks!


Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).
So, I'd have the benefit of a Lab in the school without paying? Works for me. ~finds something else non-magical to spend 500 gold on.~
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 15th May 2009, 04:19 PM   #135 (permalink)
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Quote:
Originally Posted by Jemal View Post
NO!!! YOU MAKE NOW OR NO SOUP FOR YOU!

*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).

EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)

Sounds like a plan.
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Old 15th May 2009, 04:21 PM   #136 (permalink)
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True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
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Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 15th May 2009, 04:29 PM   #137 (permalink)
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Quote:
Originally Posted by Rathan View Post
True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
~Note to self: Send the party sneak to snatch the spellbook before the wizard is defeated!~

lol
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 15th May 2009, 04:30 PM   #138 (permalink)
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Quote:
Originally Posted by Rathan View Post
True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
I've left a few spellbooks around for my PCs to find. But generally when they defeat the bid bad wizard, they are far away from his actual lair.
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Old 15th May 2009, 04:34 PM   #139 (permalink)
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That's the advantage that the NPC wizard has over the PC wizard.... THEY don't need to tote their spellbook around with them unless they're planning on not being hosed in the face by pc's.... an enemy wizard usually prepares their spells ahead of time and just shows up and his their way with the PC's.... we PC mages are always traveling... and thus.. need to tote these heavy spell tomes around with us LOL....
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Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!?
You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 15th May 2009, 07:35 PM   #140 (permalink)
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It's even worse for wizards in my campaigns, because I much prefer Sorcerors so there's even LESS chance of finding a spellbook.

Fortunately for this campaign you're at a school, so finding fellow wizards won't be as hard. It's convincing them to let you copy their spells that's the adventure.
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Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

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