Jemal, what are your feelings on the Precocious Apprentice feat from Complete Arcane?
I feel as though you have the wrong book, there's no such feat in my complete arcane.
Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.
If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.
Theroc
they would be a seperate source
I feel as though you have the wrong book, there's no such feat in my complete arcane.
Page 181. It is at the bottom of the page along with the feat Collegiate Wizard under the Wizard Training heading.
Quote:
Originally Posted by Jemal
Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.
If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.
Fair enough. Obviously "can't bathe" doesn't fit the character concept..."can't own more than you can carry" could get extremely complicated at highter levels.
Let me think on it.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.
OK, after reading them both my thoughts are:
Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?
Precocious Apprentice: Kind of OP at low level, but outlives its usefulness rather quickly. I'll allow it, depending on what spell you choose. No scorching ray, for example.
I'd have to agree with you on the Collegiate... that's CRAZY overpowered... doesn't seem it at first but when scrolls get to costing over 2 grand and more at around 6th level you're saving yourself a BOAT load of money with this feat not to mention giving a low level wizard a rather crazy list of spells at lower levels for no apparent reason other than you studied hard... which most wizards STOP doing after 1st level and start wandering off to adventure...
Why not scorching ray?.... is it because you feel the spell is too powerful... or is there a game mechanic that makes it not feasible to take that spell because of some strange reason?... I have no real reason to ask other than loving that spell... just wondering why some spells are ok but some.. i.e. scorching ray is not..
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Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.
Can't argue...stupid to put things in sections where they don't belong. I guess they consider them "optional" feats?
Quote:
Originally Posted by Jemal
Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?
While I agree with you on some level, I also think the cost that the core rules sets for adding new spells to a caster's spellbook is fairly restrictive. And after all, it doesn't change how many spells a wizard can prepare, just what they gain in their spellbook.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts... granted you get a lot more use out of some feats like cleave or power attack over the lifetime of a character... but for a wizard spells are its bread and butter.. to save that much on a single feat.. it's nucking futs....
For a higher level campaign *I* might allow it as a DM as it's more balanced.. for lower level campaigns.. no way.... it's just too OP in my opinion....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts...
Oh, I'm right there with you, and not arguing that Jemal should allow the feat. But you pointing out that it can save you 26,250 gold over 9 levels by just giving you an extra 2 spells per level (known)...that kind of proves my point about how overpriced learning new spells is in 3.x. A fighter could get a sweet, sweet weapon for that much coin, and he'd actually be able to use it in every fight, every round.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Renau1g
You still have the Scrolls listed in your Crafting log
Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).
Jemal, I'll get Amaya completed this weekend, if that is okay?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).
EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)
Theroc
Looks pretty good, but you won't need the alchemists lab, there will be crafting stations available at the school (Provided you aren't trying to hide what you're creating from the teachers).
So, I'd have the benefit of a Lab in the school without paying? Works for me. ~finds something else non-magical to spend 500 gold on.~
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
*L* j/k, that's fine Rhun. I'm thinking I'll start this game sometime after the weekend, probly during my next set of days off (AKA wednesday).
EDIT:
Acutally, on second thought, I'll probably post the start sooner, just for RPing. That wouldn't require your characters to be finished until you decided to do something that needed Rules interpretation (LIke the training room)
Sounds like a plan.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
~Note to self: Send the party sneak to snatch the spellbook before the wizard is defeated!~
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
True Rhun... and to at least MY experience with spells... an enemy wizard spellbook doesn't just appear often after he's defeated so you can copy down spells he knows to your spellbook.... it's been my experience that if you want new specific spells.. you have to go buy them heh... not sure if this is just DM oversight over my years of gaming.... or just the DM being cruel to mages heh
I've left a few spellbooks around for my PCs to find. But generally when they defeat the bid bad wizard, they are far away from his actual lair.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
That's the advantage that the NPC wizard has over the PC wizard.... THEY don't need to tote their spellbook around with them unless they're planning on not being hosed in the face by pc's.... an enemy wizard usually prepares their spells ahead of time and just shows up and his their way with the PC's.... we PC mages are always traveling... and thus.. need to tote these heavy spell tomes around with us LOL....
__________________ Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!? You Bastard! Has Returned! Check Us Out! Players Wanted!!!
It's even worse for wizards in my campaigns, because I much prefer Sorcerors so there's even LESS chance of finding a spellbook.
Fortunately for this campaign you're at a school, so finding fellow wizards won't be as hard. It's convincing them to let you copy their spells that's the adventure.