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Old 6th May 2009, 02:00 PM   #1 (permalink)
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Jemals school of hard knocks

I was originally planning something else for my third game, but I decided that I should probably go with something a bit easier until I've settled into DMing both my Epic and Mutant games. SO, I present to you Jemal's school:

Located on an interdimensional nexus of power, The School is a demiplane unto itself, a completely self-encased and magically supplied structure of immense proportions. The School's founders are lost in legend and shrouded in mystery, and it's true purpose is unknown. What IS known is that it's THE place for aspiring adventurers to train, learning and honing their skills.

You lucky people have been selected to join our new freshman's class for the upcoming year, as you all show great potential.


The primary means of 'education' in the school is the Training Room, where students are faced off against quasi-real monsters, traps, and other challenges adventurers would be expected to face.

Aside from that, there are innumerable activities one could partake of in this wonderful Institute.

In addition to learning and having fun, Students will receive 'incentives' for doing well in various Activities in the form of rewards from the teachers. (IE: Loot), and occasionally a group will be selected to perform missions for the school, to showcase what they've learned in the 'real world'.

Within the school, student violence is closely watched and security maintains peace, preventing the upper-classmen from picking too much on the 'newbies', who cannot yet defend themselves. The security does NOT, however, interfere with In-class disputes (Disputes between students of similar level).

Facilities:
The School has innumerable facilities... aside from the Training Room, various Classrooms, common halls, dorms, etc, there are also several Shops where items both magical and mundane can be purchased, medical facilities where students can receive first-rate (And usualy free) treatment, Dojo's for more basic sparring and weapons training, shooting ranges, an arboretum which contains every non-sentient plant in the multiverse, and a library so large that the only being who knows how to find anything in it is the librarian.

Training Room:
The central part of the game. Any person (or group of people, usually) is allowed to use the training room once per week. To use it, you simply select a starting scenario from those listed as available, and you are immersed in an illusion(well, people THINK it's an illusion, but it's so realistic nobody's ever been able to prove it) of that scenario, where you will be expected to fight, survive, etc. Once you have finished, you will be granted a 2 minute rest period before the next scenario(this one not of your choosing) begins. At any point between scenarios you may choose to exit the training room. If you do not, you will keep going until you are unable to continue (IE until everybody in the room is unconscious).
Once you have exited the training room, you will gain credit for whatever you did. If you successfully complete multiple scenarios, you will gain a 10%(cumulative) bonus for each beyond the first. If you are KO'd during a scenario, your companions(if you have any) will have until the start of the next scenario to ressusitate you. If they do not, you will be 'kicked out' at the start of the next scenario, and automatically ressusitated. Those 'kicked out' will receive credit for each scenario they successfully completed, but will not gain any bonus, due to 'not knowing when to quit'.

EX: Party of four ventures in. Defeats a CR 1 encounter, then a CR 2 encounter. During third(CR 3) encounter, Bob dies. They are unable to revive him. At beginning of fourth encounter, bob is kicked out. Sally and Fred die during Encounter 4(CR3). Tim decides to quit after (barely) completing the fourth encounter.
Total credit:
Bob gains credit/xp for CR 1 and 2 encounters. Sally and Fred gain credit for CR 1, 2, and 3 encounters. Tim Gains credit for CR 1, 2, 3, AND the last CR 3 encounter, PLUS an additional 30% for walking out under his own power.


Character rules:
Characters will be created with 1000 xp (Lvl 2) and 1000 gp worth of equipment. NO magical or alchemical items will be allowed at start of school year, and any unspent gold will be largely useless, as the interdimensional nature of the school uses its own seperate currency system.
Upon arriving at the school, each student will be given their own personal account, and will receive credits to accompany their learning (You gain 1 'credit', or 1GP, for each XP you gain. If you gain 500 XP one day, your account also gets credited 500 GP.)
This is in addition to the 'incentives' teachers will occasionally hand out. Nearly anything you can think of is available for purchase somewhere in the school.. if you know where to find it.

All students are gifted with a Ring to signify their position in the school. The Freshman Ring (Which all PC's will be starting with) is a simple silver band with the name of the student it's linked to carved into it via an arcane mark. These rings are what provide access to your 'account', and give you the bonus for doing well in the training room, and it is said that as you advance, your ring gains new abilities.

You must be relatively young for your race (Just starting into adulthood), but Alignment will not be an issue. The school accepts applicants without caring about their morals, ethics, or beliefs.

Stat System:
34 point buy, but you MUST buy one 18 and one 8. (Before any modifiers)
In other words, you have one 18 stat, one 8 stat, and 18 points to spend on the other four stats.
ALSO: You must have a (modified) Intelligence of at least 10 to qualify for entry into the school.

Allowed Sources: PHB, DMG, PHB2, Complete Adventurer/Arcane/Divine/Warrior. I may also allow Setting-Specific sources if you're character is from that setting (IE Faerun/Eberron, etc), provided you ask for it beforehand.
Due to the 'open' nature of where characters could be from, you will also each be allowed to pick one source outside of this list (At my discretion, I may say no it I don't have access to the book), to account for different abilities of where you're from. These could include other completes(Mage to account for a magically advanced society?), a 'races of' book(Draconic world?), Or even the Monster's Manual (If you wish to play a non-humanoid character).

**EDIT: Special note on 'monstrous' characters. I will only be allowing one or two of these at most, and I have a method of gaining templates/level adjustment as you level up for any who want to ask about a specific one.**

ALL skills could be useful in the campaign(Dependant on how you play), particularily knowledges. As it is a 'school' based campaign, each player may choose one knowledge skill that is ALWAYS a class skill for their character (Though if you do, you must always put max ranks in it). If you allready have all knowledges as class skills(Wizard, Cleric with knowledge domain, etc), you may instead choose to gain +2 to any knowledge check that you have max ranks in.

A detailed background is not required. HOWEVER, each student must write an essay (at least a couple paragraphs) about what they hope to achieve by going to the school - WHY they want to become better/stronger/more powerful, what the hope to learn, something like that. Only the Dean will ever read these, and he can detect the truth in anything he hears, sees, or reads, so there's no point in lieing.
(This 'essay' is my way of knowing what the REAL reason you/your character is here, regardless of what you may tell others).
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Last edited by Jemal; 14th June 2009 at 10:20 AM..
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Old 6th May 2009, 02:56 PM   #2 (permalink)
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Hmm.. This looks very interesting. (And low level so i can make the char in 1 hour not 1 week ). A gallant Knight from PHB2, with long blonde hair, blue eyes and a chivalrous manner. What say you?
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Old 6th May 2009, 03:45 PM   #3 (permalink)
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Ever so tempting...but Monkey is trying to scale back his games at the moment, not add more.

Have fun with this.
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Old 6th May 2009, 04:21 PM   #4 (permalink)
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How very Sigil Prep. Color me interested! Seeing as I need to break my Bard streak, I suppose I'll take up the mantle of Wizard/Cleric, leading in to Mystic Theurge. I've always wanted to play one of those
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Old 6th May 2009, 04:57 PM   #5 (permalink)
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I've wanted to play a Wu Jen, Warmage or Battle Sorcerer for a while now...I'm assuming these would be allowable for your game?
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Old 6th May 2009, 05:02 PM   #6 (permalink)
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Wu Jen and Warmage are both Complete Arcane, so GTG. Is "Battle" sorceror just the style you're planning (IE a sorceror from the PHB), or an alternate class feature from somewhere?

the Mystic Theurge & Knight are fine by me.

Now, lets see some sheets.

Soon as I have 4 players I'm gonna start, but I may accept as many as 8.


OH, and BAD MONKEY! I play in your games. (J/k, I understand.)
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 6th May 2009 at 05:06 PM..
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Old 6th May 2009, 05:06 PM   #7 (permalink)
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I'd like to try out either a warblade or crusader if you'd allow Book of 9 Swords as my alternate book
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Old 6th May 2009, 05:06 PM   #8 (permalink)
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Quote:
Originally Posted by Jemal View Post
Is "Battle" sorceror just a type or an alternate class?
Yes, from UA/SRD: Battle Sorcerer

In truth, the War Mage would probably be a better option, though. So I will pick between War Mage and Wu Jen.
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Old 6th May 2009, 05:08 PM   #9 (permalink)
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Although I have access to book of 9, there's a reason I rarely allow it. I'm gonna have to say no, sry.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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Old 6th May 2009, 05:11 PM   #10 (permalink)
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Quote:
Originally Posted by Jemal View Post
Wu Jen and Warmage are both Complete Arcane, so GTG. Is "Battle" sorceror just the style you're planning (IE a sorceror from the PHB), or an alternate class feature from somewhere?
It's from UA, available at d20srd.org, alternate class

Variant Character Classes :: d20srd.org
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Old 6th May 2009, 05:39 PM   #11 (permalink)
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Hmm this Book of 9 Swords sounds interesting. Anyone care to elaborate on the Crusader class?
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Old 6th May 2009, 05:46 PM   #12 (permalink)
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Quote:
Originally Posted by Myth and Legend View Post
Hmm this Book of 9 Swords sounds interesting. Anyone care to elaborate on the Crusader class?

Jemal is not allowing the ToB: Bo9S.
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Old 6th May 2009, 07:23 PM   #13 (permalink)
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To further elaborate in the simplest of terms, take a look at the Eldritch Knight in the DMG/SRD. Now give it a breastplate without arcane spell-failure, the equivalent of damage-dealing skill tricks from Complete Scoundrel, and a variety of supernatural abilities. You now have the "generalized" version of every class from Book of Nine Swords. Here's a minor exerpt on ToB: BoNS to sate your curiosity.

Also, as a refferendum from my previous concept, I'd like to convert to Rogue. Haven't played a good "pure Rogue" in... erm... ever. Yeah. Those silly multi-class Rogue/Wizards and Rogue/Clerics (though I am fond of the Arcane and Divine Tricksters) will tremble in fear at my mighty Ranged Sneak Attacks! That, and the tell-tale Roguish battlecry will forever be comically entertaining: "For Gold and... er... more Gold!"
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Old 6th May 2009, 07:35 PM   #14 (permalink)
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Quote:
Originally Posted by rpgramen View Post
To further elaborate in the simplest of terms, take a look at the Eldritch Knight in the DMG/SRD. Now give it a breastplate without arcane spell-failure, the equivalent of damage-dealing skill tricks from Complete Scoundrel, and a variety of supernatural abilities. You now have the "generalized" version of every class from Book of Nine Swords. Here's a minor exerpt on ToB: BoNS to sate your curiosity.
You could accomplish much the same with a Duskblade from PHB2, as well.
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Old 6th May 2009, 07:42 PM   #15 (permalink)
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And Rhun takes the gold for simplicity. I'd completely forgotten about the Duskblade, as it always struck me as lackluster. Kudos to you, sir
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Old 6th May 2009, 07:59 PM   #16 (permalink)
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Thinking further I'm thinking about an artificier from Eberron, if that's ok Jemal?
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Old 6th May 2009, 08:09 PM   #17 (permalink)
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Sky High; D&D style!

I'm interested, but not even sure what I want to do yet.

I'm leaning towards a magic oriented class as I haven't played one... like... ever... just need to determine which one.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 6th May 2009, 08:30 PM   #18 (permalink)
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Tossing in a tentative cleric or druid unless I'm too late.

Also, would you allow Binder from Tome of Magic?
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Old 6th May 2009, 09:11 PM   #19 (permalink)
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Artificer's probably OK, I'll have to look at it when I find my eberron book.

Don't have access to Tome of Magic, so I'll need a breakdown of the Binder

As far as Recruiting still being open, there's 6 interested so far, I'll be starting the game when I get 4 completed characters, and will be taking probably 8 total.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!
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Old 6th May 2009, 09:33 PM   #20 (permalink)
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Are the "additional" domains from the SRD under "Divine Rules" available?

Also, do we need to choose a deity, or can a Cleric simply choose domains?
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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