Another challenge with no peach skills from Dorn. He doesn't want to abandon it yet. Too bad Majestic Word doesn't work in challenges.
Aiding with Endurance is Dorn's best option here, but he doesn't give up that easily and will likely try to Heal. Can someone be primary on that and he'll assist?
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
I had thought about it for Tregar, but he's not trained and only has a +5 modifier, thought the +15 Endurance was a safer bet. Hopefully our druid has more regard for life than the invoker
To be honest stonegod... I had plotted a "horse incident" in check 2 from the beginning, and it was only because everyone else got rid of theirs that you got yours taken out.
And in case anyone's curious... I selected eight skills with which this challenge will involve, all appearing in various combos of 3. And just by the luck of your skill selection... some of you will have trained skills appearing some times, some will not. The fact that Check One's combo of three skills had 5 of the 6 of you all trained in at least one of them was the high-end of what you'll be seeing. Don't get used to it. They won't all be that easy. LOL.
Yeah I'm not looking forward to when poor ol' Tregar has to climb the mountain or dodge the falling boulders... "These ol' knees ain't much fer all them fancy dance moves elf"
The double 0 in Athletics/Acrobatics isn't so good
I've really only now realising how crap Henry is at skills.
Ah yes... the ol' Three Trained Skills for the fighter quandry! Heh heh!
This is one of the fascinating aspects of the 4E skill system. With the +5 for any trained skill... it really makes you have to stop and think whether it's better to train a skill you already have a high ability mod in (like a fighter taking Athletics to get up to a +8 or +9), or spread things out a bit and train a skill whose mod is a -1 or 0 so as to give you at least something in more skills across the board.
It also reminds me of a number of posts that many of the developers had written last year about how some of their feats were almost always Skill Focus feats (because they were getting into so many skill challenges). I think it's entirely DM dependant on how important he/she makes skill use.
To be honest stonegod... I had plotted a "horse incident" in check 2 from the beginning, and it was only because everyone else got rid of theirs that you got yours taken out.
Sure. You say that now...
Quote:
Originally Posted by renau1g
You could attack the horse? That fancy new blade might be useful at a quick execution
Shimmersong will not spill the blood of my trusty mount! Anyway, Heal is an option, so the horse can't be *that* bad.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Yeah, skill focus seems like a really cool feat, especially if you're in a bunch of challenges, but if you take the wrong one (i.e. bluff and then findout the adventure is all wilderness) you need to burn you're re-train on that.
See the PC I've made for L4W with just that predicament. My only bluff roll with him was like 20-something and it failed
Probably would've been better taking focus in perception to help out that score.
Yeah I'm not looking forward to when poor ol' Tregar has to climb the mountain or dodge the falling boulders... "These ol' knees ain't much fer all them fancy dance moves elf"
The double 0 in Athletics/Acrobatics isn't so good
This is why I'm really curious as to all your strategies on how to handle this. Since you need to succeed in only 3 of the 5 checks... do you all choose one or two of you to be voluntarily left twisting (since the odds of even an Aid Another helping them succeed are low)? Or do you spread things out so that everyone has a slightly better chance to succeed and hope that you luck out and come up aces on the checks that you didn't expect to succeed at?
That's the big question... put all your eggs into the top 3 baskets, or try and get all five of you in a position to hopefully luck out?
So do we need to make all three skills? Gala is a natural with nature, but might have the best heal (+5) inspite of everything -- if someone needs to meake the heal roll, it perhaps should be her.
My apologies for not being clear! Yes, all three different skills need to be attempted, but not all three succeeded to still complete the Check. If you succeed in 3 of 5 checks and it's two Endurance and a Nature (for example), that's fine. So long as at least one person tries each of the three skills, you complete the Check with 3 out of 5 successes in any combination.
That's great -- thanks, both. I'll head off for Nature then, and EvolutionKB can be our healer. What a wise bunch we have (though does the +5 include the level already?)
That's great -- thanks, both. I'll head off for Nature then, and EvolutionKB can be our healer. What a wise bunch we have (though does the +5 include the level already?)
KS
Yes is does. I forgot that we added level to the stats already. Thanks, I'll take heal.