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Old 5th June 2009, 08:09 PM   #241 (permalink)
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jkason Goblin Sharpshooter (Lvl 2)
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Originally Posted by Shayuri View Post
Jkason, that scenario is possible! It might be best if we use an either/or though...either Tac stayed with Tal's parents who were excited about her homecoming, or he's her liason to make sure she doesn't blow up the Cathedral with magic while checking on the stones. Both at once stretches plausibility a little.
True enough. I'm good with either one, though I'd probably vote for the liaison link, as it's more of an official tie between the two, and thus might prove stronger motivation for them to adventure in tandem. That has the additional benefit of keeping Tac from meddling with your NPC family ties so I don't wind up mischaracterizing Tal's parents by accident.

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Old 5th June 2009, 09:38 PM   #242 (permalink)
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Originally Posted by Shayuri View Post
CB, do you have anything to add regarding Tal's parents or her 'mission' in Sandpoint? Or are we free to determine those things ourselves?
Nope, you're free to determine these details yourselves.
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Old 8th June 2009, 03:21 PM   #243 (permalink)
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First blood in the IC goes to the bad guys. Combat's been posted, go see.

Per my earlier promise, a check of the character repository shows that everyone has a recently updated character sheet in the repository and those of you who needed to add or change details have (mostly) done so. Everyone has earned themselves a spot in the combat. Thanks. Here's to staying alive!
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Old 8th June 2009, 03:48 PM   #244 (permalink)
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Quote:
Originally Posted by jkason
Tac will draw his rapier as part of movement and start circling to try to get in a flanking position. Surprise round means he only has the move action, I believe. Activating Dodge, so his AC bumps +1.

Do you want to perform all rolls, or do you want us to do combat rolls with an online roller like Invisible Castle? No worries either way.
I'll be doing the rolling for the game.

ALL -- a (admittedly very rough) map is up in the IC. Used Excel...not happy with the results. I used to use Paint to produce okay-ish combat maps. Will look around to see if I can find a better utility for free. Combat maps were one of the reasons in past games that I got irritated with PbP DMing. Such a blustering pain to produce. Comments/suggestions welcome.
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Old 8th June 2009, 05:15 PM   #245 (permalink)
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ALL -- I'd rather the IC thread contained only in-character posts. Short OOC comments should only appear in our IC thread when you need to briefly remind me of something akin to:

Bastard sword +14 2d20+78 dmg

If you have something longer that you need to post, put it in this thread, please. Ditto rules discussion...that stuff goes here, not in the IC.
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Old 8th June 2009, 05:27 PM   #246 (permalink)
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From the IC:
Quote:
So the only question is whether a charge attack counts as a "regular" move or not. If so, then a character with at least a +1 BAB could draw a weapon, move up to twice their base speed and execute a single melee attack against the goblin; all as a part of a single standard action. That's assuming he or she has a clear approach to the goblin though.
On a surprise round, you can draw a weapon, charge up to your movement--but not double move, which the PF surprise and charge rules state you can't do on a surprise round--and attack. The usual +2 to attack, -2 to AC that are part of a charge would apply.

And, yes, that's assuming you have a clear approach to the goblin. Buffet tables and bench tables between PCs and a goblin, along with surprised PCs will hinder a charge. Stunned citizenry and unsurprised PCs won't hinder a charge.

I've stated that everyone is within 30 feet of the wagon. If your PC has a 20 foot movement, you may wish to consider placement before you elect to take a charge. Other than the buildings, market stalls, bench seating, buffet tables, wagon, and podium, I haven't stated where PCs are standing at the start of battle. For this initial combat round, while I get a feel for how people intend to play, I've purposely left PC placement unmarked on the first-round combat map. Ya'll can use the (very rough) Excel spreadsheet to approximate an alphanumeric square where you think you'd like to start the round and where you think you'd like to end up at the end of the round.
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Old 8th June 2009, 05:37 PM   #247 (permalink)
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Last post for the day from me, probably.

Just to clarify, go ahead and post in the IC with both your suprise round (if your PC got one) and regular round action. I'll wait for everyone to post action/s before I sort out the combat round and make my reply. If you want to delay because you just don't know what the combat landscape will look like when your turn arrives, let me know. If the chips fall right or someone's action radically changes the combat, sometimes I post a mid-round description, but in the past, it's been rare that I do so.
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Old 8th June 2009, 05:51 PM   #248 (permalink)
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Moved from the IC thread.

Quote:
Originally Posted by CanadienneBacon View Post
If you want to delay because you just don't know what the combat landscape will look like when your turn arrives, let me know.
Seems prudent to wait and see since, having failed his perception check, my PC isn't yet aware of what the commotion is about. Assuming he eventually sees something it also seems entirely possible that there will be too big a press of bodies in the way for him to do anything significant on the first full round of combat either.
Relevant rules
Just a quick copy paste of the relevant parts of the Pathfinder rules concerning the surprise round and charging, assuming that's what some players might be considering.

Quote:
Originally Posted by Pathfinder Beta
Combatants who started the battle aware of their opponents
each take a standard action during the surprise
round. You can also take free actions during the surprise
round.
Quote:
Originally Posted by Pathfinder Beta
[A charge] may be taken as a standard action if you are limited to taking
only a single action in a round.
Quote:
Originally Posted by Pathfinder Beta
CHARGE
Charging is a special full-round action that allows you to
move up to twice your speed and attack during the action.
Charging, however, carries tight restrictions on how you
can move.
Movement During a Charge: You must move before
your attack, not after. You must move at least 10 feet (2
squares) and may move up to double your speed directly
toward the designated opponent.
You must have a clear path toward the opponent, and
nothing can hinder your movement (such as difficult
terrain or obstacles). You must move to the closest space
from which you can attack the opponent. If this space is
occupied or otherwise blocked, you can’t charge. If any
line from your starting space to the ending space passes
through a square that blocks movement, slows movement,
or contains a creature (even an ally), you can’t charge.
Helpless creatures don’t stop a charge.
If you don’t have line of sight to the opponent at the
start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move
action on your turn, you can still charge, but you are only
allowed to move up to your speed (instead of up to double
your speed). You can’t use this option unless you are restricted
to taking only a standard action or move action
on your turn.
Attacking on a Charge: After moving, you may make a
single melee attack. You get a +2 bonus on the attack roll
and take a –2 penalty to your AC until the start of your
next turn.
A charging character gets a +2 bonus on combat maneuver
attack rolls made to bull rush an opponent (see
Bull Rush).
Even if you have extra attacks, such as from having a
high enough base attack bonus or from using multiple
weapons, you only get to make one attack during a charge."
All this assumes that a character has a weapon in hand with which to attack however. Normally drawing a weapon is a move action, but:
Quote:
Originally Posted by Pathfinder Beta
If you have a base attack bonus of +1 or higher, you can
combine one of these actions with a regular move.
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Last edited by Ambrus; 8th June 2009 at 06:20 PM..
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Old 8th June 2009, 07:02 PM   #249 (permalink)
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jkason Goblin Sharpshooter (Lvl 2)
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Originally Posted by CanadienneBacon View Post
Last post for the day from me, probably.

Just to clarify, go ahead and post in the IC with both your suprise round (if your PC got one) and regular round action. I'll wait for everyone to post action/s before I sort out the combat round and make my reply. If you want to delay because you just don't know what the combat landscape will look like when your turn arrives, let me know. If the chips fall right or someone's action radically changes the combat, sometimes I post a mid-round description, but in the past, it's been rare that I do so.
Added a post with round 1, as well. As for position, I'm assuming the goblin is on the northern part of the wagon, so Tac would be angling for around J12 from what I'm seeing? Trying to get in flank to make use of a Sneak Attack.
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Old 9th June 2009, 02:40 PM   #250 (permalink)
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mfloyd3 Goblin Sharpshooter (Lvl 2)
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Originally Posted by CanadienneBacon View Post
Last post for the day from me, probably.

Just to clarify, go ahead and post in the IC with both your suprise round (if your PC got one) and regular round action. I'll wait for everyone to post action/s before I sort out the combat round and make my reply. If you want to delay because you just don't know what the combat landscape will look like when your turn arrives, let me know. If the chips fall right or someone's action radically changes the combat, sometimes I post a mid-round description, but in the past, it's been rare that I do so.
I've got Elyra looking around in the surprise round, so her action on the regular round is going to be contingent on what she sees.

CB, can you tell me what Elyra sees in the surprise round before I give the regular phase response?
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Old 9th June 2009, 03:55 PM   #251 (permalink)
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Asked and answered. I just tossed up the surprise round results and started the first full round. Everyone should now have either more knowledge to work off of, or should by now be aware of the goblin threat in the square. Also added the goblins in on the Init order.

Shayuri posted that he's busy with things this week, so if need be I'll post for him. Shayuri is a him, right? One can never be sure about screen names.
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Old 9th June 2009, 04:00 PM   #252 (permalink)
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I will be out of town June 11 - 20. May have limited connectivity (but probably won't have all of my books) for half the time. The 14th through the 18th, however, I will be well and fully away from posting--Grannie-sponsored trip to Disneyworld for my four daughters, on which I shall serve as parent accompaniment.

I plan to bring some .pdfs and .docs along on the trip on my USB drive, which should enable me to post on some of the days I'm gone.
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Old 9th June 2009, 05:28 PM   #253 (permalink)
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mfloyd3 Goblin Sharpshooter (Lvl 2)
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I will be out of town June 11 - 20. May have limited connectivity (but probably won't have all of my books) for half the time. The 14th through the 18th, however, I will be well and fully away from posting--Grannie-sponsored trip to Disneyworld for my four daughters, on which I shall serve as parent accompaniment.

Enjoy yourself! Actually I should probably warn you that I will be on limited connectivity June 21-28. I should still be able to manage a post a day, but I thought I'd let you know.
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Old 9th June 2009, 07:42 PM   #254 (permalink)
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I'm guessing that some or all of the goblins will take the opportunity to attack my dog PC on their turn. Assuming they close to melee range, he'll execute a full attack with his natural attack routine on his subsequent turn.
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Old 10th June 2009, 06:06 AM   #255 (permalink)
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Asked and answered. I just tossed up the surprise round results and started the first full round. Everyone should now have either more knowledge to work off of, or should by now be aware of the goblin threat in the square. Also added the goblins in on the Init order.

Shayuri posted that he's busy with things this week, so if need be I'll post for him. Shayuri is a him, right? One can never be sure about screen names.
Have a good time!
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Old 10th June 2009, 05:01 PM   #256 (permalink)
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Combat is concluded, for the moment. You guys can post at will in the IC. On the days I'm free during my vacation this week and next, I'll provide in-context updates to the IC.
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Old 10th June 2009, 05:06 PM   #257 (permalink)
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Did you roll Taran's Disguise check opposed by Elyra's Perception to determine whether she saw through his disguise? There's no mention of Taran's disguise check result in the last die rolls sblock.
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Old 10th June 2009, 08:43 PM   #258 (permalink)
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You're obviously enjoying "collie mode," and Lord knows it's fun to watch. Elyra is not going to drop this, but there may be a way to maintain it.

If no one believes Elyra, she'll spend the rest of the adventure claiming the dog is not a dog, and no one else will take her seriously. After he gets used to it, Taran can start taunting her about it, perhaps even speaking to her when the others aren't around. Maybe he'll be glad to have someone to talk to, or maybe he'll just enjoy messing with her.

Thoughts?
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Old 10th June 2009, 11:38 PM   #259 (permalink)
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mfloyd & CanadienneBacon
I'm not quite sure what to say. Much of my character's self-identity is tied up with being a dog; it's really the only persona he's ever had and so is understandably relunctant to abandon it. I didn't really put a whole lot of thought into how or if he'll admit to the other PCs what he is. I figured I'd just wait and see what developed.

Even if Elyra doesn't begin to second guess what she's seen, she may at least arrive at the conclusion that the pseudo-dog is unintelligent or at least unable to converse. That's up to you. She might want to keep her suspicions to herself, at least for awhile, to avoid sounding crazy to the townsfolk and PCs who don't know her very well yet.

Taran certainly won't taunt Elyra with the truth. His motivation for passing as a dog isn't really based in deriving amusement through deception. Your idea of his wanting to have someone to talk to has some merit, but it'd naturally depend on his feeling safe with the person he approaches. I just don't know if that's Elyra yet.
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Old 11th June 2009, 01:10 AM   #260 (permalink)
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At this point, I don't think we're kidding anyone anymore with the sblocks. If someone has something that absolutely must remain private, please e-mail me or send a PM (if you're ENWorld-enabled to do so).

Didn't I include the Disguise check? If not, I'm sorry. I keep a running tally on a paper notebook at my desk. Writing everything down as I roll it helps me stay organized. When I wrote the post, I thought I'd included everything that I rolled, but I guess I left out the other half of the check. Taran got a roll of 12. With a +10 to Disguise, his total is 22.

Elyra got a roll of 15. With a +8 to Perception, her total is 23. Now that I think of it, I believe I may have used Elyra's +10 to Perception for a total of 25, but that's versus goblinoids, not versus collies. Even with the +8 to Perception, Elyra's 23 still beats Taran's 22.

I'll check my last IC post and amend it to include whatever I seem to have missed. I shall leave it to the two of you to work it out in the IC how you deem best. There's a lot of dust in the air in the festival square. Taran could use that to try to discount Elyra's Perception check. That, and most normal folk don't have the whopping Perception ability that Elyra has--most folk would think she's nuts just by her trying to say she's seen something from a distance, even without the dust in the air.
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