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Old 23rd June 2009, 06:49 PM   #281 (permalink)
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It's one action for surprise rounds, right? Tac will use his drawing his bow. If he has a clean shot in the first round, he'll take it.
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Old 23rd June 2009, 07:09 PM   #282 (permalink)
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I simply posted actions for both the surprise and initial rounds. Hope that's okay.
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Old 23rd June 2009, 08:01 PM   #283 (permalink)
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Players who get to act in the surprise round may take one standard action and free actions.

And, yes, it's totally okay to post both your surprise round action and your action for the regular initiative round in the first post. If something happens from one round to the next that dramatically alters the playing field, I will pause between rounds give you an opportunity to alter your stated action.
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Old 23rd June 2009, 08:18 PM   #284 (permalink)
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Quote:
Originally Posted by CanadienneBacon View Post
There will be one surprise round in which Elyra, Tac, and Kell get a turn. Regular iniative will commence after the surprise round--I've got everyone's regular init scores rolled and posted.
Uhm. Why do Elyra, Tac and Kell's initiative scores change in the round following the surprise round?
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Old 23rd June 2009, 11:46 PM   #285 (permalink)
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It's my way of distinguishing between rounds and separating what is "surprise" from what is "regular" initiative. Once we settle into regular initiative rounds, we'll keep the posted initiative sequence. At least, that was my take on the beta rules passage on surprise rounds in the combat section when I re-read it again this morning. I can see a case for having surprise round initiative and regular round initiative separate, but I can also see a case for using the same initiative throughout.

If someone can show me in the beta rules where it states that we are supposed to keep the same init throughout, OR if all of you prefer to keep the same init throughout, I have no problem doing so. Less rolling for me. Let me know.
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Old 24th June 2009, 01:22 AM   #286 (permalink)
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Looking through the section on surprise rounds, I'm afraid I don't see anything that suggests that one would reroll initiative following the surprise round.

Quote:
Originally Posted by Pathfinder RPG Beta, page 132
Any combatants
aware of the opponents can act in the surprise round, so
they roll for initiative. In initiative order (highest to lowest),
combatants who started the battle aware of their opponents
each take a standard action during the surprise
round.
Quote:
Originally Posted by Pathfinder RPG Beta, page 132
At the start of a battle, each combatant makes an initiative
check. An initiative check is a Dexterity check. Each
character applies his or her Dexterity modifier to the roll.
Characters act in order, counting down from highest result
to lowest. In every round that follows, the characters
act in the same order.
Emphasis mine. So as soon a character is aware of enemy combatants she rolls for initiative, whether that be in the surprise round or later, and then acts on that same initiative throughout the combat.
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Old 24th June 2009, 04:25 AM   #287 (permalink)
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Thanks. That's the same passage I read but came away from it with a different impression.

I'm totally open to group input on this. What do the rest of you prefer?
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Old 24th June 2009, 05:22 AM   #288 (permalink)
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Originally Posted by CanadienneBacon View Post
Thanks. That's the same passage I read but came away from it with a different impression.

I'm totally open to group input on this. What do the rest of you prefer?
Frankly, I'm fine with either.
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Old 24th June 2009, 05:41 AM   #289 (permalink)
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Just to clarify, Kell starts barking during his turn during the first full round of combat; ideally once its too late for the goblin to react to his charge attack.
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Old 24th June 2009, 09:49 AM   #290 (permalink)
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Frankly, I'm fine with either.
Same here.
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Old 24th June 2009, 08:24 PM   #291 (permalink)
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I have a slight preference for keeping the same init, just because it's less rolling / math to worry about. It doesn't really bother me, though, if we have separate surprise and regular inits. I'm good either way.

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Old 25th June 2009, 02:47 PM   #292 (permalink)
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Quote:
Originally Posted by Ambrus View Post
Just to clarify, Kell starts barking during his turn during the first full round of combat; ideally once its too late for the goblin to react to his charge attack.
Thanks for the reminder.
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Old 25th June 2009, 04:03 PM   #293 (permalink)
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Round 1 of combat is posted, along with a map indicating player position. The bonfire will be more than a double move behind the southern row of houses for everyone other than Talashia. Assuming Talashia has a 30 foot movement, she could get to the bonfire in one round by double moving. The child beside Talashia might or might not be able to make it, depending.

ALL--I think a couple of you may have missed reading the Status sblock I'm posting for combat rounds, because it didn't seem clear to everyone that all of you did, in fact, spot the orange merchant goblin at the end of the surprise round. I stated so in the surprise round sblock, which some of you may have missed. Or my wording wasn't clear, which is certainly always a risk. Or possibly, you might not have thought the sblock was for you to read if you didn't receive an action in the surprise round. In any event, make sure you read sblocked Status reports at the bottom of combat posts; oftentimes I'll include useful technical tidbits in there that may prove useful to you for subsequent rounds, even if you don't get a surprise round action.
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Old 25th June 2009, 04:10 PM   #294 (permalink)
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Maps continue to not do what I want them to do. I downloaded paint.net and overall there are some features I like but it doesn't seem to do what I need to do. I'm looking for the ability to overlay a grid without having to do it by hand, and I'm looking to be able to either erase or move text markers. If you know of free product that can do these things, please let me know. Combat maps need to get better, for your sake.

Also, a lot of times when I've tried to hunt for images from Burnt Offerings using Google or searching at Paizo, I can't seem to locate the hosted image I want. While I could scan the module at home and attach thumbnail .jpgs at the bottom of posts, this isn't as glamorously beautiful as inserting an image using the imager or imagel html tags that ENWorld enables. The picture of the Sandpoint map, Ameiko Kaijitsu, and the russian Lord's Prayer that I used for Grokk's healing spell are all hosted images that I'm linking to. Do any of you know where I can find a bank of Burnt Offerings hosted images? Or do any of you maintain a Website and, if you do, would you be willing to host scans of images that I send to you for the specific purpose of illustrating our game? Artwork from the module will really bring the game alive, so I'd like to have more resources at my disposal to be able to liven things up. Let me know if you have any ideas.
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Old 25th June 2009, 04:25 PM   #295 (permalink)
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Quote:
Originally Posted by CanadienneBacon View Post
I'm looking for the ability to overlay a grid without having to do it by hand, and I'm looking to be able to either erase or move text markers. If you know of free product that can do these things, please let me know.
I'm not certain how you might go about doing it yourself. I'm a graphic designer by trade and have the necessary applications to do that kind of editing myself; I might be able to give you a hand if you give me what you have and tell me what you need done with it.

Quote:
Originally Posted by CanadienneBacon View Post
Do any of you know where I can find a bank of Burnt Offerings hosted images?
Looking around a bit, this site seems to have quite a few Sandpoint related images in it.

Quote:
Originally Posted by CanadienneBacon View Post
Or do any of you maintain a Website and, if you do, would you be willing to host scans of images that I send to you for the specific purpose of illustrating our game?
Why not simply upload your images to a free image hosting website like imageshack and then link to them? That's what I do myself.

So how long will it take Kell to reach the bonfire if he double moves or runs as much as is possible?

Edit: Oh, and Kell is a rough collie, not a border collie BTW.
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Old 25th June 2009, 04:36 PM   #296 (permalink)
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GIMP is freeware image manipulation. One of the filters (Render->Pattern) has a gridding option, and there's a text tool that would let you put text markers wherever you want (and if you save a copy with the layers, you'd be able to edit the text each time and export a .jpg for upload).

Of course, that assumes you have a base image to lay the grid on top of. If you want to be able to 'draw' things, I'm not sure if GIMP has the proper tools for that, though I haven't tried.

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Old 25th June 2009, 05:26 PM   #297 (permalink)
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CB, I've been meaning to ask – what's the significance of the Russian message you included in post #57 of the IC thread?
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Old 26th June 2009, 12:06 AM   #298 (permalink)
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Quote:
Originally Posted by Ambrus View Post
Looking around a bit, this site seems to have quite a few Sandpoint related images in it.
I'm seeing images for Ameiko, the mayor, the sheriff, and two or three other Sandpoint NPCs. It's a good site (I think I've come across it before) but I'm wanting some of the other artwork from Burnt Offerings...the picture of the burning cathedral with the goblins and the picture of the parchment containing the goblin song, for example. I'll continue to look. I've thought of imageshack in the past but before I made (yet another) extraneous Website that clutters the net, I thought to ask here first to see if someone already had a site and wouldn't mind sharing space. I'll probably break down and use imageshack--if I nab my own space, I'll be able to scan, upload, and link when I need to without waiting on a third party to upload pics.

Quote:
Kell is a rough collie, not a border collie BTW.
Thanks. Sometimes my fingers are faster than my brain.
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Old 26th June 2009, 12:08 AM   #299 (permalink)
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Quote:
Originally Posted by jkason View Post
GIMP is freeware image manipulation. One of the filters (Render->Pattern) has a gridding option, and there's a text tool that would let you put text markers wherever you want (and if you save a copy with the layers, you'd be able to edit the text each time and export a .jpg for upload).

Of course, that assumes you have a base image to lay the grid on top of. If you want to be able to 'draw' things, I'm not sure if GIMP has the proper tools for that, though I haven't tried.
I've had GIMP in the past and found the steep learning curve to be not to my liking. While I could sit down and spend time familiarizing myself, I've always been too busy with other stuff to make time to learn the ins and outs of GIMP. Has GIMP gotten any better in the last 18 months? If so, I'll give it another look.
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Old 26th June 2009, 12:10 AM   #300 (permalink)
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Quote:
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CB, I've been meaning to ask – what's the significance of the Russian message you included in post #57 of the IC thread?
Factually, that is the Russian Lord's Prayer. Fictionally, that is Grokk's muttered incantation to Torag for healing for the woman lying unconscious under the wagon. Apparently, in my warped mind, Dwarvish-diety worshipping half-orcs speak something gutteral akin to Russian. It's merely for show, in any case. Maybe next time I'll use something arabic.
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