A test shows that the new imageshack account I just created in the last hour will allow me to post satisfactory illustrations for the IC. I amended my last combat post for Round 1 to include a graphic of The Goblin Song. No one in the party speaks Goblin, but the image in the module was so coolly infamous that I decided to include it for your meta-gaming enjoyment.
Now...on to the mapping dilemna. Might as well try to knock out that problem tonight, too.
Last edited by CanadienneBacon; 26th June 2009 at 12:57 AM..
This is the map I will be posting for the next round of combat--assuming everyone heads south. You should assume that the cottages on the northern edge of this map are what appears as the southern edge of the Festival Square where the first combat took place.
Hope this helps you plot your movement. If, in viewing this new map, your PC can make it to the bonfire in one round, more power to you.
Last edited by CanadienneBacon; 27th June 2009 at 10:12 PM..
By my count, by taking run actions on rounds 2 and 3, Sandstone will be able to get into a position to charge one of the goblins at the bonfire on his turn during round 4 at the earliest. So, till then...
I've had GIMP in the past and found the steep learning curve to be not to my liking. While I could sit down and spend time familiarizing myself, I've always been too busy with other stuff to make time to learn the ins and outs of GIMP. Has GIMP gotten any better in the last 18 months? If so, I'll give it another look.
I only downloaded it in the last couple of months, so I couldn't tell you what may or may not have changed about it. I was used to doing some very simple stuff in photoshop and image-ready, and the functions in GIMP were fairly similar, so it didn't take me long to figure those things out, at least.
If you found it user unfriendly before, though, I suspect it would be similarly frustrating now, as it's only on version 2.0, so I can't imagine it's had any kind of major UI overhaul.
I am home alone this weekend and plan to take full advantage of the extra time allotted to me by going to the Saturday farmer's market and then to the art museum this morning. I checked in over at the IC and saw that everyone has posted for Round 2, so I'll do a combat post for you upon returning home this afternoon.
Anyone seen the movie Away We Go? It came out yesterday. I went to a matinee (haven't done that in years) of it and liked it. If you like Jim from the American T.V. off-beat comedy The Office, he's in the movie with Maya Rudolph from Saturday Night Live. It was a very funny, touching sort of indie flick.
The picture of the flaming church and the fire-brand-wielding goblins in the IC is from the module and is for "illustrative" purposes only. No, the church is not really on fire in our game.
Guys, I fully intended to post today but it's 10 pm, I'm knackered, and I'm going to bed now so that I can be ready tomorrow for a second interview with Humana. My interview should last a couple of hours, same as the first interview. I'll show up to post in the IC mid-afternoon on Tuesday (tomorrow).
G'night (and I guess no one's heard of or seen Away We Go?).
Ambrus, did you mean to have Taran stop running short of his full movement this round? G1 is short of how far Taran can go--he could make it to H8 or thereabouts, depending on how you count squares. Let me know. I'll post that Taran stops in G1 (I'd like to move the rounds forward) but if after reading this you decide to have him venture further, I'll amend my post in the IC.
Actually, to my eye it looks like Tac and Elyra can also move a bit farther than what you guys stipulated in the IC. Since there is no disadvantage to moving farther into the combat zone and good potential for doing so, that's what I had your characters do.
If you had/have a reason why your character wouldn't have gone to the limit of his or her reach on movement for the round, let me know and I'll be happy to amend my last IC post.
Sorry, don't know the movie. But thanks for the tip, I'll look for it when it hits DVD.
Yes, definitely a movie to rent/borrow on DVD...I only happened to catch it in the actual theater because I was home alone over the weekend and thus had a bit of a splurge. If you have a woman in your life, it's a movie that would make a good date night. Or, alternately, if you've simply got a few miles under your own belt and/or already have children, then likewise it's a good movie to share with someone.
On a lighter note, I believe this may actually be the first time I have ever managed to get a daze spell to work on a hapless PC. It's not a spell that normally beats even a low-level Will save (let alone the Will save of a cleric, which I count as a real coup!).
Thank you, Merlin's Shadow!
Last edited by CanadienneBacon; 30th June 2009 at 08:10 PM..
If you had/have a reason why your character wouldn't have gone to the limit of his or her reach on movement for the round, let me know and I'll be happy to amend my last IC post.
Just trying to give you guys a leg up.
Works for me. I may have mis-counted due to trying to figure diagonal movement, which always throws me off a bit. Thanks!
Ambrus, did you mean to have Taran stop running short of his full movement this round? G1 is short of how far Taran can go--he could make it to H8 or thereabouts, depending on how you count squares.
Keep in mind that one can only move in a straight line while running. So, unable to round the corner while running, Taran must stop at G1 or continue moving southwesterly; effectively moving further away from the bonfire.
Not fun, but them's the breaks. Charging the goblins is an ongoing work in progress.
CB, how do you want to handle our wayward sorceror? We could just work out how long it'll take her to get the girl to her house, and then run (not double move) back, and I'll come in at that time?
CB, how do you want to handle our wayward sorceror? We could just work out how long it'll take her to get the girl to her house, and then run (not double move) back, and I'll come in at that time?
My plan was to give you XP for taking care of the girl then add you back in immediately following the current combat. There's no sense in having you miss more than necessary; while you could be gone the rest of the day dealing with the girl, I don't care to have you be separated from the group for very long on this particular task.