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Old 25th August 2009, 01:56 PM   #381 (permalink)
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Meep. Okay.

On an unrelated note...are we updating to final Pathfinder? I recall mention of it, but not whether or not a final decision was made.
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Old 25th August 2009, 03:33 PM   #382 (permalink)
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My pre-order of the hardcover is scheduled to arrive August 28. I thought I'd wait to read through the official release before deciding whether to implement it.
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Old 27th August 2009, 04:58 PM   #383 (permalink)
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Bumping this to the first page on the hope that Merlin's Shadow will show up. Last day, then I'll think about how I prefer to go about business w/o him.
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Old 28th August 2009, 02:04 AM   #384 (permalink)
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I've had no response from Merlin's Shadow in any form by which I've tried to contact him--not e-mail, a posted note on his account here, or by paging him to this thread. I'm putting his character on NPC status, to be played by me until such a time as we work out how we want to move forward with the cleric slot for this game.

You'll want a healer in the group. I'll want you to have a healer in the group. Ya'll are roughly halfway to 2nd level. Is there one among you who may have been toying with the idea of a multiclassed character and is interested in pursuing levels in cleric? Please don't answer in the affirmative unless you genuinely were gunning for multiclass xx/cleric.

If no one feels compelled to multiclass to cleric starting at 2nd level, then I think we still have numerous options, the chief two of which in my mind are for me to either gift the five existing players with healing potions and/or a special wand of some sort, or we can recruit for a sixth player to fill the cleric slot.

I'm open to your ideas. My primary concern is party cohesion and making sure that those who play in this game "gel." If any of you are feeling like you particularly want or don't want to pursue the options I describe above, please speak up.
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Old 28th August 2009, 02:23 AM   #385 (permalink)
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jkason Goblin Sharpshooter (Lvl 2)
I like playing clerics, but I kind of feel like Tac's concept doesn't really lend itself to the clergy. Barring a few significant in-game events to move him that way, he's very much a character drawn most to the material world. Mind you, I have no idea where this AP is going; for all I know, the next few encounters might be the kind of thing that turn Tac to thoughts of the next world.

If no one else wants to multiclass, we do have a Paladin and a Ranger, though. Since both of them have CLW in their spell lists, I think they're both able to use wands of same, which might be a decent choice for now.

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Old 28th August 2009, 02:33 AM   #386 (permalink)
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I'm not really in a position to multiclass with my monster class. In my experience a wand of cure light wounds is generally an adequate substitute in lieu of a proper healer PC. If it all possible I usually prefer to avoid recruiting additional players; smaller games are often more cohesive and faster since they require less time for everyone to chime in.
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Old 28th August 2009, 04:09 AM   #387 (permalink)
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Sorry I have been absent on these boards -- I've been extremely busy with the start of classes here. I've been tracking the IC, but haven't checked the OOC board as often as I should have.

Re: Treasure, Elyra picked up a jar of green liquid off one goblin at the end of page 6. The action moved on before I said what she did with it -- Can we assume she pocketed it? (I sure *hope* it's treasure -- I would hate to find out the goblin was, say, carrying a sample to give to his proctologist).

I don't picture Elyra as clergy. If we do without a cleric, though, I may have her take Heal at next level (class skil for Rangers). That can supplement wands, potions, whatever, at least minimally.
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Old 28th August 2009, 06:22 AM   #388 (permalink)
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A curestick can replace a cleric for healing at low levels. Eventually we'll be needing Lesser Restorations and/or Restorations and Neutralize Poison as well, but we can address that issue when we come to it. Potions or scrolls might work, since those spells aren't generally needed often (but are really important when they are needed).

In summary, replacing cleric with item is viable for now.
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Old 28th August 2009, 10:37 AM   #389 (permalink)
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Not interested in multiclassing. But Sivan will get lay on hands at level two and Channel energy on level 4. If the update to the final rules set, he will also get mercy on level 3.

CLW wand now, with adding a lesser restoration wand later sounds good to me.
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Old 28th August 2009, 07:33 PM   #390 (permalink)
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A "curestick" it is, then. I'll NPC Grokk to a retiring point sometime in the near future (his current wounded state is probably a good prompt for retirement) and will supplement with a wand of cure *something (haven't decided quite yet).

Don't be afraid to prompt me in the future should you want more "clerical" aid in the form of particular divine scrolls/potions/wands. Not saying your requests will necessarily always be met with an auto-stamped Yes from me, but I'm certainly open to meeting needs/desires.
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Old 31st August 2009, 08:00 PM   #391 (permalink)
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Quote:
Originally Posted by mfloyd3 View Post
Re: Treasure, Elyra picked up a jar of green liquid off one goblin at the end of page 6. The action moved on before I said what she did with it -- Can we assume she pocketed it? (I sure *hope* it's treasure -- I would hate to find out the goblin was, say, carrying a sample to give to his proctologist).
Thanks, will add in one "Jar of clear green liquid--Goblin Pyros" to our Rogue's Gallery. Later on page 6, you actually stated that Elyra picked up the jar, so I assumed that she went ahead and pocketed the jar as well. Now, here's hoping it turns out to be treasure!

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Old 2nd September 2009, 04:18 PM   #392 (permalink)
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Are we waiting on anything to continue in the game thread?
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Old 2nd September 2009, 05:56 PM   #393 (permalink)
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Since my last DM response, only you and Tac have responded, and you only just responded recently. Because I indicated in my last post that Taran's barking caused a stir, I have been waiting on posts from Elyra, Talashia, and/or Sivan that might indicate a reaction. My plan was to wait until this afternoon, then if no one had posted, I intended to reply to Tac in an effort to move things along.

That clear it up for you?
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Old 2nd September 2009, 05:58 PM   #394 (permalink)
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I was likewise waiting to see whether anyone responded to the barking, then decided to post to show some sign of life.
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Old 2nd September 2009, 06:16 PM   #395 (permalink)
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I'll be home this afternoon to post an update, along with a DM nudge. Folks probably just need a bit of pointing in the "right" direction, would be my guess. Not that there is "right" direction in one of my games, but, well...you know what I mean!
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Old 2nd September 2009, 06:18 PM   #396 (permalink)
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I was just a bit confused. I thought we were going to the junkyard, then the gate seemed important, and then everyone was going to the inn...

But I posted now. I'm just going with the flow.
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Old 2nd September 2009, 08:02 PM   #397 (permalink)
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Well, the Inn doesn't really seem to be a concern any longer seeing as how the place is shut tight and its owner is apparently safe and sound on the inside; so no goblins there. Going to the "junkyard" is kind of misleading since Junker's Edge is in reality just a cliff at the edge of town off of which refuse is tossed. The junkyard is at the bottom of the cliff and so, even if there are goblins down there, there's little to be done about it from Junker's Edge and little they can do in turn to threaten the town. We also kind of walked past it on the way to the inn and didn't see any problems there at the time. So that leaves the unguarded city gate...

When in doubt, follow the guide dog.
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Old 4th September 2009, 01:21 PM   #398 (permalink)
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I wanted to clarify that Tac's 'leave Sandstone behind' is my attempt at an honest character choice, not a real suggestion as a player that we split the party.

I'm trying to be true to the idea that no one but Elyra (and possibly Talashia) has any inkling of Taran's true nature. He's acted like a dog this whole time, and Tac's known him only as the town stray. Helpful (and clearly combat-effective), but still Just A Dog.

As such, it seems right that Tac's inclination would be to not put the dog in harm's way, which is where that comes from. I figure Elyra's influence for now is probably more than sufficient to override Tac's concerns, and I'm hoping/assuming eventually we get to a point where the party, at least, knows Taran's intelligent, etc. But in the meantime, I wanted to try to avoid meta-gaming and have Tac reply like he would with a normal stray.

Hope that makes sense.

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Old 4th September 2009, 03:01 PM   #399 (permalink)
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By all means, treat Sandstone as just a dog; that's how I portray him and it'd seen oddly incongruous if PCs or NPCs regarded him otherwise. I'm not adverse to the other PCs discovering his true nature, but nor am I in a hurry to reveal it either; it's not a priority. I figure it'll happen naturally if and when it ever comes up in game play. In the meantime characters can treat him however they would a kindly stray. Simply keep in mind that he is a stray and, being untrained, he often does what he wants in disregard of the commands given to him.
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Old 4th September 2009, 07:57 PM   #400 (permalink)
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Quote:
Originally Posted by Shayuri View Post
I was just a bit confused. I thought we were going to the junkyard, then the gate seemed important, and then everyone was going to the inn...

But I posted now. I'm just going with the flow.
The Sheriff and his posse were going to the junkyard; ya'll were tasked by the Sheriff to investigate the White Deer. Now that you've dealt with investigating the White Deer Inn and Tavern, you are basically free to go where you desire. I'm sure the Sheriff would appreciate a report about activity at the Deer, but that's up to you. (Kudos to you for going with the flow, though...I've always thought that's the mark of a great player).
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