I wanted to clarify that Tac's 'leave Sandstone behind' is my attempt at an honest character choice, not a real suggestion as a player that we split the party.
A just and honorable proposition. The only person to make their Perception check yet about Taran's identity is Elyra.
OOC: CB, What's involved in closing and barring the gate?
The gate is wood, of good quality, and consists of a set of hinged double doors that are normally barred from the inside with a wooden plank that the town guards insert into a pair of brackets. To close the door is a simple matter for an upright person with two free hands. You pull the heavy wooden gate doors closed, then slide the wooden bar into place. The bar is normally stored either propped up beside the wall adjacent to the gate. There's no gatehouse...it's all rather low-tech. Sandpoint isn't that large a town, and hasn't been around long enough for a more defendable stone archway and iron portcullis to be designed and built.
I think you'll find that, upon exiting the White Deer, help for the gate is on the way. I'll be home this weekend and available to post--when it looks like everyone's ready to leave the Deer, I'll put up a continuation. Unless, that is, you want Taran to do something specific with regard to the open Gate. Either way, I'll keep my eye on the IC and make myself available to post. Let me know if you'd like more info.
A just and honorable proposition. The only person to make their Perception check yet about Taran's identity is Elyra.
Oh, good. I'm trying to walk the line so that I can play what Tac knows fairly without hamstringing Taran / the party.
And speaking of Elyra, I'll throw this here rather than in IC again: Tac's previous offer to lend Elyra his bow (which was made in the less than ideal midst of combat before) until whatever point we can return to claim the rest of her gear still stands. I figure he'd probably be tickled if his 'real adventurer' cousin caused some damage with his bow. He's still under the impression that what's going on is just a minor daliance and he'll be back to engineering by tomorrow, so it's not like he's got 'I need to practice' on the brain, either.
To close the door is a simple matter for an upright person with two free hands. You pull the heavy wooden gate doors closed, then slide the wooden bar into place.
Sandstone is loathe to close the gate without knowing whether any townsfolk remain outside for some reason.
The "sniffing around the gateway" is basically descriptive fluff, right? Taran's character sheet doesn't include Scent, which really wouldn't be merited anyway since he's using disguise to maintain his dog form. If you've something on his character sheet that merits more detail from me, please let me know.
Yeah, it's a purely descriptive canine thing; Sandstone doesn't have the scent ability. He does have keen senses that would likely help to mitigate the effects of the fog however and darkvision to pierce the darkness; possibly helpful in finding faint details in present conditions.
The Disguise spell doesn't affect, either negatively or positively, a recipient's senses BTW.
Even though I checked both the RG and the hard copy character sheet I maintain for Taran, I somehow missed the darkvision. I did, however, know that disguise doesn't grant special abilities--I tried to impart this in my IC post to you but I guess it didn't come through.
I'll try to hop online this evening, late, to get a post up in our IC. Just didn't work out for this afternoon--started to check in at ENWorld, but then got sidetracked with phone calls.
WalkingDad, what's confusing you? Let me know so I can help you sort it out.
I hope everyone knows that if there is ever a time when you're not sure what the devil is going on during play, you are certainly free to contact me here in the OOC or by e-mail.
I've posted my e-mail address in the past, but I'll re-post it so that you don't have to dig through my profile or through back pages of this thread:
And speaking of Elyra, I'll throw this here rather than in IC again: Tac's previous offer to lend Elyra his bow (which was made in the less than ideal midst of combat before) until whatever point we can return to claim the rest of her gear still stands. I figure he'd probably be tickled if his 'real adventurer' cousin caused some damage with his bow. He's still under the impression that what's going on is just a minor daliance and he'll be back to engineering by tomorrow, so it's not like he's got 'I need to practice' on the brain, either.
For the record, Elyra is declining the bow because she would rather have Tac firing from a distance than charging in with that silly cattle prod (excuse me, rapier).
For the record, Elyra is declining the bow because she would rather have Tac firing from a distance than charging in with that silly cattle prod (excuse me, rapier).
I wasn't sure about Sivan's location, but I think he will just follow the 'dog' now.
We didn't have a post from you as often as some of the others were posting, so I had Sivan shuffle along with the rest of the group...this meant that first he was inside the White Deer Inn and Tavern, and then we went outside the Deer and was standing in front of it when the two guardsmen approached. After that, everyone moved off to the North Gate, which is just around the corner.
There is a map of Sandpoint in the originating post of our IC, along with a key. The White Deer and the North Gate are both on it. I normally only do position maps when there is a combat going; if we're roleplaying without combat, I won't do a map.
I've had a pointlessly draining day. Other than to post in one combat-imminent game in which I play, I plan to take the night off of EN World posting. I'll check back in Friday or Saturday morning.
We didn't have a post from you as often as some of the others were posting, so I had Sivan shuffle along with the rest of the group...this meant that first he was inside the White Deer Inn and Tavern, and then we went outside the Deer and was standing in front of it when the two guardsmen approached. After that, everyone moved off to the North Gate, which is just around the corner.
There is a map of Sandpoint in the originating post of our IC, along with a key. The White Deer and the North Gate are both on it. I normally only do position maps when there is a combat going; if we're roleplaying without combat, I won't do a map.
That's alright. No need for a map. For posting, I didn't saw as many opportunities for engaging in a talk. But that was mostly my fault. I like this game
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
BTW, what's with the "bit of fresh earth has been dug up near one of the tombstones"? How much earth are we talking about? Is it a freshly dug grave or someone's preliminary attempt to dig up a body? What's written on the tombstone?
My use of the phrase "bit of" isn't accurate. It's a good deal more than "bit of." Someone has dug up an entire grave and removed the contents.
Did Taran pause to read the stone the first time he was in the boneyard? If he didn't, it's no problem, but you'll need to wait until Taran returns to the boneyard to have a look. I'm waiting on at least one of the others to indicate that they'll have their PC follow after the dog before introducing more info.
I'll be home until 11:30 am this morning. If you feel Taran read the stone the first time he was in the boneyard, let me know and I'll provide more info. I have a tabletop game this evening, so if I don't manage to catch you this morning, I'll check back in on Saturday.
It would have been a matter of circumstance. It wasn't initially clear how extensive the digging had been or how close by it was when my PC noticed it the first time. My PC is certainly inquisitive and would have paused to check out the grave if it was along the path he was following in pursuit of the goblin, if it meant he wasn't going to lose sight of the goblin and if it was clearly something abnormal.