So M&M 2nd Edition then, right? If I want to play I guess I need to start looking for a copy.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Yup. That's what I've got, and that's the current edition.
Thanks. I'll see what I can find.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Base PL8/120 points with the following restrictions
Attributes
- normal humans cannot have any attributes above 20 (either base or via the Enhanced Ability power), or more than one attribute above 16
- slayers, half-demons, and robots can have physical stats of up to 24
Skills
- no special restrictions
Feats
- only normal humans can take Fortune feats
- minions are not allowed
Powers
- I'm not going to have many hard and fast rules, as even a normal human might want some powers, perhaps bound in a Device (weapon or armor) or to learn some Magic, but try to stay in the range of things that good guys have had on the shows (and Dark Willow is not a good guy, nor is Illyria!); Slayers typically have Regeneration
- However, these are outright banned: boost, duplication, gestalt, mimic, mind control, mind switch, nullify, nemesis, possession, power control, space travel, summon (minion), teleport, transfer, any form of time travel/temporal control (some of these have been used in the shows, granted, but I don't think I want them in any good guy's stock abilities)
Equipment
- PCs should be able to live like middle-class Americans at minimum. This game is not going to be set in NYC, so it's probably a good idea to have a car. Guns don't kill vampires (and have limitted effects on heavily armored demons) but will probably be more useful in this game than they were on the show
- Unless you're an active member of a military organization, getting military weapons will be difficult. However, with some persistance, adult PCs should have no trouble acquiring standard firearms (non-autofire weapons), even in California.
I think I'll go with a policeman who had been running for some times on strange cases, unable to find any solution, or at least, any acceptable solution for his superiors. In a recent case, he fall on the group and team with them to stop the creature. He had to disobey an order and as he had no reasonable explanation to give to his chief for his insubordination, he was suspended for an undetermined time.
So, he will be a normal human, without superpower, but really competent and skilled. A bit clueless about the paranormal but aware of it.
If you need a reference, Sergeant Murphy in Dresden Files.
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Well, my local game store has two copies of M&M 2e, so you can most likely count me in. Hopefully, if I am spending the cash for the game, you can guarantee me a spot in it?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
If you need a reference, Sergeant Murphy in Dresden Files.
Or perhaps a Detective Lochley from Angel? Sounds pretty close.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Well, my local game store has two copies of M&M 2e, so you can most likely count me in. Hopefully, if I am spending the cash for the game, you can guarantee me a spot in it?
Any problems with a surviving council member at home in Canada when the rest of the council got offed? I'm thinking the team's "mentor type", skilled in both technology and magic. He's moved to the states to help out in the 'power vaccum'
Any problems with a surviving council member at home in Canada when the rest of the council got offed? I'm thinking the team's "mentor type", skilled in both technology and magic. He's moved to the states to help out in the 'power vaccum'
Sure.
If you wanted to throw in a bit of a tragic background, he might have taken one of the potentials who didn't survive the battle at the Hellmouth to Sunnydale.
Probably worth noting is there's a bit of a mini-rivalry in the council between the surviving 'old school' watchers (those who came up through the Watcher's Academy, and survived both the attacks on the potentials and the attack on the council) and the 'new school' watchers (people like Xander and Andrew, sort-of drafted from the clued-in segments of society).
I should be able to download the M&M rules PDF tomorrow, then I'll start crunching.
If Shayuri does go with a Slayer, I might lean toward a half-demon rather than the robot/cyborg. I'm kind of liking this 'pain-eater' concept I'm toying with. Basically, a demon race who manipulate / feed off pain and adreneline and that sort of thing. The side-effect would be something like a buffer, I guess, but I want to see how the rules actually work before I commit to something.
I'm interested, too. With a Xander meets Gladstone Gander character. Lot of ranks in the luck feat and an unconscious probability control. Not doing the right things, but will work out in the end. Watched Buffy until Willow's girlfriend got killed.
Character concept fine?
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(I had to look up Gladstone Gander; didn't catch the reference right away)
I'm not sure; someone that's both a reluctant hero and has little in the way of knowledge/powers doesn't seem like a great fighter of the forces of evil.
Downloaded the PDF, and I think my concept may have legs. Slightly twisted legs, if I'm lucky:
A half-demon whose mother was a Pain-Eater Demon (common name, obviously. I'd have to come up with something else for the actual species name), creatures who 'feed' on organically-generated pain. The side effect is actually healing, though the species in general isn't necessarily benign. Some certainly serve as demon medics (like his mother, I would think), but the more bloodthirsty of them will kidnap victims, torturing them in order to feed on them, which heals the victim up so they can feed over and over again on the same individual.
The same species has the ability to also project pain. While they're known to use this ability as self-defense, its traditional purpose has been to feed their young (I kind of love the Ew factor of that bit).
In practice, I think the Life Control power would be his primary ability (probably handicapped with Touch range), with an Alternate power array of things like Healing, Fatigue, Stun, maybe Drain (so he can hurt someone or heal someone, but only to the exclusion of the other abilities). I'm still figuring out how Alternate powers affect power point cost, so I'm not sure. I was toying with some sort of Fade mechanic, but since 'charging' the pain power would be through healing his allies, it seems a little too beneficial to be a full-fledged Flaw.
Also thinking about using Super-Senses to give him a "pain-radar," something his species would have used for finding their next meal.
Anyone more familiar with the system see a lot of problems / have any advice?
hmm, here's an idea.. assuming Shayuri decides to go the slayer route.
My watcher had just discovered a potential (Shayuri's character) when I got news of the council's destruction and the attacks on potentials. We went on the road, moving from place to place to stay ahead of them and help out where we could, only recently figuring out what exactly had happened, and managing to get ahold of Giles and what's becoming the new council.
In practice, I think the Life Control power would be his primary ability (probably handicapped with Touch range), with an Alternate power array of things like Healing, Fatigue, Stun, maybe Drain (so he can hurt someone or heal someone, but only to the exclusion of the other abilities). I'm still figuring out how Alternate powers affect power point cost, so I'm not sure. I was toying with some sort of Fade mechanic, but since 'charging' the pain power would be through healing his allies, it seems a little too beneficial to be a full-fledged Flaw.
Pretty simple.
Let's say you have blast 10 with area extra, that would cost 30 PP. You take 2 alternate power. Each alternate power can be build with the same amount of PP than the primary, excluding the Alternate power PF itself. In this casse, it would be 30 PP.
So you could decide to have Teleportation 14 in alternate power with 2 power feat for 30 PP and (Flight at 10, ForceField at 10) for the other AP. Yeah, more than one power can be part of one alternate power. Now, if you teleport, you cannot blast of fly. If you blast, you cannot use your forcefield or teleport. If you use your forcefiel, you could fly, but not blast and teleport.
Now, if you spend 2 PP on each Alternate power, you can distribute your PP among all the power, so you could Blast at 5 (for 15 PP) while have a Forcefield at 10 (10 PP) and slowly flying over your enemy (Flight 2, for 4 PP).
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Anyone more familiar with the system see a lot of problems / have any advice?
I think it should work.
Quote:
Originally Posted by Jemal
hmm, here's an idea.. assuming Shayuri decides to go the slayer route.
My watcher had just discovered a potential (Shayuri's character) when I got news of the council's destruction and the attacks on potentials. We went on the road, moving from place to place to stay ahead of them and help out where we could, only recently figuring out what exactly had happened, and managing to get ahold of Giles and what's becoming the new council.
Sounds good, though five years or so is a bit of long time to be out of the loop.