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Old 23rd June 2009, 01:17 AM   #101 (permalink)
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wow, that's one lucky cop.
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Old 23rd June 2009, 01:25 AM   #102 (permalink)
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Velmont, I Went over the math on your character and found one problem, with your equipment.

Knife = 3 EP
Heavy Pistols = 8 EP each (Not sure how many you have)
Undercover Vest = 4 EP
Midsize Car = 7 EP
Investigation Tools, mw = ? Not sure which book these are from.

So assuming you only have one of each of these things, you have 22 points of Equipment plus whatever the tools cost, but your 4 ranks of the equipment feat only give 20 EP.
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Old 23rd June 2009, 01:31 AM   #103 (permalink)
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Quote:
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Velmont, I Went over the math on your character and found one problem, with your equipment.
Thanks for checking the match, Jemal.
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Old 23rd June 2009, 04:34 AM   #104 (permalink)
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Okay, I'm leaving recruiting open one more day for proposals, and that's it.
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Old 23rd June 2009, 03:38 PM   #105 (permalink)
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Quote:
Originally Posted by Jemal View Post
wow, that's one lucky cop.
He is a bit clueless about what happen behind the shadow, he has a boss that doesn't like him, and he is not the most charismatic cop you have met, so he need something to save his skin.

Thanks for the equipment count. I think I had in my head that the pistol worth 4 EP... The masterwork tools cost 1 EP. The total is 23 EP. I might add a PDA and a camera or something like that.

I have made a slight change. Reduce all save by 1 to get 3 feat. Equipment (correction to above mistake), Benefit (really forgot that one, I need an access to Police Records) and Connected (well, police help each other, you know).
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Old 23rd June 2009, 04:06 PM   #106 (permalink)
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Okay, I've created a Rogue's Gallery thread here. Shayuri and Jemal can put Taylor and James there now, and if I don't get any more proposals (and the people who tossed out ideas but didn't build complete proposals don't finish theirs), then the rest of the complete characters can go over there this evening.
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Old 24th June 2009, 01:58 AM   #107 (permalink)
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* poke *

Last chance; one hour to go. You don't need to get stats in before recruiting closes, but you do need concepts and background about as detailed as everyone else has posted.
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Old 24th June 2009, 03:05 AM   #108 (permalink)
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Okay, it looks like I didn't get any more proposals, so all people who did complete write-ups can post your characters in the Rogue's Gallery thread

Just to recap, that's

Shayuri - Taylor Marsh, the Vampire Slayer
Jemal - James Caine, Watcher
Shalimar - Gale Tuuli, half-demon (slyph; can fly, fast, acrobatic)
jkason - Gavin Peterson, half-demon (pain-eater, can heal, inflict pain/nausea/stun)
Velmont - Sergeant Riley O'Connell, police officer

I'll try to have the in-character thread up this weekend. Feel free to create cross-links among your characters (or ask me any plot questions, or hash out M&M rules) here in the OOC thread.
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Old 24th June 2009, 02:08 PM   #109 (permalink)
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I have a couple questions.

A: What would be a good demon language to speak? Or should I go with some ancient language? I've currently got Fyarl as a placeholder.

B: I'm just checking your take on something. I think I have it right, but better run it past the GM: I have Ritualist, Second chance: Rituals, and Quickness: Rituals(Rank 3 = 10X speed). If i try to make a ritual, it takes me 24 minutes/power point to design, and 1 minute/point to perform (Total time 25 minutes per power point). If I try to jury rig it, the DC increases by 5 but the time is reduced to 1 round/10 power points (No design needed).

In either case, I get to roll two arcana checks and take the highest due to second chance: Rituals.
Do you see things differently, or see something I'm missing? I want to make sure we're both on the same page about the rituals before this comes up in game.

C: Since we've been in the city for a while (Unless Shayuri wants to say otherwise, I'm gonna go with ~2 years, giving us about a year of training/travelling between Cleveland and San Diego), have we encountered any important organizations/big bads/powerful players in the area?

Quote:
Originally Posted by Velmont
He is a bit clueless about what happen behind the shadow, he has a boss that doesn't like him, and he is not the most charismatic cop you have met, so he need something to save his skin.

Thanks for the equipment count. I think I had in my head that the pistol worth 4 EP... The masterwork tools cost 1 EP. The total is 23 EP. I might add a PDA and a camera or something like that.

I have made a slight change. Reduce all save by 1 to get 3 feat. Equipment (correction to above mistake), Benefit (really forgot that one, I need an access to Police Records) and Connected (well, police help each other, you know).
I was thinking of giving my watcher connected, but I figured that all of his 'favours' either died with the old council or were used up keeping him & Taylor alive for that first little while. He's managed to rebuild a fairly decent network of informants, though (Contacts feat + Cell phone = cool)
I'm thinking that if Riley's been noticing stuff for a while, he might have run into the slayer/watcher before. Were you planning on starting him at the "pretty sure there's something supernatural going on out there" stage, or KNOWING the supernatural exists due to experience?

As to the MW tools, I see them now, I'd thought MW was only available using the wealth rules, but i finally found it - Hmm, apparently I've been doing tools wrong, I always pay EP for my tools but you only have to do that for MW tools *L* whoops.
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Old 24th June 2009, 03:15 PM   #110 (permalink)
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Quote:
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I have a couple questions.

A: What would be a good demon language to speak? Or should I go with some ancient language? I've currently got Fyarl as a placeholder.
I'd go with an ancient language; demons are likely to be invented as the story goes along. You might take the Comprehend power for demon languages instead (though I think it's a bit under-costed).

Quote:
Originally Posted by Jemal View Post
B: I'm just checking your take on something. I think I have it right, but better run it past the GM: I have Ritualist, Second chance: Rituals, and Quickness: Rituals(Rank 3 = 10X speed). If i try to make a ritual, it takes me 24 minutes/power point to design, and 1 minute/point to perform (Total time 25 minutes per power point). If I try to jury rig it, the DC increases by 5 but the time is reduced to 1 round/10 power points (No design needed).

In either case, I get to roll two arcana checks and take the highest due to second chance: Rituals.
Do you see things differently, or see something I'm missing? I want to make sure we're both on the same page about the rituals before this comes up in game.
It looks like jury-rigging takes 1 rnd/power point. Quickness can't apply when jury-rigging (or when performing a ritual that you designed normally or with the help of quickness), because you can't take 20; it can only apply when you design a ritual.

Quote:
Originally Posted by Jemal View Post
C: Since we've been in the city for a while (Unless Shayuri wants to say otherwise, I'm gonna go with ~2 years, giving us about a year of training/travelling between Cleveland and San Diego), have we encountered any important organizations/big bads/powerful players in the area?
About the only organized evil (beyond your average demon clan or vampire gang) you've run into is the San Diego offices of Wolfram & Hart. You don't know a lot about what goes on there, but apparently it was a small, minor office until 2004 (because dimensional HQ was just a few hours away), but has been growing since then. Rumor has it that the original expansion was due to projects moved away from the LA office because they didn't want Angel to know about them, but even with Angel no longer involved in LA, and even in the recession, the office is still growing.

Quote:
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I'm thinking that if Riley's been noticing stuff for a while, he might have run into the slayer/watcher before. Were you planning on starting him at the "pretty sure there's something supernatural going on out there" stage, or KNOWING the supernatural exists due to experience?
That's really up to Velmont, though if he's still in the 'strongly suspects but doesn't know' stage, the first adventure is extremely likely to change that.
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Old 24th June 2009, 04:03 PM   #111 (permalink)
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I'm going to have Gale observing Taylor sporadically for the last 2 months, with it increasing more lately. Its possible she might have a feeling that there is someone around some times, but she hasn't been noticed directly yet if thats ok.

Depending on how long he has been in the area, Gavin may know of the clan of Slyphs in the area and recognize Gale as such.
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Old 24th June 2009, 05:28 PM   #112 (permalink)
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Depending on how long he has been in the area, Gavin may know of the clan of Slyphs in the area and recognize Gale as such.
I figure Gavin's been in SD at least a year, probably two. Prior to his run-in with Taylor and James, he's mostly been trying to steer clear of demon involvement and be 'normal,' but part of that would have to involve his figuring out where the demons were in order to avoid them. Makes sense, then, that a fairly siginificant demon clan moving into the area would be something he might recognize. So he may realize what Gale is, but he probably wouldn't have interacted with her other than to swing wide of her clan.
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Old 24th June 2009, 05:41 PM   #113 (permalink)
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Posted Gavin to the RG with a few small changes. Mostly, I realized that the narrative piece I wrote for meeting Taylor had me describing some of his abilities a little differently than the crunch would reflect. I don't think any of it's major:

* I took out the second level of Track and made Gavin's pain sense Acute instead (he recognized that James had pain in his chest and leg, which would seem to be Acute observations if I'm understanding the game definition of those).

* I gave his Healing the Total extra and the Distracting flaw. The point total doesn't shift, since they balance each other out. I figured the 'rush' I keep describing when he pain-eats was a likely detriment. I'd been toying with an obsession / addiction drawback, but 'addicted to healing' felt rather contrary to the spirit of drawbacks, whereas this one has more reliable negative consequences. Total didn't seem too unbalancing to me, since it requires higher rolls the more you heal, so it's not like every time he touches someone they're whole again or anything.

I do, though, have a Dodge question. Gavin didn't take any Dodge feats, but the rules say that half the Defense bonus (rounded down) is your dodge bonus. Does that mean that Gavin losing his dodge bonus lowers his defense to 14, or that his max Defense is actually 22 (if the latter, does PL restrict that back down to 18)? I wasn't quite clear on how that worked. \

thanks,

jason
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Old 24th June 2009, 08:26 PM   #114 (permalink)
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I do, though, have a Dodge question. Gavin didn't take any Dodge feats, but the rules say that half the Defense bonus (rounded down) is your dodge bonus. Does that mean that Gavin losing his dodge bonus lowers his defense to 14, or that his max Defense is actually 22 (if the latter, does PL restrict that back down to 18)? I wasn't quite clear on how that worked.

thanks,

jason
Your defense is 18, and since you didn't acquire it in a way that skews in favor of Dodge (buying Dodge Focus), it's 14 when you're denied your dodge bonus.

Two quick notes
- I'd prefer that every character have a 'vital stats' block, ala...

Name: Gavin Peterson
Gender: Male
Age: 24
Height: 5'10"
Weight: 190 lbs
Hair: Black
Eyes: Green
Ethnicity (apparent): Caucasian

or

Name: Taylor Marsh
Gender: Female
Age: 18 20
Size: Medium
Height: 5' 5"
Weight: 124lbs
Hair: Black / dyed
Eyes: Hazel
Nationality: USA
Ethnicity: White

- Taylor's still listed as 18, not 20-21 (if she was in high school during season 7 of Buffy, and wasn't a prodigy, she's at least 20 by now).
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Old 24th June 2009, 09:13 PM   #115 (permalink)
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Odd. Thought I fixed that.
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Old 25th June 2009, 06:46 AM   #116 (permalink)
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Since it ties in to Gale's ability to observe Taylor without getting a pointy stick in an orifice or worse a non-orifice adjacent vital organ I figured it would be a good idea to be on the same page about how Taylor's demon sense works rules wise.

As written its a non-accurate sense that extends around you in a pretty large circle, so while you can sense what flavor of demon is in the area and tell apart the flavors, you cannot tell who specifically is a demon and who is a human.

Does that mesh with everyone elses reading of the rules?
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Old 25th June 2009, 08:50 AM   #117 (permalink)
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Hmm...maybe I should make it Accurate instead of Acute...

My feel for what I'm going for is that she can tell if a person is a demon...but not necessarily what type. It's more like "Human...human...human...human, but ugly...human...demon..."

She should be able to sense the presence of a demon in an area, and track that presence down to a specific person. Identifying type of demon...I don't see it working that way. So Acute's probably a mistake on my part.

Accurate would let her target demons even without being able to see them though, which may not be appropriate.
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Old 25th June 2009, 03:10 PM   #118 (permalink)
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Up to you, though it will make it a bit harder for Gale to observe Taylor without getting a sharp and pointy.
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Old 25th June 2009, 03:26 PM   #119 (permalink)
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I would see Riley to be the new character of the season. It was during the last episode that he appears. So whatever have been the last problem Taylor have solved, she has met Riley during it. So he is still green to the slayer business but start to realize the strange cases he had was far from being simple case.
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Old 25th June 2009, 04:20 PM   #120 (permalink)
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Hmm...maybe I should make it Accurate instead of Acute...

My feel for what I'm going for is that she can tell if a person is a demon...but not necessarily what type. It's more like "Human...human...human...human, but ugly...human...demon..."

She should be able to sense the presence of a demon in an area, and track that presence down to a specific person. Identifying type of demon...I don't see it working that way. So Acute's probably a mistake on my part.

Accurate would let her target demons even without being able to see them though, which may not be appropriate.
I had the same problem trying to figure out the right descriptors for Gavin's pain sense, particularly with Accurate allowing for targeting. Originally I'd been thinking it should be accurate, too, but then realized tracking worked better. I wonder if just leaving Taylor's deomn sense as Tracking would be enough?

I mean, I realize that a move speed is associated with tracking, but at some point a hunting dog recognizes the fox is at the top of the hill rather than simply 'in that direction.' Being able to point to someone within range of your normal and super-senses and say "that's the demon" sounds like a reasonable function of Tracking, I'd say, and it's distinguished from Accurate because, while you can say "that guy in the corner is a demon," if said guy turned out the lights, you could tell where he was ('crap, he left the room!' 'He's heading north,' etc) but couldn't aim anything at him other than a generic lob in his direction.

And as for Gale, I think it might be reasonable to say that Taylor sensed her on occasion, but never knew for sure who it was / never felt threatened enough to track it down. Since tracking slows you down, I think it's safe to assume tracking requires some level of concentration, which Taylor may not have been expending in Gale's direction. She might have at times discounted the tingle as being due to Gavin's presence, for example, or perhaps decided that a vague 'there's a demon around' feeling was the nature of the increasingly-demonic San Diego and didn't worry about it if there wasn't a clear threat associated with it?
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