Drothgery - I've been thinking since your response about rituals, and I'm not sure if I should continue forward with it. The problem I have with it is that the time it takes means it'll be used maybe one in a hundred times - I've rarely found times in a game when you have enough 'setup time' before a fight, AND know what you're going to need.
My original plan had been to use it and my high knowledge check as an alternate to power stunts: spend 3pp(Ritualist, Second Chance, Quickness) to be able to make a knowledge check as a full-round action to gain a minor power (10pp).
I think what I'll do is drop the ritual stuff and take a few luck feats, with the limiter that they can only be used for power stunts on my magic array - hows that sound? It accomplishes exactly what I was trying with the rituals, but a lot more easily and frequently.
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Okay, the IC thread is up.
Woot! And you'll be pleased to know that I have managed to remove the curse affecting myself and the slayer. The lolca'at influence shouldn't return anytime soon.... we hope.
Drothgery - I've been thinking since your response about rituals, and I'm not sure if I should continue forward with it. The problem I have with it is that the time it takes means it'll be used maybe one in a hundred times - I've rarely found times in a game when you have enough 'setup time' before a fight, AND know what you're going to need.
Well, that's pretty much how complex magic went down on the shows. Research often took days or weeks, casting times were minutes or hours, and it's largely for non-combat actions (summoning, locating, opening portals, manipulating souls, etc.). I mean, the only combat uses of a ritual that I can think of were the enjoining spell they used against Adam and the 'activating' of all the potentials -- both of which were researched over an extended period, and then took at least a few minutes to cast.
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Originally Posted by Jemal
My original plan had been to use it and my high knowledge check as an alternate to power stunts: spend 3pp(Ritualist, Second Chance, Quickness) to be able to make a knowledge check as a full-round action to gain a minor power (10pp).
I think what I'll do is drop the ritual stuff and take a few luck feats, with the limiter that they can only be used for power stunts on my magic array - hows that sound? It accomplishes exactly what I was trying with the rituals, but a lot more easily and frequently.
Well, if you want some on-the-fly versatility with magic, that probably makes more sense. But I'd kind of encourage you to keep ritualist, even if you drop the quickness power and second chance, because it's likely that at some point you'll need Big Complex Magic for something, you probably don't want to subcontract that if you can avoid it, and calling Willow for anything short of an apocolypse may just get her mad.
Good points. Allright, I think I'll drop quickness and Second chance for some limited luck.
BTW, on that note: I've done it in other peoples campaigns, but do you allow using the power flaw Limitted on ranked feats? It seems it would work the same as with a 1pp/rank power (Making it cost 1pp/2ranks for a limited: -1 flaw).
What I'm thinking is Luck 4(Limited: Only usable on Magic Array)= 2pp?
That would mean i could use those 4 uses of hero points for improved re-rolls, power stunts and Increased Power as they pertains to Magic, but wouldn't give me any of the other uses of hero points... I think that's much more than half-limited.
Tabletop M&M resets hero points for each game session, how often do you plan on them resetting in your online game? day/scene/episode? It'd be nice to know roughly how long I have to stretch my powers out for.
Good points. Allright, I think I'll drop quickness and Second chance for some limited luck.
BTW, on that note: I've done it in other peoples campaigns, but do you allow using the power flaw Limitted on ranked feats? It seems it would work the same as with a 1pp/rank power (Making it cost 1pp/2ranks for a limited: -1 flaw).
What I'm thinking is Luck 4(Limited: Only usable on Magic Array)= 2pp?
That would mean i could use those 4 uses of hero points for improved re-rolls, power stunts and Increased Power as they pertains to Magic, but wouldn't give me any of the other uses of hero points... I think that's much more than half-limited.
I don't think I'm going to allow that, mostly because stunting a new combat spell every other combat or so is interesting, but doing it three or four times per combat scene would be a bit much.
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Originally Posted by Jemal
Tabletop M&M resets hero points for each game session, how often do you plan on them resetting in your online game? day/scene/episode? It'd be nice to know roughly how long I have to stretch my powers out for.
I think I'm going introduce a 4e-ism here and say every milestone. Which is to say every two major combat encounters (if you're facing a significant threat, it's a major encounter) or at the end of the episode.
Besides, as a mortal you have more in the way of luck than us demons/half demons do. You don't really need the extra especially if they are refreshing that often.
Well, I think I've made all the changes that need to be made to the character, hopefully it'll be acceptable.
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Besides, as a mortal you have more in the way of luck than us demons/half demons do. You don't really need the extra especially if they are refreshing that often.
Mortals don't automatically get more luck just for being mortals, Drothgery just made it so that humans CAN take the luck feat. They still have to pay for it.
Also, every two 'major' combat encounters isn't exactly 'often'.. that's about once every 8 encounters in an average game (1 'major' encounter out of every 4).
In case anyone was wondering, everyone's stats seem okay to me (though this is the first time I've run an M&M game, and I haven't really played a lot of it, so I could have missed something). So you're okay to post in the IC thread whenever.
James still needs a physical description, but that doesn't have any mechanical impact.
Since it really isn't reflected in my character sheet, I figure I should give the powers/abilities of a mature slyph since I don't consider Gale to be a mature slyph.
Flight (Running + leaping)
Air Control (with various power feats)
Immunity - Aging: All slyphs tend to look to be in their late teens regardless of age due to their small size and features despite living for thousands of years
Clairaudience: with enough effort slyphs can hear anything said in the open air, though it takes just about forever to find a specific conversation if they don't know where it is.
Super Senses: Sight, Smell, and Hearing are all extended, and accurate. Touch is ranged.
Does that sound ok? Its what I will be building her towards.
Does that sound ok? Its what I will be building her towards.
Shouldn't be a problem as a goal, though I doubt I'll ever increase the PL beyond 8, so your characters will be mostly acquiring breadth (or improving existing powers/abilties up to the PL limits) rather than becoming strictly more powerful as the game goes on.
Its nice to not have to worry about going up in PLs. In games where your PL increases you generally have to devote 4/5ths of everything to just staying at the same relative power level.
Moving my questions here, so as not to clutter IC too much.
1) Does/did Taylor sense the presence of a demon when Gale was lurking around? Even if she didn't narrow down on it?
2) I think I'm familiar with James and Gavin well enough to get a feel for their relationships. I'm less sure where Taylor and Riley stand, or some of the others.
For Riley. I would tell he has met everyone during the events that precede this episode. Riley is now aware that demons and vampire lurk in the dark of San Diego, but is not yet aware of most of the details. He would knows the other four are a team that try to control the evils of the city. He would knows that everyone have some kinds of power, would have heard the term slayer probably without knowing all the details of it. He might not be aware of the source of power of our half-demonic friends, but Riley is more pragmatic type.
If you are a demon that respect the law, he will gives you a chance... that might change over the episodes, but for now, it will be that.
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