If you have place, I've been peaking the IC thread of this game, and seemed very interesting. I don't check Talking the Talk very often, so I must have missed this by the time you published it.
I can update on a daily basis.
Edit: I was checking the OOC thread, and its a post I made in page 4, asking if you had a place, heh, but you had closed recruitment atm.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
What are your ideas Voda? Go ahead and put a background together. You can do a character sheet too if you want. I probably won't make a decision until after the current encounter.
I was thinking in a human druid, but in the original OOC thread, I remember you didn't mention the PHB2. I'll need to know how you feel about that, to take further choices and write a background.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Keeping in mind that my timing is off, due to being not the biggest Ebberon player.
I'm thinking about a Silver Flame inquisitor, grew disillusioned during the crusade against the lycanthropes, tried to walk away, and awoke here. (Human Avenger)
I've also got this idea for a Kalashtar Freedom fighter from the future, after the quori have mostly conquered Khorvaire. No class yet on him, as I can't find the Kalashtar stats right now.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Krassa. Perhaps a wood name. Krassa, the only man, walking side by side with the wild elves of the forests. Not too often, elves take in custody other race's child, to shield the young from the destiny of their fathers, or just for causality. Krassa was one of those cases, he appeared one day in the forests, lost, barely walking, hungry, but alive. The druids of the local Druidic community adopted the child, as they sensed in him, a powerful connection with the powers of nature. How did the boy survived the harsh of the forest for so many days, the elves didn't know. Krassa developed a strange fascination with plants and fungi, something most druids do, but just at certain level. Most of them feel more attracted to a diversity animals, who can also make something to protect the forest more actively.
But not Krassa. The only human in the Druidic community, and also, the only druid that didn't get along with animals.
When the ritual in which Krassa was to commune with nature in extreme, in which his bond with the Powers would be complete, he proved again, to be unique.
Most druids adopt the shape of the primal beast first, to morph into the animal with which they have a special connection, like a bear, or a wolf. But Krassa's primal beast form was fleet. After only a few minutes, Krassa's body morphed into a mass of shifting vegetation! He resembled a Shambling mound to most of the druids present, including the high druid. After our young druid finished his transformation, the High Druid approached him. Krassa's master feared the reaction of the old druid. Krassa himself lowered his head, trying not to look at the elder in the eyes. But the High druid's word surprised them all. "My dear child, you, as nature itself, are extraordinary surprising"
With the blessing of the elders, Krassa decided to leave his home in the heart of the forests, and wander the land. His fascination for plants led him to journey to any forests of which he had knowledge of. With him, he carries a big heavy book, in which he notes every specimen, with draws and descriptions, and also it's uses, if any. He hopes to write a huge catalogue of plants, that covers from the smallest grass to the tallest tree.
Well, up to here, what do you think? I want to know, if the background should include the scene in the beach, or if the replacement is to come from a different place; so I can finish it up.
Also, I took the liberty to flavour powers, according to the "plant shape" of Krassa. Anyway, I'll note the actual power, and then the flavour.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I had thought about the 960 YK, after the Eldeen reaches declared it's independence. I was thinking that Krassa was a farmer's son, from the north-east of the Elden Reaches, and in a trip to the south, he got lost, and found in the Towering Wood, by on of the druidic sects.
At that time, the Elden Reaches were a prosperous and peaceful place, and the dichotomy between the two cultures, (agricultural communities and druids) would be an excellent place for a young erudite and druid to prosper, as he is both a druid, and a human born in an agricultural community.
Thoughts?
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Hey Evo still here, just trying to update my CB (I don't own the EPG yet, stupid car repairs and vacation drained my budget this month) to build the PC.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Ok, all posted in the RG (and reposted here for posterity)
Conrad Cyr D'Cannith--Human Artificer
CS
Conrad Cyr D'Cannith
Maybe if I just switch out this gear....there we go, you look as good as new
Male Human Artificer Initiative +1; Senses normal; Passive Insight 13, Passive Perception 18 HP 36; Bloodied 18; Healing Surge 9; Surges Per Day 8 AC 18; Fort 16, Ref 17, Will 16 Speed 6 Action Points 1
----------------------------------------------------------------- Unarmed (standard; at-will) ✦ Weapon
+1 vs AC; 1d4 damage. Swiftshot Superior crossbow +1 (standard; at-will) ✦ Weapon
+5 vs AC; 1d10+1 damage. Static Shock (standard; at-will) ✦ Arcane, Implement, Lightning Ranged 5
+6 vs. Ref; 1d8+5 damage, next attack the target makes TENT takes a -2 penalty to damage. Thundering Armour (standard; at-will) ✦ Arcane, Implement, Thunder Close Burst 10
Effect: Target gains a +1 power bonus to AC
Secondary Target: one creature adjacent to target
+6 vs. Fort; 1d8+5 damage, and push the target 2 squares away from primary target Magic Weapon (standard; at-will) ✦ Arcane, Weapon Ranged 20/40
+10 vs. AC; 1d10+5 damage, and each adjacent aly gains a +1 power bonus to hit and +2 bonus to damage TENT. Healing Infusion:Curative Admixture (minor; encounter) ✦ Arcane, Healing
Close Burst 5
Effect: Target regains HSV + 2 hp
Special: Can be used twice/encounter Healing Infusion:Resistive Formula (minor; encounter) ✦ Arcane, Healing
Close Burst 5
Effect: Target gains +1 power bonus to AC until end of encounter, if they choose can end early to gain THP equal to HSV + 2
Special: Can be used twice/encounter Scouring Weapon (standard; encounter) ✦ Acid, Arcane, Weapon Ranged 20/40
+9 vs. AC; 2d10+5 acid damage and target takes a -2 penalty to AC TENT Repulsion Strike(standard; encounter) ✦ Arcane, Force, Weapon
+9 vs. AC; 2d10+5 force damage, target takes a -2 penalty to melee attack rolls TENT Caustic Rampart (standard; daily) ✦ Acid, Arcane, Conjuration, Implement Wall 5 within 10
Effect: Conjure wall of acidic fumes, up to 2 squares high, lasts TENT, wall is difficult terrain any creature that starts adjacent or inside the wall takes 1d6+4 acid damage
Sustain Minor: the wall persists Restorative Infusion (Minor; Daily) ✦ Arcane Ranged 5 Effect: Target gains 20 THP, as a minor they can transfer any number of them to an ally within 5 squares Swiftshot Superior crossbow +1 (Minor; Daily)
Make a ranged basic attack with the weapon Master's Wand of Thundering Armour +1 (Standard; Encounter)
as the artificer's Thundering Armour Power Leather Armour of Necrotic Resistance +1 (Standard; Encounter)
Resist 5 necrotic
Arcane Empowerment
Empower magic items once per day plus once per milestone. Impart Energy
Recharge a daily magic item. An item can't be recharged twice in a day. Augment Energy
A weapon gains a +2 bonus as a free action once. An item can't be infused twice. Arcane Rejuvenation
When an ally uses a daily magic items they gain 5 temp HPs Healing Infusion
Access related powers 2/encounter (3/encounter at level 16+) Ritual Casting
Gain Ritual Caster as a bonus feat.
----------------------------------------------------------------- Alignment Good; Languages Common, Giant Str 10 (+0) Dex 10(+0) Wis 14(+2) Con 14 (+2) Int 18(+4) Cha 8 (-1) Thievery +6, Arcana +12, Dungeoneering +8, Heal +8, Perception +8, History +10
* Trained Skill Feats: Artificer: Ritual Caster
Human: Weapon Proficiency (Superior crossbow)
Level 1: Arcane Reserves
Level 2: Action Surge Gear Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1, 10 gp, 2 x components for Eye of Alarm
Background
Background
Conrad Cyr D'Cannith was born in ages past, before the days of the great darkness known as the Last War and was part of one of the most important events of the last millenia. He was present at the initial conceptualization and development of the Creation Forges, those magical devices that spewed out warforged soldiers and earned House Cannith all sorts of blood money. However, Conrad was but a minor member of the house at the time and although he'd been apprenticing for years, he didn't have the political savvy to keep up with many other aspiring craftsman. It was a surprise to many when Conrad got attached to this assignment and he was initially elated to be part of the team, until he realized what his 'valuable' contributions were to be. Conrad was expected to clean up the others work benchs and tools once they were done with their experiments for the day. He was required to stay away from the development areas until the 'true' artificers were done, but occasionally he would catch glimpses of drawings or specifications left on someone's desk that he would pore over for hours and every so often add a bit of an improvement here or there. He continued his silent efforts for many months while the others continued with their efforts. Once they were ready to proceed to initial testing, Conrad was to inspect the forge for any tiny imperfections that might be present. Unfortunately for him, Conrad was performing his duty one day when he caught his ankle in on of the many cogs in the machine. He struggled to move it out, but the gear had turned and he was stuck, but not being crushed...yet.
As Conrad could hear the device being activated, he shouted uselessly and tried banging against the wall, but it was to no avail. The magical energy kept growing and Conrad stared at the blank eyes of the warforged gathered there and thought "These...creatures will be the last thing I see" as the energy grew so bright it blinded him. The pain was intense, it felt like he was being ripped apart molecule by molecule and Conrad let out a primal scream that dissipated as he did. Then, suddenly, it was over, the light was still bright, but not blinding, and there was a coarse feeling under his hands... "Sand? Is this the afterlife?" Conrad thought as he stood, then nearly toppled over as the pain in his ankle flared up. Luckily, he was aware of some alchemal formulas to heal a human's body as well as a construct. "Good thing that summer with the Joraco's wasn't a total waste" Conrad thought as he stumbled into the jungle looking for the reagants...
wishlist
Level 8 - Wand of Icy Rays +2 (Hey, I can dream can't ?)
Level 4 - Cloak of Distortion +1
Level 4 - Battle Harness +1
Current Summary
====== Created Using Wizards of the Coast D&D Character Builder ======
Conrad Cyr D'Cannith, level 3
Human, Artificer
Background: Cannith Inventor (+2 to Arcana)
FINAL ABILITY SCORES
Str 10, Con 14, Dex 10, Int 19, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 17, Wis 14, Cha 8.
ITEMS
Ritual Book, Swiftshot Superior crossbow +1, Master's Wand of Thundering Armor +1, Amulet of Protection +1, Leather Armor of Resistance +1
RITUALS
Make Whole, Brew Potion, Eye of Alarm
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