I am seeking to find a fifth player in my Lost 4E Eberron game. See my sig for IC and RG threads. The PCs appeared on a beach, apparently from different time periods. They do not know where they are and they seek answers. They are currently going after an NPC which was captured by goblins(they are in the goblin cave). Post a background first and character sheet once background is approved(22 pt buy all sources open). I update daily, so players must be reliable to do the same.
I'm thinking either a warforged artificer from after the Last War, looking to rebuild his people/repair the damage they've inflicted. Or a House Cannith human apprentice of the team who had created the creation forges and the warforged themselves.
I love both ideas! Either one suits the game great(plus I love the artificer!). Put together a more complete background(see any of them in the RG),and what you've been doing on the island for the last little bit. I'll help fill in the details here. You can whip up a CS if you feel like it, but I want to see more background. Backstory is important, because PC interaction is most of the RP.
In the ages past, the dragons needed foot soldiers against their now nearly forgotten enemies. Theriac was one of them. Now he has landed in a world he doesn't understand, the only other people there are from his distant future.
Dragon born barbarian (thane) or sorcerer dragon.
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Sounds good WD. Both concepts are fine, flesh out one with a background and CS. The barbarian might work better to provide another person to engage in melee.
Racial Abilities
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.
Class Features
Barbarian Agility: Add +1 to AC and Reflex if not wearing heavy armor.
Feral Might (Thaneborn Triumph): You gain the roar of triumph
power. In addition, whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier.
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.
All Powers are vs AC
At-Will Powers Howling Strike
Pressing Strike
Encounter Powers Roar of Triumph
Dragon Breath (Acid) (vs Reflex)
Vault the Fallen
Hammer Fall (vs Fortitude)
Vanguard Greatsword +1 (-), Screaming Hide +1 (-), Standard adventurers pack (15), 4 javelins (20), clothes, 65 gp
Picture
Background:
Quote:
The jungle was hot and steamy. Nadarr and his clutch-mates moved slowly through the jungle, stalking their otherworldly prey. Nadarr looked back to Heskiss who just reached into the small pouch that contained the dream-preventing drug. They were part of a small contingent of dragonborn warriors that the dragons send to help the giants against the quori invasion. Xen’drik wasn’t like their Argonnessen home, but close enough to feel comfortable.
There was an unfamiliar sound. Nadarr tightened his grip around his greatsword and gave Heskiss and Snaparr a sign. They only hunted as a talon this time, the other members of their claw were searching one of those caves that had risen lately.
Suddenly Snaparr screamed and som kind of tentacles bursted from the ground. Nadarr released a cloud of corrosive gas and closed in roaring. He fought valiantly, but didn’t noticed the new danger behind him…
After he wakened from the blackness, he was … LOST.
Nadar was hatched in the year -39.620. He seved his dragon masters and the prophecy without question. Now, he has to search for his own answers…
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Hi I'm a comic and rpg nerd. Don't hurt me, please.