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Old 17th July 2009, 06:31 PM   #181 (permalink)
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There the closest thing to dragons...

and hover
and +2 to all defenses
and a flyby attack

but the first thing is that they are the closest thing to a dragon...
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Old 17th July 2009, 07:15 PM   #182 (permalink)
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Yeah, mechanically, they're far superior to the nightmare (which are actually pretty crappy, they have almost no special abilities), but I love them as mounts.

Question for cov: My mount has a teleport 10, would I 'port with him or just the nightmare? I assumed originally that I would be able to, but just want to confirm.
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Old 17th July 2009, 07:39 PM   #183 (permalink)
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Everyone looks great and this is shaping up to be a game and threads I watch with interest. I would love to be listed as an alternate, and would consider statting up a character for that, if anyone wanted.

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Old 17th July 2009, 09:06 PM   #184 (permalink)
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@Ren Saddle of the Nightmare, mount slot item, I suggest it my friend.
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Old 18th July 2009, 12:00 AM   #185 (permalink)
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Ah I c, 25k....hmmmm, I could trade the Ring of Premonition in for that. It seems like a pretty good deal. Teleport 10 at will as long as I'm on the mount vs +2 to Init & passive perception with a daily power to not let me be surprised 1/day.

Thanks for the suggestions Cabana!
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Old 18th July 2009, 12:32 AM   #186 (permalink)
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No one within 5 of Orelal will ever be surprised. Divine Oracle...
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Old 18th July 2009, 03:15 AM   #187 (permalink)
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Then I'll stick close to you at the start, then *BAMF* away, nice.
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Old 19th July 2009, 12:03 AM   #188 (permalink)
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I'm just starting to update my character formating and such, if anyone has any advice or mechanical changes/mistakes to point out, I would appreciate it greatly.

The concept here is to have a controller who deals with MASSIVE areas. But omits his friends from the destruction. This is mostly accomplished through feats, but careful power selection was also done with the process.

Effect lines, along with area/close blast/bursts, and zones were given top priority in power selection. Status effects such as dazed, dominated, and stunned took precedence when multiple choices presented themselves. Weakened, prone, immobilized, and slowed were given secondary consideration. Single target spells were ignored all together, as it doesn't fit the character concept.

Did I miss anything that would really fit here?


EDIT: What kind of benefits do each of your characters grant my character, and what conditions does he have to meet to get them? I'll make a list of mine while I update the CS for Massacre. Reading through each of your CS I'm finding them...

EDIT2: Covaithe, should I go ahead and roll the rolls for my ritual, or do you want to do that in an IC thread? I may cast a few of these rituals twice if I have the funds for that, and roll poorly the first time through. If everything gets a good roll the first time around though, that would be splendid.

Also some of these guys can do assist rolls for my checks because they are participating in the ritual, that will have to be addressed as well.

Thanks for getting the ball rolling on this so quickly Cov! I've been wanting to play an epic game for a really long time now. (This being my first)

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Old 19th July 2009, 02:10 AM   #189 (permalink)
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Also some of these guys can do assist rolls for my checks because they are participating in the ritual, that will have to be addressed as well.
Keep in mind that anyone with a +9 bonus or better at the time of the casting of the ritual will have automatically succeeded on an assist check.
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Old 20th July 2009, 04:33 PM   #190 (permalink)
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Cov,

I switched out my boots (minor change really), changed boots of striding (+1 to speed when in light/no armour) for Boots of Eagerness that let me have an extra move action 1/encounter. & Switched out my Epic Reflexes for Heavy Blade Mastery. The ability to crit on 19-20 was enough to tempt me to drop my +4 to reflexes (for now). Also, switched out Heavy Blade Opportunity for Weapon Focus (Heavy Blade) as I realized that my at-wills wouldn't really do anything better than my melee basic attack as I can't pull the enemy closer with Thorn Strike as they'd have to be adjacent and they'd already be slowed from my Sudden Roots feat so Weight of Earht wouldn't do anything.

*Hopefully last edit*

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Old 20th July 2009, 06:23 PM   #191 (permalink)
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Hey, I can post again!

Cabana, go ahead and make your ritual rolls here. Are you done enough for me to go over your character, or should I wait a bit longer?
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Old 20th July 2009, 06:32 PM   #192 (permalink)
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Hey, I can post again!

Cabana, go ahead and make your ritual rolls here. Are you done enough for me to go over your character, or should I wait a bit longer?
I was going to work on Batin this weekened (to compensate for folk's final designs)... and that didn't happen.

Tonight, hopefully.
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Old 20th July 2009, 07:13 PM   #193 (permalink)
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Covaithe, done enough for you to go over the character!

I'll get the rituals rolled out tonight, I only have Kylek and Sarenax, confirmed for participating in the domain creation ritual ceremony.

Any other participants? I can't remember the exact effects of the ritual combination I'm layering over Domaine de Massacre, but it may be difficult or nigh impossible for non-participants to enter the area.
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Old 20th July 2009, 08:36 PM   #194 (permalink)
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Nothing's impossible for the Chosen of the Raven Queen

j/k - Kalas' Nature is +22 and his Arcana is +10, so he should be able to aid another on any check (although can a non-Ritual Caster PC help?)
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Old 20th July 2009, 10:05 PM   #195 (permalink)
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although can a non-Ritual Caster PC help?
Yes
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Old 20th July 2009, 11:21 PM   #196 (permalink)
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Covaithe, done enough for you to go over the character!
Ok. Here's what I got:

You're short one trained skill from the wizard trained list. You have both Perception and Stealth trained that aren't on the wizard list. Eladrin education gives you one of them, but I think the other needs changing.

I count 7 squares for Fey Step with Eladrin Ring of Passage; am I missing something?

CB lists the damage for Chilling cloud as 20; it's missing the enhancement bonus for your main-hand implement, but it includes the damage for your off-hand implement! I could see the argument that since it's constant damage, the enhancement bonus doesn't apply (since the bonus is to damage rolls), but if that's the case, then surely it wouldn't have the off-hand implement's bonus. Very strange! Can anyone shed light on this?

Wizard's Escape benefits from the Ring of Passage too.

I'm gonna say no to Spatial Lock (Wizard Utility 16, Dragon 375).

What does Camouflaged mean on your robe of eyes? And the matching footpads? Is that just fluff?

CB says 7 surges/day. I think it's right.

Did you figure out how to put a familiar in the CB? I'm not seeing it.

Can you list out which of your rituals you paid for and which you got for free at your level? I made my best guess, but when I did you came up short of the cash to actually cast them by some 10,000g. I'm not at all sure I did it right...
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Old 20th July 2009, 11:38 PM   #197 (permalink)
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Any other participants? I can't remember the exact effects of the ritual combination I'm layering over Domaine de Massacre, but it may be difficult or nigh impossible for non-participants to enter the area.
Any cost on the particpation (money), cause Batin doesn't have any.

We'll have to figure out why Batin was hanging around if we do.
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Old 21st July 2009, 02:53 AM   #198 (permalink)
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Ok. Here's what I got:

You're short one trained skill from the wizard trained list. You have both Perception and Stealth trained that aren't on the wizard list. Eladrin education gives you one of them, but I think the other needs changing.
Perception is from Eladrin Education, Stealth is from the background Birth Among Another Race (Shadar-Kai) Stealth as a class skill...

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I count 7 squares for Fey Step with Eladrin Ring of Passage; am I missing something?
I am Eladrin, and increase my teleport distance by 2 instead of 1. (does the daily power of this benefit from the property, I know it says "not including" but does that mean I should do 6+2 in order to include?)

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CB lists the damage for Chilling cloud as 20; it's missing the enhancement bonus for your main-hand implement, but it includes the damage for your off-hand implement! I could see the argument that since it's constant damage, the enhancement bonus doesn't apply (since the bonus is to damage rolls), but if that's the case, then surely it wouldn't have the off-hand implement's bonus. Very strange! Can anyone shed light on this?
It has implement as a keyword, so I believe it would receive everything any other power with the implement keyword would receive. I can't shed any light beyond that... When you make a decision for how it functions let me know, and I'll update.

Quote:
Originally Posted by covaithe View Post

Wizard's Escape benefits from the Ring of Passage too.
Thanks!!

Quote:
Originally Posted by covaithe View Post
I'm gonna say no to Spatial Lock (Wizard Utility 16, Dragon 375).
No Worries!

Quote:
Originally Posted by covaithe View Post
What does Camouflaged mean on your robe of eyes? And the matching footpads? Is that just fluff?
I just realized they are from Dragon 373... Mundane +1 item bonus to hide or move silently respectively. May I have them? please...

Quote:
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CB says 7 surges/day. I think it's right.
Nope, that is my class (+6) plus con mod (+1) it doesn't include my belt of Vigor (+1)

For a Total of 8

Quote:
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Did you figure out how to put a familiar in the CB? I'm not seeing it.
It is under Manage, then Companion. I put in scout homunculus at the beginning on accident, and now can't remove it. Luckily the bonus matches...
They don't have the familiars from the article...

Quote:
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Can you list out which of your rituals you paid for and which you got for free at your level? I made my best guess, but when I did you came up short of the cash to actually cast them by some 10,000g. I'm not at all sure I did it right...
I had 20,000 left over from taking Cloak of Distortion (Level 19) instead of a Level 20 item. Which was cleared for others here. If that is not ok let me know. That does put me up 10,000g. The majority of which will be converted into ritual components I'm sure...


New question, Does my shroud of life and death kick in if I walk up to a creature? They have come within 3 squares of me... I don't see why it wouldn't. But have been wrong on things like this too many times not to ask.


I think that covers everything, let me know what else needs changed!
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Old 21st July 2009, 03:09 AM   #199 (permalink)
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Nope, that is my class (+6) plus con mod (+1) it doesn't include my belt of Vigor (+1)

For a Total of 8
The Belt adds to your Healing Surge Value not your Number of Healing Surges. I.e., it adds to 1/4HP, not Class+Con Mod.

As a counterexample, the half-orc feat Thirst For Battle and the Durable feat call out that they add to the Number of Healing Surges.

As far as I can tell, there are no items that increase the number of surges, only the surges value.
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Old 21st July 2009, 03:19 AM   #200 (permalink)
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I'll be changing that in a moment...

EDIT: Switched to Belt of Vim, for a +1 bonus to fortitude defense.

Last edited by CaBaNa; 21st July 2009 at 03:24 AM..
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