So, here's my idea (a defender, since there were none): A Shadar-Kai Assaulting Swordmage/Ghost Blade/Punisher of the Gods. Essentially, a phasing/insubstantial teleporting machine. I'm attaching the CB Summary (which one can cut-and-paste into the CB to get the full version).
Batin, The Raven's Shadow Blade
Batin is a weapon for his Queen; a master of the arts of all places and time. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one.
Batin made a name for himself as being the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secret, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say, but only smiles an inscrutable smile and says, Something scattered to all places is easy to find when all places are one.
It was this unique mastery that brought Batin to the attention of his Queen, who has called him into service as one of personal tools of vengence. Though he has yet to see Her face, Her sorrowsworn guide his shadow blade and he follows.
CB Summary
====== Created Using Wizards of the Coast D&DI Character Builder ======
Batin, level 21
Shadar-kai, Swordmage, Ghost Blade, Punisher of the Gods
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Arcane Admixture: Arcane Admixture Cold
Quickened Spellcasting: Sword Burst
Arcane Admixture: Greenflame Blade
FINAL ABILITY SCORES
Str 22, Con 14, Dex 16, Int 24, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 12, Int 16, Wis 10, Cha 8.
ITEMS
Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Belt of Vigor (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5
====== Created Using Wizards of the Coast D&DI Character Builder ======
The only non-book things are the race (and its associated feats) from Dr372 and Punisher of the Gods also from Dr372. Feedback would be welcome on the build or the background (especially to tie better with other PCs). Let me know your thoughts!
Quote:
Originally Posted by Lord Sessadore
Looks pretty cool! I like the cryptic personality - fits arcane very well. It is the art of secret knowledge, is it not?
For Sarenax, here's an outline of what I was thinking for his background.
Upon his birth, his black scales marked him as different from the rest of his small tribe. They were superstitious, pronounced him a 'curse', and exiled him while he was still very young. Even though the tribal elders based the decision solely on his coloring, they were partially correct. Sarenax was chosen before his birth by the Raven Queen to become her agent, to bring the sweet embrace of oblivion upon some entity, though the identity of that entity is still unknown to Sarenax.
Over the course of his adult life Sarenax has learned to channel the Queen's power, becoming a deadly vessel of the final sleep and earning a reputation as such. When his black scythe appears in his hands whoever faces him knows their doom has been pronounced - death's agent has come. That is, if they see him coming.
Also, I have an experiment. You say that copying that summary into the CB should generate the right character. "Well, it's just a bunch of text," I say to myself. "I don't have the CB, but what if I copied my stuff over what stonegod posted?" So, here's the experiment: someone paste this into the CB and see if it gives you Sarenax
Sarenax for the CB
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sarenax the Reaper, level 21
Dragonborn, Cleric, Angelic Avenger, Harbinger of Doom
Build: Battle Cleric
FINAL ABILITY SCORES
Str 24, Con 13, Dex 16, Int 10, Wis 20, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 14, Int 8, Wis 14, Cha 12.
ITEMS
Cloak of Displacement +4, Impostor's Nagascale Armor +5, Gloves of Storing, Jagged Fullblade +5, Distance Javelin +3, Black Feather of the Raven Queen +3
====== Created Using Wizards of the Coast D&DI Character Builder ======
Orelal "Massacre" Lunareth
====== Created Using Wizards of the Coast D&DI Character Builder ======
Orelal "Massacre" Lunareth, level 21
Eladrin, Wizard, Divine Oracle, Archlich
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture: Arcane Admixture Thunder
Birth - Among Another Race: Among Another Race (Gnome)
Arcane Admixture: Chilling Cloud
Quickened Spellcasting: Thunderwave
FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Dual Implement Spellcaster
Level 4: Improved Initiative
Level 6: Arcane Familiar
Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)
Level 10: Initiate of the Faith
Level 11: Destructive Wizardry
Level 12: Durable
Level 14: Paragon Defenses
Level 16: Resounding Thunder
Level 18: Arcane Admixture
Level 20: War Wizardry (retrained to Quickened Spellcasting at Level 21)
Level 21: Spell Accuracy
POWERS
Wizard at-will 1: Thunderwave
Wizard at-will 1: Chilling Cloud
Wizard daily 1: Horrid Whispers
Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)
Wizard daily 15 Spellbook: Shunt Between Worlds
Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)
Wizard daily 19 Spellbook: Disintegrate
Wizard daily 5: Grasp of the Grave
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Visions of Ruin
Wizard encounter 1: Grasping Shadows
Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)
Wizard encounter 17: Furnace of Sand (replaces Twist of Space)
Wizard encounter 3: Color Spray
Wizard encounter 7: Twist of Space
Wizard utility 10: Feywild Spell Surge
Wizard utility 10 Spellbook: Repelling Shield
Wizard utility 16: Displacement
Wizard utility 16 Spellbook: Clever Escape
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Dispel Magic
ITEMS
Spellbook, Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vigor (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Gloves of Eldritch Admixture (heroic tier), Symbol of Hope +1
RITUALS
Forbiddance, Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Brew Potion
====== Created Using Wizards of the Coast D&DI Character Builder ======
This is before I spend a bunch of gold on Rituals.
Massacre's Background
Sharp but eccentric, Orelal introduces himself as Massacre and rarely, if ever, goes by anything else. Sometimes mentioning he is going to propose to the Raven Queen, but often professing his love of Her Dark Majesty.
Raised in the Shadowfell, as a war wizard, Orelal lived a normal Shadar-Kai life, even though he was an Eladrin. For a decade, his surrogate parents put him to work on the battlements. A single spell job, blasting waves of thunderous arcane energy to push enemies back.
Thirsting for more, Orelal raised in the ranks quickly, eventually earning front line privileges, and learning a wide array of debilitating spells. In one particularly pitched battle, Orelal mentally dominated the enemy, one company at a time. The site was refereed to as Orelal's Massacre, though most of the actual slaying was carried out by his compatriots.
That day, Massacre swore his everlasting Love to Her Dark Majesty the Raven Queen, and dedicated the victory to Her name. When the Goddess answered, her voice fragmented his mind and Orelal began seeing in the future, present, and past.
He spent the next portion of his life searching for something to help him differentiate between future, present, and past. At length, he found an old sage, who crafted Massacre a carcanet that would help his fragmented mind.
Now Massacre can choose to experience all moments at once, or to experience the moment to moment.
The Oracle Wizard reaffirmed his mission, to accrue enough power to become worthy of Her Dark Majesty's love. Mastering his affliction was only a first step, accruing the power to be worthy of her Dark Majesty would come, but with time. Massacre came to the conclusion that the most important aspect was spending eternity with his beloved.
Massacre found a way... Lichdom! Never one to be beholden to others, Orelal rejected Orcus' dark offer. Then went behind the Prince of Undead's back to find another way. Orelal prepared a phylactery, and sealed it in his tower, layering enchantments over both the tower and his box of life. Finally he placed a teleportation circle inside, and ward it against intrusion as well.
Two years have passed since Massacre Lunareth completed his ritual, drawing only upon his own arcane energy, and the divine guidance of his Dark Lady. In that time he has sunbleached his bones, strengthened his enchantments, and requested a task that could prove his love of Her Majesty the Raven Queen.
I'd like to have Batin be Massacre's councilor in dealing with the brain meltdown. Batin seems to have mastered it, while Orelal had it forced on him. Orelal grew up with Shadar-Kai in the shadowfell, did he grow up with Batin?
I wouldn't mind Sarenax being a good friend, or even better nemesis, of Orelal. I think it would be fun for them to clash, some Epic twist that Sarenax was destined to kill Orelal, or whatever...
Toss up, you're the DM so you get to make the call. What are Orelal "Massacre" Lunareth's creature origin keywords? (finally decided on a name.)
Nice name! Something to think about: the Baelnorn (eladrin lich, Open Grave p162) Oni used in the Monster Mash was a "fey humanoid (undead), eladrin". That, to me, is about the closest monster to what Orelal is. And turn undead is only +20 vs. Will (until I get a Holy Avenger! Have I mentioned I really, really want a Holy Avenger?), you'll be fine
On a different note, I was wondering if you might have some suggestions for rituals for Sarenax, since you've been combing through them already. Or any particular gaps in Orelal's repertoire that would be good for Sarenax to fill in?
Quote:
Originally Posted by stonegod
Mostly works. You didn't save your write your actual final stats (the ones you wrote above don't match the stat block you posted earlier) and you mispelled a few items in your equipment, but otherwise looks good. It misses a few things such as which dragonbreath you chose; the summary does not seem to have a place for this.
I'm not sure what you mean about the scores. The final scores do match what I posted earlier, and the "starting ability scores" aren't supposed to account for race, which they don't. Unless you meant skills or defenses or something like that - if that's what you're referring to, I did boost Stealth a little bit since I first posted him. And I might have screwed up somewhere in the skills.
I was also wondering about the dragon breath thing, but since I didn't have anything to go on for that, I just left it out. Apparently there is nothing to put in the summary for it, though, so that's fine.
Now, items ... the only one I can find with a definite typo is Imposter's Nagascale Armor - I had spelled Imposter with an 'o' instead of 'e'. Are there any others that didn't work? Just curious, you guys don't have to humor me if you don't want to
I'd like to have Batin be Massacre's councilor in dealing with the brain meltdown. Batin seems to have mastered it, while Orelal had it forced on him. Orelal grew up with Shadar-Kai in the shadowfell, did he grow up with Batin?
Batin could have help provide Massacre with some mental exercises as part of his "rehabilitation", though he could not have made his headband. It might have been a relic of the Subtle Ones, though. I'm not sure how centralized the Shadar-Kai community is in the Shadowfell, but it is likely they ran into each other beforehand as well.
Quote:
Originally Posted by Lord Sessadore
Now, items ... the only one I can find with a definite typo is Imposter's Nagascale Armor - I had spelled Imposter with an 'o' instead of 'e'. Are there any others that didn't work? Just curious, you guys don't have to humor me if you don't want to
The Naga armor and the gloves of storying didn't take, and it didn't equip the fullblade as it thinks you don't have proficiency (though angelic avenger gives it to you (likely I have to select it elsewhere).
As for stats: I'll have to double check.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
The only free rituals clerics get are the two at 1st level, so yes, I have to pay for any rituals I take. Thanks for the list, I'll look into those while I go searching for some nice rituals
On a more serious note, it looks as though you guys are gravitating towards having your characters already know each other and have some history at the start. That's fine with me, and saves me a bit of work with the ever-awkward "why should I work with you again?" scene. I'd toyed with the idea of asking you guys to start as an adventure company with long experience together, and maybe asking for a suitably gaudy adventuring history, but thought I'd wait and see where your backgrounds went first. Maybe that's still a possibility? I don't want to impose it on you guys, but you seem to be drifting that way naturally.
Er ... right. I totally didn't forget about that one. Nope. Definitely didn't do that.
Well, having an established history does help with that awkward meeting scene. At least with epic characters there's a good chance they've all heard of each other.
I wouldn't mind having an established history, though an idea that occurred to me was that those who have affiliations with the Raven Queen could be "guided" into the party - you did mention that the Raven Queen was especially appropriate for this adventure, right? If something like that would work for you, cov, I think it'd be kind of cool. But even doing that it's possible to have personal histories with each other. Maybe we took a break and the ol' girl (that is, Her Dark Majesty the Raven Queen) is organizing a reunion tour?
I've decided which rituals will be cast as part of my background, in no particular order they are; Forbiddance, Guards and Wards, Safe Guard, Conceal Object, Bolster Object, Preservation, Undead Servitor, Leomund's Secret Chest, Mordenkainens Joining, Create Teleportation Circle (9 squares).
Total Cost 23,725.00.
Leaving me with 7,520 to buy ritual components, consumables, and other mundane items. (did I miss a limit on consumables?)
This will take place at Orelal Massacre's domain of dread. A 30 square by 30 square by 20 square area in the Shadowfell, located between Septidicus and Moil. In Massacre's domain, a thick fog blankets the ground, and a maze attempts to block and redirect intruders out. Unlike other Domains of Dread in which one becomes trapped upon entering, Orelal built his domain to expunge infiltrators.
In the middle of Massacre's domain stands an 18 square tall tower, with a base that is 11 square by 11 square. Inside of which are Orelal Massacre Lunareth's most prized possessions. His phylactery, a number of his arcane texts, his teleportation circle, and his beloved butler, Igor. The perfect permanent home.
Well, here's the rituals I've picked so far. I have about 19,000 gp left (after getting a pile of ritual components) to spend on either rituals or miscellaneous magic items, so I could still buy a few more rituals if anyone thinks there's something missing. Those high level rituals are stinkin' expensive though! Keep in mind that I'll need to buy more components if it's a high-cost ritual, as well.
1: Comprehend Language, Gentle Repose
2: Endure Elements, Last Sight Vision, Preservation, Water Walk
4: Enchant Magic Item, Hand of Fate, Transfer Enchantment
5: Brew Potion, Magic Circle
6: Cure Disease, Discern Lies, Disenchant Magic Item, Sending, Speak with Dead, Wyvern Watch
8: Linked Portal, Raise Dead, Remove Affliction, Status
10: Consult Mystic Sages
12: Shadow Walk
14: Waterborn
16: Far Sending, Consult Oracle
I'd like to get something like Soulguard (from FRPG), but the ritual costs 20,000 gp plus 5000 gp in components each time it's cast. I can't find much of an alternative either, unfortunately.
True Sending is just as bad - 25,000 gp for the ritual, 4000 gp component cost. I figure Far Sending will work (4200 gp for the ritual, 800 gp component cost, Manual of the Planes) - the only difference between Far and True is 25 vs. 50 words, and 10 mins vs. 30 mins casting time, respectively. Also picked up just plain old Sending for when I know the recipient is on the same plane, because it's cheaper
For high level check-based rituals I think Orelal is the better choice as a caster, especially for Arcane rituals. Two reasons for this: he gets to pick some freebies (which could be up to 40-50,000 gp savings!), and his Arcana skill is +16 higher than mine. Orelal's Religion is also +9 higher than mine. I can only expect mediocre results from check-based rituals (+10 for Arcana, +15 for Religion and Nature, and +20 for Heal), whereas Orelal could get exceptional results. Because of this, several of the Arcana rituals I picked are intended more as back-ups - if Orelal goes to dust, for example, Sarenax could cast Linked Portal and get us back to Orelal's tower in a pinch.
Also, I think we should pool resources if we want the components for a Raise Dead before we start - component cost is 50,000 gp for an epic level character. Both Orelal and Sarenax know Raise Dead, so either can cast it. I figure Orelal would be the best one to leave the components with, though, because if he gets killed he just reforms the next day with all his possessions (which would include the ritual components). Although that would leave us in an interesting situation if Orelal went to dust and someone else died - we'd have to wait a day for Orelal to reform to get the components to raise the other dead character, and then spend another day raising that person.
Edit: As an aside, you're making my job harder, Cabana! I can't even let Orelal go unconscious, or he's gone for the day!
Edit 2, Re: Raise Dead reagents: perhaps it would be best to use something like Leomund's Secret Chest with the components inside, both of us using the same chest as the focus? We could even have a scroll or two of Leomund's Secret Chest spread amongst the other party members, and a scroll of Raise Dead inside the chest in case both of us happen to go down. What do you think? That whole plan would only cost a total of 1620 gp for the chest, both of us learning the ritual, the Raise Dead scroll in the chest, and two Leomund's Secret Chest scrolls. It would probably be a good idea to have another one or two Linked Portal scrolls amongst the rest of the party as well, if we're using Orelal's tower as a base point.
Orelal hasn't seen anyone since his transformation, and it's been a bit of a secret as it's been his weakest moments in a long time, expending healing surges and such.
When everyone else's characters meet Massacre, it will be the first time he has met other creatures as an Archlich.
Orelal will have to make a password or some sort of designation in order for the party to get into his home... The warding is extensive.
How does the group feel about needing to wear an item of some sort? Who plans on having mounts? It is important for how large I make my teleportation circle. I need to know how large your mount is, in squares.
Orelal already has a chest... but I'm open to the idea depending on how Covaithe takes it.
If we go with the super crew getting back together for the Queens business, we could have a chest that each member contributed a significant item to it. That could be our focus. I have a few ideas for other things that could go in the chest... I'll put it all together, and get it down in a post later.
Last edited by CaBaNa; 6th July 2009 at 03:58 AM..
A question: Gloves of the Healer, AV p 135. Does the healing bonus only apply to powers where the target of the power is the recipient of healing, like healing word or mass cure light wounds? Or does the healing bonus also apply to powers such as healing strike, where healing happens as a result of the power but it isn't the "target" that gets healed?
Edit: No mount for me. If I were to get a mount it would probably be an Obsidian Steed just for faster overland travel, and that can be put in my pocket when I'm done with it.
Wearing an item to get through the wards would be fine with Sarenax.
Pact of the Iron Ring, reflavored, taken by anyone who wants to enter Massacre's Tower. The pact oath would be something to the effect of protecting Orelal's phylactery... Or whatever, I'm not sure yet, but it sounded like fun RP.
EDIT: sorry... it's a ritual from FRCG
EDIT 2: L.S. thanks for the info on mounts, and don't worry, Orelal should never get hit
Last edited by CaBaNa; 6th July 2009 at 04:57 AM..
Pact of the Iron Ring, reflavored, taken by anyone who wants to enter Massacre's Tower. The pact oath would be something to the effect of protecting Orelal's phylactery... Or whatever, I'm not sure yet, but it sounded like fun RP.
EDIT: sorry... it's a ritual from FRCG
What does it involve, exactly? I'm thinking mostly of cost, but also a summary of the mechanics would be nice. Sounds cool though
Quote:
Originally Posted by CaBaNa
EDIT 2: L.S. thanks for the info on mounts, and don't worry, Orelal should never get hit
Never, eh? I'd say "I want that in writing", but it already is. We'll just see how well you fulfill that prediction
This brief ritual reinforces the bond between the Warlock Knights of Vaasa. Willing participants swear loyalty to one another or pledge to accomplish some task.
During the ritual, you hold forth your iron ring for all to see and focus upon. Participants who swear the oath required by the pact are bound by their word. Not all participants in the ritual need swear the oath—it can bind some and not others. You can secretly exclude any participant, including yourself, even if he or she appears to swear the oath. However, even someone who is coerced or charmed into swearing the oath is still bound by it.
Those who forge such a pact are bound for all time. Any who fail to uphold the bargain are cursed for the rest of their days, considered pactbroken by their peers. The Remove Affliction ritual ends the effects of the Pact of the Iron Ring, before or after a creature breaks the pact. A ritual caster gains a +2 bonus to Heal checks when lifting the curse from one who was magically compelled to swear the pact.
There is the fluffy stuff...
costs 1000 at market 400 component A ring for a focus.
Uhm... My connection is still working a bit unreliably... I started slowly reading allll the threads I've left behind these days (and there's a lot!). I'm starting from here since I did work a bit on Anostor these days...
Yeah, that was just a temporary sheet I was working on. Too many items, some bad choices, etc. The one I'm posting below is more complete, although it's still not final. Ideas and suggestions are welcome.
First of all, in this version Anostor is actually less optimized than before, but he reflects better the idea of him I had. I dropped scale armor proficiency, which reduces his AC by one, but nets me +3 to reflexes, and 2 more feats. I lose that minor action healing surge, but I took Rageblood vigor which is a free action surge per ecounter (in theory) so that's fine.
Some choics are consciously un-optimized and dictated by flavour. A couple of powers are lower level than they should be, most notably I think I'm not taking Winter Phoenix Rage, it really doesn't fit with my idea of Anostor.
As for feats , cov asked us to use that extra feat from the free Expertise to get a skill training: Acrobatics.
I also took Improved grab for sheer fun, I doubt I'll use it in combat. In that regard, here's a request for a custom magic item, covaithe. I looked with interest at a couple of items in AV, the Goliath's belt and the Giant Gloves (which are listed in my equipment). Would it be possible to merge their effects in a ring? I still have some more money to spend so a bit higher-level item is fine.
Finally, I didn't like any of the PHB2 backgrounds much, is it okay to make my own? Shameless Scoundrel: Anostor abandoned his country, his army, his father, wife, and a huge quantity of illegittimate sons. Benefit: Bluff is selectable as a trained skill.
A last note: Anostor Duran is the father of Alexander Duran, my first L4W character. I was pretty fond of the idea of playing him in a high-level game sooner or later, so here he is. He's 30 years old now, at this moment Alexander would be 12, and, of course, on another Material Plane. I might well start a legacy of characters, if I have the chance!
Anostor Duran
"I was given this strenght, and this wilderness,so that I would not be bound by any chains, nor of the body, nor of the mind."
"I got LUST FOR LIFE!!!"
"Wanna see the Great World Serpent, babe?"
There he is, standing 8ft tall*, bigger than any orc you've ever seen. A man, long black hair loose in the wind, a couple of thick dreadlocks held by silvery wires. He scratcthes his dark beard lazily, and yawns, spreading a not-so-refreshing reek of booze. Must have been a long night. A black, leathery hide armor, long to the knee and stripped away by a fearsome Astral Stalker, ripped on the chest and the arms, reveals big, hard muscles, and they look like they could lift hills. Battered iron armbands and half-gloves with sturdy metal knuckles cover his arms, a heavy torque of lead at the neck.
He's spinning and rolling on his arms, hands and shoulders a big, jagged axe giving off a menacing sparkle, like a juggler would play with a light rod. He moves slowly, like a bear that just got out of its long sleep.
A split second later, you see a blur, hear a roar that shakes your skull, and then no more. The Storm has come, and went right through you.
Anostor Duran was born in a far away world, in a big, strange place called the Imperium, from Kratos Duran, a soldier, a renowned commander of the empire, and, most of all, a strict father.
Too many rules didn't do much good, though, because even though Anostor displayed great strenght and endurance since a very young age, when he entered the first military academies, he also showed to have absolutely no love for discipline and military life. When in his Teens he was unished for the hundredth time, and kicked most of an instructor's teeth out of his mouth, his old man first beat him senseless, and then brought him on a warcamp in a frontier land where he had been assigned.
Figuring out that defying his father would be way tougher than ditching lessons at the academy, Anostor waited for a moonless night, and fled.
There started the first adventures of a man that would later become a living legend. He started out gaining experience in mercenary war bands, on ships of varying moral nature, occasionally as a bandit, though of mild character. In those early years, he started to develop his neverending love for booze and women.
Half of Bacarte was stunned by surprise when he seemed to settle, at age 18, with a fine, fair girl, and a son was born soon. Alexander, he named, wishing him future glory, and glory the child would eventually grasp, but that is another story.
Three short years later, Anostor was tired of the small brawls at the Drowned Man, and set off on a ship heading to some newly-rediscovered, ancient continent, and was never to be seen again by his family.
He traveled, sailed, fought and generally trashed ethics, and when the world itself had started to seem too small for him, he started roaming in other worlds.
His life of excesses and his incredible prowess in battle earned him a score of bardic songs and nicknames.
The Raging Storm, he was called by those that had witnessed the blinding speed of his axe. The Wyrm-Grappler, after he strangled to death a Red Dragon, after betting on it drunk. Or Roaring Duran, because of the noise he produced when he battered his foes against walls, or on the ground.
And then, perhaps less honorably, the Great Harasser, and even the Orc-lover, because of his hardly ethical behavior in regards to women; aside from the small army of half-elves, half-shifters, half-tieflings and what not, spread through at least five different planes of existance, and tales of a night in company of, some say four, some say more, succubi, perhaps the most renowned story tells of a time he got drunk with improbable quantities of a certain popular drink from his world of birth mixed with Black Dragon's acid and then got laid by the female shaman of an orc tribe. They say a young half-orc** is looking for him through the Near Isles...
And in fact, Duran the Fearless, after participating to a siege at the City of Brass (still got a tan after two years!), making clothes out of Abominations, and eating Slaad eggs for breakfast, is still scared of two things: his old man, and orc women.
*I know the Eternal Defender size increase kicks in at 24th level, but it's just flavor anyway. It also makes more sense than growing up in the middle of an adventure, I guess
**Yeah, I'm pretty sure my 3rd L4W character will be a young half-orc barbarian... named after the drink that made his existance possible! (if cov will reveal its name)
Basic attack: Greataxe +27 vs AC, 2d12+20
Grab: +29 vs Ref
Powers:
-will:
Howling Strike: 2d12+3d6+20 (during charge, move +2 if raging)
Pressing Strike: shift 2 squares and 2d12+20(+1d6 if raging) and push 1
Recuperating Strike: 2d12+2d6+20 and gain 5 temp hp(10 if raging)
-encounter:
S-Swift Charge
2-Tiger's Leap*
2-Stonebreaker*(10)
7-Curtain of Steel
12-Destined for Greatness*(P)
13-Storm of Blades
13-Storm of Blades(P)
13-Thunderfall(17)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
I've been slowly plugging away at my character, should have a sheet put together in a couple of days.
You all tied your concepts into the Raven Queen a little more tightly than I expected to I changed mine up a bit. I'm doing a dragonborn dragon magic sorcerer -> Blizzard Mage -> Demigod. Which makes me happy actually since I can do a tightly themed caster, which I like, and it ties into the Raven Queen's winter aspect.
Kylek the Ice Lord, Wrath of Winter, Godking of Ch'thuul, blah blah blah et c. (He likes titles).
He's set himself up as the divine ruler of a backwater city-state in the far North where he enjoys the adulation and fear of the populace. But Kylek has grown restless on his throne and then came the dreams. Feeling drawn, and believing them to hold the key to the next level of his apotheosis he's left his cults and kingdom and come to look for the meaning behind the visions.
At this point, I've not thought much about how or even if he's got a past with any of the other characters, but I'm certainly open for ideas.
[edit: oh yeah, he'll have the Ritual Caster feat since it seemed appropriate that he should. He won't doesn't have very good knowledge skills but should be able cast raise dead or the like if needed to.]
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Orelal, before he became a Lich, did hire out for ritual work. If Kylek needed any large scale repairs, enchantments, or teleportation circles, he could have rented out the eccentric Eladrin from the Shadowfell.
I don't know how else they could have met, other than to do some great deed... or some other such something...