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Old 14th July 2009, 12:10 AM   #121 (permalink)
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Well my cat is out of the bag already... Hurt feelings or no, this is my criteria for the sixth PC.


Any character whomsoever helped out with the construction of Domaine de Massacre, has an interesting backstory, and links to Orelal, is a viable candidate as far as I'm concerned.

When it comes down to the final decision, I'll throw my two cents behind whoever’s backstory is more entertaining. Mechanically speaking, I think this group is good enough to make up for anything that may be lacking. Therefore the RP elements are the most important for me.

Especially now that Ren is going Warden.


EDIT: I'm surprised no one is screaming PICK ME! PICK ME! I would be, but I'm shameless... Seriously though, I don't even need the sixth character to be leader, or defender, another striker, or a controller would be ok as well. Just so long as the RP was there, and they have known and helped Massacre.


EDIT 2: L.S. Sarenax and Orelal have been friends since way back as well. I think that Kylek, Sarenax, and Orelal, may have been serving in an army of mostly Dragonborn, in a company of "unusual talent". Orelal's Massacre happened when the company came across the enemy encampment, during the commotion Orelal mentally dominated the commanders, leaving Sarenax and Kylek (and others to be determined later) to quickly and efficiently slaughter the subordinates. The whole battle was over in less than five minutes leaving thousands dead. Survivors didn't remember Sarenax and Kylek, because if someone came face to face with either, they didn't survive. Therefore Orelal recieved much of the credit for the victory, and earned his nickname, Massacre. However stories still tell of a white and black wake of death, leaving a river of blood.



Whatcha think?

Last edited by CaBaNa; 14th July 2009 at 12:34 AM..
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Old 14th July 2009, 01:40 AM   #122 (permalink)
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I'm certainly still interested, and I've been spending a few minutes here & there tinkering with my build, I just didn't want to spend a lot of time building crunch or writing back-story until I knew if the Bard was going to fit into an open role or not.
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Old 14th July 2009, 02:32 AM   #123 (permalink)
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Originally Posted by Lord Sessadore View Post
Oni, I can't think of a particularly good tie-in for Kylek, other than both participating in Orelal's fortification rituals. That will at least mean that the two have met. Also, I find your vision of Kylek very interesting. He has some elements of how I was envisioning Sarenax - like the deep rumbling voice - and some completely opposite - like coloring and temperament. Having a pure white dragonborn and a pure black dragonborn makes for an interesting picture, especially since both of them are huge. Kylek more so (I suppose he's allowed to be massive, since he's a demigod ), but Sarenax is still really, really big too. For now, at least. I'm thinking as he becomes more Darklordy he'll keep his height and frame, but become leaner, even a little emaciated towards the end.
Well we probably don't have to have each character closely tied with each other character, it's probably enough to have a connection to one or two. Though Kylek played soldier of fortune in the Shadowfell for a while so it could be as simple as that, that's how he met Orelal. The whole visual dichotomy in colouration is one of the factors that pushed me toward my final design. And Anostor makes them both look like midgets.

Quote:
It's looking like we have no shortage of muscle in the group, though. Kylek and Anostor both have 26 Str (silly ED bonuses), and Sarenax has 24. Depending on what renau builds, we just might have the Mostly Monstrously Muscled Crew
I've been quietly chuckling to myself about that myself the last few days. We've got all these muscle bound types and then the world's skinniest eladrin.

Heh got to love sorcerers and their manly muscle magic, cast by posing and flexing.

Quote:
Anyway, comments on the sheet and backstory are welcome.
I enjoyed the episode at the beginning of the backstory, really sets the tone for his personality.
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Old 14th July 2009, 02:51 AM   #124 (permalink)
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Massacre is smart enough to surround himself with the biggest, meanest, muscle-bound, pillars of might he can find.

I may have Orelal be short for an Eladrin as well, just to increase that dichotomy. Skinny short robe filled with bones, walking in between massive flesh shields. Yup looks comedic to me!
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Old 14th July 2009, 02:58 AM   #125 (permalink)
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I think all of us scanning this thread in hopes of being picked for the final slot are pretty realistic -- You've all been particularly up-front about there only being one wildcard available, so there are no illusions. (Unless you want another wizard, in which case there could be illusions.) If it helps, CaBaNa: "Pick me! Pick me!"; but realistically we all know there are many variables that go into this choice, and you guys want to be sure to pick someone who is in for the haul.

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Old 14th July 2009, 03:58 AM   #126 (permalink)
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@renau: That sucks. Haven't you updated since the PHB2 content made it into the CB, though? Can't you just start with what you've got, and get stuff from the latest Dragons and EPG later? Just curious, I forget if it lets you use the full CB without updating or not, since I only have the trial version.
Well I got it working, but I was super-stoked about playing a revenant turned into servitor of the Raven Queen... but it's not supported in the CB yet and I know the struggles I have trying to build even a level 1 PC from scratch. I think I'm going to still try it out as I want to use a human as the base race anyways.

Initial Thoughts: The group knew my PC in his previous life, when the human adventurer (warden/... unknwn Paragon) met with the others for whatever adventure they went on together then went on his seperate way. After he left ways with the group the BBEG they thought they'd killed ambushed my PC and he died. This is when he'd come back as a Chosen of the Raven Queen. The other PC's wouldn't know that he's a revenant until they all meet up.
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Old 14th July 2009, 05:50 AM   #127 (permalink)
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I'm sure Massacre will take comfort in not being the only recently undead character

@Kobold Stew:

Thanks for chipping in, you've helped me understand everyone a little better!
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Old 14th July 2009, 10:59 AM   #128 (permalink)
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On the topic of the sixth: Perhaps Pyrex and KS could give us a hint of what their prospective character's personalities are like? We have a taste of Batin from stonegod already. I think that would make it easier for those of us who are thinking in terms of RP to make an informed decision, as it were.
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Originally Posted by CaBaNa View Post
L.S. Sarenax and Orelal have been friends since way back as well. I think that Kylek, Sarenax, and Orelal, may have been serving in an army of mostly Dragonborn, in a company of "unusual talent". Orelal's Massacre happened when the company came across the enemy encampment, during the commotion Orelal mentally dominated the commanders, leaving Sarenax and Kylek (and others to be determined later) to quickly and efficiently slaughter the subordinates. The whole battle was over in less than five minutes leaving thousands dead. Survivors didn't remember Sarenax and Kylek, because if someone came face to face with either, they didn't survive. Therefore Orelal recieved much of the credit for the victory, and earned his nickname, Massacre. However stories still tell of a white and black wake of death, leaving a river of blood.



Whatcha think?
I like it The "white and black wake of death" sounds particularly awesome

Sounds like renau wants his character in on the company of "unusual talent" as well. What do you think, Oni?

Perhaps the army we fought was led by that Demon King of [some place that started with T] that I made up off the top of my head for Sarenax's backstory. If not (or if covaithe has some idea that would tie into his story better), I definitely don't mind changing the reference in Sarenax's backstory. The first two names on that list (the dragon and the Demon King dude) are basically totally random inventions whose only purpose is to fill out the list with some flavour The death giant does serve a real purpose in the story, so I'll be keeping him at the end.


Quote:
Originally Posted by Oni View Post
The whole visual dichotomy in colouration is one of the factors that pushed me toward my final design. And Anostor makes them both look like midgets.

I've been quietly chuckling to myself about that myself the last few days. We've got all these muscle bound types and then the world's skinniest eladrin.

Heh got to love sorcerers and their manly muscle magic, cast by posing and flexing.
Heh, and it does sound like ren's going with another musclebound freak, probably a ridiculously tough one at that. Thus, the MMMC was born
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I enjoyed the episode at the beginning of the backstory, really sets the tone for his personality.
Glad you enjoyed it I'm still getting used to writing little narratives like that ... haven't really done any of that kind of writing in a long, long time. It is fun to convey the picture in your head to others, though, and a story can do that much easier than a dry description of personality.


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I may have Orelal be short for an Eladrin as well, just to increase that dichotomy. Skinny short robe filled with bones, walking in between massive flesh shields. Yup looks comedic to me!
That would look pretty funny. If you wanted to go for a more serious tone and keep the visual dichotomy, a tall super-skinny eladrin lich would still contrast nicely. Now I wish my drawing skills were actually up to drawing people so I could do a group portrait


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Originally Posted by renau1g View Post
Well I got it working, but I was super-stoked about playing a revenant turned into servitor of the Raven Queen... but it's not supported in the CB yet and I know the struggles I have trying to build even a level 1 PC from scratch. I think I'm going to still try it out as I want to use a human as the base race anyways.
So, I don't really know much about revenants ... OK, I know nothing about revenants. It sounds like they're sort of a reborn/reanimated humanoid? So you can have human revenants, elf revenants, tiefling revenants, etc...? Also, it'll be interesting to see a primal character with a strong tie to the divine. You thinking of earthstrength or wildblood warden?
Quote:
Originally Posted by renau1g View Post
Initial Thoughts: The group knew my PC in his previous life, when the human adventurer (warden/... unknwn Paragon) met with the others for whatever adventure they went on together then went on his seperate way. After he left ways with the group the BBEG they thought they'd killed ambushed my PC and he died. This is when he'd come back as a Chosen of the Raven Queen. The other PC's wouldn't know that he's a revenant until they all meet up.
Sounds cool. Would that be part of Massacre's massacre, or a different adventure? The presumed-dead BBEG who still lives makes for a good hook for cov to use later, as well.
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Old 14th July 2009, 02:22 PM   #129 (permalink)
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Just as an FYI: The more I think about it, the less Batin's ED makes sense for him. He's going to want to be bouncing around the field (he's explicitly designed to do so), so a power that focuses on one target is a bit silly. Plus, it doesn't tie into his master of all places theme. So I'm thinking Planeshaper (from the same Dragon magazine). The Plane in question is not one Batin created, but one he found—the Great Mountain of All Places, former realm of the Subtle Ones. This one place is really One Place for All Places, with connections everywhere.

Its like Sigil, but better.

How do you feel about that ED, covaithe? If you don't pick me, its moot anyway, but I thought you'd want the heads-up.

BTW: If anyone hasn't caught it (I've been subtle , Batin's whole concept is a shout-out/homage to the Ahi-i-Batin from Mage: The Ascension.
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Old 14th July 2009, 03:15 PM   #130 (permalink)
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Planeshaper is fine.
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Old 14th July 2009, 03:20 PM   #131 (permalink)
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So, I don't really know much about revenants ... OK, I know nothing about revenants. It sounds like they're sort of a reborn/reanimated humanoid? So you can have human revenants, elf revenants, tiefling revenants, etc...? Also, it'll be interesting to see a primal character with a strong tie to the divine. You thinking of earthstrength or wildblood warden?
Sounds cool. Would that be part of Massacre's massacre, or a different adventure? The presumed-dead BBEG who still lives makes for a good hook for cov to use later, as well.
I was thinking Wildblood, as I'm playing an ES in one RL game.
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Old 14th July 2009, 04:01 PM   #132 (permalink)
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Damn you CB! It crashed just when I was about to save... well there goes over an hour of work
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Old 14th July 2009, 04:15 PM   #133 (permalink)
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Originally Posted by Lord Sessadore View Post
On the topic of the sixth: Perhaps Pyrex and KS could give us a hint of what their prospective character's personalities are like? We have a taste of Batin from stonegod already. I think that would make it easier for those of us who are thinking in terms of RP to make an informed decision, as it were.

Hi --

I've tried to give some of this in the character history (see post 86). I've tried to write something where he could know any of the other characters, but need not have worked with them long at any point. He is a soldier who doesn't think of himself as a soldier, who returned home from war to a life that isn't what he thought he had waiting for him, and has consequently never acculturated the way he expected to (draw contemporary inferences if you wish). He's not sullen -- he has a life and what he does he does reasonably well; he can smile -- but he feels that his purpose is missing. And he has no evidence to prove that it's magic and not PTSD or insanity.

I liked the idea of the air ganasi having a mirrored (rather than silver) body surface, where it was possible to see reflections of yourself. Getting beyond the surface he presents is a challenge. I realize now that there are hints of the Silver Surfer there, but Asteroch wears a cloak and hood, hiding who he is. He does not have a home, and he is looking to find a way to establish normalcy beyond simply what he remembers. He helps others fight better, and so that's what he's seeking out. If selected as part of this group, he'll be very much a team player and would improve the overall combat ability, and might over-commit in combat, not out of eagerness but perhaps out of self-reproach. He is strong and he is smart, but neither of those helped him when he needed it.

Now, if there is a way for him to change the universe and give him back his dreams, he will take it.

KS.

p.s Even if not selected, if you have any build comments for me, I'd appreciate it. I've really never played at this level before. I also realize I sometimes choose sub-optimal things; the ioun stone seems the right investment for a Int-based character looking to solve what he is convinced is a cosmic mystery.
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Old 14th July 2009, 06:28 PM   #134 (permalink)
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I missed your edit with the backstory, KS, so thanks for pointing it out. I like it, and it sounds like something any DM could have a heyday with!

As for mechanics, I notice you took Weapon Expertise. Covaithe has said that we get a flat +1/+2/+3 bonus to all attacks at level 5/15/25, so you have an extra feat you can spend on something. I believe you've spent too much on your items as well - you only get 125,000 gp to spend (a level 20 item, not a level 21 item ). Other than that, not much I can comment on.

Also, I learned that Epic [Defense] is not a feat bonus, so you can stack it with other defense feats! That's very good to know. And speaking of which, I took Epic Resurgence for Sarenax mostly because I can't think of anything else to take for a second epic feat. Does anyone have any suggestions? I'm thinking I might swap it for Epic Reflexes - that would make me feel a good deal safer.

And yet another question for cov: if we start before Divine Power comes out, will I have to wait until a level up to use things from there? I guess it's only a week from now ...
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Old 14th July 2009, 06:37 PM   #135 (permalink)
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*Facepalm* Looks like I'm a chronic name klepto. I just realized that naming Sarenax's cathedral the Chapel of Death's Reach is really not original at all, given that it's the name of the game. Gah. I can change it, though I suppose it might be kind of appropriate. Grrr, I really need to be more careful to remember when I recycle names.
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Old 14th July 2009, 07:33 PM   #136 (permalink)
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I believe we only get the 1 epic feat correct? Just the level 21 one?
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Old 14th July 2009, 07:53 PM   #137 (permalink)
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I believe we only get the 1 epic feat correct? Just the level 21 one?
You should be able to have two, because you would also be able to swap out a feat at 21 if you so desired.
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Old 14th July 2009, 08:00 PM   #138 (permalink)
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Here's my first effort on the PC, still need to format it properly. For the Son of Mercy Paragon Path I see my PC as chasing after those who violate the laws of nature... or at least was before his current indenture to the Raven Queen.

CS

Kalas Graybeard

"I used to see the verdant green plains, the lush forests and the golden plains as all that needs protecting in this world, but my journey has awoken me, I know see the world is in shades of gray and know that the only thing that needs protecting is her will

Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen
Initiative +15; Senses Passive Insight 27, Passive Perception 36
HP 188; Bloodied 94; Healing Surge 47; Surges Per Day 12
AC 37; Fort 34, Ref 35, Will 34;
Speed 7
Action Points 1
-----------------------------------------------------------------
Githyanki Silver Longsword +4 (standard; at-will) ✦ Weapon
+26 vs AC; 2d8+15 damage.
Throwing Shield (standard; at-will) ✦ Weapon
Range 10; +24 vs AC; 1d8+7 damage.
2Thorn Strike (standard; at-will) ✦ Primal, Weapon
+26 vs AC. - 2d8+15 damage and pull target 1 square
Weight of Earth (standard; at-will) ✦ Primal, Weapon
+26 vs AC. 2d8+15 & target is slowed TENT
Predatory Guardian (standard; encounter) ✦ Primal, Weapon
+26 vs. AC. 2d8+15 damage & if target shifts before Kalas' turn he can shift 8 squares as an immediate reaction
Dark Reaving (free; encounter) ✦ Necrotic Trigger: A creature within 5 squares of you is reduced to 0 hp next creature you hit before ENT takes 1d8+3 extra damage

Lawbreaker's Doom (free; encounter) ✦ Special
One enemy just marked. Until end of encounter, whenever Kalas hits target it takes 7 more damage, once enemy is dropped to 0 hp, regain use of this power
Dispensed Justice (standard; encounter) ✦ Fear, Special Weapon
+26 vs AC. 2d8+15 damage and the target takes a -2 penalty to attack rolls TENT. Special: You can use this as an immediate interrupt when target of Lawbreaker's Doom is adjacent and attacks a target other than Kalas
Creeper's Grasp (standard; encounter) ✦ Primal, Weapon
+26 vs Ref. 2d8+15 and target is immobilized TENT
Call Forth the Harvest (standard; encounter) ✦ Primal, Weapon
+26 vs AC. 3d8+15 and make a secondary attack that is close burst 2.
Secondary Target: Each enemy in burst. +26 vs Ref - target is marked and slowed TENT
Form of Oak Sentinel's Attack (immed. interrupt; encounter) ✦ Polymorph, Primal, Weapon
+26 vs AC. 2d8+15 - Trigger: enemy within Kalas' reach attacks an ally
Miss: Half Damage
Effect: You become the target for the attack
Form of Rowan Sentinel's Attack (standard; encounter) ✦ Lightning, Polymorph, Primal, Weapon
+26 vs AC. 2d8+15 damage and target is dazed and takes ongoing 5 lightning damage (save ends)
Miss: Half damage and the target is dazed TENT
Form of Oak Sentinel (standard; daily) ✦ Polymorph, Primal
Melee reach increases by 1, if an enemy hits Kalas they take 14 damage
Form of Rowan Sentinel (standard; daily) ✦ Polymorph, Primal
Melee reach increases by 1, gain resist 10 Lightning, if an enemy starts their turn w/in 3 squares of Kalas they are marked TENT
Burst 1Blood Oath Fulfilled (standard; daily) ✦ Fear, Weapon, Special
+26 vs AC. - 3d8+15 damage and the target is prone and cannot stand
Special: Kalas can shift 1 square before the attack
Miss: 1/2 damage
Blizzard Strike (standard; daily) ✦ Cold, Weapon, Primal
+26 vs AC. - 4d8+15 cold damage and the target is slowed (save ends)
First Failed Save: Target is Immobilized instead of slowed (save ends)
Second Failed Save: Target is Restrained instead of immobilized (save ends)
Miss: 1/2 damage & target is slowed TENT
Effect: Each enemy w/in 3 squares, other than target, is slowed TENT
Nature's Abundance (standard; daily) ✦ Primal, Zone
Close Burst 3 - creates a zone till end of encounter, Kalas and allies gain cover in the zone
Bear's Endurance (immediate interrupt; daily) ✦ Primal, Healing
Personal - when dropped to 0 hp, regain 47 hp
Shield of Stone (minor; daily) ✦ Primal
Close Burst 5 - one ally in burst - slide target 5 squares & TENT target gains Resist 5 to all damage and +2 power bonus to all defenses
Red Death (minor; encounter) ✦ Special
Close Burst 1 - each enemy in burst - marked and subject to Lawbreaker's Doom TENT
Cleansing Earth (immed reac; encounter) ✦ Primal
Personal - Kalas is subjected to an effect a saving throw can end
Effect: Make the saving throw with a +7 power bonus

Githyanki Silver Longsword+4
Critical: +4d8 psychic. Power (At-Will✦ Psychic): Free Action. All damage dealt by the weapon is psychic
Power (Daily✦ Teleportation): Free Action. Use when hit with this weapon. Target is banished to a demiplane (save ends). It disappears from sight, can't take actions, and can't be targetted. On a save it reappears in last place if occupied. If filled, target picks an adjacent space.
Dawn Warrior Darkhide Armour+4
Property: Resist 10 Acid, cold, fire, lightning
Power (Daily ✦ Radiant): Minor Action. TENT any creature that hits Kalas with a melee attack takes 2d8+3 radiant damage
Cloak of Displacement +4
Property: +2 item bonus to AC/Ref until an attack hits
Power (Daily ✦ Teleportation): Imm. Inter. Use when Kalas' be hit with an attack. Force attacker to re-roll and use second roll, if attack misses teleport 1 square
Belt of Mountain Endurance(paragon)
Property: When you spend a HS gain a 7 more hp
Power (Daily): Free Action. When using an AP Kalas can gain a +2 bonus to all defenses TSNT
Premonition Ring(paragon)
Property: +2 item bonus on passive perception and initiative
Power (Daily): No Action. Use this when surprised, you're not surprised. If Kalas has reached at least 1 milestone today can move 3 squares and take a minor action.
Ring of Invigoration(paragon)
Property: +2 item on Endurance Checks
Power (Daily, Healing): Not an Action. Use this when reduced to 0 hp, you can spend a HS and regain 47 hp
Boots of Striding (heroic)
Property: +1 item bonus to speed in light or no armour
Iron Armbands of Power (paragon)
Property: +4 item bonus to melee damage rolls.
Strikebacks(heroic)
Property: +1 item bonus on OA's
Power (Encounter): Immed. Reaction. when an adjacent enemy hits you make a basic melee attack against that enemy.
Coif of Focus(Epic)
Property: +5 item bonus on saves against dazed and/or stunning
Power (Daily): Immed. Interrupt - when an attack would make you dazed and/or stunned. Spend a HS to not be dazed or stunned by it.
Potion of Regeneration(Paragon)
Power (Consumable - Healing): Minor Action - Drink potion and gain Regen 10 (if bloodied) and spend a HS. Regen only works when bloodied.
Oil of Flesh Returned(Heroic)
Power (Consumable): Minor Action - An adjacent target is petrified can spend a HS and remove the petrified condition.
Unguent of Darkvision(Paragon)
Power (Consumable): Standard Action - Rub this on eyes. Gain darkvision for 1 hour
Caustic Whetstone(Heroic)
Power (Consumable * Acid): Minor Action - Until end of encounter melee weapon causes ongoing 2 acid damage (save ends) on a hit.

Font of Life
At the start of turn, Kalas can roll a saving throw
Guardian Might
Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks.
Nature's Wrath
On your turn, you can mark each adjacent enemy as a free action until the end of your next turn
Lawbreaker's Doom Use lawbreaker's doom as encounter power.
Immobilizing Action
When you take an action point action to attack lawbreaker's doom target, immobilize target on hit.
Strength of Conviction
Gain 17 temporary hp when you reduce your lawbreaker's doom target to 0 hp.
Divine Spark
Gain +2 to Strength and Wisdom
Undead
Kalas is considered Undead
Past Life
Select a race other than revenant (Human). You can take feats, a paragon path, and an epic destiny that have the selected race as a prerequisite, as long as you meet all other prerequisites
Unnatural Vitality
Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.
Undead
You can use dark reaping as an encounter power.
-----------------------------------------------------------------
Alignment Unaligned; Languages Common, Primordial
Senses Low-Light
Resistances 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning
Str 24 (+17) Dex 16 (+3) Wis 24 (+7)
Con 16 (+3) Int 10 (-+0) Cha 12 (+1)
Nature +22, Endurance +17, Athletics +19, Perception +24, Acrobatics +10, Arcana +10, Bluff +11, Diplomacy +11, Dungeoneering +17, Heal +17, History +10, Insight +17, Intimidate +13, Religion +10, Stealth +10, Streetwise +11, Thievery +10
Feats: Sudden Roots, Mounted Combat, Stubborn Survivor, Toughness, Human Perseverance, Death's Blessing, Wildblood Speed, Action Recovery, Reaper's Resistance, Heavy Blade Opportunity, Psychic Lock, Robust Defenses, Weapon Expertise (Heavy Blade), Epic Reflexes
Gear Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier)

Background


Personality and Appearance



Mount Stats

Nightmare Level 13 Skirmisher
Large shadow magical beast (mount)
Initiative +12 Senses Perception +12; darkvision
HP 138; Bloodied 69
AC 27 (29 against opportunity attacks); Fortitude 27, Reflex 26, Will 25
Resist 20 fire, 10 all; see also hell’s ride
Speed 11, teleport 11
m Hooves (standard; at-will) ✦ Fire
+18 vs. AC; 1d8 + 6 damage, and ongoing 5 fire damage (save ends).
Hell’s Ride (while mounted by a friendly rider of 13th level or higher; at-will) ✦ Fire, Mount
The nightmare’s rider gains resist 20 fire.
Hooves of Hell (standard; recharge 5,6 ) ✦ Fire
The nightmare moves up to 10 squares. Each square the nightmare leaves is filled with fi re to a height of 10 feet until the end of the nightmare’s next turn. Any creature that hits the nightmare with a melee attack during this move, or that enters one of the flaming squares, takes 10 fire damage.
Alignment Evil Languages —
Skills Endurance +19
Str 23 (+12) Dex 19 (+10) Wis 12 (+7)
Con 26 (+14) Int 5 (+3) Cha 15 (+8)
Items: Impenetrable Barding (heroic) - Resist 10 all
Horseshoes of Speed (heroic) - gain +1 square to all forms of movement
Mirrored Caparison (heroic) - gains +1 to all NAD If mount is subject to area attack, make it not a target
Bridle of Rapid Action (heroic) - Encounter - No Action - Use before rolling init, mount rolls init using Kalas Modifier and Kalas can use the mounts result in place of his own


MiniKalas
Kalas Graybeard—Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen
Initiative: +15 ; Passive Perception: 36, Passive Insight: 27
Senses:Low-Light; Resistances: 20 Fire (when mounted, otherwise 10), 15 Necrotic, 10 Acid, 10 Cold, 10 Lightning
HP: 188/188, Bloodied: 94, Surge: 47, Surges left: 12/12
AC: 37, Fort: 34, Reflex: 35, Will: 34; — Speed:7
Action Points: 1, Second Wind: Not Used
Powers -
Thorn Strike
Weight of Earth

Dark Reaping
Stalker's Positioning
Creeper's Grasp
Call Forth the Harvest
Lawbreaker's Doom
Dispensed Justice

Form of the Oak Sentinel
Form of the Rowan Sentinel
Blizzard Strike

Shield of Stone
Red Death
Cleansing Earth

Nature's Abundance
Blood Oath Fulfilled
Bear's Endurance



Summary

====== Created Using Wizards of the Coast D&D Character Builder ======
Kalas Graybeard , level 21
Revenant, Warden, Son of Mercy, Chosen of the Raven Queen
Build: Wild Warden
Guardian Might: Wildblood
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom
Background: Geography - Forest (+2 to Perception)

FINAL ABILITY SCORES
Str 24, Con 16, Dex 16, Int 10, Wis 24, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 8, Wis 16, Cha 10.


AC: 37 Fort: 35 Reflex: 36 Will: 35
HP: 188 Surges: 12 Surge Value: 47

TRAINED SKILLS
Nature +22, Endurance +19, Athletics +19, Perception +24

UNTRAINED SKILLS
Acrobatics +10, Arcana +10, Bluff +11, Diplomacy +11, Dungeoneering +17, Heal +17, History +10, Insight +17, Intimidate +13, Religion +10, Stealth +10, Streetwise +11, Thievery +10

FEATS
Level 1: Sudden Roots
Level 2: Mounted Combat
Level 4: Stubborn Survivor
Level 6: Toughness
Level 8: Human Perseverance
Level 10: Death's Blessing
Level 11: Wildblood Speed
Level 12: Action Recovery
Level 14: Reaper's Resistance
Level 16: Heavy Blade Opportunity
Level 18: Psychic Lock
Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 21: Epic Reflexes
Feat User Choice: Weapon Expertise (Heavy Blade)

POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Weight of Earth
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of Winter's Herald
Warden utility 2: Nature's Abundance
Warden encounter 3: Predatory Guardian
Warden daily 5: Hail of Thorns
Warden utility 6: Bear's Endurance
Warden encounter 7: Stalker's Positioning
Warden daily 9: Form of the Oak Sentinel
Warden utility 10: Shield of Stone
Warden encounter 13: Creeper's Grasp (replaces Wildblood Frenzy)
Warden daily 15: Form of the Rowan Sentinel (replaces Hail of Thorns)
Warden utility 16: Cleansing Earth
Warden encounter 17: Call Forth the Harvest (replaces Stalker's Positioning)
Warden daily 19: Blizzard Strike (replaces Form of Winter's Herald)

ITEMS
Githyanki Silver Longsword +4, Adventurer's Kit, Throwing Shield Heavy Shield (heroic tier), Boots of Striding (heroic tier), Strikebacks (heroic tier), Impenetrable Barding (heroic tier), Horseshoes of Speed (heroic tier), Mirrored Caparison (heroic tier), Bridle of Rapid Action (heroic tier), Life Shroud (heroic tier) (2), Coif of Focus (epic tier), Dawn Warrior Darkhide Armor +4, Cloak of Displacement +4, Nightmare, Belt of Mountain Endurance (paragon tier), Premonition Ring (paragon tier), Ring of Invigoration (paragon tier), Potion of Regeneration (paragon tier), Iron Armbands of Power (paragon tier), Oil of Flesh Returned (heroic tier), Unguent of Darkvision (paragon tier), Caustic Whetstone (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Last edited by renau1g; 14th July 2009 at 11:02 PM..
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Old 14th July 2009, 08:09 PM   #139 (permalink)
Oni
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Oni Orc Berserker (Lvl 4)
Quote:
Originally Posted by Lord Sessadore View Post
Sounds like renau wants his character in on the company of "unusual talent" as well. What do you think, Oni?
It's all good to me, whatever works.

Quote:
Also, I learned that Epic [Defense] is not a feat bonus, so you can stack it with other defense feats! That's very good to know. And speaking of which, I took Epic Resurgence for Sarenax mostly because I can't think of anything else to take for a second epic feat. Does anyone have any suggestions? I'm thinking I might swap it for Epic Reflexes - that would make me feel a good deal safer.
I did this with Kylek, because I envision him as a very physical get in there and mix it up kind of caster, so I wanted good, well rounded defenses.
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"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
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Old 14th July 2009, 08:25 PM   #140 (permalink)
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Posts: 7,134
renau1g Hobgoblin Soldier (Lvl 3)
Oh, just wanted to ask Covaithe if I could take a lvl 21 instead of 22 item and use the difference in gold (100k) to spend on other items?

Oh and Oni, I am frightened that our Divine Striker is stronger than our Defender (me)

Last edited by renau1g; 14th July 2009 at 08:31 PM..
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