Hey, Mark, howzabout using some of that free time to write up some b/g for Rolf, in which he is contacted by Janiven and agrees to attend her secret meeting, huh?
I shall, but tomorrow. Right now, I'm going to go lay in bed, knock back a few shots of single malt, and watch Mystery. After that, I'm sleeping until I get woke in the morning by people whining about how early it is.
I shall, but tomorrow. Right now, I'm going to go lay in bed, knock back a few shots of single malt, and watch Mystery. After that, I'm sleeping until I get woke in the morning by people whining about how early it is.
SelcSilverhand, I looked over Mero. My comments...
Spoiler:
1. I think all of his attack mods are low by one. Perhaps a missed +1 for being of small size?
2. Possible a typo, but I think his touch AC should be 13, not 14.
3. I calculated each of his 3 saves as +2. I think the FORT save may be wrong simply due to an incorrect ability mod. As for his WILL save, I'm not sure where he got an extra +2 miscellaneous mod. You may have been indicating his extra +2 bonus vs. illusion. If that's the case, I'd prefer it be noted separately, rather than lumped in with the raw total.
Please take a look and let me know if you agree or disagree with my findings. Thanks!
Aha, thanks for pointing out those errors. I had originally built him as an alt for my normal gaming group. I still had some modifiers based on the other stats and the DM for it had rolled all the special racial bonuses into flat save increases.
He should be all set now. I'll have my tie in for the start of the game up later today.
What kind of phisical features are the indiginous people of erebus? (eyes, hair, skin)
Cheliax is the nation/empire this AP is set in. Chelaxians tend to have dark hair and eyes, with pale skin. The other human 'race' most commonly found there are Taldans (from Taldor) - they tend to brown hair and bronze skin.
(Info is from the Golarion Campaign Setting book. There's some good info on general personality traits and names as well if you're interested.)
What kind of phisical features are the indiginous people of erebus? (eyes, hair, skin)
Mowgli answered your question (as intended) very well, so I'll add nothing further to that.
As for your question as written (unintentionally hilarious, btw!) the indigenous people of Erebus probably have horns, red skin, big claws, bat-like wings, and all manner of other devilish traits.
Mowgli answered your question (as intended) very well, so I'll add nothing further to that.
Hope you don't mind my answering - I just happened to have the info on hand. I won't do that in this forum with rules questions unless you indicate it's wanted, but this one wasn't rules related . . .
Hope you don't mind my answering - I just happened to have the info on hand. I won't do that in this forum with rules questions unless you indicate it's wanted, but this one wasn't rules related . . .
Scott, I can see that Marcus isn't quite finished yet, but I thought I'd remind you of a couple of things that are unique to character creation using the PFRPG.
1. Don't forget to pick a favored class for Marcus. If it's fighter, he can take one extra hp or one extra skill point.
2. Don't forget about Traits, also. He can have one campaign trait from the player's guide, and one other trait from the master list (available as a free download at Paizo).
I'm digging into Thorn's character sheet right now, and I've discovered that I made an embarrassing mistake. In reading Thorn's background, I somehow came to the erroneous conclusion that you had intended her to be a tiefling. I see now that was an error, and that she is actually a human with just a touch of infernal heritage. Perfectly fine, of course, but it renders some of my thinking that I posted yesterday about her motives for attending Janiven's meeting...well, irrelevant (or at the least, less relevant).
So, sorry for my goof-up! Actual comments about her character sheet to follow shortly...
Shayuri, here are my comments regarding Thorn's character sheet...
Spoiler:
1. There are a few missing elements I wouldn't mind seeing added. Specifically, they are CMB, CMD, INIT, Touch AC, Flat Footed AC.
2. I believe you have shorted her one point on the point buy, I calculate your totals as 14 points.
3. I didn't see a favored class specified anywhere. If you want it to be Rogue, she can take your choice of an extra hit point or extra skill point.
4. Several of her ranked skills are affected by her ACP, so I'd like to see that noted in the skills section. I presume she'll be wearing her armor most of the time while adventuring.
That's all for the moment, please have a look over these matters, and let me know if you disagree with anything. Thanks.
1. There are a few missing elements I wouldn't mind seeing added. Specifically, they are CMB, CMD, INIT, Touch AC, Flat Footed AC.
-- Oops, oversight...I'll fix that.
2. I believe you have shorted her one point on the point buy, I calculate your totals as 14 points.
-- Hmm! Odd. I'll look again.
3. I didn't see a favored class specified anywhere. If you want it to be Rogue, she can take your choice of an extra hit point or extra skill point.
-- Yar, I keep forgetting that favored class -matters- in Pathfinder.
4. Several of her ranked skills are affected by her ACP, so I'd like to see that noted in the skills section. I presume she'll be wearing her armor most of the time while adventuring.
-- Leather armor hasn't got an ACP.
As for the tiefling thing, given the general 'upgunning' of PC races in Pathfinder, they're probably not far from LA 0 already, really. They were always weaker than Aasimar.
That said, I'm happy with her how she is. In a lot of ways, a tiefling is a step down from human. I get +2 Dex regardless, and the +2 Int is pretty well simulated by the human bonus skill point...and I don't have to deal with a Cha penalty this way. Plus I get a bonus feat. A cantrip cast at will is approximately 100x better than Darkness cast 1/day (Darkness being one of the lamer spells in existence). The only thing being a 'real' teefer has to offer is the Native Outsider creature type...which is a highly situational advantage...and the energy resistances, which are essentially pointless once we hit level 6 or so.
So...yeah, I'll stick with her as written. Thanks though!
Hey, Mark, howzabout using some of that free time to write up some b/g for Rolf, in which he is contacted by Janiven and agrees to attend her secret meeting, huh?
Well, it might not be quite what you were looking for, but I updated Rolf with an incident that led to him attracting Janiven's attention.
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Quote:
Originally Posted by Malvoisin
Scott, I can see that Marcus isn't quite finished yet, but I thought I'd remind you of a couple of things that are unique to character creation using the PFRPG.
1. Don't forget to pick a favored class for Marcus. If it's fighter, he can take one extra hp or one extra skill point.
2. Don't forget about Traits, also. He can have one campaign trait from the player's guide, and one other trait from the master list (available as a free download at Paizo).
!1 Favored class: Fighter, and added 1 skill point (Climb)
I am having some trouble with an idea. I wanted to give him a craft and a profession that he has been learning on an apprinticeship where he might have run accross his family line. purely for the purpose of 'fluff' I may never put another skill point in it, I msy do so anyway.
I am thinking of Profession: scrivner and craft: paper making where he is working in a scrivner's shop and a document bearing his father's name required copieing by the shop. as for the paper making, he is responsible for the making of paper and parchment in the shop as part of his apprintice duties.
what dou you guys (and gal(s)) think?
I will be working on the traits. I need to down load them still.