Heya, sorry I didn't check in sooner, had a chaotic week at work. Definitely still interested! I'll be building a gnome sorcerer and probably focus on mind control. Should have more details soon once I finish fleshing him out
Great! We've got our players then. I'll just edit the thread's subject line, then.
Well, browsing through the PF Beta, I find myself leaning toward a dwarf or a half-orc cleric, most likely devoted to Gorum with an emphasis on Glory and Strength. Of course, this is all very provisional since it's based on the Beta.
Personality-wise, I like the idea of him being a sort of warrior-philosopher (or at least a wanna-be warrior-philosopher).
I glanced over the character races and classes, the skills and the ability score generation.
Keeping in mind that this was a very superficial looking over, and I'm no expert on the Beta to start with:
Races and classes look like they did in the Beta, with the exception of the Barbarian (got rid of the Rage Points but kept the Rage Powers). Skills look the same. Looks like they added an option or two for stat generation, but the point buy system (everyone's favorite but mine, it seems) remains unchanged.
Unfortunately, Real Life and Work are going to interfere with my reading for the next few days but I should be able to sneak in a little time. If I come across any interesting differences I'll share.
If you check out the Paizo.com blog, they've been releasing snippets from the final book. Each week they've been giving a brief overview of the final class changes amongst other things. From blurb I read, I like the changes to the paladin. I'm going to be playing one in Legacy of Fire with my RL group, as soon as I'm done DM'ing Rise of the Runelords. They're almost to the end of the last book now.
Favored classes are gone - I'd heard rumors . . . now they are confirmed.
Also they've added the Combat Maneuver Defense, but I've not read about that yet so I don't know details.
My mistake - Favored classes are still there, but they've changed.
Players now choose their character's favored class without restriction - you just pick one. Half-elves get two.
Elves and half elves no longer passively detect secret doors.
Half orcs now add +2 to one ability score (like half elves).
Humans are no longer automatically proficient with a martial weapon.
It's possible that some of these observations will change with further reading - for example, favored classes aren't mentioned under racial descriptions (other than ½ elf) so I missed them initially. They're detailed in the chapter on classes.
That is good news - sounds like they're doing their usual excellent job on it as well.
The Council of Thieves AP link indicates seven items but so far it's only the six adventures showing up. Makes me think the Players Guide will be up for download soon.
I've got a character concept put together (definitely going with the Ranger, almost definitely with the Elf) but of course I've got a few questions I'll want to run by you once you've had a chance to look over the Core Rules and set us up with some guidelines for stat/HP generation, starting money, etc.
Like a kid before christmas, I was thinking "Today is the day" when I woke up. I got to my office with credit card cradled lovingly in hand. I opened up the order page (bookmarked, of course), and what do I see? No sales until 1:00pm est.