This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
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The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Actually the interchangeable backpack can be eguipped with a jetpack That does however limit your carrying capacity, as most of the small stuff is in the backpack (There's nothing to stuff the grenades in except the empty pocket in utility belt...)
Hmm. ENW lives. Bump for the recruiting. If there's someone still interested, I've nothing against having 5 or 6 players.
Ooh. Coolio, a fifth PC. Now this is starting to look good . Welcome in WD. A medic wouldn't be too bad to have, though probably best not to focus too much on healing and drop fighting capability. What sort of class/combo were you thinking?
Actually the interchangeable backpack can be eguipped with a jetpack That does however limit your carrying capacity, as most of the small stuff is in the backpack (There's nothing to stuff the grenades in except the empty pocket in utility belt...)
Cool beans. It'll let me get in the thick of things easier with the extra mobility. I'm hoping my squad mates can get my back.
Ooh. Coolio, a fifth PC. Now this is starting to look good . Welcome in WD. A medic wouldn't be too bad to have, though probably best not to focus too much on healing and drop fighting capability. What sort of class/combo were you thinking?
I don't know, if there is a medic talent tree somewhere, but soldier gets the treat injury skill and would be thematic.
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I don't know, if there is a medic talent tree somewhere, but soldier gets the treat injury skill and would be thematic.
Hmm... I'll look that up. I'm not sure. But yeah, soldier with treat injury is a good thematic medic, especially if coupled with some feats to enhance his capabilities
Hmm... I'll look that up. I'm not sure. But yeah, soldier with treat injury is a good thematic medic, especially if coupled with some feats to enhance his capabilities
That would be Skill Focus (Treat Injury) & Surgical Expertise in the core book.
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Actually the interchangeable backpack can be eguipped with a jetpack That does however limit your carrying capacity, as most of the small stuff is in the backpack (There's nothing to stuff the grenades in except the empty pocket in utility belt...)
Hmm. ENW lives. Bump for the recruiting. If there's someone still interested, I've nothing against having 5 or 6 players.
Quote:
Originally Posted by renau1g
Cool beans. It'll let me get in the thick of things easier with the extra mobility. I'm hoping my squad mates can get my back.
Quote:
Originally Posted by possum
As long as it it doesn't get in the way of my commando blowing crap up! :P
Or my hail of fire, infact let uss soften the targets up a bit first.
Trained in recon work, Reece disdains the standard bright-white clone trooper armor; he adjusts the look of his armor to better fit whatever environment he's working in (though he tends to default to a dark green or black). He tends to work very carefully... until he tosses in a grenade and calls the rest of the team in.
RC-2201 "Reece"
RC-2201 "Reece" CL 5
Medium Clone scout 5 Destiny 5; Force 7 Init +10; Senses Perception +9 Languages Basic, Mando'a, Military Sign, Huttese
────────────────────────────────── Defenses Ref 21 (18 flat-footed), Fort 19, Will 17 hp 53; Threshold 19
────────────────────────────────── Speed 6 squares Melee vibroknucklers -1 (1d4+6) Ranged blaster rifle, heavy +6 (3d10+2) Ranged blaster pistol, heavy +6 (3d8+2) Ranged grenade, emp +6 (3d6+2) Ranged grenade, frag +6 (4d6+2) Ranged thermal detonator +6 (8d6+2) Base Atk +3; Grp +6 Atk Options Point Blank Shot Special Actions Quick Draw
────────────────────────────────── Abilities Str 13, Dex 16, Con 13, Int 12, Wis 14, Cha 8 Special Qualities Bonus Trained Skill, Bonus Feat Talents Acute Senses, Blend In, Spotter, Armored Defense [soldier, bonus] Feats Flash and Clear, Informer, Point Blank Shot, Quick Draw, Shake it Off, Skill Focus (Stealth), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Armor Proficiency (light) [bonus] Skills Endurance +8, Initiative +10, Knowledge (Tactics) +8, Perception +9, Pilot +10, Stealth +15, Survival +9 Possessions heavy blaster rifle, heavy blaster pistol, vibroknucklers, EMP grenade, frag grenade, thermal detonator, utility belt, bandolier, Clone Trooper Armor (Stormtrooper Armor), Special Helmet Package (Additional funtions*), Commando Shield Generator (Special rules**)