Okay, there seems to be quite a few SW games on the boards right now but I've been thinking of starting my own. The idea is of a game that is right on the opposite of my usual playstyle. That is, this one would be heavy on fighting and encounters with very little actual "role" playing. Think of classic dungeon crawling IN SPACE!
The twist with the game: All PC's would be Clones... Or more specifically Clone Commandos on special missions through the Clone Wars. (Ok, I might allow one Jedi in if there's enough players...)
The thing about creating Commandos will be that they would all have standardised ability scores with some room for customisation and fixed gear (again, with some room for specialisation). But their special training will allow free choice of class/features/feats.
So if there's interest, do chime in
Addendum:
The characters start at lvl 5
Your designations will be RC-22??. You are free to choose the last two numbers, as long as they aren't the same with other players. You can choose your own call sign.
Clone Commando Species:
Start with following ability score array:
Str 13, Dex 13, Con 12, Int 12, Wis 10, Cha 8
You get 10 points of pointbuy to add as you wish.
You get Light Armor Proficiency feat and Armored Defence talent for free
You get the human's extra trained skill and bonus feat
Automatic Languages: Basic, Mando'a, Military Sign (Rebellion Era Campaign Guide)
Commando Basic Gear:
Clone Trooper Armor (Stormtrooper Armor)
Special Helmet Package (Additional funtions*)
Commando Shield Generator (Special rules**)
DC-17m (Standard confiq. equals to Heavy Blaster Rifle***)
DC-15s (Heavy Blaster Pistol)
Vibroknucler
Utility Belt
Survival Pack (Functions as Bandolier)
Thermal Detonator
2 Frag Grenades
2 EMP Grenades
Additional gear may be requisitioned by specialisation. (For example heavy weapons spec. may recieve a grenade launcher add-on to their DC-17's. Or some other big gun...) (If you feel you need something, ask.)
*Additional functions in Helmet Package:
-Electrobinoculars
-Tracking system. Allows you to locate other Clone Commandos within a small radius and also monitor their lifesigns.
**The shield generator gives you SR 10 and has infinite charges but can only be charged outside combat (after a short time of not taking any damage)
***The DC-17m rifle can be reconfigured with add-ons using two move actions. Possible add-ons include Grenade Launcher and Sniper Rifle (S&V p.50)
I tried to post this yesterday, but yeah I'm interested. I like the idea of playing one of the clones, but with a different feel than the others. Count me in 'rat
I don't have access to my Star Wars books till the weekend, so I'll have my character up by Tuesday. Blackrat if you want to get this going sooner I will be happy to accept a pregen.
RC-2247, Call sign "Saw"
2247, the squads heavy weapons expert, has an obsession with weaponry, the bigger the better. Although a small pistol might be better in certain hypothetical situations, he is yet to encounter one of these.
He is known for being dependable in a firefight and dogged if unimaginative in following orders. He gets on with 2284, admiring the finess of his destructive skills which often complement his own efforts.
Nah, no hurries. I think I'll need way over the weekend to get the first mission in decent shape myself.
Oh, BTW, I'll write a short backstory for the Cuy'val Dar that trained you. Brotherhood, Loyalty and Courage were his most important tenets that he "tried" to impart on all his "children".
Hehee... When I suggested the melee specialist I was just watching this trailer and thought how cool it would be for your character to have a power hammer . Now the group starts to remind me of that posse...
Heavy armor. I hadn't really given it a thought as I never would have imagined anyone wanting to use one . Personally I always thought them not the worth of losing speed and dex to reflex. But I guess you could have a bulkier version of the basic armor (to tell the truth, the Katarn-class Commando Armor looks more like medium armor to me anyways, but I decided to make it light in order for everyone to have access). Anyways, it wouldn't be too far out to use the basic Battle Armors if you wish.
Actually the interchangeable backpack can be eguipped with a jetpack That does however limit your carrying capacity, as most of the small stuff is in the backpack (There's nothing to stuff the grenades in except the empty pocket in utility belt...)
Hmm. ENW lives. Bump for the recruiting. If there's someone still interested, I've nothing against having 5 or 6 players.
Ooh. Coolio, a fifth PC. Now this is starting to look good . Welcome in WD. A medic wouldn't be too bad to have, though probably best not to focus too much on healing and drop fighting capability. What sort of class/combo were you thinking?
Actually the interchangeable backpack can be eguipped with a jetpack That does however limit your carrying capacity, as most of the small stuff is in the backpack (There's nothing to stuff the grenades in except the empty pocket in utility belt...)
Cool beans. It'll let me get in the thick of things easier with the extra mobility. I'm hoping my squad mates can get my back.