Okay, looked over the info for Theroc's character, and here's what I've got.
Initiative is +4. Reflex modifier is +4 and total save is +6. Haven’t chosen a 3rd-level spell yet. You spent 68 skill points, when you say you only have 60. You left out the +2 bonus from Magical Aptitude on your Spellcraft and UMD checks.
And I can’t okay the Favored Magical Foe or Practiced Invoker (Noncombatant) feats, at least without an explanation/write-up. Same goes for any ET class features. Other than those things, it’s okay.
Glad to be of service, HM.
EDIT: And I'll check over WD's Swordsage later, probably once it's done.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Okay, looked over the info for Theroc's character, and here's what I've got.
Initiative is +4. Reflex modifier is +4 and total save is +6. Haven’t chosen a 3rd-level spell yet. You spent 68 skill points, when you say you only have 60. You left out the +2 bonus from Magical Aptitude on your Spellcraft and UMD checks.
And I can’t okay the Favored Magical Foe or Practiced Invoker (Noncombatant) feats, at least without an explanation/write-up. Same goes for any ET class features. Other than those things, it’s okay.
Glad to be of service, HM.
EDIT: And I'll check over WD's Swordsage later, probably once it's done.
Yeah, forgot to boost the dex-based attributes. Haven't decided on the spell, if anyone has any advice, I'd appreciate it. AoE would be preferable(as once I level up, I can attached the AoE to my eldritch Blasts)
Favored Magical Foe, I realized I made an error with. Basically, if I have the right knowledge skill up(which I need to get), I gain a +1 to caster level to overcome spell resistance, and those victims get a -1 to saving throws against my spells.
Practiced Invoker was intended to be a counterpart to Practiced caster, however, it doesn't actually exist, and is just commonly houseruled in because otherwise it really hurts multi-class Warlocks as they cannot use Practiced Spellcaster to make up the different. That is something HM must decided whether or not I can have.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
I asked before about a 0 LA drow variant and HM told me no variant drows.
Quote:
Originally Posted by HolyMan
I answered this question you may have missed it but np:
*Books allowed any which means d20/OGL and any other like Sword and Sorcery.
* But if a race is already in 3.5 then it should stay that way will not do variants of established races (specially drow) sorry will it be to much to switch the necromancer over He would do great going up against the lich
HM
Quote:
Originally Posted by Theroc
Using a 0 Level version of Drow from Drow of the Underdark. The details of what that entails is under "Abilities" under the "Drow" heading.
I had assumed Holyman meant other Dark Elf races from non-WotC sources. The Drow from Drow of the Underdark simply removes the LA and the majority of their racial abilities, but is still a Wizards source. If that's NOT okay by Holyman, I'll have to change races, as I cannot do the build with the Drow LA(And I didn't really want to play a "Half" Drow)
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Sure, I can check WD's character, though I think he's still working on it. I can also go over Theroc's, but I don't have Complete Mage, so I can't handle anything concerning the Eldritch Theurge levels. I can only OK his Sorcerer and Warlock stats. (Also, concerning Theroc's character, exactly what combination of levels is it? For ECL 9, you could only have 7 class levels, but they aren't marked, as far as I can tell...)
Yes, still working. Being a bit slow with 3.5 these days. Still lack a feat, skills and equipment. Sorry
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Container: Belt Pouch
Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)
-----------------------------------
Money [CAN'T CHECK WAS LOOKING UP PRICES BUT IS ALOT OF EXTRA WORK] PP: 63 (1 bar)
GP: 44
SP: 22
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-100 lbs.
Medium: 101-200 lbs.
Heavy: 201-300 lbs.
Current: ~46 lbs.
===================================
Blade Magic
Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
Active Stance: Leaping Dragon Stance
Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
Lvl 4 Maneuvers/Stances: Death from Above,
===================================
Meldshaping
Meldshaper Level: 4
Essentia Pool: 5 (3 class +2 feat)
Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders),
Blink Shirt (heart)
Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind [All chubberish to me how do these things work I know you have them but not how you use them] ===================================
ok DW this has been giving me a headache I need a class list like in the books and class skills listed please but here are a few things in RED
Sorry about that...
Quote:
Name: Gar Heavyclaws
Player: Dragonwriter
Race: Human
Class: Totemist 4/Warblade 2/Bloodclaw Master 3
(Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)
Total Level: 9
ECL: +0 mod/total 9
XPs: 36,000 current/45,000 next level [HAS EXPERIENCE PENALTY]
Gar doesn’t take a multiclass experience penalty, actually. Totemist is a Base Class, as is Warblade, but Bloodclaw Master is a Prestige Class and so doesn’t count. Thanks to him being Human, Totemist is also not counted for multiclassing penalties. So, with Warblade being the only contender, he’s not at a penalty.
Quote:
HP: 128 (4d8+2d12+3d12+36) [FORGOT TO ADD 36 TOTAL = 164]
I did add the final 36 HP in the line. He gets 4d8 (32) for Totemist levels, 2d12 (36) for Warblade levels, and 3d12 (36) for Bloodclaw Master levels, with an extra 36 (9*4) for CON. 32+36+36+36=128. Though if you want to give me 36 bonus HP, I’ll stop arguing.
Quote:
Skills (28 for Totemist 1, 6+1 per Totemist levels after, 6+1 per Warblade level, 4+1 per Bloodclaw Master level. This is
including the +2 points per level HR.) [I HAVE FIRST LVL SKILL POINTS AT 32 DID YOU ADD THE HUMAN +4 AND THEN +1 PER LVL DON'T SE IT ACCOUNTED FOR] Trained or Untrained: +X (=Rank + Stat Mod + Other)[DON'T KNOW WHAT IS A CLASS SKILL CAN'T CHECK] Balance +3 (=4+2-3)
Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
Listen +14 (=12+0+2)
Spot +14 (=12+0+2)
Survival +7 (=7+0+0)
Swim +4 (=7+3-6)
Trained Only: +X (=Rank + Stat Mod + Other)
Handle Animal +6 (=7-1+0)
Knowledge (arcana) +8 (=7+1+0)
Tumble +6 (=7+2-3)
Oops, I forgot Gar’s INT bonus… Thought he was dumber… I’ll add the skill points (+4 for 1st level, and then 1 per level after). And to see class skills for Warblade and Totemist, scroll to the bottom of this page and go to the middle of this page. They’re completely legal, both excerpts shown by WotC themselves. I’ll send you the Bloodclaw skill info in a PM.
Quote:
Blade Magic
Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
Active Stance: Leaping Dragon Stance
Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
Lvl 4 Maneuvers/Stances: Death from Above,
===================================
Meldshaping
Meldshaper Level: 4
Essentia Pool: 5 (3 class +2 feat)
Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders),
Blink Shirt (heart)
Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind [All chubberish to me how do these things work I know you have them but not how you use them] ===================================
The stuff for the melds and chakra binds are explained in the PMs I sent you with all the Totemist and Warblade and Bloodclaw Master info. Though for ease, Girallon Arms gives me a grapple and Climb bonus and 4 claw attacks. Rageclaws lets me fight normally while I’m dying and increases the range I have until I die. Lammasu Mantle gives me an AC bonus against evil creatures and improves my saves against their powers.
And I've linked the maneuvers and Initiator stuff a couple times, but here it is again.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Okay, here are Gar's fixed skills. I added 7 points to Knowledge (nature) from the 4 Totemist levels, 2 to Balance for the Warblade levels and finally 1 to Survival and 2 more to Balance for the Bloodclaw Master levels.
Skills
Skills (32 for Totemist 1, 6+1+1 per Totemist levels after, 6+1+1 per Warblade level, 4+1+1 per Bloodclaw Master level. This is including the +2 points per level HR.)
Balance +5 (=8+2-3)
Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
Listen +14 (=12+0+2)
Spot +14 (=12+0+2)
Survival +7 (=8+0+0)
Swim +4 (=7+3-6)
Hey DW could you fill in the blanks for Bloodclaw Master for me thanks.
7th lvl Bloodclaw Master1
8th lvl Bloodclaw Master2: Ability Score +1.
9th lvl Bloodclaw Master3: Character Feat,
Okay...
Bloodclaw Master 1 gives me BAB +0, Fort +2, Ref +2, 1 more Maneuver Known (5 total), Class features: Shifting 1/day, claws of the beast. Skill points 4+1+1=6.
Bloodclaw Master 2: BAB +1, Fort & Ref +3, Class Features: Superior Two-Weapon Fighting, Tiger Claw Synergy (stance). Skill points 4+1+1=6.
Bloodclaw Master 3: BAB +2, Will +1, 1 more Maneuver Known (6 total), 1 more Manevuer readied (total 4), Class Features: Pouncing Strike, low-light vision, shifting 2/day. Skill points 4+1+1=6.
The class features were explained in the PMs I sent you concerning the Warblade and Bloodclaw info. The Ability score bonuses and feats are already in the character.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Fort save: +4 con +4 totemist +3 warblade +3 bloodclaw master = +14
the gibberish comments came about because it says on the prereq. You need to be a Warblade level 4 for Death from above but you are lvl2 I don't know how the manuvers play I know how you get them and how many.
Doing equipment next but am off to work will do the math on the bus LOL
HM
Last edited by HolyMan; 15th October 2009 at 02:45 PM..
ok back to Gar equipment checks out fine save for Mithral Full plate
+9,000 mithral w/mastework added
+1,000 +1 magic bonus +1,500 Full Plate
11,500gp total you have 11,650 did you add the masterwork
Please remeber I don't deal with this stuff alot as my "normal" games are magic light So let me know if I'm reading it wrong.
HM
And as to "Death From Above", the reason I get that level maneuver is because your Initiator Level (which is used to determine your highest level maneuver, at Maneuver Level *2 -1 is the IL you need) is equal to Martial Adept Classes (Warblade is one) + Full IL PrCs (Bloodclaw Master) + 1/2 all other class levels (Totemist 4 divide by 2). So Warblade 2 + BCM 3 + 2 (Totemist 4) = 7, which gives me 4th-level maneuvers.
I must have added the masterwork cost (always forget that with the special materials... But I'm also not going to use another 150 GP for much of anything. Say Gar overpaid the guy/got charged more cause he's kinda scary...
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"