I would like to play a feral minotaur. would that be ok? seems to me it would fit adventure just fine. An escaped underdark minotaur slave who has been living in the wilds on the surface, gets a chance to pay the drow back..
Or a were dire wolverine cleric or fighter
Both sound great which reminnds me (so thanks bedford) This adventure is tough drow are no joke so a backup character maybe in order for those who think it is purdent
(yes Theroc you get to go to the candy store twice)
HM
Last edited by HolyMan; 10th September 2009 at 03:20 PM..
Looking over Seilg and thank you for taking a character i could check lol
Ummm need to know what stats got the +1's at lvl4 and 8 please so I can check points spent and in the combat block you keed to list a Full Atk option so I know the numbers when you use your two weapon fighting
I was going to say Rapier a dwarf with a rapier??? but then i saw your alignment--- well played my friend,
HM
Last edited by HolyMan; 24th September 2009 at 05:38 AM..
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Looking over Seilg and thank you for taking a character i could check lol
Ummm need to know what stats got the +1's at lvl4 and 8 please so I can check points spent and in the combat block you keed to list a Full Atk option so I know the numbers when you use your two weapon fighting
I was going to say Rapier a dwarf with a rapier??? but then i saw your aligbnent--- well played my friend,
HM
Yeah, rapier wielding chaotic dwarven rogue - got some appearance/background roiling 'round in my brain . . .
The numbers listed for Rapier and Punch Dagger assume he's fighting two-weaponed (his default). I'll add the +2 TH back in if he ever uses just one at a time . . . Does that answer your concerns, or do I still need to make changes?
I may go with my ½Goliath/½Dragon fighter for my alternate . . .
I answered this question you may have missed it but np:
*Books allowed any which means d20/OGL and any other like Sword and Sorcery.
* But if a race is already in 3.5 then it should stay that way will not do variants of established races (specially drow) sorry will it be to much to switch the necromancer over He would do great going up against the lich
HM
Looking over the necromancer its a bit more rules intensive than I want to get into right now and I can't find my D&D Diablo which IIRC has a sorcerer style necromancer class which would be great.
Looking over the shadowknight though inspired me to pull out my Book of Fiends and Unholy Warrior's Handbook from Green Ronin and contemplate an unholy warrior dedicated to a demon lord.
Working for drow as a mercenary allows pulling on the four color villain mask which I think will be fun.
Class features, d10 HD, 1/1 BAB, small crappy charisma based spell list starting at 4th (no healing though) two special domains with 4 powers and no spells at various levels, rebuking undead, and special unholy pokemount.
@ Mowgli my bad I added your attacks up using str and not dex (Who ever heard of a dwarf with Weapon Finesse??) so you are good will check your gp numbers later (writing an adventure proposal)
@Voadam sounds great but will your "teammates" like you lol will be alot of fun maybe your a loner guy who has to work with the group now to make money?? or something we will figure it out
Speaking on group #2
players interested are-
Voadam
Theroc
bedford
Voda Vosa
Just gave him a quick glance to see hp.ac and saves but tell me does this guy have four arms ??
HM
Yep, four arms . He was born with only two, though, so he's not a mutant or template .
They're really from the Girallon Arms soulmeld. It creates an extra pair of ghostly, semi-transparent arms, like the girallon's (MM1). When it's bound to the Totem Chakra, though, the arms become substantial and give the totemist 4 claw attacks (1 primary, 3 off-hand). And it also gives bonuses to Climb and grappling.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
I was thinking what underdark race to go for that might provide a neat rp hook that I haven't done before when I came across:
Quote:
Derro are afflicted by a form of racial madness, which most often manifests as delusions of grandeur coupled with an overpowering urge to inflict torment on other creatures. Derro are capable of holding their murderous impulses in check for short periods of time in order to cooperate with creatures of other races, but such arrangements rarely last more than a few weeks. Of course, no derro is capable of recognizing that he is out of his mind.
Nice. Delusions of grandeur racial madness. Underdark and CE. Crazy enough to become a dark champion to a demon and hook up with others for a short period of time. Nice.
Looking over the mechanics, 3HD small monstrous humanoid, Charisma emphasis, no LA. Winner!
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I was thinking what underdark race to go for that might provide a neat rp hook that I haven't done before when I came across:
Nice. Delusions of grandeur racial madness. Underdark and CE. Crazy enough to become a dark champion to a demon and hook up with others for a short period of time. Nice.
Looking over the mechanics, 3HD small monstrous humanoid, Charisma emphasis, no LA. Winner!
Great cocept so put you down for a Derro Unholy Warrior (ECL9) ??
Only means it will take him a little longer to tear them into teeny weeny pieces.
Quote:
Originally Posted by Rhun
Sweet! Just keep those targets away from me!
I think that won't be too tough. Of course, if they pull out ranged weapons, things will get rough for us. Which will make Gar teleport (or just Jump) right into their faces and then start shredding them...
Hmmm.... would it be possible to make a 30 ft. long jump, then standard action DD another 30 feet? HM, could I get a ruling, please?
Oh, and I forgot to get Gar any kind of healing... Going to edit in a wand of CLW and remove 750 GP...
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
You could if I knew what a DD was and thanks for all the info in the pms i have copy pasted them for reference material
HM
I think DD=Dimension Door
As for ideas. One, will be a werewolf barbarian(or fighter) warshaper... the other will likely be a Sorcerer/Warlock/Eldritch Theurge
Warshaper is a PrC from Complete Warrior, Warlock you've seen before , and Eldritch Theurge is a PrC that combines Invocation and spellcasting progression, also allowing things like putting spells on eldritch blasts and such.
Haven't done anything specific though. Will get on that when I get back... or if I have enough time while my girlfriend is at work on vacation, might work one of them up over there. (She has crazy hours, so... yeah.)
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Only means it will take him a little longer to tear them into teeny weeny pieces.
I think that won't be too tough. Of course, if they pull out ranged weapons, things will get rough for us. Which will make Gar teleport (or just Jump) right into their faces and then start shredding them...
Hmmm.... would it be possible to make a 30 ft. long jump, then standard action DD another 30 feet? HM, could I get a ruling, please?
Oh, and I forgot to get Gar any kind of healing... Going to edit in a wand of CLW and remove 750 GP...
If ones amove action(long jump) and the other is a standard action(cast a spell) then that is possible to make that a charge is impossible though as charge is it's own action
The Great Holyman has spoken (hey don't look behind there)
I think there is a maneuver that allows jumps as a free action...that might help, too. Not sure, as I don't have my ToB handy.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring. As for his backround I am still waiting on some more details about the setting/world where the game takes place.
Name: Gulon the glutton
Player: Bedford
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 8
ECL: 6+2 /total 8
@Holyman: What is your stance upon Leadership w/ ECL? For example, Leadership in d20srd, does not make mention of ECL, relying on character level -- which makes the feat pretty useless for any character with an ECL penalty, such as a drow @ +2 -- I could only attract a 5th level cohort, or what I was thinking was another drow cohort, who would be basically 3rd level -- basically would be a liability.