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Old 10th September 2009, 03:07 PM   #61 (permalink)
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Quote:
Originally Posted by bedford View Post
I would like to play a feral minotaur. would that be ok? seems to me it would fit adventure just fine. An escaped underdark minotaur slave who has been living in the wilds on the surface, gets a chance to pay the drow back..

Or a were dire wolverine cleric or fighter
Both sound great which reminnds me (so thanks bedford) This adventure is tough drow are no joke so a backup character maybe in order for those who think it is purdent
(yes Theroc you get to go to the candy store twice)

HM

Last edited by HolyMan; 10th September 2009 at 03:20 PM..
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Old 10th September 2009, 03:18 PM   #62 (permalink)
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Hey Mowgli,

Looking over Seilg and thank you for taking a character i could check lol

Ummm need to know what stats got the +1's at lvl4 and 8 please so I can check points spent and in the combat block you keed to list a Full Atk option so I know the numbers when you use your two weapon fighting

I was going to say Rapier a dwarf with a rapier??? but then i saw your alignment--- well played my friend,

HM

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Old 10th September 2009, 03:41 PM   #63 (permalink)
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Quote:
Originally Posted by bedford View Post
Or a were dire wolverine cleric or fighter
COOl!
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Old 10th September 2009, 04:29 PM   #64 (permalink)
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Originally Posted by HolyMan View Post
Hey Mowgli,

Looking over Seilg and thank you for taking a character i could check lol

Ummm need to know what stats got the +1's at lvl4 and 8 please so I can check points spent and in the combat block you keed to list a Full Atk option so I know the numbers when you use your two weapon fighting

I was going to say Rapier a dwarf with a rapier??? but then i saw your aligbnent--- well played my friend,

HM
Yeah, rapier wielding chaotic dwarven rogue - got some appearance/background roiling 'round in my brain . . .

The numbers listed for Rapier and Punch Dagger assume he's fighting two-weaponed (his default). I'll add the +2 TH back in if he ever uses just one at a time . . . Does that answer your concerns, or do I still need to make changes?

I may go with my ½Goliath/½Dragon fighter for my alternate . . .
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Old 10th September 2009, 05:04 PM   #65 (permalink)
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I answered this question you may have missed it but np:

*Books allowed any which means d20/OGL and any other like Sword and Sorcery.
* But if a race is already in 3.5 then it should stay that way will not do variants of established races (specially drow) sorry will it be to much to switch the necromancer over He would do great going up against the lich

HM
Looking over the necromancer its a bit more rules intensive than I want to get into right now and I can't find my D&D Diablo which IIRC has a sorcerer style necromancer class which would be great.

Looking over the shadowknight though inspired me to pull out my Book of Fiends and Unholy Warrior's Handbook from Green Ronin and contemplate an unholy warrior dedicated to a demon lord.

Working for drow as a mercenary allows pulling on the four color villain mask which I think will be fun.

Class features, d10 HD, 1/1 BAB, small crappy charisma based spell list starting at 4th (no healing though) two special domains with 4 powers and no spells at various levels, rebuking undead, and special unholy pokemount.
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Old 10th September 2009, 05:11 PM   #66 (permalink)
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@ Mowgli my bad I added your attacks up using str and not dex (Who ever heard of a dwarf with Weapon Finesse??) so you are good will check your gp numbers later (writing an adventure proposal)

@Voadam sounds great but will your "teammates" like you lol will be alot of fun maybe your a loner guy who has to work with the group now to make money?? or something we will figure it out

Speaking on group #2
players interested are-
Voadam
Theroc
bedford
Voda Vosa
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Old 10th September 2009, 05:35 PM   #67 (permalink)
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Just gave him a quick glance to see hp.ac and saves but tell me does this guy have four arms ??

HM
Yep, four arms . He was born with only two, though, so he's not a mutant or template .

They're really from the Girallon Arms soulmeld. It creates an extra pair of ghostly, semi-transparent arms, like the girallon's (MM1). When it's bound to the Totem Chakra, though, the arms become substantial and give the totemist 4 claw attacks (1 primary, 3 off-hand). And it also gives bonuses to Climb and grappling.
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Old 10th September 2009, 05:53 PM   #68 (permalink)
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sounds really kool wish I had all the books lol

guess Ill need to give him 5 targets then

HM
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Old 10th September 2009, 05:54 PM   #69 (permalink)
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I was thinking what underdark race to go for that might provide a neat rp hook that I haven't done before when I came across:

Quote:
Derro are afflicted by a form of racial madness, which most often manifests as delusions of grandeur coupled with an overpowering urge to inflict torment on other creatures. Derro are capable of holding their murderous impulses in check for short periods of time in order to cooperate with creatures of other races, but such arrangements rarely last more than a few weeks. Of course, no derro is capable of recognizing that he is out of his mind.
Nice. Delusions of grandeur racial madness. Underdark and CE. Crazy enough to become a dark champion to a demon and hook up with others for a short period of time. Nice.

Looking over the mechanics, 3HD small monstrous humanoid, Charisma emphasis, no LA. Winner!
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Old 10th September 2009, 06:02 PM   #70 (permalink)
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Quote:
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guess Ill need to give him 5 targets then
Sweet! Just keep those targets away from me!
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Old 10th September 2009, 06:31 PM   #71 (permalink)
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Quote:
Originally Posted by Voadam View Post
I was thinking what underdark race to go for that might provide a neat rp hook that I haven't done before when I came across:



Nice. Delusions of grandeur racial madness. Underdark and CE. Crazy enough to become a dark champion to a demon and hook up with others for a short period of time. Nice.

Looking over the mechanics, 3HD small monstrous humanoid, Charisma emphasis, no LA. Winner!
Great cocept so put you down for a Derro Unholy Warrior (ECL9) ??

HM
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Old 10th September 2009, 06:49 PM   #72 (permalink)
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guess Ill need to give him 5 targets then
Only means it will take him a little longer to tear them into teeny weeny pieces.

Quote:
Originally Posted by Rhun View Post
Sweet! Just keep those targets away from me!
I think that won't be too tough. Of course, if they pull out ranged weapons, things will get rough for us. Which will make Gar teleport (or just Jump) right into their faces and then start shredding them...

Hmmm.... would it be possible to make a 30 ft. long jump, then standard action DD another 30 feet? HM, could I get a ruling, please?

Oh, and I forgot to get Gar any kind of healing... Going to edit in a wand of CLW and remove 750 GP...
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Old 10th September 2009, 07:10 PM   #73 (permalink)
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You could if I knew what a DD was and thanks for all the info in the pms i have copy pasted them for reference material

HM
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Old 10th September 2009, 08:03 PM   #74 (permalink)
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You could if I knew what a DD was and thanks for all the info in the pms i have copy pasted them for reference material

HM
I think DD=Dimension Door

As for ideas. One, will be a werewolf barbarian(or fighter) warshaper... the other will likely be a Sorcerer/Warlock/Eldritch Theurge

Warshaper is a PrC from Complete Warrior, Warlock you've seen before , and Eldritch Theurge is a PrC that combines Invocation and spellcasting progression, also allowing things like putting spells on eldritch blasts and such.

Haven't done anything specific though. Will get on that when I get back... or if I have enough time while my girlfriend is at work on vacation, might work one of them up over there. (She has crazy hours, so... yeah.)
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Accessible at almost any time:
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Monster Manual 3.5E
Monster Manual 2
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Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
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Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 10th September 2009, 08:47 PM   #75 (permalink)
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Quote:
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I think DD=Dimension Door
And here I thought it was for Designated Driver.
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Old 10th September 2009, 09:12 PM   #76 (permalink)
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Quote:
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Only means it will take him a little longer to tear them into teeny weeny pieces.



I think that won't be too tough. Of course, if they pull out ranged weapons, things will get rough for us. Which will make Gar teleport (or just Jump) right into their faces and then start shredding them...

Hmmm.... would it be possible to make a 30 ft. long jump, then standard action DD another 30 feet? HM, could I get a ruling, please?

Oh, and I forgot to get Gar any kind of healing... Going to edit in a wand of CLW and remove 750 GP...
If ones amove action(long jump) and the other is a standard action(cast a spell) then that is possible to make that a charge is impossible though as charge is it's own action

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Old 10th September 2009, 09:21 PM   #77 (permalink)
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I think there is a maneuver that allows jumps as a free action...that might help, too. Not sure, as I don't have my ToB handy.
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Old 10th September 2009, 10:51 PM   #78 (permalink)
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Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring. As for his backround I am still waiting on some more details about the setting/world where the game takes place.

Name: Gulon the glutton
Player: Bedford
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 8
ECL: 6+2 /total 8

Patron God: Tempus
Alignment: chaotic Neutral
===================================
Str: 33(18 +1 level +12 wolverine +2 gauntlets)
Dex: 16 (10+6 wolverine)
Con: 24 (16 +8 wolverine)
Int: 8
Wis: 10 (+2 lycanthrope)
Cha: 8
===================================
HP: 98 (5d8+1d12+42+4)
AC: 25 (+3 Dex,+6 natural +7 Armor) (-1 size)
Init: +7
Speed: 20 feet (30 feet base, Armor penalty)
BAB: +4
GRAPPLE: +23
Mel: +14
Rng: +7-2 (flaw)

2x Claws +16 (1d8+1d6+10)
Bite +11 (1d6+1d8+5)
Grappling +23 (1d8 claw+1d6 frost+1d8+1 spikes+1d6 acid+20)

===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points

Class: improved grab, barbarians rage
lycanthrope : damage reduction 10 silver, iron will
wolverine : alternate forms, bonus feats:alertness, toughness, track

Other: Flaw: Shaky (-2 to ranged attacks) for bonus feat

===================================
Feats: improved unarmed strike, improved grapple, improved natural attack claws, combat reflexes, crushing hug ( lycanthropic feat from dragon magazine: double str bonus on damage rolls while grappling)


Items
Ring of protection +1 1000
Necklace of natural attacks +1 frost 600+4000+4000
Breast plate +3 +1 spike acid 150+9000+400+2000
Gauntlets of ogre might 4000
Gold:1850

Chunks of meat 5lbs 30
Bedroll 1
Rope 50ft 10
Waterskin 1
Flint and steel 1

Saving throws
Will +6
Fort +13
Ref +7


Skills:

Survival 10
Jump 5 +11
Swim 1 +11
Hide 6 +3 (non class skill 12 points spent)
Climb 5 +11
Spot 10 +2
Listen 1 +2

Last edited by bedford; 17th September 2009 at 11:47 PM..
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Old 10th September 2009, 11:56 PM   #79 (permalink)
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@Holyman: What is your stance upon Leadership w/ ECL? For example, Leadership in d20srd, does not make mention of ECL, relying on character level -- which makes the feat pretty useless for any character with an ECL penalty, such as a drow @ +2 -- I could only attract a 5th level cohort, or what I was thinking was another drow cohort, who would be basically 3rd level -- basically would be a liability.
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Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
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Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Old 10th September 2009, 11:58 PM   #80 (permalink)
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thanks bedford he looks tough

ummm.... could some check that crunch for me please


HM
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