Re: game setting -- for creating my cleric, it becomes an issue with regards to deities and domains available.
I'm not too sold on any of the drow pantheon, as all are CE (for good reasons) except for Elistraee, and I don't envision my PC being the surface dwelling tree hugger. I don't have any real options to be a spontaneous healer/undead turner, which makes sad drow sad.
This is in the module and may help:
Tororthun:
"When the drow priestesses reach up to the cavern ceilings o their ancient underground homes for strength from the earth itself, it is the great Queen Tororthun that reaches down to aid her chosen followers. She is called the Stone Spider, the Eight Legs of the World, and the Queen of the Damned. Some say that Tororthun is the lucid form of the Spider Queen, when she is not raving in madness while sitting on her great web of betrayal in the Abyss. Tororthun watches over the artisans, house priestesses, and other drow who live in her womb in the earth. Drow clergy of Tororthun have access to the Drow, Earth, Poison, and Spider domains. Her favored weaons are the longsword and the hand crossbow."
No mention of alignment but we can say she is NE, and remember a cleric need not choose a deity but you could champion a cause/ way of life.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
The DCCs use the Goodman Games Known World Gazeteer as their default world with its own pantheon but designed to be easily swapped out to other settings. Spider Queen in the Abyss is an easy reference to Lolth without directly using the name for IP purposes.
Slide me into group #2.
I'll work on a character level 7, unless someone is leaving over there and then I'll build up a level 9 character.
I will look up for something ineresting.
EDIT: I've seen that Bedford already built a level 9 character and I'm sure that Voadam, Voda Vosa and Theroc will buid a level 9 character also. so group 2 is closed I guess.
It's your call HM
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
I think we can get you in SVZ, (is that ok to call you that??) I think five bodies will make it a lot better to pervent four body bags anyway
so lets do this...
@ bedford: since your character is done just drop him down to lvl 8 please (as I am nice you may keep your starting gold the same no need to do everything over)
@ Voadam, Voda Vosa, and Theroc please make your characers lvl 7 but use lvl 8 character starting wealth (me being nice again and just say you all killed a dragon your last quest the treasure coming from it's hoard)
So then if Strahd makes a lvl 7 too (lvl 8 starting gold) then we have 4 x 7 = 28 + 8 = 36 all nice and neat.
I hope everyoe is ok with this and new people from here on out will start in group three. Maybe that group could be 6 members at lvl 6 who knows?
Rogue:
• proficient with light armor, but not with shields
• proficient with simple weapons, short bow, short sword, sap, rapier and hand crossbow.
• Sneak Attack +2d6
• Trap finding
• Evasion (level 2)
• Trap Sense (level 3) (+1 to Ref vs. traps and +1 to AC vs. traps)
Zap's Equipment
Light load:10 lb. or less
Medium load:11-20 lb.
Heavy load:20-30 lb.
Lift over head:30 lb.
Lift off ground:60 lb.
Push or drag:150 lb.
Small sized magical +2 padded armor + Slick ability: +3 to AC ; +5 to escape artist.
Small sized magical +1 darkwood longbow of shock. (+1d6 electricity; ½ weight)
Attack: +12 / +13 (pointblank) ; Dmg 1d6 + 1d6 electricity + 2d6 (Vs. flatfooted)
Gloves of dexterity +2
Boots of elven kind. (+5 to move silently)
Cloak of resistance +1 (+1 to saves)
Handy Haversack:
Thieves' tools MW (+2 to open locks and disable device)
Listening cone (CA book) +2 to listen behind doors.
Small dagger. Attack: +0 ; dmg 1d4.
Wealth: 1070 gold coins.
Appearance
Size: Small ; Height: 2' 11" ~ 80cm ; Weight: 30 lb ~ 13.5 Kg
Skin: Pale white ; Eyes: Ocean blue ; Hair: Silver.
Background
...
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
How about i just drop one of the la levels? I have seen natural lycanthrope listed at +2 la in fogotten realms but the monster manual says +3.
Which one? I know that afflicted lycanthropes are only +2 LA, but then you have the whole uncontrolled change aspect and 5 less DR.
I know the 3.5 Player's Guide (which I don't own) makes some things more affordable, for instance I know it makes tieflings a +0 LA race instead of +1 but changes them to humanoid subtype native outsider so that "person" affecting spells work on them (charm person, hold person, etc.).
I think we can get you in SVZ, (is that ok to call you that??) I think five bodies will make it a lot better to pervent four body bags anyway
so lets do this...
@ bedford: since your character is done just drop him down to lvl 8 please (as I am nice you may keep your starting gold the same no need to do everything over)
@ Voadam, Voda Vosa, and Theroc please make your characers lvl 7 but use lvl 8 character starting wealth (me being nice again and just say you all killed a dragon your last quest the treasure coming from it's hoard)
Will do. Anybody know off hand what lvl 8 starting gold is?
Finished my character exept for backround. Like I said it will be a natural lycanthrope. Since Holyman is ok with the +2 la I will go ahead and use it. About the armor Unfortunatly I can not afford a beastskin armor so I will do my adventuring in large form only.
Last edited by bedford; 14th September 2009 at 11:13 PM..
Still here, still interested...just had a busy couple of days and not much time to work on my PC.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
NP Rhun, on the character building... still going over characters (which remeinds me SVZ, where is your pixie template from?? so someone may check it if I don't have the book)
Looks like I may have a group #2 before #1 just like I like things WEIRD lol
Thank you, Guess that means I can look over the numbers for Zap then. But someone still needs to help me with the dire were-wolverine plz.
I think we all may need help with that one! LOL.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Madness (Ex)
Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell.
*The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma.
Poison Use (Ex)
Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison.
Sneak Attack (Ex)
Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations.
Spell-Like Abilities
At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based.
Vulnerability to Sunlight (Ex)
A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.
Skills
Derro have a +4 racial bonus on Hide and Move Silently checks.
Air Domain:
Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13
speak Auran
Bonus dodge and improved initiative
Cold resistance 24/day
Wrath Domain:
Rage
+5 move
Continue fighting at negative hp
Rebuke Undead: 9/day Level 1, check +8, 2d6+7
Demonic Patron: Pazuzu
Equipment 27,000 gp
Full Plate +3 (10,500)
Small Great Axe +2 (8,320)
Boots of Levitation (7,500)
Masterwork Repeating Light Crossbow (550)
50 bolts (5 gp)
Drow poison (75)
Sundries (~20)
30 gp