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Old 16th September 2009, 08:02 PM   #121 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
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Code:
Name: Derrenil Llirthyn
Class: Cleric 6 / Drow Paragon 1
Race: Dark Elf (Drow)
Size: Medium
Gender: Female
Alignment: CN
Deity:  None (Domains: Drow, Time)

Str: 10 -- (2p.)	Level: 7	XP: 36000
Dex: 18 +4 (6p.)	BAB: +4		HP: 61 (6d8+1d6+7)
Con: 12 +1 (6p.)	Grapple: +0	
Int: 12 +1 (2p.)	Speed: 30'	Stat Increases: Wis+1
Wis: 19 +4 (10p.)	Init: +8	Spell Save: +2
Cha: 12 +1 (2p.)	ACP: -0		Spell Fail: N/A

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+6	+3	+4	+0	+0	+1	24
Touch:	15	Flatfooted: 20

Spell Res: 18
Dmg Red: None

	Total	Base	Mod	Misc
Fort:	+8	+5	+3	--
Ref:	+12	+4	+6	+2
Will:	+11	+5	+6	--
Notes: Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

Weapon			Attack	Damage	Critical	Range
Light Mace +1		+9	1d6+1	20/x2      	------
Shortsword +1		+9	1d6+1	19-20/x2 	------
MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'

Notes:

Languages: Common, Elvish, Undercommon, Drow Sign Language

Abilities: 
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

Drow Traits (Ex):
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


Feats:  
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
Bonus +2/+2: Stealthy
1st: Weapon Finesse
3rd: Dodge
6th: Mobility

Spells prepared (Save DC 14 + spell level): 
Domains: Drow, Time
Spells Prepared:
	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
	1st - (5+1) Bless, Lesser Vigor, , Cloak of Dark Power (D);
	2nd - (4+1) Silence, Bulls Strength, Death Knell, Claraudience/Clairvoyance (D)
	3rd -  (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D)
	4th -  (2+1) Divination, Divine Power, Freedom of Movement (D)
Spell-Like Abilities: 2/day at CL7: Darkness, Faerie Fire, Dancing Lights

Skill Points: 58	Max Ranks: 10/5
Skills		Total	Ranks	Mod 	Misc
Appraise  	+1	0	+1	--
Balance   	+4	0	+4	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
Concentration  	+11	10	+1	--
Diplomacy	+7	6	+1	--
Disable Device 	+4	0	+4	--
Disguise   	+1	0	+1	--
Escape Artist	+4	0	+4	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
Heal         	+10	4	+4	+2
Hide        	+10	4	+4	+2
Intimidate	+5	4	+1	--
Jump       	+0	0	--	--
Know: (Religion)+6	5	+1	--
Know: (Planes)  +1	0	+1	--
Know: (History) +1	0	+1	--
Listen     	+10	4	+4	+2
Move Silently	+10	4	+4	+2
Open Locks   	+4	0	+4	--
Perform   	+0	0	--	--
Ride        	+4	0	+4	--
Search    	+3	0	+1	+2
Sense Motive	+4	0	+4	--
Sleight of Hand +4	0	+4	--
Spellcraft  	+6	5	+1	--
Spot       	+10	4	+4	+2
Swim       	+0	0	--	--
Tumble (CC)   	+8	8	+4	--
Use Magic Device+1      0	+1	--
Use Rope 	+4	0	+4	--
Notes:

Equipment:		Cost	Weight
Light Mace +1		2305gp	4lb
Shortsword +1		2310p	2lb
MW Hand Crossbow	400p	2lb
w/ 10 bolts           	1p	1lb
+1 Mithral Breastplate	5200gp	15lb
+1 Darkwood Shield	1257gp	5lb
Periapt of Wisdom +2	4000gp	--lb
Gloves of Dexterity +2	4000gp	--lb
Wand/Cure Light Wounds	750gp	--lb
     50 Charges
Cloak of Resistance +2 4000gp	1lb
Ring of Protection +1 	2000gp	--lb
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Handy Haversack              	2000gp	5lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


Total Weight:27lb	Money: 7247gp 0sp 0cp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	33	66	100	200	500

Age: 99
Height: 4'9"
Weight: 70
Eyes: Red
Hair: White
Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Old 16th September 2009, 08:17 PM   #122 (permalink)
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Nice s@squ@tch I just did a quick glance but will finish my go overs of characters tonight

And what is a drow paragon I don't have it in any of my books (limited as they are lol)

@ Voadam another quick glance will finish are Derro size=small I didn't know that?

HM
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Old 16th September 2009, 08:32 PM   #123 (permalink)
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Quote:
Originally Posted by HolyMan View Post
And what is a drow paragon I don't have it in any of my books (limited as they are lol)
Special racial class from Unearthed Arcana. You can also see the info in the SRD here.
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Old 16th September 2009, 08:50 PM   #124 (permalink)
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Thanks Dragonwriter keep an eye out I'll probably ask alot more questions.


HM
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Old 16th September 2009, 09:02 PM   #125 (permalink)
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That's the best way to learn.
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Old 16th September 2009, 09:46 PM   #126 (permalink)
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Quote:
Originally Posted by HolyMan View Post
Thanks Dragonwriter keep an eye out I'll probably ask alot more questions.


HM
Not a problem. I'm always happy to help where I can. And for my next bit of assistance...

Quote:
Originally Posted by bedford View Post
Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring. As for his backround I am still waiting on some more details about the setting/world where the game takes place.

Name: Gulon the glutton
Player: Bedford
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 9
ECL: 6+2 /total 8

Patron God: Tempus
Alignment: chaotic Neutral
===================================
Str: 31(18 +1 level +12 wolverine )
Dex: 16 (10+6 wolverine)
Con: 24 (16 +8 wolverine)
Int: 8
Wis: 10 (+2 lycanthrope)
Cha: 8
===================================
HP: 98 (5d8+1d12+42+4)
AC: 25 (+3 Dex,+6 natural +7 Armor) (-1 size)
Init: +2
Speed: 20 feet (30 feet base, Armor penalty)
BAB: +4
GRAPPLE: +22
Mel: +14
Rng: +7-2 (flaw)

2x Claws +14 (1d8+1d6+10)
Bite +9 (1d6+1d8+5)
Grappling +22 (1d8 claw+1d6 frost+1d8 spikes+1d6 acid+20)

===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points

Class: improved grab, barbarians rage
lycanthrope : damage reduction 10 silver
wolverine : alternate forms, bonus feats:alertness, toughness, track

Other: Flaw: Shaky (-2 to ranged attacks) for bonus feat

===================================
Feats: improved unarmed strike, improved grapple, improved natural attack claws, combat reflexes, crushing hug ( lycanthropic feat from dragon magazine: double str bonus on damage rolls while grappling)


Items
Acid spiked breast plate 2950
Amulette of natural weapons (bite and claws of frost 1d6) 5200
Bracers of armor +2 4000

Chunks of meat 5lbs 30
Bedroll 1
Rope 50ft 10
Waterskin 1
Flint and steel 1



Skills:

survival (10) 10
jump (5+10) 15
swim (5+10) 15
hide (8+3) 11
climb (5+10) 15
From what I can see, this looks to be mostly in order. I don't have Complete Champion (and it's not in CrystalKeep), so I can't verify the Bear Totem Barbarian (and same goes for the amulet of natural weapons, no Savage Species). The stats add up, but Init should be +3, rather than +2. However, your AC is off. Bracers of Armor +2 won't stack with your Breastplate (they're both armor bonuses). Also, since you will be in Large form, shouldn't your breastplate be made for Large size? Also on the breastplate, in order to add the Corrosive/Acidic property to a weapon, it needs a +1 bonus beforehand, plus the masterwork cost (in other words, that breastplate is costing you a minimum of 400+150+350+8,000=8,900 GP, if my math is right).
Your skill points are a little odd... If my math is right, you should have 2 per animal HD, plus 16 for Brb 1, making a total of 26 points, while you've spent 33... Could we get a little explanation?

If HM wants to overrule anything I just said, he most certainly can. This is just what I'm seeing and figured I'd give a hand, since no one else was stepping up to review this character.
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Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"

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Old 17th September 2009, 12:15 AM   #127 (permalink)
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bedford Goblin Sharpshooter (Lvl 2)
Seems like I have to change the skills and maybe the armor...Doesn't armor without magical bonus stack with magical bonus from bracers of armor? about the acid are you sure it cant be added to a nonmagical armor ? yes the skillpoints are wrong I belive the skillpoints should be 38 . (4+1 human-1 int x4+2 bonus)+ (2-1+1+2x5?. About the starting gold my character and saquatchs should have almost the same but we must have used different ways to figure it out. we were going to use levels and not ad LA right? The variant of barbarian grants improved grab but no fast movement.

Last edited by bedford; 17th September 2009 at 12:46 AM..
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Old 17th September 2009, 12:43 AM   #128 (permalink)
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Quote:
Originally Posted by bedford View Post
Seems like I have to change the skills and maybe the armor...Doesn't armor without magical bonus stack with magical bonus from bracers of armor? about the acid are you sure it cant be added to a nonmagical armor ? yes the skillpoints are wrong I belive the skillpoints should be 54. 4+1 human-1 int+2 bonus x4+ 4-1+1+2x5. About the starting gold my character and saquatchs should have almost the same but we must have used different ways to figure it out. we were going to use levels and not ad LA right?
Sadly, the magic bonus + non-magical armor doesn't work... Since they give the same bonus (amor), it doesn't work together according to the rules. (Think of it like wearing plate-mail, then throwing hardened leather over it. Nothing useful happens.)

The armor doesn't need to be magic (though I think it needs to be Masterwork), as far as I can tell, but the spikes need to be before you can add the acid ability on them (DMG pg. 221 says you need a +1 enhancement bonus on it before having a special ability).

You should have had 27,000 GP to work with, as HM said you get 8th-level starting gold. (S@squ@tch's character is ECL 9 and in a different group.)

And I don't get your math on the skills... Reading the Lycanthrope template description, it says you get 2+Int mod skills per Animal HD, but they are never counted as first HD (so no multiplying them). With you being Human, you should get 2 SP per HD, giving you a total of 10 points. Then you have 1 Barbarian level (4+Int mod), which should give you 4*4=16 SP, for a total of 26. At least that's how I see it... Thoughts, HM?
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Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"

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Old 17th September 2009, 12:46 AM   #129 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
My understanding is that group #1 was all starting play as 9th level PC's, which means that mine would be lvl 7 (+2 LA), and would have 9th level starting gold.

HM, correct me if I am mistaken.

re: magical armor spikes on armor -- the SRD doesn't exactly create a clear understanding of the relation between enhancement of the blades vs. the armor. Seems to me that they are to be considered separate entities.

Quote:
Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
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Old 17th September 2009, 01:00 AM   #130 (permalink)
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bedford Goblin Sharpshooter (Lvl 2)
you are forgetting the bonus points Holyman is giving us. 27000! thats great but I belive holyman told us to use just levles not ecl.
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Old 17th September 2009, 01:15 AM   #131 (permalink)
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Quote:
Originally Posted by HolyMan View Post
@ bedford: since your character is done just drop him down to lvl 8 please (as I am nice you may keep your starting gold the same no need to do everything over)

@ Voadam, Voda Vosa, and Theroc please make your characers lvl 7 but use lvl 8 character starting wealth (me being nice again and just say you all killed a dragon your last quest the treasure coming from it's hoard)

So then if Strahd makes a lvl 7 too (lvl 8 starting gold) then we have 4 x 7 = 28 + 8 = 36 all nice and neat.
Actually, browsing through the earlier posts, it would seem that HM is allowing you to have (at least) 8th-level starting gold (unless you used 9th-level (36,000 GP) beforehand, in which case it seems he's saying keep that much). (If you went by levels for your character, technically you'd only have 100-some GP, since you only have 1 level, strictly speaking.)

Quote:
Originally Posted by bedford View Post
you are forgetting the bonus points Holyman is giving us. 27000! thats great but I belive holyman told us to use just levles not ecl.
Ah, thanks for reminding me. That would make it 4+Int mod for your Animal HD (total of 20), plus (6+Int mod)*4 for Brb1 (total 24). So you would have 44 Skill Points, rather than 33 or 54...

EDIT: And I missed it above... You get Iron Will as a bonus feat for being a Lycanthrope.
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Old 17th September 2009, 02:34 AM   #132 (permalink)
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I see everything is going well while I'm away very kool Dragonwriter found the right post and yes remember the +2 to the base skill points for each class ok i need to go over characters will be around

HM
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Old 17th September 2009, 06:50 AM   #133 (permalink)
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Ok gone over everything but skill points for Zap and he has 90 of those so will wait till morning.

Found the following:
a)Touch AC should be 19 (I think)
b)please post this with feats--Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
c)auto languages are Common and Sylvan, you took a couple languages but could choose two more
d)-3 to damage with dagger and longbow

looks like a kool character to me


HM

Last edited by HolyMan; 17th September 2009 at 06:55 AM..
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Old 17th September 2009, 12:46 PM   #134 (permalink)
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Quote:
Originally Posted by HolyMan View Post
Ok gone over everything but skill points for Zap and he has 90 of those so will wait till morning.

Found the following:
a)Touch AC should be 19 (I think)
b)please post this with feats--Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
c)auto languages are Common and Sylvan, you took a couple languages but could choose two more
d)-3 to damage with dagger and longbow

looks like a kool character to me


HM
a) Yep, it's 19 - fixed it.
b) posted.
c) Right! I'll pick up two more languages
d) OK.
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 17th September 2009, 03:06 PM   #135 (permalink)
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@ SVZ ... Looking over skill points I believe and it's hard for me to see them (lol) but you only spent 73 out of 90 points

Points = 10/Rogue + 5 INT mod.= 15 x 4/lvl 1 = 60 + 15/lvl 2 + 15/lvl3 = 90

could you color in your spent ranks or bold them in (oh and how do you make the type small I'd like to know that) make it look like this...

Bluff +5 = +1 +4

And you could use a different color for cross class skills making the math easier I like that you listed all skills thanks for that.

HM
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Old 17th September 2009, 10:26 PM   #136 (permalink)
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The Class skills are Bold
And the ranks are Bold either.

To make the numbers and letters smaller you block them with the size 1 function
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Spoiler:

Zirat Igruf, Gladiator (Rhun's ToEE):
OOC ; IC ; RG

Zap - Pixie (Motd):
RG ; ooc ; IC

Ars Magica 5e, Rhine Tribunal:
RG ; ooc ; IC

Ares, Tiefling evoker (Rhun's Ravenloft):
RG ; IC

-----------------------

DM The lost Caverns of Tsojcanth:
RG ; OOC ; IC ;
DM RttToEE:
RG ; OOC ; IC ;

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Old 17th September 2009, 11:29 PM   #137 (permalink)
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Holy Man,

I can't seem to find the section in the srd describing what language derro speak. Undercommon?

And yes, they are the only small dwarves in 3.5 (and only pseudo dwarves at that).
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Old 17th September 2009, 11:52 PM   #138 (permalink)
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bedford Goblin Sharpshooter (Lvl 2)
I have edited the skills, equipment and added saves on my character (and yes dire animals have three good saves).
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Old 18th September 2009, 02:09 PM   #139 (permalink)
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Still room for a Ninja, Monk/Ninja or Monk Rogue?

Would like to use these feats if I multiclass:

Ascetic Rogue [General]
(CAdv p106)
Prequ: Improved Unarmed Strike, Sneak Attack class ability
When making a Stunning Attack as a Sneak attack, add 2 to the DC. Your Rogue and Monk levels stack to determine your Unarmed Damage.
You may multiclass between Rogue and Monk freely (alignment and XP penalties still apply as normal).

Ascetic Stalker [General]
(CSco p73)
Prequ:Ki Power class ability, Ki Strike (magic) class ability
Add your Monk and Ninja levels together to determine the size of your Ki Pool, your Unarmed Strike damage –and– your Ki Strike class feature.
You may multiclass between Monk and Ninja freely (alignment and XP penalties still apply as normal).
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Hi I'm a comic and rpg nerd. Don't hurt me, please.

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Old 19th September 2009, 02:48 AM   #140 (permalink)
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Sure is room WD... I hope my friend Ewrinfoxjj comes over with a character, you two could start a group three or should I just make groups as characters are finished. Will figure it out just keep makin characters and those that are done may start soon we will see.


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