Name: Derrenil Llirthyn
Class: Cleric 6 / Drow Paragon 1
Race: Dark Elf (Drow)
Size: Medium
Gender: Female
Alignment: CN
Deity: None (Domains: Drow, Time)
Str: 10 -- (2p.) Level: 7 XP: 36000
Dex: 18 +4 (6p.) BAB: +4 HP: 61 (6d8+1d6+7)
Con: 12 +1 (6p.) Grapple: +0
Int: 12 +1 (2p.) Speed: 30' Stat Increases: Wis+1
Wis: 19 +4 (10p.) Init: +8 Spell Save: +2
Cha: 12 +1 (2p.) ACP: -0 Spell Fail: N/A
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +6 +3 +4 +0 +0 +1 24
Touch: 15 Flatfooted: 20
Spell Res: 18
Dmg Red: None
Total Base Mod MiscFort: +8 +5 +3 --
Ref: +12 +4 +6 +2
Will: +11 +5 +6 --
Notes: Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities.
Weapon Attack Damage Critical Range
Light Mace +1 +9 1d6+1 20/x2 ------
Shortsword +1 +9 1d6+1 19-20/x2 ------
MW Hand Crossbow +9 1d4+0 19-20/x2 30'
Notes:Languages: Common, Elvish, Undercommon, Drow Sign Language
Abilities:
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good
Drow Traits (Ex):
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution.
Medium size.
An elf’s base land speed is 30 feet.
Immunity to sleep spells and effects
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision.
Spell resistance equal to 11 + class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency.
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class.
Level adjustment +2.
Feats:
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
Bonus +2/+2: Stealthy
1st: Weapon Finesse
3rd: Dodge
6th: Mobility
Spells prepared (Save DC 14 + spell level):
Domains: Drow, Time
Spells Prepared:
0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
1st - (5+1) Bless, Lesser Vigor, , Cloak of Dark Power (D);
2nd - (4+1) Silence, Bulls Strength, Death Knell, Claraudience/Clairvoyance (D)
3rd - (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D)
4th - (2+1) Divination, Divine Power, Freedom of Movement (D)
Spell-Like Abilities: 2/day at CL7: Darkness, Faerie Fire, Dancing LightsSkill Points: 58 Max Ranks: 10/5
Skills Total Ranks Mod Misc
Appraise +1 0 +1 --
Balance +4 0 +4 --
Bluff +1 0 +1 --
Climb +0 0 -- --
Concentration +11 10 +1 --
Diplomacy +7 6 +1 --
Disable Device +4 0 +4 --
Disguise +1 0 +1 --
Escape Artist +4 0 +4 --
Forgery +1 0 +1 --
Gather Info +1 0 +1 --
Handle Animal +1 0 +1 --
Heal +10 4 +4 +2
Hide +10 4 +4 +2
Intimidate +5 4 +1 --
Jump +0 0 -- --
Know: (Religion)+6 5 +1 --
Know: (Planes) +1 0 +1 --
Know: (History) +1 0 +1 --
Listen +10 4 +4 +2
Move Silently +10 4 +4 +2
Open Locks +4 0 +4 --
Perform +0 0 -- --
Ride +4 0 +4 --
Search +3 0 +1 +2
Sense Motive +4 0 +4 --
Sleight of Hand +4 0 +4 --
Spellcraft +6 5 +1 --
Spot +10 4 +4 +2
Swim +0 0 -- --
Tumble (CC) +8 8 +4 --
Use Magic Device+1 0 +1 --
Use Rope +4 0 +4 --
Notes:Equipment: Cost Weight
Light Mace +1 2305gp 4lb
Shortsword +1 2310p 2lb
MW Hand Crossbow 400p 2lb
w/ 10 bolts 1p 1lb
+1 Mithral Breastplate 5200gp 15lb
+1 Darkwood Shield 1257gp 5lb
Periapt of Wisdom +2 4000gp --lb
Gloves of Dexterity +2 4000gp --lb
Wand/Cure Light Wounds 750gp --lb
50 Charges
Cloak of Resistance +2 4000gp 1lb
Ring of Protection +1 2000gp --lb
Scroll/Bull Strength 150gp --lb
Scroll/Cats Grace 150gp --lb
Scroll/Silence 150gp --lb
Handy Haversack 2000gp 5lb
Holy Symbol, Silver 25gp 1lb
Healer's Kit 50gp 1lb
Spell Component Pouch 5gp 2lb
Total Weight:27lb Money: 7247gp 0sp 0cp
Lgt Med Hvy Lift PushMax Weight: 33 66 100 200 500
Age: 99
Height: 4'9"
Weight: 70
Eyes: Red
Hair: White
Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.
Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Thanks Dragonwriter keep an eye out I'll probably ask alot more questions.
HM
Not a problem. I'm always happy to help where I can. And for my next bit of assistance...
Quote:
Originally Posted by bedford
Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring. As for his backround I am still waiting on some more details about the setting/world where the game takes place.
Name: Gulon the glutton
Player: Bedford
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 9
ECL: 6+2 /total 8
From what I can see, this looks to be mostly in order. I don't have Complete Champion (and it's not in CrystalKeep), so I can't verify the Bear Totem Barbarian (and same goes for the amulet of natural weapons, no Savage Species). The stats add up, but Init should be +3, rather than +2. However, your AC is off. Bracers of Armor +2 won't stack with your Breastplate (they're both armor bonuses). Also, since you will be in Large form, shouldn't your breastplate be made for Large size? Also on the breastplate, in order to add the Corrosive/Acidic property to a weapon, it needs a +1 bonus beforehand, plus the masterwork cost (in other words, that breastplate is costing you a minimum of 400+150+350+8,000=8,900 GP, if my math is right).
Your skill points are a little odd... If my math is right, you should have 2 per animal HD, plus 16 for Brb 1, making a total of 26 points, while you've spent 33... Could we get a little explanation?
If HM wants to overrule anything I just said, he most certainly can. This is just what I'm seeing and figured I'd give a hand, since no one else was stepping up to review this character.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Seems like I have to change the skills and maybe the armor...Doesn't armor without magical bonus stack with magical bonus from bracers of armor? about the acid are you sure it cant be added to a nonmagical armor ? yes the skillpoints are wrong I belive the skillpoints should be 38 . (4+1 human-1 int x4+2 bonus)+ (2-1+1+2x5?. About the starting gold my character and saquatchs should have almost the same but we must have used different ways to figure it out. we were going to use levels and not ad LA right? The variant of barbarian grants improved grab but no fast movement.
Last edited by bedford; 17th September 2009 at 12:46 AM..
Seems like I have to change the skills and maybe the armor...Doesn't armor without magical bonus stack with magical bonus from bracers of armor? about the acid are you sure it cant be added to a nonmagical armor ? yes the skillpoints are wrong I belive the skillpoints should be 54. 4+1 human-1 int+2 bonus x4+ 4-1+1+2x5. About the starting gold my character and saquatchs should have almost the same but we must have used different ways to figure it out. we were going to use levels and not ad LA right?
Sadly, the magic bonus + non-magical armor doesn't work... Since they give the same bonus (amor), it doesn't work together according to the rules. (Think of it like wearing plate-mail, then throwing hardened leather over it. Nothing useful happens.)
The armor doesn't need to be magic (though I think it needs to be Masterwork), as far as I can tell, but the spikes need to be before you can add the acid ability on them (DMG pg. 221 says you need a +1 enhancement bonus on it before having a special ability).
You should have had 27,000 GP to work with, as HM said you get 8th-level starting gold. (S@squ@tch's character is ECL 9 and in a different group.)
And I don't get your math on the skills... Reading the Lycanthrope template description, it says you get 2+Int mod skills per Animal HD, but they are never counted as first HD (so no multiplying them). With you being Human, you should get 2 SP per HD, giving you a total of 10 points. Then you have 1 Barbarian level (4+Int mod), which should give you 4*4=16 SP, for a total of 26. At least that's how I see it... Thoughts, HM?
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
My understanding is that group #1 was all starting play as 9th level PC's, which means that mine would be lvl 7 (+2 LA), and would have 9th level starting gold.
HM, correct me if I am mistaken.
re: magical armor spikes on armor -- the SRD doesn't exactly create a clear understanding of the relation between enhancement of the blades vs. the armor. Seems to me that they are to be considered separate entities.
Quote:
Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
@ bedford: since your character is done just drop him down to lvl 8 please (as I am nice you may keep your starting gold the same no need to do everything over)
@ Voadam, Voda Vosa, and Theroc please make your characers lvl 7 but use lvl 8 character starting wealth (me being nice again and just say you all killed a dragon your last quest the treasure coming from it's hoard)
So then if Strahd makes a lvl 7 too (lvl 8 starting gold) then we have 4 x 7 = 28 + 8 = 36 all nice and neat.
Actually, browsing through the earlier posts, it would seem that HM is allowing you to have (at least) 8th-level starting gold (unless you used 9th-level (36,000 GP) beforehand, in which case it seems he's saying keep that much). (If you went by levels for your character, technically you'd only have 100-some GP, since you only have 1 level, strictly speaking.)
Quote:
Originally Posted by bedford
you are forgetting the bonus points Holyman is giving us. 27000! thats great but I belive holyman told us to use just levles not ecl.
Ah, thanks for reminding me. That would make it 4+Int mod for your Animal HD (total of 20), plus (6+Int mod)*4 for Brb1 (total 24). So you would have 44 Skill Points, rather than 33 or 54...
EDIT: And I missed it above... You get Iron Will as a bonus feat for being a Lycanthrope.
I see everything is going well while I'm away very kool Dragonwriter found the right post and yes remember the +2 to the base skill points for each class ok i need to go over characters will be around
Ok gone over everything but skill points for Zap and he has 90 of those so will wait till morning.
Found the following:
a)Touch AC should be 19 (I think)
b)please post this with feats--Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
c)auto languages are Common and Sylvan, you took a couple languages but could choose two more
d)-3 to damage with dagger and longbow
looks like a kool character to me
HM
Last edited by HolyMan; 17th September 2009 at 06:55 AM..
Ok gone over everything but skill points for Zap and he has 90 of those so will wait till morning.
Found the following:
a)Touch AC should be 19 (I think)
b)please post this with feats--Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
c)auto languages are Common and Sylvan, you took a couple languages but could choose two more
d)-3 to damage with dagger and longbow
looks like a kool character to me
HM
a) Yep, it's 19 - fixed it.
b) posted.
c) Right! I'll pick up two more languages
d) OK.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Ascetic Rogue [General]
(CAdv p106)
Prequ: Improved Unarmed Strike, Sneak Attack class ability
When making a Stunning Attack as a Sneak attack, add 2 to the DC. Your Rogue and Monk levels stack to determine your Unarmed Damage.
You may multiclass between Rogue and Monk freely (alignment and XP penalties still apply as normal).
Ascetic Stalker [General]
(CSco p73)
Prequ:Ki Power class ability, Ki Strike (magic) class ability
Add your Monk and Ninja levels together to determine the size of your Ki Pool, your Unarmed Strike damage –and– your Ki Strike class feature.
You may multiclass between Monk and Ninja freely (alignment and XP penalties still apply as normal).
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
Sure is room WD... I hope my friend Ewrinfoxjj comes over with a character, you two could start a group three or should I just make groups as characters are finished. Will figure it out just keep makin characters and those that are done may start soon we will see.