Sorry things have been so slow of late. We had some unfortunate drop-outs, server issues (!), and real-life intrusions in part II. Personally, I am looking to have a very busy October and December this year.
Part III will likely be the shortest of the three segments, and will likely be the last of my DMing for a while due to time constraints.
With that said, I'd like to know...
1) Which of you would like to continue playing?
2) Would you all like to proceed to level 4 for the final installment? Or would you prefer to stay at level 3?
3) Are we happy with covaithe playing two characters, or do we want to open up recruitment for a replacement for Blay? (This is assuming covaithe is continuing, of course?)
HI NT understand real world constraints totally. Despite this causing lag, I'd love to continue on beyond this time. Lag isn't an issue for me...just knowing what to expect is key.
So to answer your questions:
1) I'm onboard (if you hadn't guessed already) - its been a great ride so far - thanks.
2) Yes lets go up if that is what is called for -I'm good with that.
3) Yes Covaithe has demonstrated consistency throughout and I'm happy to let him continue, but that is not to shut down recruitment...if you feel it would help.
1): I'm still on board
2): I'd like to level up to 4- but that is just because I'm greedy
3): If Covaithe WANTS to play both characters, I don't have a problem with it. If not, then we ought to recruit a replacement. Kraegyn doesn't have enough healing for everybody...
So it's between renau1g and Walking Dad. Current players, if you have any preference please message me.
Both candidates have done a lot of good stuff on the boards, so no need for either to post character concepts or roll up characters in advance - don't want to waste anybody's time. We can worry about character creation and working the new character into the story after the choice has been made.
The current players have spoken. We will be taking BOTH Walking Dad AND renau1g. Welcome!
New players - please create your characters at level 4 using the DM guidelines for creating higher level characters. As for fluff and working you into the story, I have some ideas on that - more on this later via PM.
Current players - please level up to level 4!
All players - I use the Character Builder for all my character management - feel free to use it and post files here. If you don't have the Character Builder, don't worry - I will convert your character into a PDF for you. I have a completely, mind-!@#$ingly insane week this week, so you have at least 7 days to level up/create your characters before we get started, and likely a little more than that.
Excellent. We have an elven rogue (cov), melee ranger (arbanax), wizard (digger), and paladin (pathfinder) so a ranged leader might be beneficial, and WD mentioned he wanted to play a shaman, so maybe I'll try an bard?
Cool, I'm really looking forward to seeing a shaman in play. Am I right in thinking that my rogue can flank with the spirit thingy?
I realize I'm not in the game at all, but I've been lurking.
Covaithe, normally not, but there *IS* a Shaman At-Will power that allows it. Stalker's Strike, I believe it's called. After a successful hit, the Shaman and his allies can flank with the Spirit until the end of the Shaman's next turn.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Racial & class Features Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff) Bonus to Defence: +2 Will Staff Mastery: +1 AC and once per encounter bonus gives +3 to any defence as immediate interrupt
Basic Ranged (dagger): Dex (+5) vs AC: Damage 1d4 (Lvl+2, prof +3=+5) ; Range 5/10;
OR use Magic Missile! ------------------------------------------------------------------------ At Will Cantrips: Ghost Sound - ranged 10, One object or square. Light - Ranged 5, lasts 5 minutes. Mage Hand - sustainable (minor) indefinite - moves <20 lbs. Prestidigitation - amusing magical trick. --------------------------------------------------------------------------
At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst; +8 vs Ref (Int +4, Lvl +2, staff +1, Feat +1); Damage 1d6 +5 (Int mod 4 +1 staff) fire damage. *If Staff of the War Mage daily power used, area becomes Burst 2 within 10.
At Will Spell 2: Thunderwave: Close Blast 3*: Each creature in blast; +8 vs Fort (Int +4, Lvl +2, Staff +1 + Feat 1); Damage 1d6 +5 (Int mod 4 +1 staff) thunder damage. *If Staff of the War Mage daily power used, area becomes Close Blast 4.
At Will Spell: Magic Missile: Ranged 20; One creature; +8 vs Ref (Int +4, Lvl +2, staff +1 Feat +1); Damage 2D4 +5 (Int mod 4 +1 staff) force damage. ----------------------------------------------------------------- Encounter Spell: Force Orb; Ranged 20; One creature or object; +8 vs Ref: (Int +4 Lvl +2, staff +1, Feat +1); Damage 2D8 +5 (Int mod 4 +1 staff) force damage - make secondary attack; Each enemy adjacent to Primary Target. Secondary Attack; +8 vs Ref: (Int +4 Lvl +2, staff +1, Feat +1): Damage 1D10 +5 (Int mod 4 +1 staff) force damage.
Encounter Spell: Colour Spray; Radiant: Implement: Close blast 5*; Each creature in blast; +8 vs Will (Int +4, Lvl +2, Staff +1, Feat +1); damage 1d6 +5 (Int +4: staff +1) radiant damage Target is dazed until the end of my next turn
------------------------------------------------------------------ Daily spell: Sleep: Area Burst 2* within 20; Each creature in burst; +8 vs Will: (Int +4, Lvl+2, Staff +1, Feat +1); HIT: Target slowed (save ends) If target fails first save he becomes unconscious (save ends). MISS: Target is slowed (save ends) *If Staff of the War Mage daily power used, area becomes Area Burst 3 within 20.
OR
Daily spell: Flaming sphere: Conjuration: Fire: Implement: Ranged 10: Conjure sphere in unoccupied square within range; Target 1 creature adjacent to sphere: +8 vs Reflex: Damage 2d6+ 5 (Int +4 Staff +1) fire damage: Any creature that starts move next to sphere takes 1d4+6 fire damage. As move action I can move sphere up to 6 squares. Sustain Minor: can be sustained until end of encounter, As standard action I can attack with sphere.
---------------------------------------------------------------- Utility Spell: (Encounter) Shield : Personal: Immediate Interrupt: Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC and Reflex till end of my next turn.
OR
Utility Spell: (Daily) Expeditious Retreat: Personal: Move action: Shift up to twice my speed ----------------------------------------------------------------- Gear Victorious Leather Armour +1 15lbs Standard Kit 33lb 3 x daggers 3lbs Staff of the war mage +1 4lb Spell book 3lb Ritual components 60gp worth Journeybread Staff of the War Mage
142gp left
Weight carried (58lbs)
Normal Load: 120lbs Heavy Load: 240lbs Push or Drag: 600lbs
Staff of the War Mage Level 3: (Implement) +1 enhancement to attack and damage rolls. On critical +1d8 damage per plus Daily Power: (Free action) Use when using a power with a blast or burst effect. Increase the size by 1.
Victorious Leather Armor +1 (homebrewed) - property: when you score a critical hit, you gain a +2 item bonus to all defenses until the start of your next turn. (For area attacks, only the first attack roll counts).
Joshua dar Rhest- male human Wizard level 3 Passive Perception: +17, Passive Insight: +12 AC:20, Fort:16, Reflex:17, Will:16 - Speed: 6 HP:38/38, Bloodied:19, Surge Value:9, Surges left:9/9 Initiative +6: Action Points: 1, Second Wind: not used Powerscorching Burst, Thunderwave, Magic Missile Force Orb, Colour Spray Sleep ((selected) Flaming Sphere Shield (selected) Expeditious Retreat
Kraegyn is mostly done- should be posted by tomorrow night. Added Weapon Expertise (heavy blade) for a 4th level feat, and retrained Utility Power from Sacred Circle to Bless Weapon from Divine Power. No other changes, besides numbers from leveling up.
Excellent I am glad everyone is onboard this should makes things even mroe exciting.
I to am having a heavy week, thankfully this being only day 2 I've got a few more to get Rellek into shape, I don't have a Wizards subscription so cannot use the character builder to level up, so I'll do it the old fashioned way and hope I don't make NT sick of my mistakes by the end .
Really looking forward to this next Chp NT, thanks once again.