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Old 11th October 2009, 11:37 PM   #1 (permalink)
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[d20 Apocalypse] Recruiting Closed

I want to run a modified version of the Atomic Sunrise scenario laid out in d20 Apocalypse. Basically, it is Day 0 of a nuclear holocaust event and your characters are some of the (un)lucky few who survived. Law and order has broken down and no one seems to know exactly what precipitated the catastrophic event.

The theme of the campaign will be influenced by the American television series Lost on ABC. Principal thematic elements I will be borrowing are revelations through flashbacks, bizarre unexplainable events, and the use of mysterious factions that play off each other. The goal of the campaign will be one of survival and discovery of the cause behind the event that shattered an entire world.

Your characters are just normal everyday people who have, by some plight of destiny, survived the greatest disaster ever recorded in human history. It is up to you climb out of the ashes and ensure humanity's survival.

Character creation will be d20 Modern-based, as your characters will have come from a pre-apocalyptic world. Because many challenges will be plot-based, there is no uniform starting character level. You may each choose to begin at any level from 1st to 10th, although you must follow the guidelines for age given on page 35 of d20 Modern for characters higher than 1st, assuming all the age modifiers listed. (Maximum level for an adult is 5th and maximum for middle age is 8th. Exceptions might be made in certain situations.) Calculate hit points after 1st as average.

Note that lower-level characters have at least one distinct advantages in the post-apocalyptic world besides youthful physical ability scores. Such characters will be able to adapt more quickly to their environment, as evidenced by their ability to level-up more quickly. Such an advantage should not be understated.

All the standard advanced classes are available. Once the campaign begins, the Wild Talent feat will become available, as will the telepath, battlemind, and lawbringer (d20 Apocalypse) advanced classes (in other words, these options are allowed, but not at character creation). Psychics do not appear until after the nuclear holocaust (mostly) and lawbringers do not arise until official governments collapse. Alternatively, you may begin with the Wild Talent feat as a bonus feat if you choose to begin play as a child (11 or younger); this somewhat helps to offset the penalties of beginning play as a child and there will be story benefits for child psychics. As a child you begin play at 1st level and take the ability score penalties listed on page 25 of d20 Modern until you reach age 12 (your birthday must be at least 364 days away).

The setting is 2020 CE Chicago. Rather than use the Wealth or TU system for determining starting equipment, you begin with the clothes you wear plus whatever you would normally carry on your person as normal for your occupation. Criminal and Law Enforcement are the only starting occupations that will allow you to begin with a firearm of any kind as there is an active personal firearms ban in place and you are assumed to be a law-abiding person unless you choose the criminal profession. Those with Military occupations are on leave as there are no major military bases in Chicago (at least not to my knowledge). If you have any questions about what would be allowed for on-hand equipment, ask me. In most cases however, this will be practically nothing; this is intentional.

The PL is 5, although humanity is on the cusp of PL 6, at least they were before the bombs. Some top-secret government technology might already be PL 6.

Point Buy is 25 points.

A few recommendations:
-It would be good to have a doctor and at least one person with a military or law enforcement occupation.
-I have intentionally been vague on the cause of the nuclear disaster. This is part of the challenge and mystery. Take that into account when creating your character. Leave some room to grow.
-Virtually all your equipment will have to be scavenged and traded for. A charismatic hero is therefore almost essential.
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Old 13th October 2009, 07:13 PM   #2 (permalink)
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*bump*

Is d20 Modern that unpopular or is it just my campaign idea?
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Old 13th October 2009, 07:47 PM   #3 (permalink)
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Quote:
Originally Posted by airwalkrr View Post
*bump*

Is d20 Modern that unpopular or is it just my campaign idea?
For me, it's my total and complete ignorance of the D20 modern system, and a leeriness of attempting to learn a complete new system(given the sheer number of other PbP's I'm in) and trying NOT to be a drag on the other players. I do wish you luck, and the post-apocalyptic thing immediately makes me think of "Fallout 3" which was a game I highly enjoyed, so the campaign concept does appeal.
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Old 13th October 2009, 08:12 PM   #4 (permalink)
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I love your campaign idea airwalkrr, but right now I just can't take on another game, although I was always a fan of this system.
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Old 13th October 2009, 10:15 PM   #5 (permalink)
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It might be that the concept of basically taking characters from one genre a thrusting them into another has people a bit leary. And in this day and age when every person on these boards has seen a hundred apocalypse flicks to find playing a normal type in an abnormal world.

I'm a big fan of high sci-fi, but like the more established post-apoc systems like shadowrun or gurps Tech lvl 12+.
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Old 13th October 2009, 11:14 PM   #6 (permalink)
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For me it's a lack of knowing the system really. I'm fairly new to rpg's and pbp and most don't want to give complete noob's a chance, however being so new I would be willing to learn d20...

I used to tabletop d&d a very long, long time ago.

I do like your concept, sounds pretty cool at least!
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Old 13th October 2009, 11:26 PM   #7 (permalink)
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I actually prefer Rifts myself. I run a Rifts game over on the Palladium Megaverse forums but I wanted to try something with a different feel. d20 is the only other system I feel competent enough to run. GURPS would be fine if I owned more than one book, but I just haven't played it much and never ran it. Shadowrun has certain setting expectations like Rifts that don't fit my vision for this campaign.
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Old 13th October 2009, 11:28 PM   #8 (permalink)
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Quote:
Originally Posted by failedreality View Post
For me it's a lack of knowing the system really. I'm fairly new to rpg's and pbp and most don't want to give complete noob's a chance, however being so new I would be willing to learn d20...

I used to tabletop d&d a very long, long time ago.

I do like your concept, sounds pretty cool at least!
If you are interested I'd be quite willing and happy to give you a chance! d20 is easy to learn anyway.
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Old 13th October 2009, 11:57 PM   #9 (permalink)
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What books do I need to check out for this to start learning, or what are you going to allow or use in your setting?

I would love to learn a new system.
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Old 14th October 2009, 12:15 AM   #10 (permalink)
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Well, it's quite an interesting idea. Is Apocalypse something different from clasic d20 modern? I only have the core book and a few pages from pulp heroes.
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Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 14th October 2009, 06:36 AM   #11 (permalink)
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Apocalypse is no different than D20 Modern, with the exception of some new feats and character options. Mechanically, it is the same game.
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Old 14th October 2009, 08:04 AM   #12 (permalink)
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Quote:
Originally Posted by failedreality View Post
What books do I need to check out for this to start learning, or what are you going to allow or use in your setting?

I would love to learn a new system.
d20 Modern is the only book you need, although technically, you could use the SRD which is available for free on WotC's website. It's basically the crunch without the fluff. d20 Apocalypse is also allowed. It has some variant options, but is not required. d20 Future may be of limited use, but no technology beyond PL 6 is going to be allowed. d20 Weapons Locker and d20 Future Tech might also be of limited use but are of course unnecessary.

Quote:
Originally Posted by Voda Vosa View Post
Well, it's quite an interesting idea. Is Apocalypse something different from clasic d20 modern? I only have the core book and a few pages from pulp heroes.
Like Insight said, d20 Apocalypse is the same game, with new options added. Think of it more like a campaign setting guide. There is only one rule that really differs which is the Trade Unit (TU) rule, which replaces the Wealth bonuses. Basically, one TU equals enough food to survive for a day and all items (ammo, gas, vehicles, weapons, medical supplies, etc.) have a value in TUs. I'll provide the TU rules to anyone who doesn't have d20 Apocalypse since I don't believe in forcing you to buy a book to play a game until the game is established and you have something invested in it. I think that constitutes fair use. Just PM me your email if you need a copy of the TU rules.
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Old 14th October 2009, 08:14 AM   #13 (permalink)
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I wish I had time for another game. I wish you luck!
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Old 14th October 2009, 01:24 PM   #14 (permalink)
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Mr Airwalkrr Sir, are you by any chance a Gamma World fan?
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Old 14th October 2009, 04:23 PM   #15 (permalink)
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Sounds a lot like Fallaout! I'm in.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 14th October 2009, 08:11 PM   #16 (permalink)
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Mr Airwalkrr Sir, are you by any chance a Gamma World fan?
Although I don't own any Gamma World books, I am familiar with the concept and like it very much. I especially like the concept of rolling up random mutations, although this campaign won't feature anything like that.
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Old 15th October 2009, 12:34 AM   #17 (permalink)
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I would like join in the fight for humanity!!!

I would perfer to play an infiltrator I am willing to change to what best suits the party.

I have just one questions: what races are allowed or are we all human
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Old 15th October 2009, 01:04 AM   #18 (permalink)
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Here's a character drat. Check if there's something amiss. Specially the things with *
Code:
 Name: Lotka Kirdov
Smart Heroe 3 / Scientist 4
Occupation: Academic

Str: 13 +1      Level: 7        XP: 21000
Dex: 14 +2      BAB: +3         Hit points: *8+4+4+4+4+4+4= 32
Con: 14 +2     Grapple: +4     Wound points: *14
Int: 18 +4 (+1)                 Wealth bonus: *   
Wis: 10 +0      Init: +2     
Cha: 08 -1         AP: *

Defense:  19 = 10 base + 3 class + 2 dex +4 Int

Ranged: +5
Melee: +4
                           Base   Mod  Misc  Total
Fort:                      3     +2          +5
Ref:                       2     +2          +4
Will:                      6     +0          +6

Languages: Russian , English, Spanish, French, German, Latin


Feats: Personal firearms proficience, Siemple weapon proficience, Unlocked potential( Craft pharmaceutics, Knowledge(Earth and life)) 
Smart heroe Talents: Savant (Craft pharm.), Exploit weakness.
Scientist: Scientific improvisation (improvise a tool or object in the heat of the battle), Smart defense (add int bonus to AC)

Discoveries:
Lvl 0
Cure minor wounds
Light
Resistance
Daze
Virtue
Create water

Lvl 1
Change Self
Mage Armor
Sleep
Cure light wounds

Lvl 2
Spider climb
Cure moderate wounds

Inventions:
Lvl 0
Kirdov's regeneration vaxine prototipe.
Kirdov's glowworm extract
Kirdov's self improvement prototipe I
Grumak spores
Kirdov's self improvement prototipe II
Water excreting bacteria

Lvl 1
Facial morphing vaxine 
Kirdov's protective oil
Jumentrik spores
Kirdov's regeneration vaxine I

Lvl 2
Gene alteration prototipe
Kirdov's regeneration vaxine II


Skill Points: 48+13+13+12+12+11+11    Max Ranks: 10/5
Skills                   Ranks  Mod   Misc  Total
Craft (Chemical)           10    +4    +1    +15
Craft (pharmaseutical)     10    +4    +3    +18
Craft (Writing)             5    +4          +9
Investigate                10    +4          +14
Knowledge (Physica science)10    +4          +14
Knowledge (Earth and life) 10    +4          +14
Listen*                     3    +0          +3
Profession                 10    +0          +10
Research                   10    +4    +1    +15
Search                     5     +4          +9
Depcipher scrpt            10    +4    +2    +16
Read/Write language        6     +4          +10
Speak Language Sapnish     1
Speak Language French      1 
Speak Language German      1
Speak Language English     1
Speak Language Latin       1





Equipment: 
 

Age: 47
Height: 5'11"
Weight: 132 lb.
Eyes: Green
Head Hair: Grey,long, untidy.
Face Hair: Dark grey mustache and a deep beard
I used the Scientist prestige class from pulp heroes, that somehow replaces the field scientist.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 15th October 2009, 02:47 AM   #19 (permalink)
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Quote:
Originally Posted by Frozen Messiah View Post
I would perfer to play an infiltrator I am willing to change to what best suits the party.

I have just one questions: what races are allowed or are we all human
Human. This is an aftermath campaign set on planet Earth in the days immediately following worldwide nuclear devastation so there are no monsters or mutants running around. Everyone in the campaign will be survivors of nuclear holocaust. The only thing that makes this world slightly different from our own is that psychics are present to a limited degree (approximately 1 per million persons), especially among young children (who often grow out of it). It is a phenomenon that the vast majority of mankind doesn't even recognize or simply discards as so much nonsense (making it virtually identical to our own world), but becomes more common post-apocalypse.
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Old 15th October 2009, 03:39 AM   #20 (permalink)
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are flaws allowed?
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“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.”
--Nathanial Hawthorne

"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
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