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Old 28th October 2009, 09:50 PM   #41 (permalink)
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Alright, now, another possibly strange question: Where ARE the locations you mentioned(Hallowdale and that other village) in relation to the other places? Are they across the water? It seems the case, but wanted to check.

Also, how detailed a biography are you wanting for the game? (Asking as it's easier for me to create a simple history and build upon it than attempting to play a character with loads of history behind them already)

Shifter Cleric of Falkyr is what I'm thinking at the moment, will read more into Falkyr and make sure he doesn't hate shifters or something of the like,
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 28th October 2009, 10:48 PM   #42 (permalink)
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Here's a cutaway: d-d-4th-edition-igs-witchlight-strand-ooc-witchlight_section.png

As for histories, you don't have to get too detailed, just as long as you can give me something to work with. Anything that helps the world grow would be great, just as long as it doesn't change the face of the place.

As for religion, I'm not concerned. Honestly, I'm not a huge fan of the CWBP pantheon, but that's a story that we don't need to get into right now. Feel free to use it though, or you can use the default d&d pantheon as well.


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Last edited by industrygothica; 28th October 2009 at 10:53 PM..
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Old 28th October 2009, 11:03 PM   #43 (permalink)
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So, if I am reading the maps correctly, Hallowdale is near the Bone Hills?

Hm... I'm assuming a forested region would be a most appropriate birthplace of such a character as a Shifter. Perhaps the Witchlights themselves? Child of two humans who was affected by the phenomena?
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 29th October 2009, 02:30 AM   #44 (permalink)
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So what's the final count of characters?

Here's the summary page of my druid from the character generator. May still waffle a bit on skills, feats and/or powers, but this is what I have so far.

Aridha

Aridha, level 1
Elf, Druid
Primal Aspect: Primal Predator

FINAL ABILITY SCORES
Str 9, Con 14, Dex 17, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 15, Int 10, Wis 16, Cha 10.


AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Nature +11, Athletics +4, Heal +9, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, History, Insight +4, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3

FEATS
Druid: Ritual Caster
Level 1: Improved Initiative

POWERS
Druid at-will 1: Flame Seed
Druid at-will 1: Storm Spike
Druid at-will 1: Savage Rend
Druid encounter 1: Twisting Vines
Druid daily 1: Faerie Fire

ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Longbow, Arrows (30), Rare Herbs (Nature) (14), Dagger
RITUALS
Animal Messenger, Create Campsite
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Old 29th October 2009, 03:42 AM   #45 (permalink)
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Quote:
Originally Posted by Theroc View Post
So, if I am reading the maps correctly, Hallowdale is near the Bone Hills?

Hm... I'm assuming a forested region would be a most appropriate birthplace of such a character as a Shifter. Perhaps the Witchlights themselves? Child of two humans who was affected by the phenomena?
That sounds great. And yes, Hallowdale is in the Bonehills.

Quote:
Originally Posted by Shayuri View Post
So what's the final count of characters?

Here's the summary page of my druid from the character generator. May still waffle a bit on skills, feats and/or powers, but this is what I have so far.

Aridha

Aridha, level 1
Elf, Druid
Primal Aspect: Primal Predator

FINAL ABILITY SCORES
Str 9, Con 14, Dex 17, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 15, Int 10, Wis 16, Cha 10.


AC: 15 Fort: 12 Reflex: 14 Will: 15
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Nature +11, Athletics +4, Heal +9, Perception +11

UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, History, Insight +4, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3

FEATS
Druid: Ritual Caster
Level 1: Improved Initiative

POWERS
Druid at-will 1: Flame Seed
Druid at-will 1: Storm Spike
Druid at-will 1: Savage Rend
Druid encounter 1: Twisting Vines
Druid daily 1: Faerie Fire

ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Longbow, Arrows (30), Rare Herbs (Nature) (14), Dagger
RITUALS
Animal Messenger, Create Campsite
Aridha looks good. I can't wait to read her history. I particularly like the layout of the character sheet.. (ahem).
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Old 29th October 2009, 04:07 AM   #46 (permalink)
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Any comments on my sheet?
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Old 29th October 2009, 04:34 AM   #47 (permalink)
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Quote:
Originally Posted by renau1g View Post
Any comments on my sheet?
Egads, when did you sneak that post in there? I totally missed it somehow. Anyway, it looks good to me, assuming all the math adds up.

Sorry I missed the post... I hope that's not a sign of things to come!
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Old 29th October 2009, 03:05 PM   #48 (permalink)
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Here's the summary from the character builder.

CB Summary

====== Created Using Wizards of the Coast D&D Character Builder ======
Jude, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
Background: Occupation - Farmer (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 19 Fort: 17 Reflex: 15 Will: 13
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Intimidate +4, Heal +7, Athletics +7, Endurance +6

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth, Streetwise -1, Thievery

FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Action Surge

POWERS
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace

ITEMS
Scale Armor, Heavy Shield, Bastard sword, Javelin (2), Bedroll, Backpack (empty)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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Old 29th October 2009, 04:20 PM   #49 (permalink)
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Quote:
Originally Posted by renau1g View Post
Here's the summary from the character builder.

CB Summary

====== Created Using Wizards of the Coast D&D Character Builder ======
Jude, level 1
Human, Fighter
Fighter Talents: One-handed Weapon Talent
Background: Occupation - Farmer (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 14, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 14, Cha 8.


AC: 19 Fort: 17 Reflex: 15 Will: 13
HP: 28 Surges: 10 Surge Value: 7

TRAINED SKILLS
Intimidate +4, Heal +7, Athletics +7, Endurance +6

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth, Streetwise -1, Thievery

FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Action Surge

POWERS
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Passing Attack
Fighter daily 1: Villain's Menace

ITEMS
Scale Armor, Heavy Shield, Bastard sword, Javelin (2), Bedroll, Backpack (empty)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Looks like a badass to me. Good damage and lots of forced movement. Should prove to be a frustrating force to deal with.
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Old 29th October 2009, 07:25 PM   #50 (permalink)
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Apologies for the delay. Chances are I'll probably just use Kord as a deity(if that's not a problem for you), there wasn't a whole lot of info to be had for the deities in the CWBP.

Also: I don't have the CB or anything, so I'll likely jack the summary format and add a bit of stuff to it to show some of my math in case it's faulty.

I'll try to get the character finished in the next couple days.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 29th October 2009, 10:01 PM   #51 (permalink)
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WiP below, I jacked the format and am editting in the associated information.

I'm a bit iffy with my attribute setup, but I am trying to mix melee and range and maximize my ability to provide healing, which means melee and ranged attacks.

At the moment, I'm thinking I might need to get a bit more charisma. Maybe dropping a few points of strength?

Statblock

Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)

FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.


AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5

UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery

FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade

RITUALS
Gentle Repose (Level 1)


POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

Last edited by Theroc; 2nd November 2009 at 05:12 PM..
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Old 30th October 2009, 02:16 AM   #52 (permalink)
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Hi Theroc. I maintain a few of the indexes into the Community World Building Project (CWBP)

The Wiki which you have found:
http://cwbp.cartographersguild.com/i...itle=Main_Page

A pic of the whole of Ansium as an Overview
http://www.viewing.ltd.uk/Temp/CG/Th...appedTiles.png

My area is Map7 Thrubmorton but we are playing in IG's area called the Witchlight Strand which is Map25. Also, Druthruss is from the north so actually Map 20 around Gravehelm region.
http://www.cartographersguild.com/ut...CWBP_Index.htm

The tiles are numbered in a 5x5 grid along then down THEN the additional ones going down the right hand side. Yeah I know. We didn't cope well with forward compatibility

All CWBP content is CC licensed NC-BY-SA.
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Last edited by Redrobes; 30th October 2009 at 02:22 AM..
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Old 30th October 2009, 06:44 PM   #53 (permalink)
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I'm apparently not awesome enough to look at the actual images, not being a member of the CWBP forum.

Thanks for the links though.

Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 30th October 2009, 09:59 PM   #54 (permalink)
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The IC thread is up, and located here. This is an excellent time to feel each other out while you're finishing up your characters.

Quote:
Originally Posted by Theroc View Post
I'm apparently not awesome enough to look at the actual images, not being a member of the CWBP forum.

Thanks for the links though.

Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?
You can see all of the CWBP images on the wiki if you don't want to log into the Guild. Just browse around a bit, and you'll get a feel for the layout.

As for your character, I've never played a 4e cleric, so I'm afraid I can't help you much at this point. I'll plug everything into the Character Builder in a bit and see what I see.
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Old 30th October 2009, 10:06 PM   #55 (permalink)
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Hm, are yo still recruiting? If that is so, I'll like to throw my helmet in.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 30th October 2009, 10:21 PM   #56 (permalink)
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Quote:
Originally Posted by industrygothica View Post
The IC thread is up, and located here. This is an excellent time to feel each other out while you're finishing up your characters.

You can see all of the CWBP images on the wiki if you don't want to log into the Guild. Just browse around a bit, and you'll get a feel for the layout.

As for your character, I've never played a 4e cleric, so I'm afraid I can't help you much at this point. I'll plug everything into the Character Builder in a bit and see what I see.
Well, the sheet isn't wholly converted to my character yet, as I've been editing it piecemeal, so equipment and such at the least will be off.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 30th October 2009, 10:22 PM   #57 (permalink)
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Quote:
Originally Posted by Voda Vosa View Post
Hm, are yo still recruiting? If that is so, I'll like to throw my helmet in.
Not right now... we've got six, and I think that's plenty. If someone drops out, however, you'll be welcomed to join.


-IG
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Old 30th October 2009, 10:38 PM   #58 (permalink)
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Quote:
Originally Posted by Theroc View Post

Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?
Depends on what you're going for. Righteous Brand is my favourite at-will for them (might be my top 3 in the game), only works for Str-clerics. If you're focusing more on Wis/ranged attacks, Astral Seal and Lance of Faith work well. I would recommend. If you're a Shifter, you can put 16 Str/Wis to start and get +2 to both, and have either a 14 left over or 12/12. I built one before with just PHB, trying to go for a mix of melee/ranged:

ooc

====== Created Using Wizards of the Coast D&D Character Builder ======
Khellek, level 1
Longtooth Shifter, Cleric
Build: Battle Cleric
Background: Durpar

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.


AC: 17 Fort: 14 Reflex: 11 Will: 16
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +4, Insight +9, Heal +9, Diplomacy +6

UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +1, Dungeoneering +4, Endurance +2, History -1, Intimidate +1, Nature +4, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +5

FEATS
Cleric: Ritual Caster
Level 1: Shield Proficiency (Light)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Mace, Light Shield
RITUALS
Gentle Repose, Purify Water
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
__________________
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http://www.enworld.org/forum/living-eberron/


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http://www.enworld.org/forum/living-4th-edition/


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Old 30th October 2009, 10:52 PM   #59 (permalink)
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OK. I'll suggest, in that case, that you remove the giant RECRUITING from the thread title, heh
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 30th October 2009, 10:53 PM   #60 (permalink)
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Quote:
Originally Posted by renau1g View Post
Depends on what you're going for. Righteous Brand is my favourite at-will for them (might be my top 3 in the game), only works for Str-clerics. If you're focusing more on Wis/ranged attacks, Astral Seal and Lance of Faith work well. I would recommend. If you're a Shifter, you can put 16 Str/Wis to start and get +2 to both, and have either a 14 left over or 12/12. I built one before with just PHB, trying to go for a mix of melee/ranged:

ooc

====== Created Using Wizards of the Coast D&D Character Builder ======
Khellek, level 1
Longtooth Shifter, Cleric
Build: Battle Cleric
Background: Durpar

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.


AC: 17 Fort: 14 Reflex: 11 Will: 16
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +4, Insight +9, Heal +9, Diplomacy +6

UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +1, Dungeoneering +4, Endurance +2, History -1, Intimidate +1, Nature +4, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +5

FEATS
Cleric: Ritual Caster
Level 1: Shield Proficiency (Light)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Mace, Light Shield
RITUALS
Gentle Repose, Purify Water
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Well, I am going for a mix. As it seems the healing powers and dispersed between the strength and wisdom builds, so I'm doing a balanced build. I wasn't sure if I could get away lowering one or the other slightly to boost my non-attack statistics to even out defenses and such or not. Also not sure what weapon I should go for, or what feat... lol
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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