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Old 31st October 2009, 06:21 PM   #21 (permalink)
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Also scholar can't heal at first level. But tech would only have 4 hp with my rolls.
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Old 31st October 2009, 07:01 PM   #22 (permalink)
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I will say this much. The adventures are not particularly heavy on undead, so you might find a Lv1 tech's single device per day to be a little more useful than a Lv1 scholar's ability to turn skellies, zombies, and ghouls all day long. However, the scholar is doubtless going to prove the better melee combattant, if that matters to you. And, of course, you can always expect some undead, so it really just depends on how prepared you want to be when facing them.

The equipment packs are going to be something along the lines of
- A backpack full of adventuring gear (rope, torches, bedding, rations, etc.)
- A suit of leather armor
- A melee weapon
- A missile weapon and ammo
- 3d6 gold
- Whatever your class needs to function (spell books, holy symbols, thieves' tools, portable laboratory)

Nothing too complicated or out of the ordinary.
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Old 31st October 2009, 07:43 PM   #23 (permalink)
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I am strongly leaning towards playing an elf, which has the powers of a scholar.
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Old 31st October 2009, 07:48 PM   #24 (permalink)
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rangerjohn Goblin Sharpshooter (Lvl 2)
The nature kind I believe. What would be a druid in current D&D.
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Old 1st November 2009, 03:21 AM   #25 (permalink)
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I'm going to give you the same advice that I give any player who sits down to play with me in real time. It's this: don't worry about what powers or abilities the character classes have, just play the character that you want to play. You'll have more fun if you start with a personality and then build from there. Imagine a list of personality traits, maybe a background to go along with them, and then let that guide your selection of stats and class.

Keep in mind, also, that in OD&D more than any other edition, character class is more about what you "are" than what you "do". (3rd edition is unique among all the versions of D&D, in that class was very much something you "do", because it could change so easily and so frequently. In all other editions, even 4th, your class is much more your archetype, and you have to figure out how closely you want your own character to hew to the stereotypical member of your class.)

The demihuman classes are meant to be very stereotypical, in the vein of Tolkien. If you're an elf, you're a bloody elf: immortal, wise, deft, skilled at all arts (especially healing, woodcraft, and archery), with an inborn loathing for goblinkind.

Human classes, meanwhile, can encompass a wide variety of types. If your class is scholar, that still says relatively little about your character. Bookish professor? Country parson? Crusading paladin? Mysterious druid? Savage shaman? Monster-hunting Van Helsing wannabe? Fringe theorist, a la Daniel Jackson? Member of some kind of mystic templar order, like a Victorian Jedi Knight? Whatever you can come up with. I added skills to the game so that you could flesh that out and have a little bit of game-mechanical representation to back it up.
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Old 1st November 2009, 07:43 PM   #26 (permalink)
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I would say my character would most likely the last one. Although he will be better at range than melee.
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Old 2nd November 2009, 05:46 PM   #27 (permalink)
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Room for one more?
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Old 3rd November 2009, 02:31 AM   #28 (permalink)
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Quote:
Originally Posted by Deuce Traveler View Post
Room for one more?

Yep. Stats:

1) S 11; D 14; V 13; I 15; W 13; C 7.
2) S 12; D 8; V 13; I 10; W 11; C 16.
3) S 15; D 9; V 9; I 16; W 12; C 9.

Whew, six potential players. And as of yet, not one character. The roster is technically now "full", but if anybody proves a no-show, I will still let new players join.

All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats
2. Character class
3. Alignment (Lawful or Neutral; not Chaotic)
4. Trained skills
5. Character name and whatever minor background details or personality traits you might like to mention at the outset
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Old 3rd November 2009, 05:13 AM   #29 (permalink)
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Yes, this game will be set in the E&E world, which means full-blown Victorian retro-punk. The setting-specific E&E material trumps any similar LL rules, especially the character classes.
So any good movies to inspire the full-blown Victorian retro-punk meme?
League of Extraordinary Gentlemen and Bram Stoker's Dracula were thoughts, but just trying to get the right vibe as backgrounds are thought up.
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Old 3rd November 2009, 05:58 AM   #30 (permalink)
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Those are both excellent. I would also point out Wild Wild West; Brisco County Jr.; Jack of All Trades; The Secret Adventures of Jules Verne; Shanghai Knights; and pretty much any version of Dracula or Frankenstein. Even the Mel Brooks movies.
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Old 3rd November 2009, 06:38 AM   #31 (permalink)
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Ok...

All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats: 3) S 15; D 9; V 9; I 16; W 12; C 9.
2. Character class: Elf w/ Sleep spell
3. Alignment: Neutral
4. Trained skills: Reading up on these
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Not there yet.
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OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
Out of Character thread
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Dog Soul Publishing's The Books of Faith: Jainism
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Old 3rd November 2009, 06:53 AM   #32 (permalink)
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1. Choice of stats
Quote:
Originally Posted by Jack Daniel View Post
Str 13 - Dex 13 - Vit 12 - Int 9 - Wis 12 - Cha 15
2. Character class: Fay
3. Alignment: Neutral

Still working on these, may watch one of the above movies for some inspiration so these may change. I'll finish it up tomorrow with the rest of the info.

4. Trained skills: Diplomacy, Knowledge, Medicine
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Aristocratic daughter of a Fay mother and elven father. Her father is a famed Scholar who takes mentors into their city manor.
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Old 3rd November 2009, 07:00 AM   #33 (permalink)
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Quote:
Originally Posted by Deuce Traveler View Post
Ok...

All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats: 3) S 15; D 9; V 9; I 16; W 12; C 9.
2. Character class: Elf w/ Sleep spell
3. Alignment: Neutral
4. Trained skills: Reading up on these
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Not there yet.
Just something to point out, E&E elves aren't capable of casting sleep. They're clerical casters in this setting and don't even get spells until level 2. Their prime requisite being Wisdom (and their secondary being Dexterity), you might want to consider stat spread #1 if you're dead set on playing an elf.

Quote:
Originally Posted by Queenie View Post
1. Choice of stats


2. Character class: Fay
3. Alignment: Neutral

Still working on these, may watch one of the above movies for some inspiration so these may change. I'll finish it up tomorrow with the rest of the info.

4. Trained skills: Diplomacy, Knowledge, Medicine
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Aristocratic daughter of a Fay mother and elven father. Her father is a famed Scholar who takes mentors into their city manor.
Excellent; I'll start filling in the character sheet!

Code:
[Name]: Lv1 Neutral Fay
=======================================
Abilities     Stats     Skills
=======================================
Str 13 (+1)   HP 4/4    Ath 1  Med 1
Dex 13 (+1)   AT +1     Cra 1  Out 1
Vit 12 (±0)   DF 14     Civ 1  Per 2
Int  9 (±0)   RS 7      Dip 3  Pil 1
Wis 12 (±0)   MV 120'   Ent 1  Ste 2
Cha 15 (+1)   AP 0/10   Kno 1  Tra 1
=======================================
Special: Infravision 60', Diplomacy +1, Glamer, Arcane Spells (CL1, SP -1)
Spell Book Lv1: Hold Portal, Read Magic, Shield
Memorized Spells Lv1: [.]
=======================================
Equipment: Leather Armor, Staff, Sling, 30 Bullets, Spell Book, 10 gil.
Encumbrance: 30 lbs - unencumbered (EL 60 lbs - MCL 190 lbs)
A quick explication of the character sheet. The top block gives (obviously) the six ability scores on the left and the twelves skills on the right. Sandwiched in between are the combat stats: Hit Points, base Attack, Defense (13 for leather armor, +1 for Dex), Resistance, Movement per turn (one-third this figure is movement per combat round), and Achievement Points.

A fay has three racial abilities (Infravision; a bonus Diplomacy rank; and Glamer, which magically allows a fay to appear as either a beautiful elf or an elderly human if so desired) and casts spells as a mage of equal level. Hence "CL 1, SP -1" -- your Caster Level is 1st, and your Spell Penetration (the inverse of your +1 Charisma bonus) forces foes to Resist your spells at -1. You have one 1st level spell slot for memorizing a spell, prior to the start of the adventure.

The equipment is a typical array for a wizardly type character; if you'd like to own different stuff, just ask, and I'll swap it out. (At the moment, you're carrying 30 lbs. of gear in total. The figures marked EL and MCL are respectively your Encumbrance Limit and your Maximum Carried Load.)
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Last edited by Jack Daniel; 4th November 2009 at 07:16 AM..
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Old 3rd November 2009, 05:34 PM   #34 (permalink)
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rangerjohn Goblin Sharpshooter (Lvl 2)
Ok...

All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats: (1) Str 17 - Dex 13 - Vit 7 - Int 12 - Wis 13 - Cha 14

2. Character class: Scholar
3. Alignment: Lawful
4. Trained skills: Athletics, Knowledge, Outdoor, Perception
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Reginald of the Order [Victorian Jedi knight]
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Old 3rd November 2009, 08:21 PM   #35 (permalink)
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Whew, six potential players. And as of yet, not one character. The roster is technically now "full", but if anybody proves a no-show, I will still let new players join.
I'll take some rolls and take an alternate slot in case someone no shows.

If nothing else perhaps it will get everyone motivated to complete characters.
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Old 3rd November 2009, 10:44 PM   #36 (permalink)
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Deuce Traveler Hobgoblin Soldier (Lvl 3)
Got the E&E book now and reviewing it.
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My Involvement:
Spoiler:

Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
IC

DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
Out of Character thread
---

My works:
Dog Soul Publishing's The Books of Faith: Jainism
Dog Soul Publishing's Sahasra - Items of Magic and War
Various articles and editing projects for Silven Trumpeter
LPJ Design's The True Psionic Story: Amulet of Catapsi
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Old 4th November 2009, 03:21 AM   #37 (permalink)
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Quote:
Originally Posted by Queenie View Post
Still working on these, may watch one of the above movies for some inspiration so these may change. I'll finish it up tomorrow with the rest of the info.

4. Trained skills: Diplomacy, Knowledge, Medicine
5. Character name and whatever minor background details or personality traits you might like to mention at the outset: Aristocratic daughter of a Fay mother and elven father. Her father is a famed Scholar who takes mentors into their city manor.
OKay, so I'd like to change my skills and I'll tell you why. After more thought I want to concentrate more on the Fay-ness of her and I'm thinking a little more Tinkerbell and a little less helpful good little Daddy's girl. Though I think her Dad will always see her that way

Okay, so unless there are any objections along with Diplomacy I'm going to go with Perception and Stealth. I think that will make a more fairy like Fay temperament that should be fun to play (and useful in a way it doesn't look like we have yet).

So quick background: Her father is a famed Scholar who couldn't resist the temptation of her wild and free Fay mother whom she takes after in every way. Her father tried to pass on his knowledge her but her Fay blood always kept her distracted with more social pursuits. She is stunningly beautiful, fun, flirty, charming, good at reading people's intentions, mischievous, persuasive, stubborn and spoiled.

Is that good for a brief introduction or would you like a more fleshed out background? Otherwise I think I just need a name. Any guidance on Fay names?

Quote:
Originally Posted by Jack Daniel View Post
Excellent; I'll start filling in the character sheet!

Code:
[Name]: Lv1 Neutral Fay
=======================================
Abilities     Stats     Skills
=======================================
Str 13 (+1)   HP 4/4    Ath 1  Med 2
Dex 13 (+1)   AT +1     Cra 1  Out 1
Vit 12 (±0)   DF 14     Civ 1  Per 1
Int  9 (±0)   RS 7      Dip 3  Pil 1
Wis 12 (±0)   MV 120'   Ent 1  Ste 1
Cha 15 (+1)   AP 0/10   Kno 2  Tra 1
=======================================
Special: Infravision 60', Diplomacy +1, Glamer, Arcane Spells (CL1, SP -1)
Spell Book Lv1: Hold Portal, Read Magic, Shield
Memorized Spells Lv1: [.]
=======================================
Equipment: Leather Armor, Staff, Sling, 30 Bullets, Spell Book, 10 gil.
Encumbrance: 30 lbs - unencumbered (EL 65 lbs - ML 185 lbs)
A quick explication of the character sheet. The top block gives (obviously) the six ability scores on the left and the twelves skills on the right. Sandwiched in between are the combat stats: Hit Points, base Attack, Defense (13 for leather armor, +1 for Dex), Resistance, Movement per turn (one-third this figure is movement per combat round), and Achievement Points.

A fay has three racial abilities (Infravision; a bonus Diplomacy rank; and Glamer, which magically allows a fay to appear as either a beautiful elf or an elderly human if so desired) and casts spells as a mage of equal level. Hence "CL 1, SP -1" -- your Caster Level is 1st, and your Spell Penetration (the inverse of your +1 Charisma bonus) forces foes to Resist your spells at -1. You have one 1st level spell slot for memorizing a spell, prior to the start of the adventure.

The equipment is a typical array for a wizardly type character; if you'd like to own different stuff, just ask, and I'll swap it out. (At the moment, you're carrying 30 lbs. of gear in total. The figures marked EL and ML are respectively your Encumbrance Limit and your Maximum Load.)
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Revenge, Renewal, & the Promise of a New Year
Wizards, Whiskey, & Wonderful Things
Here There Be Vampires
and
Ballots & Bullets

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Old 4th November 2009, 04:09 AM   #38 (permalink)
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Is that good for a brief introduction or would you like a more fleshed out background? Otherwise I think I just need a name. Any guidance on Fay names?
I don't think that she needs a fey sounding name, what might be interesting is if syhe changes her name whenever she hears one she likes
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Old 4th November 2009, 04:28 AM   #39 (permalink)
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I don't think that she needs a fey sounding name, what might be interesting is if syhe changes her name whenever she hears one she likes
Hahaha I love that idea! Though it might be hard for people to keep up... hmmm...
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Revenge, Renewal, & the Promise of a New Year
Wizards, Whiskey, & Wonderful Things
Here There Be Vampires
and
Ballots & Bullets

Wild West PBP Wisdom : "Ruby is a succubus, you are Ruby and ergo you are a succubus ." ~ baradtgnome
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Old 4th November 2009, 06:33 AM   #40 (permalink)
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Deuce Traveler Hobgoblin Soldier (Lvl 3)
All you need to do to get character creation started is to fill out this simple form.
1. Choice of stats: 3) S 15 (+1); D 9; V 9; I 16 (+2); W 12; C 9. HP 4/4 Att: +1 Devices a day: 1
2. Character class: Tech w/ Chemistry to start
3. Alignment: Neutral
4. Trained skills: Craft +5 ranks (4 points), Knowledge +2 ranks (1 point)
5. Character name and whatever minor background details or personality traits you might like to mention at the outset:



Name: Fenn McDabbler
Background: Fenn was always a curious child, spending much of his time experimenting with various chemicals and measuring their effects on different kinds of metals and such. It was a strange fantasy of his to imagine that he might one day figure the secret of the philosopher's stone and turn lead into gold. Most of the time, however, the freckled and red-headed boy conducted his experiments for the meer joy of applying his increasing knowledge and hands to his work. He has become quite good with chemicals, except for that one unfortunate time that he blew off the roof of his uncle's barn. Fenn was caught in the explosion, which resulted in his shortness of breath as his lungs were damaged, his slight limp, and the scar along his neck and right cheek that took away some of his boyish looks. Fenn healed up well enough, though he seeks to apply his knowledge to something practical so he might soon pay back his kind uncle for the damage he caused.
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My Involvement:
Spoiler:

Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder
IC

DM for my v3.5 homebrew campaign, Last Stand of the Dorinthians
OOC//Chapter 1- Homeless (Closed)//Chapter 2- Illusions (Closed)//Chapter 3 - The Imperials (Closed)//Chapter 4- The Second Invasion (closed)//The Final Chapter(closed)//Dead Secrets(closed)//Rogue's Gallery//Story Hour

DM for his Sword and Sorcery Campaign; City-State of the Invincible Overlord w/BECMI rules
Out of Character thread
---

My works:
Dog Soul Publishing's The Books of Faith: Jainism
Dog Soul Publishing's Sahasra - Items of Magic and War
Various articles and editing projects for Silven Trumpeter
LPJ Design's The True Psionic Story: Amulet of Catapsi
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