Reginald: Lv1 Lawful Scholar
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Abilities Stats Skills
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Str 17 (+2) HP 5/5 Ath 2 Med 1
Dex 13 (+1) AT +1 Cra 1 Out 2
Vit 7 (-1) DF 14 Civ 1 Per 1
Int 12 (±0) RS 8 Dip 1 Pil 1
Wis 13 (+1) MV 120' Ent 1 Ste 1
Cha 14 (+1) AP 0/8 Kno 2 Tra 1
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Special: Turn Undead
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Equipment: Leather Armor, Broad Sword, Short Bow, 30 Arrows, Holy Symbol, 10 gil.
Encumbrance: 27 lbs - unencumbered (EL 35 lbs - MCL 205 lbs)
A character with Intelligence 12 has only three trained skills, not four, so make sure I picked out the right three. Also, if you'd like to change out any of his equipment, let me know.
Reginald can belong to an order of scholarly mystics known as the Knights of Zandretti, who make it their business to spread peace, justice, and Law throughout the world (as well as to guard certain ancient ruins of unknown import, but that won't enter into the plot of this game). More details will follow once the game actually starts.
Quote:
Originally Posted by Tailspinner
I'll take some rolls and take an alternate slot in case someone no shows.
If nothing else perhaps it will get everyone motivated to complete characters.
Okay. (That last roll turned out pretty freaky, but it's a good one for a warrior-type.)
1) S 9; D 14; V 11; I 13; W 13; C 10.
2) S 13 D 16; V 7; I 11; W 15; C 11.
3) S 15; D 16; V 16; I 9; W 9; C 9.
Quote:
Originally Posted by Queenie
Is that good for a brief introduction or would you like a more fleshed out background? Otherwise I think I just need a name. Any guidance on Fay names?
That's just fine for a starting background. As far as names go, there are two major fay kingdoms in the setting, Avalon and Dammerung. The former would suggest Welsh names; the latter, German. This particular campaign will be set in the country of Midjard, of which Dammerung is a part. So pick a Welsh name if you want your character to be a foreigner, or a German name if you want her to be a local.
Quote:
Originally Posted by Deuce Traveler
Name: Fenn McDabbler
Background: Fenn was always a curious child, spending much of his time experimenting with various chemicals and measuring their effects on different kinds of metals and such. It was a strange fantasy of his to imagine that he might one day figure the secret of the philosopher's stone and turn lead into gold. Most of the time, however, the freckled and red-headed boy conducted his experiments for the meer joy of applying his increasing knowledge and hands to his work. He has become quite good with chemicals, except for that one unfortunate time that he blew off the roof of his uncle's barn. Fenn was caught in the explosion, which resulted in his shortness of breath as his lungs were damaged, his slight limp, and the scar along his neck and right cheek that took away some of his boyish looks. Fenn healed up well enough, though he seeks to apply his knowledge to something practical so he might soon pay back his kind uncle for the damage he caused.
Love the background, Deuce. In the context of the Gaia setting, your character would probably hail from the island of Tirnanog.
But you still need to select three more trained skills; your Intelligence entitles you to know a grand total of five skills, and you've only chosen Craft and Knowledge so far.
Code:
Fenn McDabbler: Lv1 Neutral Tech
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Abilities Stats Skills [3 empty slots left]
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Str 15 (+1) HP 4/4 Ath 1 Med 1
Dex 9 (±0) AT +1 Cra 2 Out 1
Vit 9 (±0) DF 13 Civ 1 Per 1
Int 16 (+2) RS 7 Dip 1 Pil 1
Wis 12 (±0) MV 120' Ent 1 Ste 1
Cha 9 (±0) AP 0/8 Kno 2 Tra 1
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Special: Build Devices (1 per day; DP -2)
Technical Degrees: Chemistry 1st (Opaque Smoke)
Devices Built: smoke bomb x1
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Equipment: Leather Armor, Dagger, Percussion Pistol, 30 Bullets,
Chemistry Set, 10 gil.
Encumbrance: 30 lbs - unencumbered (EL 45 lbs - MCL 195 lbs)
Zephyrus: Lv1 Neutral Sylph
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Abilities Stats Skills
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Str 15 (+1) HP 10/10 Ath 2 Med 1
Dex 16 (+2) AT +1 Cra 1 Out 2
Vit 16 (+2) DF 16 Civ 1 Per 1
Int 9 (±0) RS 7 Dip 1 Pil 2
Wis 9 (±0) MV 150' Ent 1 Ste 1
Cha 9 (±0) AP 0/10 Kno 1 Tra 1
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Special: Infravision 60', Speak with Birds, Wings (glide, leap)
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Equipment: Leather Armor, Shield, Spear, Short Bow, 30 Arrows, 10 gil.
Encumbrance: 36 lbs - unencumbered (EL 80 lbs - MCL 230 lbs)
I think that's good for now: I'm going to create a new thread shortly, one for completed character sheets and game-related OOC discussion. Then I'll create the game thread itself in the "Playing the Game" forum, and we can get this thing started. Anybody else who has already offered to join the game can still create a character and jump in.
But no more new players please; recruitment is now definitely closed!
1. Stat set 2.
Str 10 Dex 17 Vit 12 Int 13 Wis 16 Cha 13
2. Class: Elf
3. Alignment Neutral
4.Skills: Knowledge, Outdoors, Medicine, Perception
5.Thalion Elensail
background:
Thalion grew to adult hood in the wild forests. He ran, and hunted. He learned to shoot and to fence as all elves did. But he was always curious and asked many questions about the world around him, the plants and animals he saw. This questioning lead to an exhaustive search of the library as Thalion's thirst for knowledge grew. He proved an apt student at healing and studies it extensively. This quest for knowledge led him to track down another noted scholar in a far away city. There he knew he could learn even more. The only problem of course, is that the Master Scholar has a Fey daughter, beautiful, bratty and vexing.
I would like to request a bow for Thurien to start with.
That's just fine for a starting background. As far as names go, there are two major fay kingdoms in the setting, Avalon and Dammerung. The former would suggest Welsh names; the latter, German. This particular campaign will be set in the country of Midjard, of which Dammerung is a part. So pick a Welsh name if you want your character to be a foreigner, or a German name if you want her to be a local.
How about Morgana Teleri from Avalon. Actually, her parents were from Avalon and they moved to Midjard to fulfill her mother's wanderlust and her father's need for experiencing new things for learning.
Name: Biggums Solomon Niper
Stats: Str:12 Dex:17 Con:13 Int:6 Wis:10 Cha:12
Class: lvl 1 expert
Alignment: Neutral
Skills: Athletics (1), Stealth (1), Outdoors (1), Perception (1), Trade (1)
Background:
Biggums is the eldest brother in a family well known for their hunting (be it animal or human) capabilities and their prwess with a firearm. Biggums has left home to hone his skills and find a challenge, because back home he already was the best shot. He had little schooling because his family thought it got in the way of the training to become a hunter.
Are we supposed to make are own starting pack? If not could he start off with a gun? It would have been a going away present from his father, a weapon that has been passed down through the generations and has been updated by each one passed down (not magical just has been tinkered with and has small additions).
I also have no Idea from where he could be from any ideas?
Edited: there we go 5 skill picks
__________________ "To live is to dream; to die is to awaken"
- La Bamba
“Believe in the ideal, not the idol.”
“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.” --Nathanial Hawthorne
"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair." -Laotzu
Last edited by Frozen Messiah; 5th November 2009 at 09:43 PM..
FM: Yes, I can start you off with a gun. But you've got to pick five separate trained skills. A level one character either knows a skill or not; ranks don't enter into it yet.
To answer your other question, since the setting is a fairly blatant Europe knockoff, just pick a country and run with it. (With a name like Biggums Niper, what would that be? England, maybe?) The game will be set in the country of Midjard (the Germany analogue); but your character could most easily be from Avalon, Tirnanog, or even Lemuria (the fantasy stand-ins for England, Ireland, and America, respectively).
Okay, it's about time this show got on the road. We have six characters all ready to go (almost, except for those skill picks, Frozen!); leaving only Willette without a character (but that can be easily inserted into the game just as soon as one is created). So, as soon as all of the finished players have checked in at the [E&E] Goblin's Lair - character sheets & OOC discussion thread, we'll move things over to the game forum.
FM: Yes, I can start you off with a gun. But you've got to pick five separate trained skills. A level one character either knows a skill or not; ranks don't enter into it yet.
Oh, I will have this done post haste
Quote:
To answer your other question, since the setting is a fairly blatant Europe knockoff, just pick a country and run with it. (With a name like Biggums Niper, what would that be? England, maybe?) The game will be set in the country of Midjard (the Germany analogue); but your character could most easily be from Avalon, Tirnanog, or even Lemuria (the fantasy stand-ins for England, Ireland, and America, respectively).
Biggums Solomon Niper was meant to be a pun (S. Niper - Sniper) he was meant to be australian but I like Irish even more now
__________________ "To live is to dream; to die is to awaken"
- La Bamba
“Believe in the ideal, not the idol.”
“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.” --Nathanial Hawthorne
"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair." -Laotzu