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Mri'Thas: "Useless primates... " Sheng Zim: "Your soul is mine."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know"(Ytterman's SotDC) Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
What the game Changeling is about or what my particular game will be about?
The game we would be playing would be involving, at first, meeting and forming a Motley, and then dealing with child abductions in the area. That would lead in to the various politics of the changeling factions in the area.
Mri'Thas: "Useless primates... " Sheng Zim: "Your soul is mine."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know"(Ytterman's SotDC) Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
The court system and so on are pretty standard out of Changeling the Lost, so Spring/Summer/Autumn/Winter; definitions of Seelie/Unseelie aren't valid to the Lost, who number both darklings and fairest in their number without an eyeblink.
I would have tried the White Wolf forums, but as I'm a registered member here I pretty much focus most of my stuff here.
Having a thought, I am going to have a few minor rules changes.
The dream 1 and 2 contracts are swapped about, and its not so hard to get into a dream without any of the contracts, but it does require being close to the dreamer. If you don't have the contracts you can only have minor effects on the dream; if you have the contract you can do a lot.
The court system and so on are pretty standard out of Changeling the Lost, so Spring/Summer/Autumn/Winter; definitions of Seelie/Unseelie aren't valid to the Lost, who number both darklings and fairest in their number without an eyeblink.
Ah. It's been over 10 years since I played Changeling. I'm not familiar with the changes in the new edition. If it's anything like Vampire: The Requiem, it's only a shadow of the previous game; definitely not compatible. I'd have to learn a lot of new stuff. Not sure I'm up for that.
Quote:
Originally Posted by ArghMark
I would have tried the White Wolf forums, but as I'm a registered member here I pretty much focus most of my stuff here.
I only mentioned it because EN World gamers very rarely play White Wolf. I tried to get a Vampire: The Masquerade game started some years back and got virtually zero interest. The White Wolf forums are pretty friendly to newbies though. It would be a lot easier to start a game there.
Thanks for the advice . I didn't mean to come across as abrasive.
As for knowing the setting, I wouldn't worry too much. Chances are you don't know much about Brisbane either, unless you're a local .
We can run through character creation easily enough which will give you a basic idea, but as your characters will be fresh out of the thorns I wouldn't worry; it may help a little to know about the setting but learning in-game can be a fun experience too.
Airwalkrr, the main conceptual change is that Changelings are no longer actually fey. They are quite literally changelings; mortals who have been captured by fey at some point, and altered via fey magic, but who then escaped back into the mortal world. They still lead dual lives...for the most part only they can see each other's changed selves...but now they have the additional complication of having to be careful of attracting the attention of the True Fey again. During their time of captivity they learned to use faerie magic, which is expressed as "contracts" that enable some control over reality...though often with a reciprocal cost.