Dragonwriter, do not let this change your thoughts by any means.
I think I am strongly leaning towards a Knight (thus taking the role of The Knight ) Though I still have a few other ideas I may pull out (ranger for instance).
Well, of course, it depends on your Knight's style of fighting... And the Knight class issues the challenges and forces focus onto them, which would allow my little Paladin to charge by on the warhorse and turn them into a nice baddie-on-a-stick.
But also, DT said that characters didn't have to be based on the Tales (beneficial for me, as I haven't read through them as of yet... and Wikipedia can only give so much insight).
I was mainly looking for a martial character (to help my poor rolls as much as possible) and Mounted Combat was the style that I really haven't played around with before. And I've never played a Paladin, so I thought I might give it a try.
It's possible I might choose to instead focus on mounted archery (in which case, I'd be interested in the Halfling Outrider PrC from Complete Warrior), but I'm not sure as of yet.
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Location: Beijing, China...and Santa Barbara, Cali
Posts: 421
I'm thinking about a Swashbuckler/Bard/Duelist (if we get high enough in this game)... not an actual Tales character
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
HolyMan, The Renaissance was kicking in around then. Leonardo and his odd machines of war, anyone? Gunpowder was also beginning to see wider use. Not so much that the knights were yet endangered, though.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Location: Beijing, China...and Santa Barbara, Cali
Posts: 421
Quote:
Originally Posted by HolyMan
So this means a caster for me very kool
I will be playing Professor Reginal Smiley, based on the Cracthet character from Sleepy Hollow.
A scientist/sorcerer I need to look into the 14th century see where they were techno wise should be fun
HM
Holyman - An interesting look at Medieval "science" can be found in a book called "The Last Sorcerers". It talks about scientific rationale's the eventually lead to the scientific method and it deals with the alchemist of that age right on the cusp between alchemy/sorcerery and science.
Looks like we already have a couple of Knight characters, but I like the idea of a finesse fighter as I've never played one before... I think I'm going to start with Bard for skill points and multi to Swashbuckler later
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
So, thus far:
Knight?
Paladin?
Wizard/Sorcerer?
Bard/Swashbuckler
Cleric
?
Seems all roles will be filled besides trapfinding. Though, I don't think traps were quite as common in historical medieval times as they are in dungeons within D&D.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Anyways, let me know if you like the idea. All books, classes, and races allowed, but I can shoot anything down if I think it is unbalanced.
Including non WotC ones? I might find something in Atlas' Games' Occult Lore that might work well in 13th century Europe, or maybe something nonmagical like a noble from the Thieves' World Players Manual or even Rokugan (they have a courtier class).
And that's where my character comes in. I'll be playing a human Rogue, an assistant to The Pardoner.
Oh, righto-then. I can play a Binder in good conscience!
Edit:
Question for Deuce Traveler: How do you plan to deal with the Pact Magic in game? Will we be roleplaying that aspect out in it's entirely, just rolling a binding check each day, something between them? I just want to address that in advance, as it's mildly important.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Theroc, but we are still using some d20 adventures, so there may be traps. I like that idea on how to handle the Binder through roleplaying. It would move the game along easier if we handled it that way, though we can roleplay some of the nastier aspects of the Binder's pact magic and perhaps the Binder follows a pagan or forbidden magic.
Voadam, I would lean towards no non-WOTC books that I myself don't own. Alas, I do not own the ones you mention. What can you tell me about them?
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Right, well, the trapfinder role is covered, so we're good.
As for the Binding, binding isn't innately evil, but highly misunderstood(much like 'witchcraft' in modern days, so obviously it would be something my character wouldn't readily allow others to see him doing. But yes, pagan-spirit worship or something would fit well enough. I'll wiki the tales you mention to get a general feel to better work on a possible working bio.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
DT, I wanted to know if you would allow the "Spell-Less Paladin Variant" (and Ranger, if I go Mounted Archery) from Complete Warrior? Also, are the Cavalier or Halfling Outrider PrCs okay? I'm debating between mounted lance (Paladin) or archer (Paladin or Ranger).
__________________
The 13 Kingdoms games
Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"
Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"
Dragonwriter, yes I would allow those variants and those variants are ok. They come from the Complete series, correct?
Everyone, I originally thought to start the adventure in the middle east and have a long caravan journey to Canterbury. The more I think about it, though, the more I think we should just have a long trip through England to keep the setting consistent. We might have to practice suspension of disbelief in regards to how long the pilgrimage takes or have the start of the journey begin further than Southwark London, but if you don't mind I won't mind. Humans might be britons or foreign traders, while demi-humans might be of the fay folk, which everyone in England knows exists anyway. Nothing odd. Just make sure you carry a charm in your pocket and not cross them.
Also, feel free to post your characters on this thread. We can keep the character sheets here, or create a rogue's gallery depending on the group's preference.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
I don't mind where we start, as my knowledge of the actual canterbury tales are... well... nonexistent, except that he wrote around the time period you mentioned the story taking place in.
So, Deuce, for the Binding, can you elaborate on how you want to handle it? I'll likely begin work on a character sheet shortly.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.