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War of the Burning Sky Discuss EN Publishing's War of the Burning Sky Campaign Saga for both D&D 4E and 3.5. Available to EN World subscribers for just $3 per month.

 
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Old 29th January 2007, 08:04 PM   #1 (permalink)
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Two new maps for your viewing pleasure!

In this thread I am attaching two new maps for your viewing pleasure.

The first is a pretty coloured version of the Regional Map. This is the player version - there's a corresponding GM's version with more detail.

The second is a map of Gate Pass.
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two-new-maps-your-viewing-pleasure-map.jpg   two-new-maps-your-viewing-pleasure-gatepass.jpg  
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Old 29th January 2007, 08:47 PM   #2 (permalink)
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Scale?

According to the scale, the city of Gate Pass appears to be around 10 miles long! That means that it would take a typical human about a half day to traverse it.

Can that scale be right? If so, how can such an immense city be governed?

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Old 29th January 2007, 08:50 PM   #3 (permalink)
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Quote:
Originally Posted by Retreater
According to the scale, the city of Gate Pass appears to be around 10 miles long! That means that it would take a typical human about a half day to traverse it.

Can that scale be right? If so, how can such an immense city be governed?
It's very, very thin. The actual area isn't that large. And there are, as you can see, walled, manned divisions at periodic intervals.
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Old 29th January 2007, 09:07 PM   #4 (permalink)
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The player's map looks very colorful but it lacks something... trade routes being the most notable. Also given it's peninsula view why wouldn't sea travel negate the need to capture Gate Pass? Sure it would be nice but the rivers and ocean give the impression that Ragesia isn't without other means to wage an assault if Gate Pass became too troublesome. I'm really not derailing I just know that's one of the things my players will ask if I hand them this map.

Thank you for your time,
William Holder
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Old 29th January 2007, 10:41 PM   #5 (permalink)
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Quote:
Originally Posted by Retreater
According to the scale, the city of Gate Pass appears to be around 10 miles long! That means that it would take a typical human about a half day to traverse it.

Can that scale be right? If so, how can such an immense city be governed?

Retreater
Horses?
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Old 30th January 2007, 12:49 AM   #6 (permalink)
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The maps look great, nice detail and clean design - I like 'em

Now where the heck is the damn first part? January is about to end
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Old 30th January 2007, 01:05 AM   #7 (permalink)
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Quote:
Originally Posted by sirwmholder
The player's map looks very colorful but it lacks something... trade routes being the most notable. Also given it's peninsula view why wouldn't sea travel negate the need to capture Gate Pass? Sure it would be nice but the rivers and ocean give the impression that Ragesia isn't without other means to wage an assault if Gate Pass became too troublesome. I'm really not derailing I just know that's one of the things my players will ask if I hand them this map.
I'm not Rangerwickett, so my word is not gospel here. My thoughts to that run as follows: Ragesia might be the more powerful on land, but that doesn't mean that Shahalesti isn't more powerful on the seas. A naval deployment of that scale may well be beyond Ragesia.

Note that Ragesia is more powerful, but not so powerful that it could walk over Shahalesti (even if Gate Pass wasn't blocking the route).

Only Rangerwickett can answer that for certain, though - those are just a couple of obvious things which sprang to mind.
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Old 30th January 2007, 02:09 AM   #8 (permalink)
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Pardon the briefness; I'm answering on my GM's computer during his game. *sneak sneak*

Shahalesti has naval power. Ragesia has land power. Also, attacking Shahalesti from the north is like attacking Russia during winter. You can do it, but it's hard.
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Old 31st January 2007, 12:46 AM   #9 (permalink)
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"You fell victim to one of the classic blunders. The most famous is: never get involved in a land war in Ragesia! But only slightly less well known is this: never go in against a Sicilian when death is on the line!"
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Old 31st January 2007, 07:21 PM   #10 (permalink)
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Quote:
Originally Posted by sirwmholder
The player's map looks very colorful but it lacks something... trade routes being the most notable. Also given it's peninsula view why wouldn't sea travel negate the need to capture Gate Pass? Sure it would be nice but the rivers and ocean give the impression that Ragesia isn't without other means to wage an assault if Gate Pass became too troublesome. I'm really not derailing I just know that's one of the things my players will ask if I hand them this map.

Thank you for your time,
William Holder
Well, isn't the whole premise of the saga that Coaltounge used the torch to transport his armies before his untimely death? Perhaps Ragesia simply never bothered to build a navy and the time line involved makes a land assault faster than converting a bunch of cargo ships into troop transports.
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Old 31st January 2007, 07:23 PM   #11 (permalink)
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Quote:
Originally Posted by helium3
Well, isn't the whole premise of the saga that Coaltounge used the torch to transport his armies before his untimely death? Perhaps Ragesia simply never bothered to build a navy and the time line involved makes a land assault faster than converting a bunch of cargo ships into troop transports.
Well, Gate Pass is a strategic point from which to launch land assaults. If an entire army was teleported into the middle of Shalesti, without supply routes and so forth, it wouldn't last long. A direct assult on the elves would never be a walkover, thus the current "stalemate" and the importance of Gate Pass.
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Old 1st February 2007, 12:24 AM   #12 (permalink)
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But couldn't he just teleport the whole army home for dinner?
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Old 1st February 2007, 12:47 AM   #13 (permalink)
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Quote:
Originally Posted by helium3
But couldn't he just teleport the whole army home for dinner?
Teleporting your army away probably isn't hgh on the list of Recomended Ways To Hold Territory.
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Old 1st February 2007, 02:09 AM   #14 (permalink)
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Also, no, he couldn't just teleport his army home for dinner. There will be more information revealed about the Torch later.
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Old 1st February 2007, 07:57 AM   #15 (permalink)
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Well shoot, that's not fair.
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