Magical gear is not as critical in 5e as it was in PF and 4e, and there's far less of an 'economy' to it. I'm trying to think of how to handle it in a
I want to create religious systems and doctrines within D&D, and stay out of the traditional pantheon systems.
There will, of course,
Greetings! I have a couple ideas bouncing around that I wanted to throw out there and get some feedback on. The game will have a 33 point buy system,
The DMG presents these optional rules - is anyone using them? If so, why and how's it going? If not, why not?
I'm mulling it over myself.
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