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“The City of Doors, the Cage. I like to think of it as the City of Sods” – Annah, tiefling adventurer

Located in the center of an infinite plane (Concordant Domain of the Outlands), the planar metropolis is built on the inner surface of an enormous ring of unknown material floating above an infinite spire. The only known method to enter Sigil is by portal, but there are thousands of them for Sigil is the city of doors. Some of these portals look and function like doors until the proper gate keys pass through them. Others resemble gates and portals in only the most basic respects.

Once an individual enters the city, they immediately realize how polluted the air is with soot-laden air mixed with the sounds and smells of a thousand worlds and planes and their inhabitants. A near-perpetual haze blankets the city, mixed with the low hanging clouds that form the city's own gray and dingy weather. There is no sun or moon and no real "horizon". There are no true storms and it never gets very hot or very cold. Yet Sigil still enjoys days and nights much like any prime material city. In the early hours of the morning, the sky slowly brightens, reaching a peak of illumination as bright as the noonday sun. After peak, the illumination fades over the next several hours until darkness reigns, and then the whole cycle starts over. When one looks up into the night sky, Sigil's stars are the flickers of torchlight and lanterns from the other side of the city high above.

The only common plant life in the city is a planar weed known as razor vine, with the common annoyances that weeds provide and the deadliness of barbed-wire. The architecture of the city has no dominant style, reflecting whatever residents live in the specific ward. The city itself is divided into six wards that have no clear boundaries, as new streets are created and old ones are removed. From the Lower Ward (industrial district), to the Lady's Ward (the temple district and the residential of the wealthy), the Market Ward (commercial district) to the Guildhall Ward (middle class district), the Clerk's Ward (lower class district), and the Hive (the slums and ghettos), it is a city of nearly infinite possibilities.

The Three Laws and the Cager's Canon

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