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News Archive

13th Apr 2005 - New update and datasets ( v4.4.2)

There's a number of key issues and features or you in the latest update. A part of this is the issues and requests from the Software/Support forum, and especially from e-mails sent directly to me.
This news update is for those patiently waiting for their issues and requests to be addressed. I have a new full install, an update, and new Core 3.0 and 3.5 datasets.
There are some great new things to talk about in terms of things such as mapping, and even some brand new stuff that turns RPM into an RPG webserver. I'll post more details on those aspects soon.

Update or install, and Enjoy!

12th Mar 2005 - New update and datasets ( v4.4.1)

This is a follow-up update to the release on 24th Feb. If you haven't read that news (just below), I recommend that you do. This update further enhances features from that release, and any other reported issues from the support forum, and from personal e-mails to me.

Once again, there are improved features for players, DMs, and people creating and maintaining datases. tHere are the main points:

24th Feb 2005 - Update v4.4.0 is available, with great new features for everyone

Lots of goodies in this update, whether you're a player, a DM, or you create and manage your own datasets. Get the latest program update, and also the latest core rules dataset that you play with (either 3.0 rules, or the revised 3.5 rules)

Apologies to those downloaders who were quick off the mark. Here is the file you are missing: lk_zip.dll

There are numerous changes, but the main ones are listed below.

23rd Nov 2004 -Latest update (v4.3.4), and Core 3.5 dataset

The latest program update is available, and there is also an extensive update of the Core 3.5 dataset.

7th Sep 2004 - New features: Now, and the on-going development

Well it may be obvious that something like work and business trips have consumed my life these last few months, but I do actually have some very good stuff ready, and some even better stuff on the way.

I'll make the new release initially without the mapper, but I'll probably make the new mapper available first as a stand-alone progam that people can use and make suggestions. It'll let you create maps,and also connect to other computers to test out the networking features.
RPM has been so very stable for so long now, that I'm not about to rush in any "half-finished" new features. Many may find the mapper quite useful even in its early form, so I'll make it available very soon.

I'll wait a couple of days for any comments or feedback on the up-coming new release before posting it.


27th June 2004 - Looking after your computer

It sounds so obvious: "Make sure everything on your computer is backed up!". Sometimes though, this is less simple than it sounds.
My life-long lucky struck streak finally ended, and I got stung - losing my disk drive.
In my case, its not just a question of backing up data, since I use my machine for software development. Putting a disk drive back together is about restoring data, e-mail repositories and a whole bunch of installed applications that often need to be re-registered.
Its taken just over a week to finally put everything back together.

Which brings me to a point relevant to RolePlayingMaster and backups. Please, back up your roleplaying data regularly! Also, if you've registered RPM, make sure that you have a copy of your registration code handy.
During a typical week, I get a handful of e-mails from people who need to rebuild their disk drive for one reason  or another, because they have lost all their e-mail, and their registration key along with it. With all the spam and virus problems in today's computer world, it  happens so easily. In my case, I lost my drive just after applying a Windows update to my computer to avoid virus problems! Go figure...

15th June 2004 - Updates for datasets, RPM, and a better way to do program updates

I'm almost finishing updates for the datasets and the next version of RPM itself.

16th Mar 2004 - Generator examples with the latest features

RPM supports a wide variety of generator types, flexible enough to let you easily customize them to your own campaign setting or genre.
You can check out some very useful XML exports here.

29th Feb 2004 - Message board and new update

Version v4.2.15 is available. Again, I've followed  the suggestions from the forums.

19th Feb 2004 - Message board and new update

An update version v4.2.14 is available. I've followed  the suggestions from the forums.

6th Feb 2004 - Improved services and some issues

I'm putting together a brand new, super duper forum, to make it a lot easier for the community to discuss things, request features and seek guidance.
My old bravenet forum was okay-ish, and I find the yahoo forums difficult to read.

I wanted something that was modern, has different forum areas for different reasons, allows people to post without having to register, and is just generally more fun.
I think I'll offer the RPM yahoo fan moderators moderator status in this new forum. The yahoo fan community might find it easier to manage their files on yahoo, but meet and discuss on the new forum.

Its not properly set up yet, but please feel free to visit a leave any comments that you feel appropriate by clicking here.

Some issues to be aware of.  A couple of things have crept  in and been uncovered. I'm working to get an update out to address these issues, and that should give the result we're after with the recent quality efforts.


22nd Jan 2004 - Extensive Updates Available ( program, revised 3.5 dataset, adventures, NPC packs etc)

Looks like we've covered all important issues that needed addressing, and I've decided to do a massive update of all the free add-ons as well. Many thanks to the yahoo fan site, and especially Adam M!

The latest version (v4.2.12), is available as a full install and as a much smaller update.
Be sure to grab the latest versions of all your add-ins as well!

15th Jan 2004 - Latest update is available

Focused feedback continues. The latest full download is v4.2.10, and the latest update is v4.2.11

Please note that you do not import the old 3.5 rules dataset into the latest version. If you are using the 3.5 rules, then please get the latest copy available from the Software Library section.

12th Jan 2004 - Small  v4.2.9a update

For those who are testing out the new 4.3.9 version, here is a small "executable and script file only" update. Just unzip it into your v4.2.9 installation, and check it out. The update is here.
Thanks.

11th Jan 2004 - Stability update (v4.2.9).

I'm currently working on a plan with the yahoo fan site, and doing any littlefixes and enhancements as requested (see yahoo site messages). No need to update if you already have v4.2.8, unless you've experienced a problem that is now likely fixed.

3rd Jan 2004 - Happy New Year!
Another update (v4.2.8). A few fixes, and some very useful new features.

There are some very good features and adjustments made to RPM in this release. Its all about making the program quicker, easier and yet more powerful. I'm very pleased to start off the New Year with this release. I'd also like to thank all those that pointed out issues, and made suggestions  during 2003. I'm very pleased with how its driven the on-going development of RPM into what I believe is the most powerful and useful tool for 3rd edition roleplaying (echoed by many of you!). My thanks, and please continue with the feedback!

If you have already examined RPM for its standard 30 day shareware limit, you are welcome, and encouraged, to have another look. Just drop me line...

If you use, or have used, a recent version of RPM (preferably this v4.2.8), please take a moment to let me know what you think of it at luke_jones@roleplayingmaster.com.

Enjoy, and Happy New Year!


17th Dec 2003 - New update (v4.2.7) gets serious with preferences and options - especially for NPC Generators and statblock formats

With all the flexibility and options behind RPM, the key feature behind v4.2.7 is clearly the ability to set up RPM exactly how you want it, and have those preferences saved for you:


4th Dec 2003 - New usability features in v4.2.5

Thankfully a number of people has sent in suggestions recently. This has resulted in some new features for players, and especially for DMs. Look out for:

Thanks to those who have made suggestions. When you add them all up, they make a big difference!

Keep 'em coming!

13th Nov 2003 - New "Consolidation" Update (v4.2.2):

This release is mostly about addressing reported issues arising from the new features in last 2 updates. It addresses reported issues, but also implements some important new features.

Enjoy!

20th Oct 2003 - New Update (v4.2.1): Equipment Generator!

This release implements minor features and fixes, along with some key generator capabilties.

5th Oct 2003 - "Must have" - great new update (multimedia, hyperlinks, advanced wordprocessing, generators, and more).

The blended results are particularly nice when you print an entire note set from the encyclopaedia, to generate reports or web pages. Not only does it all come out nicely, and a lot faster, but you also get your graphics coming through now - even for your old rich-text format notes!

I've been advised in the past that even on its own, the Encyclopaedia would make a great and useful product. Well, it just got a whole lot better!  

8th Sep 2003 - New Update (program and revised 3.5 dataset)

5th Aug 2003 - 3.5 Rules available, and new update

(but what about the old 3.0 rules?)

If you've ever tried to match an encounter group to the very limited DMG table, you'll know what I mean. As a side-effect, you can see the Encounter Level (EL) worked out for any NPC/monster combination.Lastly, if you have your own method for calculating XP, and want to get fancy, you can change the way RPM works. All D20 game mechanics in RPM are open to change by you!

23rd July 2003 - 3.5 Rules available, and beta of full source/dataset

21st July 2003 - RPM update, RPG software library, and 3.5

8th July 2003 - NPC Pack 1000 available for download - pure convenience.

2nd July 2003 - Version 4.0.4 available - easier, more correct, and with new features.

13th June 2003 - Joe Sweeney does updates tutorials

10th June 2003 - Official release of version 4, with advanced new skins interface.

18th May 2003 - Update for  Gui beta download available, and website downtime.

 

3rd May 2003 - New Gui beta download available !

It's been a while now, having taken a fair bit of time and effort, but a beta of the new GUI release is available. This is for those who already have RPM installed.
It's not yet available from the normal download page, but you can get it here, along with details explaining what its all about.

(see the picture below).

9th Apr 2003 - Joe Sweeney's excellent tutorial is available

SampleCombat.pdf

4th Apr 2003 -     What's being happening...

7th September 2002 -     PDA adventures, free adventure download, new update


28th August 2002 -     Update 1.91b Available, and new Source downloads

16th August 2002 -     Update 1.9b Available, Survey/Questionnaire, and other news 6th August 2002 -     Update 1.8b Available 12th July 2002 -     Update 1.7b Available 7th June 2002 -     Registrations page worked - limit fixed. 25th June 2002 -     Preparing a beta update 23th June 2002 -     Mailing list changes, and the beta 12th June 2002 -     Beta release available!!!
 


16th May 2002 -     Generators!, the Beta release, etc.
 



9th May 2002 -     "You Said It!" - PreBeta testers respond to the latest in RPM

I've compiled a summary of responses from those involved in the PreBeta test. There are 3 good reasons you may want to look it over:

Yes, I am sounding pretty confident. I've waited a long time for a moment such as this, and I've earned it though!
Check out the RPG community's response here.

7th May 2002 -     Revamp of Screenshots

I've completely re-done all the screenshots - long overdue. This new set gives you a good picture of how RPM hangs together, with explanations.
This incorporates the very latest features. Click here.


29th April 2002 -     PreBeta update 3 available!

PreBeta update 3 has just being released to the PreBeta testers. Looking pretty slick and quite a bit faster now. Details are available here.

The public release version has expired, but you can get around it by pre-dating your computer before Apr 14.
I'm currently supporting those helping me with the pre-beta releases, and just don't have time to create an updated public release.

Another option is to become a pre-beta tester, giving you the latest and greatest. This will get you a much more stable and featured program! - but for that I'd expect you to give me some feedback within a week.


22nd April 2002 - Progress

The prebeta is progressing very well. A release 2 update has already gone out, and I'm hard at work with release 3.
In particular, a very inclusive and encompassing formula is used to work out and display Encounter Levels (EL) in the release 3 update, making it much easier to create appropriate encounter groups.


11th April 2002 - Pre-beta in progress

See here for pre-beta  message board news started by one of the testers. There's some pretty respectable RPG programmer types there commenting. Feel free to add any comments you feel appropriate.

The pre-beta has been out for a couple of days, and I've already had  some good responses. A smallish group of about 30 are putting it through it's paces this week, and giving me some encouraging feedback. I'm sure there'll be plenty of tinkering between now and the final release, but it's good to see that the basics all seem to be right.

The sort of feedback I'm getting is that DMs think it's going well. Players think it's going well. Others are keen to start using it (including building full adventures) during their games. "Principles are good" (important, and not to be taken for granted!).
The combat manager and new outlook interface are well recieved. No significant comments on import/export or the new calendar/planner (except as below).

I'll make a pre-beta update available for the testers soon, based on issues that have been raised. The main ones are:

Working my way through a good play tester recommendation now...


8th April 2002 - Pre-beta preparation

Thanks to those who've already responded to the call for pre-beta testing. I'm finalizing the tutorial walkthrough, and preparing the download.
I'll e-mail you all as soon as the download is available.

I've decided that a read through the tutorial will give anyone a keen insight into what RPM can do for them, and how it can make your game flow with the best possible computer assistance. So, even for those not involved in the pre-beta test, a preview of the tutorial here, and other details can be found  here.

The combat tutorial is at the heart of why I started RPM in the first place, and I'm hoping that the pre-beta testers can tell me how well the vision is fulfilled with the current format.

RPM should enhance the tabletop roleplaying experience by:


4th April 2002 - Beta soon!  Pre-beta testers wanted! "Adventure writers" wanted too...

Thankyou: First up, a huge thankyou to "Jughead" for creating an RPM splash screen graphic. This is one cool piece of work, and I'm thrilled to have this unexpectedly professional startup for RPM !!

Stability issues:  whilst configuring a new machine (with IExplorer 5.0 on it, instead of IExplorer 6.0), I discovered some big stability problems with RPM. I'm sure that this is the cause of some bug reports I've received, and that quite a few downloaders were probably affected. I've changed my scripting to be compatible with IExplorer 5.0, so look forward to much increased stability in the next release.

Testers, and Easy combat: I've been doing extensive work on combat management lately, and I'm pretty close to the beta release now. There's a bunch of new features that I'm interested in getting feedback on, before I do the beta release.
If you're interested in getting a private copy of the latest release, to get feedback to me within a week, just e-mail me.
As part of this private release, I plan to do make my first available tutorial walkthrough available - for managing a quick and dirty combat!.

Adventure Writers: I'm also interested in hearing from those who think they may be interested in creating adventure modules in the next release, for exporting, to share with the RPG community.
Click here for more details on the private release, and beta progress.


28th March 2002 - Preview: Import/Export features, saving your info between RPM updates!

Probably the biggest complaint lately has been that you lose the information you put into RPM, when you update your release.
Click here for a preview of the latest work. I've done significant work on the import and export. Whilst this allows you to save your information when you get an RPM update, it also allows you significant flexibility to transfer your characters between systems, and even share complete adventures with the RPG community


22th March 2002 - Preview: Revolutionized "Outlook" interface and Campaign Planner/Journal

Click here for a preview of the latest work. This is firstly about using an "Outlook-style" button interface to reduce screen clutter and organise buttons more clearly as you need them.

I've also implemented a campaign Planner/Journal - also like outlook. There are many possibilities for extending the basic framework in the "preview", but I'll wait for feedback from those who see a good use for it.


19th March 2002 - Release 0.757 available!

This release contains the new "awesome features" already previewed. The download is working again.
Detail and discussion can be viewed here  (note at the page bottom that several pages are viewable).  I "had" to make a release now, so didn't get to put quite the amount of polish on the new features as I'd have liked, but this should be a very helpful and useful release.

The main  points of note are:


12th March 2002 - Awesome new features preview !!!

Click here for a preview of some awesome features I've recently worked on.

I haven't been able to find anything remotely as powerful as this for computer assistance to compare to, so I'd appreciate any comments after looking at the preview.

Current News


23rd February  2002 - New  release

This release is the culmination of a month's worth of major and minor fixes and features. Details are available at the download page, with more detail found in this message thread. This runs over multiple pages - check the "Pages" list near the bottom of the page.

The long-awaited birth of "little Lachlan" has definitely effected my ability to progress work on RPM, but I'm hopeful that I'm now turning a corner, and will soon get the beta release under way.
 

Click here (daily)    Latest  news concerns new work done on classes, player/creatures options, and skills.
This points to news on the beta features phase of RPM development. This will get you to a message board thread that will be constantly updated with the feedback, my news,  and your own input. If you are not already a registered member in the EN World message boards, I highly recommend that you register! Apart from anything else, you can post your own thoughts directly and publicly for beta features.



 

18th January 2002 - New  release - "The Hitchhiker's Guide to RPM"

This new release focuses on one thing - a better user interface to provide a simple guiding framework  for using RPM.

It's two main features are that it makes RPM much easier to navigate and use, and that it has the words "Don't Panic" in large friendly letters on the front.

Although I'm looking for feedback on what is really wanted for release 1 (and hence the beta release), it became clear that many people are struggling with the current user interface, and aren't even sure where to begin, in terms of saying what they want polished for the beta test.

The user interface complaints were very valid , and several people offered good suggestions as to how these could be overcome. The "Guide" is the result of putting all these ideas together, to get what I hope will be the final solution for "ease of use".

More details are available in the release notes in the download section.

Have fun! I look forward to hearing from you about:


10th January 2002 - New  release (Generators and other features) , and feature shutdown - time to speak up!

News Summary:

New Release Features Summary: Questions are welcome! 5th January 2002 - Mailing list, Donations, TableSmith generators and Generate Adventures. In all, a busy start to the New Year!


3rd January 2002 - Happy New Year!

I'm currently doing some work on expanding "Generate Adventure". It's time for a more professional output that conforms to standard better.
I've updated the reports to reflect the "halfway point" , and if you have any comments or suggestions, now is a good time to tell me.



31st December 2001 - Christmas release update

Following feedback for numerous issues, I'm releasing another update. The major issue was that automatic calculation for a number of things were not working correctly when generating characters. Numerous small issues that were reported have also being fixed.


24th December 2001 - Christmas release!

The Christmas release is now available. The quick summary of changes  is:
For preparation:    You now have equipment and attacks automatically created (by race) in the character/creature generator. This is particularly useful used in conjuction with the integrated Jamis NPC Generator, resulting in rapidly generated, fully ready-to-go, characters/NPCs/monsters!
For in-game play:    Lots of improvements in generating, managing, and playing out  encounters. This includes applying damage to creatures, maintaining their health status, and providing lots of right mouse click popups everywhere to easily achieve what you need.

There are actually many changes, and the details are available in the download section release notes.

Happy Christmas!


14th December 2001 - Christmas release requests

In addition to the features mentioned on the 12th, I've got the following requests so far:

Items to include fully in the release:

Items to complete partially in the release You'll be lucky, but I'll try for this release: It's a lot of work, but at least I've already done the massive job of editing all the Races to incorporate their armor, weapons and attacks.
I have to say that the community request to focus on "core issues" (instead of psionics), has been an excellent thing. Although I try to paint the picture of what a completed RPM will look like feature wise, I'm having a lot of fun seeing the core stuff work in a much slicker way now...

Last chance to mention any other little issues for inclusion! With a lot of luck I might get the release out by the end of this weekend.


12th December 2001 - Christmas release

I should be ready to do my "Christmas release" in a few days.
Seeing that it's Christmas,  I'll give a couple of days for any special requests. If you have a small pet peeve, or good idea, that you think I might be able to fit in, let me know.

The current "Christmas release" list of fixes and enhancements is as follows:




7th December 2001 - Lots of changes!