DnDChick
Demon Queen of Templates
3.5’ed!
Erica's notes: Constructs get bonus HP in 3.5e, but as before I don't have easy access to my MM right now, and I don't know what the bonus HP amount should be.
SWORD LORD
Large Construct
Hit dice: 8d10+30 (74 hp)
Initiative: +2 (Dex)
Speed: 20 ft. (4 squares)
Armor Class: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack: +6/+15
Attack: Large +2 greatsword +12 melee (Large +2 greatsword 3d6+9)
Full Attack: Large +2 greatsword +12/+7 melee (Large +2 greatsword 3d6+9)
Space/reach: 10 ft. by 10 ft.
Special attacks: Bane strike
Special qualities: Construct traits, magic immunity, damage reduction 15/+1, rust vulnerability
Saves: Fort +6, ref +8, will +7
Abilities: Str 20, Dex 14, Con ---, Int ---, Wis 12, Cha 10
Skills: ---
Feats: ---
Climate/terrain: Any land and underground
Organization: Solitary
Challenge rating: 10
Treasure: Standard
Alignment: Always neutral
Advancement: 9-18HD (large), 19-24HD (huge)
A sword lord is a humanoid golem that is created for use as a guardian.
A sword lord looks a large 10ft tall suit of green plate mail with gold trim that wields a large magical greatsword.
Sword lords usually act as bodyguards for powerful wizards or as guards to a wizards home.
Sword lords do not speak, but can understand common and any other language that their maker could speak at the time of their creation.
COMBAT
Sword lords enter combat with methodical fury. They attack with their greatsword until either it or the opponents are destroyed.
Bane Strike (Su): A sword lord can imbue his greatsword with powerful magic that enables it to act as a bane weapon for 1d4+1 rounds. The weapon acts as a bane weapon to all types creatures, not any one type in particular, allowing the sword lord to cause +2d6 points of damage per hit. This ability can be used once per day.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, sub-dual damage, energy drain, or death from massive damage. Sword lords have darkvision with a range of 60 feet.
Magic Vulnerability (Ex): A sword lord is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A heat metal spell cast upon it will cause 2d4 points of damage to it, while a chill metal spell will slow the golem as the spell for 3 rounds, no save. Any electrical based attack will negate the slow effect, and heals the sword lord 1 hit point for every 3 points it would otherwise deal. For example, a sword lord hit by a lightning bolt spell by a 5th level caster gain back 6hp if the damage total is 18. The sword lord rolls no saving throw versus electrical effects.
Rust Vulnerability (Ex): A sword lord is affected normally by rust attacks, such as that of a rust monster, or a rusting grasp spell.
Construction: A sword lord costs 50,000 gp to create. The cost includes the constructs physical body and all the material and spell components that are consumed or become a permanent part of them. The first task is forming a body out of plate mail, which requires a craft (armorsmithing) check of 15 to accomplish. The construct’s master can assemble the body himself or hire someone else to do the job.
After the body is completed, the construct must be animated through an extended magical ritual that requires a week to complete. Understanding the ritual requires a 12th level caster with the craft wondrous item feat. The creator must labor for 8 hours each day in a specially prepared lab or workroom. The chamber is similar to both an alchemist’s lab and a smithy and costs 1,000 gp to create.
Erica's notes: Constructs get bonus HP in 3.5e, but as before I don't have easy access to my MM right now, and I don't know what the bonus HP amount should be.
Last edited: