GMMichael
Guide of Modos
And @Committed Hero , I'm thinking more of a book (cough, CNGH, cough) that offers pre-gens instead of character creation, versus extra work for GMs. I would be less interested in a game if character creation was placed in the GMs-only section of the book.As a DM, I ran both types of campaigns. Where I want to run a campaign with a specific style and which is heavily story based, I'll have pre-gens that players can select from, with backstories that tie them to the plot and to each other. But those tend to be shorter campaigns. One main, large adventure. Not years-long campaigns. But this is actually MORE work for the DM unless you are buying an adventure that comes with pre-gens.
Don't know if you saw the OP, but there were other points raised beyond "I hate it when players insist on making characters at the table instead of doing it at home."I guess the flip answer is, what if we didn’t assume every TTRPG is like D&D?
The less flip answer is, if character creation is sucking up your whole first session, don’t do it at the table.
You'll have to elaborate on the flippant answer, since lots of games have character creation that allow varying degrees of character customization. And they're not all like D&D.
Oh, hey, good point:
What about those cursed point-buy, a la carte character games (self-snark)? Is there a greater deer-in-headlights look than a player who's been asked to wade through those options?