*****N.E.W.***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | NEW |
Academy† | | 1 | | | 1 | 1 | 1 | | | | carrying, pistols, rifles, leadership, law, [scientific], [technical], tactics, starship tactics | Basic Training, Command School, Branch Specialization, Academy Tutor, Academy Professor | 3 | NEW |
Assassin† | 1 | 1 | | 1 | | | | 1 | | | [combat], stealth, thievery, perception, intimidation, disguise | Killing Blow, Ambush, Weak Point, Sneak | 1d6 | NEW |
Athlete† | 1 | 1 | 1 | | | | | 1 | | | [physical], [sporting], carousing, flirtation, [unarmed combat] | Athletic, Runner, Fit, Signing Bonus | 1d6 | NEW |
Bartender† | | | 1 | 1 | | | 1 | | 1 | | [social], perception, brewing, cooking, brawling, clubs | Bouncer, Fake ID, Gossip | 1d6 | NEW |
Battlepsyche† | | | 1 | | | 1 | | | | 2 | [psionic], [combat], concentration, meditation | Psi-blast, Telekinetic Shield, Psychic Cone, Electrokinetic Blast | 1d6 | NEW |
Biopsychic† | | | 1 | | | 1 | 1 | | | 1 | [psionic], medicine, biology, psychology, concentration, meditation | Psychic Healing, Adrenalize, Psychic Resuscitation | 1d6 | NEW |
Bounty Hunter† | | 1 | | 1 | 1 | | | 1 | | | tracking, piloting, stealth, law, computers, perception, intimidation, [combat] | Prey, Datamining | 1d6 | NEW |
Burglar† | | 1 | | 1 | | | | 1 | 1 | | climbing, jumping, acrobatics, escape artist, computers, stealth, thievery, appraisal | Locksmith, Catburglar, Sixth Sense, Climber, Grand Heist | 1d6 | NEW |
College Student† | | | | | 1 | 1 | 1 | 1 | | | computers, [scientific], [artistic], [sporting], [social], [technical], [academic] | Bachelor, Masters, Doctorate | 4 | NEW |
Con Artist† | | | | 1 | 1 | | 1 | | 1 | | [social], disguise, bribery, forgery, [gaming], appraisal | Grifter, Impersonate, Quick Change, Beguiling | 1d6 | NEW |
Craftsman† | 1 | 1 | | | 1 | | 1 | | | | [technical], [artistic], [crafting] | Handyman, Toolkit, Tradesman, Builder, Fixer | 1d6 | NEW |
Detective† | | 1 | | 2 | | | 1 | | | | interrogation, pistols, driving, bureaucracy, perception, intimidation, stealth, tracking, law | Clues, Criminal Record, Hull Number | 1d6 | NEW |
Diplomat† | | | | 1 | | | 2 | 1 | | | [social], bureaucracy, law, politics, local knowledge | Diplomatic, Diplomatic Pouch, Embassy, Diplomatic Immunity | 1d6 | NEW |
Drifter† | | | 1 | 1 | | | 1 | | 1 | | carousing, gaming, flirtation, performing, bluffing, appraisal, thievery | Unseen, Lucky | 1d6 | NEW |
Engineer† | 1 | 1 | | | 1 | | | | 1 | | computers, computers, engineering, [technical], zero-g, bureaucracy | Technical Knowledge Base, Jury-rig, Upgrade, Engine-tuner, Engine-master, Explosives, Saboteur, Android Repair, Exceptional Android Repair | 1d6 | NEW |
Gambler† | | | | 1 | | | 1 | | 2 | | [gaming], [social], thievery | Lucky Streak, Cheat, Chancer | 1d6 | NEW |
Gangster† | 1 | | | 1 | | | 1 | 1 | | | intimidation, thievery, driving, pistols | Intimidating, Protection Racket | 1d6 | NEW |
Intelligence Officer/Spy† | | 1 | | 1 | | | 1 | | 1 | | interrogation, law, [subterfuge], computers, pistols, [social], [gaming] | False Identity, Off The Grid, Safe House, Monologue, Miraculous Escape | 1d6 | NEW |
Marine Cadet† | 1 | | 1 | 1 | | | | | 1 | | carrying, pistols, rifles, hardy, surivival, leadership, tactics, [unarmed fighting] | Light Sleeper | 2 | NEW |
Marine† | 1 | | 1 | | | 1 | | 1 | | | carrying, hardy, survival, leadership, carousing, bravery, perception, [combat] | Battle Scars, Quick Naps, Get On With It, Shake It Off, Platoon Leader | 1d6 | NEW |
Medic† | | 1 | | 1 | 1 | | 1 | | | | computers, [medical], bureaucracy | Medical Knowledge Base, Bedside Manner, Ward Management, Diagnosis, Healing Hands, Exceptional Healing Hands, Rescuscitation, Medical Officer, Emergency Response | 1d6 | NEW |
Miner† | 1 | | 1 | | | 1 | | | 1 | | carrying, climbing, survival, computers, engineering, [technical], appraising, carousing, picks, hammers | Darksight, Mining Hazards, Toxic Gases, Identify Substance | 1d6 | NEW |
Navy Cadet† | | 1 | | | | 1 | 1 | | 1 | | piloting, computers, leadership | Ship Rat | 1d6 | NEW |
Navy Tour† | | 1 | | 1 | | 1 | | 1 | | | piloting, computers, leadership, pistols, rifles, engineering, [scientific], tactics, starship tactics | Starship Familiarity, Brace Yourself, Acclimatized, Bridge Officer, You Have The Conn, First Contact | 1d6 | NEW |
Performer† | | | | | | | 2 | | 1 | 1 | carousing, [performance] | Triple-threat, Gigs, Captivating, Lullaby, Fearful | 1d6 | NEW |
Pilot† | | 1 | | 1 | 1 | | | | 1 | | reactions, piloting, computers, astronomy, gunnery, astrogation, starship tactics | Push The Limits, Evasive Flying, Evasive Maneuver, Stay On Target, Cruise Control, Full Stop, Astrogator, Sideslip | 1d6 | NEW |
Police Officer† | | 1 | | 1 | 1 | | | 1 | | | interrogation, pistols, law, driving, bureaucracy, perception, intimidation | Troublesense, Out Of Place, Freeze!, Backup, Anti-surveillance | 1d6 | NEW |
Priest† | | | | 1 | | 1 | 1 | | 1 | | perception, crafting, bureaucracy, cryptology, linguistics, [trivia], meditation, leadership, performing, religion | Confessional, Unshakeable Faith, Respect | 1d6 | NEW |
Prisoner† | 1 | | 1 | 1 | | | | 1 | | | intimidation, survival, [subterfuge], [unarmed fighting], knives | Prison Tough, Shiv | 1d6 | NEW |
Psi-cop† | | | | 1 | | | 1 | 1 | | 1 | [psionics], intimidation, concentration, meditation, law, pistols, perception | Speak-with-dead, Psychic Interrogation, Sense Motive, Psychic Torture | 1d6 | NEW |
Psychic† | | | | 1 | | | | 1 | 1 | 1 | [psionics], negotiation, bluffing, hypnotism, concentration, meditation | Empathy, Ghostly Advice, Precog, Fair Trade | 1d6 | NEW |
Scientist† | | | | 1 | 1 | 1 | | 1 | | | computers, [scientific], [technical], survival, perception | Scientific Knowledge Base, Analytical Eye, Improviser, Modify | 1d6 | NEW |
Scout/Special Forces† | 1 | 1 | 1 | 1 | | | | | | | [combat], stealth, thievery, escape artist, acrobatics, climbing, survival, tracking, running | Quick-hide, Hustle, Hostile Terrain, Swimmer, Climber | 1d6 | NEW |
Smuggler† | | 1 | | | | | 1 | 1 | 1 | | thievery, navigation, carousing, piloting, bluffing, appraisal, pistols | Smuggle, Secret Routes, Haggler, Fence, Seat Of Your Pants | 1d6 | NEW |
Sniper† | | | 1 | 1 | | 1 | | | 1 | | rifles, stealth, perception, concentration, climbing | Vantage Point, Steady Eye, Good Position, Perfect Aim | 1d6 | NEW |
Socialite† | | | | | | | 2 | 2 | | | [social] | High Class | 1d6 | NEW |
Space Jockey† | | 1 | 1 | | 1 | | | | 1 | | zero-g, engineering, carousing, piloting, computers | G-forces, Space Sickness, Zero-g Monkey, Mr Fixit, Hitch-hiker, Used Market | 1d6 | NEW |
Spartan Battle School† | 2 | 1 | 1 | | | | | | | | [combat], survival, bravery | Swordsman, Bred For War | 1d6 | NEW |
Starbase Assignment† | | | | | 1 | | 1 | 2 | | | carousing, computers, engineering, [scientific] | Starbase Layout | 1d6 | NEW |
Star Knight† | | 1 | | 1 | | 1 | | | | 1 | [psionics], swords, reactions, meditation, concentration, law, [physical] | Enhanced Attributes, Psionic Attributes, Laser Sword, Missile Deflection, Throw Sword, Sense Psionics, Foresight, Recover, Refocus, Summon, Telekinesis, Psychic Choke, Psychic Push, Telepathic Message, Psychic Suggestion, Destiny | 1d6 | NEW |
Street Thug† | 1 | | 1 | | | | 1 | | 1 | | intimidation, running, brawling, clubs, knives, pistols | The Flith!, Street Tough | 1d6 | NEW |
Trader† | | | | 1 | | | 1 | 1 | 1 | | [social], carousing, [crafting], bureaucracy, accounting, law, local knowledge, bribery, forgery | Sale Of The Century, Trade Routes, Haggler | 1d6 | NEW |
Venetian Retreat† | | | | | 2 | 1 | | | | 1 | [artistic ], [psionic], [crafting], concentration, meditation | Fortified | 1d6 | NEW |
*****N.O.W.***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | NOW |
Actor± | | | | 1 | 1 | | 1 | 1 | | | swords, acting, singing, dancing, flirtation, carousing, bluffing, linguistics, movie trivia, celebrity trivia, theater trivia, disguise | Box-Office Star, Method Actor, Stage-Fright, Costumer, B-Movie, Catchphrase | 1d6 | NOW |
Archeologist± | | | | 1 | 1 | 1 | | | 1 | | literature, history, art, linguistics, theology, geography, climbing, archeology, cryptology, appraisal | Not Another Trap!, Great Discovery, Antique, Direction Sense, Linguist | 1d6 | NOW |
Assassin± | 1 | 1 | | 1 | | | | 1 | | | [combat], stealth, thievery, perception, intimidation, disguise | Killing Blow, Ambush, Weak Point, Sneak | 1d6 | NOW |
Astronaut± | | | 1 | 1 | 1 | | | 1 | | | piloting, zero-g, engineering, physics, medicine, astronomy | G-Forces, Space Sickness, Spacewalker | 1d6 | NOW |
Athlete± | 1 | 1 | 1 | | | | | 1 | | | [physical], [sporting], carousing, flirtation, [unarmed combat] | Athletic, Runner, Fit, Signing Bonus | 1d6 | NOW |
Bartender± | | | 1 | 1 | | | 1 | | 1 | | [social], carousing, perception, brewing, cooking, brawling, clubs | Bouncer, Fake Id, Gossip | 1d6 | NOW |
Boot Camp± | | 1 | | | 1 | 1 | 1 | | | | carrying, pistols, rifles, leadership, tactics, survival | Basic Training, Officer Training | 1 | NOW |
Bouncer± | 1 | | 1 | 1 | | | 1 | | | | hardy, insight, perception, brawling, reactions, carousing, law | Immoveable Object, Quick-Search, Age-Check, Fake-ID, Pin | 1d6 | NOW |
Bounty Hunter± | | 1 | | 1 | 1 | | | 1 | | | tracking, piloting, stealth, law, computers, perception, intimidation, [combat] | Prey, Datamining | 1d6 | NOW |
Boxer± | 1 | | 1 | | | 1 | | 1 | | | boxing, hardy, reactions, intimidation. | One-two, Haymaker, Beat The Count, Rope-a-dope, K.O., Bare Knuckles, Battered | 1d6 | NOW |
Burglar± | | 1 | | 1 | | | | 1 | 1 | | climbing, jumping, acrobatics, escape artist, computers, stealth, thievery, appraisal | Locksmith, Catburglar, Sixth Sense, Climber, Grand Heist | 1d6 | NOW |
Chef± | | 1 | | 1 | 1 | | | 1 | | | cooking, brewing, gardening, knives | Cooking Knives, Poison Resistance, Poisoner, Kitchen Management, A Good Meal | 1d6 | NOW |
College± | | | | | 1 | 1 | 1 | 1 | | | computers, [scientific], [artistic], [sporting], [social], [technical] | Bachelor, Masters, Doctorate | 4 | NOW |
Con Artist± | | | | 1 | 1 | | 1 | | 1 | | [social], disguise, bribery, forgery, [gaming], appraisal | Grifter, Impersonate, Quick Change, Beguiling | 1d6 | NOW |
Craftsman± | 1 | 1 | | | 1 | | 1 | | | | [technical], [artistic], [crafting] | Handyman, Toolkit, Tradesman, Builder, Fixer | 1d6 | NOW |
Cultist± | | 1 | | 1 | 1 | | 1 | | | | religion, history, politics, philosophy, knives, meditation, disguise, [social], hypnotism, occult, astrology | Devotion, Occultist, Sacrificial Dagger, Poison Resistance, Fanatic | 1d6 | NOW |
Dark Crusader± | | 1 | | 1 | | 1 | | 1 | | | stealth, climbing, jumping, acrobatics, intimidation, thievery, [combat] | Dark Knight, Fearful Legend, Utility Belt, Costume | 1d6 | NOW |
Detective± | | 1 | | 2 | | | 1 | | | | interrogation, pistols, driving, bureaucracy, perception, intimidation, stealth, tracking, law | Clues, Criminal Record, Plate Number | 1d6 | NOW |
Diplomat± | | | | 1 | | | 2 | 1 | | | [social], bureaucracy, law, politics, local knowledge | Diplomatic, Diplomatic Pouch, Embassy, Diplomatic Immunity | 1d6 | NOW |
Diver± | 1 | 1 | 1 | 1 | | | | | | | swimming, perception, hardy, oceanography, sailing | Like A Fish, Hold Breath, Murky Depths, High Diver | 1d6 | NOW |
Drifter± | | | 1 | 1 | | | 1 | | 1 | | carousing, gaming, flirtation, performing, bluffing, appraisal, thievery | Unseen, Lucky | 1d6 | NOW |
Driver± | | 1 | | 1 | | | | 1 | 1 | | driving, engineering, reactions | Getaway, Racer, Evasive Driving, Shoot N Drive | 1d6 | NOW |
Engineer± | 1 | 1 | | | 1 | | | | 1 | | computers, [technical], bureaucracy | Technical Knowledge Base, Jury-Rig, Upgrade, Engine-Tuner, Engine-Master, Explosives, Saboteur | 1d6 | NOW |
Explosives Expert± | | 1 | | 1 | 1 | | | | 1 | | explosives, hardy, perception, reactions, electronics, thievery | Home-Cooking, Booby-Trapping, Boom-Boom!, Shaped Charge, Disarm Bomb, Duck-And-Cover, Don't Step There! | 1d6 | NOW |
Firefighter± | | 1 | 1 | 1 | | | | | 1 | | climbing, carrying, jumping, carousing, explosives, local knowledge | Fire-Resistant, Ladder-Climber, Fireman's Lift, Door Breaker, Hold Breath, Extinguish, Drop And Roll | 1d6 | NOW |
Gambler± | | | | 1 | | | 1 | 1 | 1 | | [gaming], [social], thievery | Good Game, Lucky Streak, Cheat | 1d6 | NOW |
Gangster± | 1 | | | 1 | | | 1 | 1 | | | intimidation, thievery, driving, pistols | Intimidating, Protection Racket | 1d6 | NOW |
Guerrilla Fighter± | | | 1 | 1 | | | | 1 | 1 | | bravery, pistols, rifles, stealth, tactics, survival, perception, disguise | Ambush Expert, Blend In, Hit-And-Run, Always Ready, Sabotage | 1d6 | NOW |
Hacker± | | | | 1 | 1 | | | 1 | 1 | | computers, reactions, cryptology, appraisal, forgery, linguistics, electronics, bureaucracy | Hacking Rig, Red Lights, Bank Job, City Hall, Security Override, CCTV | 1d6 | NOW |
Heavy Gunner± | 1 | | 1 | 1 | | 1 | | | | | carrying, hardy, heavy weapons, running, gunnery, engineering | Lay Down Fire, This Ain’t Heavy, Long Range, Heavy Specialty | 1d6 | NOW |
Infiltrator± | 1 | 1 | 1 | 1 | | | | | | | [combat skills], stealth, thievery, escape arts, acrobatics, climbing | Quick-Hide | 1d6 | NOW |
Laborer± | 1 | | 1 | | | | 1 | | 1 | | [crafting], carousing, hardy, computers, [outdoor], bureaucracy, engineering, [vehicle] | Jack-Of-All-Trades, Danger Pay, Union, Worker's Clothes | 1d6 | NOW |
Lawyer± | | | | | 1 | 1 | 1 | 1 | | | law, interrogation, bluffing, bureaucracy, local knowledge, negotiating | Get Out Of Jail Free, Court Records, Orator, Ambulance-Chaser, Crusader | 1d6 | NOW |
Medic± | | 1 | | 1 | 1 | | 1 | | | | computers, medicine, bureaucracy, psychology | Medical Knowledge Base, Bedside Manner, Consultant, Ward Management, Diagnosis, Healing Hands, Exceptional Healing Hands, Psychologist, Resuscitation | 1d6 | NOW |
Miner± | 1 | | 1 | | | 1 | | | 1 | | carrying, climbing, survival, [technical], mining, appraising, carousing, picks, hammers | Underground Sense, Darksight, Mining Hazards, Toxic Gases, Identify Substance | 1d6 | NOW |
Ninja± | | 1 | 1 | 1 | | | | | | 1 | acrobatics, climbing, disguise, perception, stealth, martial arts | Poison, Fast Climb, Gas Poison, Weapon Mastery, Death Strike, Shadow Warrior | 1d6 | NOW |
Performer± | | | | | | | 2 | 1 | 1 | | carousing, [performance] | Triple-Threat, Gigs, Captivating, Lullaby, Fearful | 1d6 | NOW |
Pilot± | | 1 | | 1 | 1 | | | | 1 | | reactions, piloting, computers, astronomy, gunnery, navigation | Push The Limits, Evasive Flying, Cruise Control, Evasive Maneuve, Stay On Target | 1d6 | NOW |
Police Officer± | | 1 | | 1 | 1 | | | 1 | | | interrogation, pistols, law, driving, bureaucracy, perception, intimidation | Troublesense, Out Of Place, Freeze!, Backup, Anti-Surveillance | 1d6 | NOW |
Politician± | | | | | 1 | 1 | 1 | 1 | | | [social], politics, economics, geography, history, local knowledge | Corruption, Idealist, Local Elections, Regional Elections, Public Speaker | 1d6 | NOW |
Priest± | | | | 1 | | 1 | 1 | | 1 | | perception, crafting, bureaucracy, cryptology, linguistics, [trivia], meditation, leadership, performing, religion | Confessional, Unshakeable Faith, Respect | 1d6 | NOW |
Prisoner± | 1 | | 1 | 1 | | | | 1 | | | intimidation, survival, [subterfuge skills], [unarmed fighting], knives | Prison Tough, Shiv | 2d6 | NOW |
Private Eye± | | | | 1 | | | 1 | 1 | 1 | | pistols, bluffing, bribery, perception, insight, tracking, intimidation, [subterfuge] | Snoop, Contacts, Great Detective, Hardboiled | 1d6 | NOW |
Reporter± | | | | 1 | 1 | | 1 | 1 | | | insight, perception, linguistics, literature, law, politics, economics, geography, journalism, interrogation, carousing | Discern Lie, Ask The Right Questions, Research Skills, Big Scoop, Contact, Tabloid Hack | 1d6 | NOW |
Sailor± | | | | | | | | | | | sailing, navigation, swimming, climbing, survival, engineering | Any Port, Grog Hold Breath, Lookout, Sea Legs, Seasick, Sea Weather, Swimmer | 1d6 | NOW |
Scientist± | | | | 1 | 1 | 1 | | 1 | | | computers, [scientific], [technical], survival, perception | Scientific Knowledge Base, Analytical Eye, Improviser, Experimental Device | 1d6 | NOW |
Scout± | | 1 | 1 | 1 | | 1 | | | | | stealth, perception, survival, tracking, climbing, running | Ambusher, Hustle, Hostile Terrain, Swimmer, Climber | 1d6 | NOW |
Sensei/Sifu± | | 1 | | 1 | | 1 | | 1 | | | martial arts, philosophy, tactics, insight, leadership, teaching, local knowledge | Inspiring, Teacher, Heirloom Weapon, Protégé, First-Aid | 1d6 | NOW |
Smuggler± | | 1 | | | | | 1 | 1 | 1 | | thievery, navigation, carousing, piloting, sailing, bluffing, appraisal, pistols | Smuggle, Haggler, Fence, Seat Of Your Pants | 1d6 | NOW |
Sniper± | | | | | | | | | | | rifles, stealth, perception, concentration, climbing | Vantage Point, Steady Eye, Good Position | 1d6 | NOW |
Socialite± | | | | | | | 2 | 2 | | | [social] | High Class | 1d6 | NOW |
Soldier± | 1 | | 1 | | | 1 | | 1 | | | carrying, [combat], hardy, survival, leadership, carousing, bravery, perception | Battle Scars, Quick Naps, Get On With, It Shake It Off, Platoon Leader | 1d6 | NOW |
Spy± | | 1 | | 1 | | | 1 | | 1 | | interrogation, law, [subterfuge], computers, pistols, [social], [gaming] | False Identify, Off The Grid, Safe House, Monologue, Miraculous Escape, Q-Branch, Golden Gun | 1d6 | NOW |
Street Thug± | 1 | | 1 | | | | 1 | | 1 | | intimidation, running, brawling, clubs, knives, pistols | The Filth!, Street Tough | 1d6 | NOW |
Student± | | | | 1 | 1 | | 1 | | 1 | | [academic], [scientific], [sporting] | Walker, Mentor, Wrong Crowd, Chess Club, Wheels | 1 | NOW |
Stuntman± | | 1 | 1 | | | | | 1 | 1 | | [physical], [vehicle], hardy | Broken Every Bone, Fast-Healer, Patched Up, Resilient, Jumping Off Buildings, Grit Your Teeth | 1d6 | NOW |
Survivalist± | | | 1 | 1 | | 1 | | | 1 | | geography, reactions, [crafting], fishing, hunting, climbing, swimming, carrying, medicine, survival, cooking, animal handling, tracking, navigation | Spot Poison, Poison Resistance, Animal Knowledge, Move Without Trace, Improvised Weapon | 1d6 | NOW |
Teacher± | | | | 1 | 1 | | 1 | | 1 | | teaching, insight, leadership, linguistics, [scientific], [academic], [artistic] | Advice, Role-Model, Textbook, Professor | 1d6 | NOW |
Trader± | | | | 1 | | | 1 | 1 | 1 | | appraisal, [social], carousing, [crafting], bureaucracy, accounting, law, local knowledge, bribery, forgery | Sale Of The Century, Trade Routes, Haggler | 1d6 | NOW |
Vigilante± | | 1 | 1 | 1 | | | | 1 | | | [subterfuge], [combat], intimidation | Inside Contacts, My City, Iconic Vehicle, Signature Weapon | 1d6 | NOW |
Warrior-Monk± | | 1 | 1 | | | 1 | | | | 1 | [artistic], acrobatics, dancing, martial arts, philosophy, religion, staves | Defensive Stance, Drunken Fist, Elemental Fist,, Iron Fist, Iron Skin, Martial Leap, Martial Technique Base, Mountain Stance, Weapon Synthesis, Zen Mind | 1d6 | NOW |
**Martial Arts | | | | | | | | | | | | | | NOW |
Aikido± | | 1 | | 1 | | 1 | | | | 1 | acrobatics, escape artist, reactions, martial arts | Curriculum Exploits, Improved Throw, Reactive Lock, Paralyzing Strike, Aikido Weapons | 1d6 | NOW |
Brazilian Jujutsu± | 1 | 1 | 1 | | | | | 1 | | | acrobatics, mediation, martial arts | Ground Fighter, Momentous Knockdown, Forced Submission, Escape | 1d6 | NOW |
Capoeira± | | 1 | | 1 | | | | | 1 | 1 | acrobatics, dancing, jumping, reactions, martial arts | Curriculum Exploits, Ginga, Asymmetric Advantage, Rasteira, Asymmetric Adept, Roda, Capoeira Weapons | 1d6 | NOW |
Gun Fu± | | 1 | | 1 | | | | | 1 | 1 | pistols, reactions, running, tactics, martial arts, jumping | Rapid Reload, Sliding Fusillade, Firing Forms, Leaping Ballistics, Curved Bullet, Cover Me!, Dual Pistols, When Doves Fly | 1d6 | NOW |
Gun Kata± | | 1 | | 1 | | 1 | | | | 1 | pistols, martial arts, acrobatics, reactions, dancing | Gun Punch, Multipunch, Close Down, Bullet Catcher, Return Trajectories, Statistical Pose | 1d6 | NOW |
Jujutsu± | 1 | 1 | 1 | | | | | | | 1 | meditation, [melee weapon], stealth, martial arts | Curriculum Exploits, Breaking Fall, Fluid Resistance, Reactive Disarm, Reactive Takedown, Jujutsu Weapons | 1d6 | NOW |
Karate± | 1 | 1 | | | | 1 | | | | 1 | meditation, martial arts | Curriculum Exploits, Wax On Wax Off, Knife Hand Strike, Crane Stance, Double Punch, Conditioning, Karate Weapons | 1d6 | NOW |
Krav Maga± | 1 | 1 | 1 | | | | | | | 1 | perception, reactions, throwing, martial arts | Curriculum Exploits, Know The Arena, Brutal Counter, Weak Points, Impromptu Weapon | 1d6 | NOW |
Kung Fu± | | 1 | 1 | | | 1 | | | | 1 | acrobatics, meditation, perception, reactions, staves, martial arts | One-inch Punch, Double Strike, Sticking Hands, Active Resistance, Kung Fu Weapons | 1d6 | NOW |
Muay Thai± | 1 | | 1 | | | 1 | | | | 1 | acrobatics, climbing, jumping, reactions, martial arts | Curriculum Exploits, Mae Maei, Thip, Chok-te, Ti Khao And Sok | 1d6 | NOW |
Northern Shaolin± | | 1 | 1 | | | 1 | | | | 1 | hardy, [melee weapon], nature, running, martial arts | Curriculum Exploits, Fast Feet, Shifting Forms, Rolling Defense, Chi Healing | 1d6 | NOW |
Pankration± | 1 | | 1 | | | 1 | | | 1 | | acrobatics, climbing, reactions, running, boxing, wrestling | Curriculum Exploits, Olympic Stance, Straight Kick, Great Bear | 1d6 | NOW |
Savate± | | 1 | 1 | | | | | | 1 | 1 | acrobatics, climbing, jumping, running, martial arts | Curriculum Exploits, Assault Savate, Pre-Combat Savate, Combat Savate, Long Kick, Heavy Shoe | 1d6 | NOW |
Southern Shaolin± | | 1 | 1 | | | 1 | 1 | | | | climbing, hardy, [melee weapon], nature, martial arts | Curriculum Exploits, Empty Hand, God Fist, Flowing Attacker | 1d6 | NOW |
*****O.L.D.***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | OLD |
Alchemist‡ | | | 1 | | 1 | | | 1 | | 1 | cooking, brewing, alchemy, concentration, healing, animal handling | Explosive Alchemy, Healing Potion, Gaseous Concoction, Greater Healing Potion, Concoction, Strong Concoction, Sticky Concoction, Protective Oil | 1d6 | OLD |
Archer‡ | 1 | 1 | | | | | | 1 | 1 | | bows, perception, carousing, survival | Long Shot, Bowyer, Careful Aim, Rapid Shot, Stand Your Ground, Double Shot, Intercepting Shot | 1d6 | OLD |
Assassin‡ | | 1 | | 1 | | 1 | | 1 | | | stealth, thievery, perception, intimidation, disguise, [melee weapon], [ranged weapon], herbalism | Surprise Attack, Death Blow, Poison Resistance, Quiet Kill, Weak Point | 1d6 | OLD |
Barbarian‡ | 1 | 1 | 1 | 1 | | | | | | | swords, axes, spears, [physical], [outdoor], hardy, herbalism | Fleet Of Foot, Mighty Leap, Set In The Old Ways, Primal Charg, Hides & Skins, Leathery Skin, Iron Skin, Sacred Terrain, Beastly Visage, Scarred Visage, Keen Senses, Trophy Collection, Reap The Whirlwind, Feral, Natural Serenity | 1d6 | OLD |
Berserker‡ | 1 | | 1 | | | | 1 | | 1 | | sword, axe, spear, [physical], [unarmed], hardy | Frenzy, One With Nature, Regenerate, Fearless | 1d6 | OLD |
Burglar‡ | | 1 | | 1 | | | | 1 | 1 | | climbing, jumping, acrobatics, escape artist, computers, stealth, thievery, appraisal | Locksmith, Catburglar, Sixth Sense, Climber, Grand Heist | 1d6 | OLD |
Cleric‡ | | | | | 1 | 1 | 1 | | | 1 | healing, herbalism, religion, leadership, history, local knowledge, staves, maces, [magical] | Beatification, Blessing/Curse, Divine Touch, Portfolio, Sense Virtue | 1d6 | OLD |
Diabolist‡ | | | | | | 1 | 1 | | 1 | 1 | [magical], religion, alchemy, concentration, [social], linguistics, knives, law | Blood Magic, Demonic Traits | 1d6 | OLD |
Druid‡ | | | 1 | 1 | | 1 | | | | 1 | [outdoor], nature, healing, staves, [crafting], herbalism, [magical] | Animal Affinity, Animal Companion, Ageless, Beast Form, Companion Link, Elemental Druid, Greater Beast Form, Nature's Passage, Nature Priest, Poison Immunity, Speak With Animals | 1d6 | OLD |
Firemage‡ | | 1 | | | 1 | | 1 | | | 1 | [magical], [lore], [crafting], bluffing, perception, reactions, knives | Fiery Affinity, Firebolt, Greater Firebolt, Fire Immunity, Fire Resistance, Firesculptor, Flaming Aura, Flaming Touch, Sticky Fire | 1d6 | OLD |
Gladiator‡ | | 1 | 1 | | | | 1 | 1 | | | [combat], reactions, storytelling, intimidation, dancing, acrobatics | Gladiator's Skills, Showman, Exhibitionist, Crowd's Worship, Gladiator's Cut, Unusual Weapon, Signature Move, Fake Wounds, Surprise Recovery | 1d6 | OLD |
Herbalist‡ | | | | 1 | 1 | 1 | | | 1 | | cooking, brewing, herbalism, nature, perception, gardening, healing, survival | Healing Herbs, Alleviate Condition, Herbal Ward, Stimulant, Depressant | 1d6 | OLD |
Inquisitor‡ | | | 1 | 1 | | 1 | | | | 1 | religion, law, interrogation, intimidation, tracking, divination, compulsion, abjuration, knives, | Dispel Magic, Inquisitor Mask, Inquisitor Sight, Magic Resistance, Sense Magic | 1d6 | OLD |
Knight‡ | 1 | | | | | | 1 | 1 | 1 | | lances, swords, heraldry, animal handling, riding, bravery, leadership, tactics, carousing, law | Bonded Mount, Jouster, Jumper, Honorable, Squire | 1d6 | OLD |
Loremaster‡ | | | | | 2 | 1 | | | | 1 | [Artistic], [lore], [gaming], [magical] | Secrets, Experienced, Identify, Language Lore, Language Mastery, Anatomist, Wise Counsel, Ritual, Greater Ritual | 1d6 | OLD |
Mage‡ | | | | | 1 | 1 | | 1 | | 1 | [magical], [lore], [academic], staves | Broad Knowledge Base, Arcane Knowledge Base, Arcane Secret, Attuned, Familiar, Learned, Specialization | 1d6 | OLD |
Man-at-Arms‡ | 1 | | 1 | | | 1 | | | 1 | | spears, swords, [unarmed fighting], carrying, running, leadership, tactics, carousing, survival, healing | Equipped, Hold The Line, Advance!, Shield-Bearer, Shield Wall | 1d6 | OLD |
Minstrel‡ | | | | 1 | | 1 | 1 | 1 | | | carousing, [performance skills], [lore], [social] | Instrument, Song, Beastsong, Projection | 1d6 | OLD |
Musketeer‡ | | 1 | | 1 | | | 1 | | 1 | | swords, muskets, heraldry, perception, intimidation, carousing | Cloak Flourish, Musket Charge, Pistol-Whip, Swashbuckler, Whites Of Their Eyes, Quick Reload | 1d6 | OLD |
Necromancer‡ | | | | | 1 | 1 | 1 | | | 1 | [magical], religion, alchemy, healing, [social], knives | Corpse Visage, Eyes Of The Dead, Necromantic Lore, One Of Us, Touch Of The Grave, Undead Servant, Undeath, Vampiric Touch | 1d6 | OLD |
Pirate‡ | | 1 | | 1 | | | | 1 | 1 | | sailing, navigation, climbing, swimming, carousing, swords, knives, crossbows, leadership, appraisal, thievery, law | Crows Nest, Hook, Keelhauled, Rigging, Fearsome Reputation, Polly, Fierce Reputation | 1d6 | OLD |
Prisoner‡ | 1 | | 1 | 1 | | | | 1 | | | intimidation, survival, [subterfuge], [unarmed fighting], knives | Prison Tough, Shiv | 2d6 | OLD |
Ranger‡ | | 1 | 1 | 1 | | 1 | | | | | [outdoor], herbalism, local knowledge, swords, bows, climbing, swimming, running, stealth, navigation, tracking | Companion, Beastmaste, Nature's Secrets, Traveller, Wilderness Stride, Nature's Camouflage, Beast Whisperer | 1d6 | OLD |
Ruffian‡ | 1 | | 1 | | | | 1 | | 1 | | intimidation, running, brawling, clubs, knives | The Filth!, Street Tough | 1d6 | OLD |
Sailor‡ | | 1 | 1 | 1 | | | | | 1 | | sailing, navigation, fishing, climbing, swimming, carousing, clubs, knives, crossbows, leadership | Climb The Rigging, Sea Legs, Grog, Swimmer, Hold Breath, Sea Weather, Sea Shanty, Any Port, Lookout, Peg Leg | 1d6 | OLD |
Smith‡ | 1 | | 1 | | 1 | | | 1 | | | [crafting], [artistic], appraise | Maintenance, Lore Of The Masters, Chink In The Armor, Forge, Alchemical Weapon, Alchemical Armor | 1d6 | OLD |
Squire‡ | | 1 | | | | | 1 | 1 | 1 | | lances, swords, heraldry, carrying, healing, animal handling, riding, bravery | Sword-Sharpener, Etiquette, Loyal Guardian, Standard-Bearer, Dress Wounds | 1 | OLD |
Undead Hunter‡ | | | | | 1 | 1 | 1 | | 1 | | religion, abjuration, tracking, history, herbalism, linguistics, medicine | Death Bane, Divine Strike, Holy Symbol, Lore Of The Dead, Special Enemy, Stalwart, Stench Of Death, Turn Undead | 1d6 | OLD |
Warrior-monk‡ | | 1 | 1 | 1 | | 1 | | | | | martial arts, acrobatics, religion, philosophy, dancing, [artistic], staves | Martial Technique Base, Iron Fist, Martial Leap, Defensive Stance, Weapon Synthesis, Drunken Fist, Iron Skin, Elemental Fist, Mountain Stance, Zen Mind | 1d6 | OLD |
Watchman‡ | | | 1 | 1 | | | | 1 | 1 | | swords, clubs, perception, thievery, interrogation, tracking, intimidation, law, local knowledge | Vigilant, Chaser, Clues, Sap, Troublesense | 1d6 | OLD |
*****Dark Decade***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | DD |
Demonologist | | | | 1 | 1 | 1 | | | 1 | | literature, history, art, linguistics, theology, geography, climbing, archaeology, cryptology, appraisal | They Always Try That!, They Hate This, Ancient Lore, Linguist, Bound By Voice | 1d6 | DD |
Exorcist | | | | | 1 | 1 | 1 | | 1 | | history, theology, tactics, survival, brawl | Committed To The Struggle, Resistance To The Darkness, Outside The Law | 1d6 | DD |
Guardian | | | | | 1 | 1 | 1 | 1 | | | [academic], [magic], teaching | Calming Aura, Experienced, Heirloom, Language Lore, Learned, Mentor, This Old Trick | 1d6 | DD |
Sorcerer | | | | | 1 | 1 | | 1 | | 1 | [sorcery], [lore], [academic], staves | Arcane Knowledge Base, Attuned, Dispel Magic, Familiar | 1d6 | DD |
Vampire Slayer | | | 1 | 1 | 1 | | | | | 1 | history, knives, tracking, religion | Stake To The Heart, The Stench Of Death, Death Strike, Don't Bite Me! | 1d6 | DD |
*****2000AD***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | JDW |
**Academy | | | | | | | | | | | | | | JDW |
Advanced Driving School° | | 1 | | 1 | | 1 | | | 1 | | driving, engineering, gunnery, law, riding | Lawmaster Kick, Cling Net, Emergence Stop | 1 | JDW |
Applied Violence° | 1 | 1 | 1 | | | 1 | | | | | brawling, clubs, hardy, law, tactics | Painful Strike, Pacification, Take It On The Chin | 1 | JDW |
Basic Mechanics° | | 1 | | 1 | 1 | | | | 1 | | law, [technical], engineering | Quick Repair, Performance Tweak | 1 | JDW |
Basic Psionics° | | | | 1 | | 1 | 1 | | | 1 | law, clairsentience, telepathy | Psych 101, Sense Emotion | 1 | JDW |
Citizen Manipulation° | | | | 1 | 1 | | 1 | 1 | | | law, [social], tactics | Voice Of The Law, Intimidate, Crowd Control | 1 | JDW |
Combat Range° | | 1 | | 1 | | 1 | | | 1 | | law, perception, pistols, rifles, tactics | Perfect Aim, Good Position | 1 | JDW |
Hot Dog Run° | | | 1 | | | 1 | | | 1 | 1 | hardy, law, navigation, pistols, riding, survival, tracking | Wasteland Direction, Cursed Earth Survivor, Less Rads, One Eye Open | 1 | JDW |
Trauma First Aid° | | | | 1 | 1 | 1 | 1 | | | | insight, law, medicine, perception | On Your Feet!, Emergency Trauma Procedures | 1 | JDW |
Rookie° | | | | | | | | | | | brawling, interrogation, insight, law, perception, pistols, riding, running | Obey The Law, Ride Your Luck, Only Knocked Out, Dodge This, Distinction, Hardened | 1 | JDW |
**Judges | | | | | | | | | | | | | | JDW |
Med Judge° | | | 1 | 1 | 1 | 1 | | | | | biology, genetics, law, medicine, psychology | Weak Point, Medical Savant, Drug Bag, Exceptional Healing Hands, Diagnosis, Merciful | 1d6 | JDW |
Psi-Judge° | | | | 1 | | 1 | 1 | | | 1 | clairsentience, insight, law, telepathy, [social] | Precog Shot, Psychic Battery, Mental Conditioning, Precog Defence, Psionic Power | 1d6 | JDW |
Street Judge° | 1 | | 1 | 1 | | | | 1 | | | brawling, climbing, clubs, conviction, hardy, interrogation, jumping, law, local knowledge, pistols, riding, rifles, running, tactics | The Law, Judge Backup, Freeze!, Lawmaster Savant, Fist Of A Judge, Bouncer, Troublesense, No Collateral Damage, Collateral Damage, Get On With It, Lawgiver Adept | 1d5 | JDW |
Tek Judge° | | 1 | | 1 | 1 | | | | 1 | | driving, law, riding, [technical], engineering | Technical Knowledge Base, Diagnostics, Explosives, Improvised Repair, Performance Upgrade, Saboteur, Robot Repair, Exceptonal Robot Repair, Boom-boom | 1d6 | JDW |
**Speciality Judges | | | | | | | | | | | | | | JDW |
Air Patrol (H-Wagons)° | | 1 | | 1 | | | | 1 | 1 | | astronomy, electronics, gunnery, law, navigation, piloting | Need For Speed, Turret Gunner, Evasive Flying | 1d6 | JDW |
Block Judge° | | | | 1 | | 1 | 1 | 1 | | | counselling, insight, interrogation, law, local knowledge, negotiating, perception, running | Runner, My Block, Oh She Lives There, All For One, Weapons Armoury | 1d6 | JDW |
Bodyguard° | 1 | | 1 | 1 | | 1 | | | | | brawling, clubs, concentration, driving, hardy, law, perception, pistols, reactions | Take A Bullet, Scanning The Crowd, Durable, Scrapper, Outnumbered | 1d6 | JDW |
Crime Scene Processor° | | | | 1 | 1 | | 1 | | 1 | | chemistry, forensics, insight, law, perception, tracking | Clues, Identify Substance, Inspiration | 1d6 | JDW |
Cursed Earth Circuit Judge° | 1 | | 1 | | | 1 | | 1 | | | animal handling, botany, law, survival, tracking, zoology | Radiation Resistance, Cursed Earth Hazards, Hostile Terrain, Last Stand Weapon, Monster Hunter | 1d6 | JDW |
Desk Judge° | | | | 1 | 1 | 1 | 1 | | | | [academic], bureaucracy, computers, concentration, negotiating | Play The System, Systems Familiarity, It's Who You Know | 1d6 | JDW |
Exorcist° | | | | 1 | | 1 | | 1 | | 1 | clairsentience, law, paranormal, telepathy, theology | Out Out Damn Spot, I've SEEN Things, Eldritch Eyes, Ghostbuster, Sense Evil | 1d6 | JDW |
Holocaust Judge° | 1 | | 1 | 1 | | | | | 1 | | hardy, heavy armour, [physical], piloting, resistance | One Last Turn Of The Screw, Desperate Times, Elite Team | 1d6 | JDW |
Interrogator° | | | | 1 | 1 | | | 1 | 1 | | bluffing, concentration, insight, interrogation, intimidation, law, perception | Confessional, Interrogation, Recognise Lie, Enhanced Interrogation | 1d6 | JDW |
Lab Rat° | | | | 1 | 1 | 1 | | | 1 | | computers, law, [scientific] | Scientific Knowledge Base, Modify, Analytical Eye | 1d6 | JDW |
Maintenance° | 1 | 1 | | | 1 | | | | 1 | | computers, law, [technical] | Half The Time, Fault Tester, Quick Repair, Constant Maintenance | 1d6 | JDW |
Manta Patrol° | | | | 1 | | 1 | 1 | 1 | | | computers, driving, gunnery, law, navigation, tactics | Quick Start, Hot Pursuit, Evasive Driving, Damage Control | 1d6 | JDW |
Public Surveillance Unit (PSU)° | | 1 | | 1 | 1 | 1 | | | | | computers, electronics, insight, law, local knowledge, perception, stealth, surveillance | Camera Hound, Network Search, Traffic Cams, Surveillance Records, Observant | 1d6 | JDW |
Riot Squad° | 1 | | 1 | | | 1 | | 1 | | | brawling, clubs, hardy, heavy armour, law, resistance, shields, tactics | Gas Attack, SMACKDOWN!, Shieldbrother, Good Arm | 1d6 | JDW |
Senior Judge° | | | | | 1 | 1 | 1 | 1 | | | bluffing, bureaucracy, concentration, law, leadership, local knowledge, negotiating, politics, teaching | Rookie, Mean Streets, One Heck Of A Shot, Lawmaster Stunt, Commanding Voice, Battle Scars, Platoon Leader, I Am The Law! | 1d6 | JDW |
Sharpshooter° | | | 1 | 1 | | 1 | | | 1 | | climbing, concentration, law, perception, rifles, stealth | 360 No Scope, Target Lock, Vantage Point | 1d6 | JDW |
Space Corps° | | | | 1 | 1 | | 1 | 1 | | | astrogation, gunnery, law, piloting, starship tactics, survival, xenology, zero-g | Zero-G Born, Acclimatised, Bridge Officer | 1d6 | JDW |
Special Judicial Squad° | | | | 1 | 1 | | 1 | 1 | | | insight, intimidation, law, perception, [subterfuge] | Intimidating, Resources, Implacable, Local Crime Data, Knowing Smile, Sniff Out Corruption | 1d6 | JDW |
Supervisor° | 1 | | 1 | 1 | | 1 | | | | | bureaucracy, law, leadership, negotiating, politics, tactics | Tactical Expertise, Advanced Tactics, Listen Up!, Still Got It | 1d6 | JDW |
Wally Squad° | | | | 1 | 1 | | 1 | | 1 | | law, [social], [subterfuge] | Confusing Smile, Gossip, Impersonate,, Off The Grid, Quick Change, What A Wally | 1d6 | JDW |
**Civilians | | | | | | | | | | | | | | JDW |
Bat Gilder° | | 1 | | 1 | | | | 1 | 1 | | acrobatics, climbing, gliding, jumping, perception | Air Tricks, I Am The Night, Wing And A Prayer | 1d6 | JDW |
Blocker° | | 1 | 1 | 1 | | | | | 1 | | carousing, gaming, climbing, local knowledge, [trivia] | Home Sweet Home, Stash, Block Deal | 1d6 | JDW |
Boffin° | | | | 1 | 1 | 1 | | 1 | | | computers, perception, [scientific], survival, [technical] | Scientific Knowledge Base, Analytical Eye, Improviser, Modify, Weird Science, Knowledge No Man Was Meant To Know | 1d6 | JDW |
Boinger° | | 1 | 1 | | | | | 1 | 1 | | boinging, bravery, jumping, perception, hardy | What A Boing ®, Natural Boi g®g Killer, Cutting Gear, Quick Spray, Come To A Stop | 1d6 | JDW |
Citi-Def° | | 1 | | 1 | | 1 | | 1 | | | [combat], explosives, insight, local knowledge, perception | Combat Hardened, Level By Level, Home Defence, Like A Commando, Call In Support | 1d6 | JDW |
Citizen° | | | | 1 | | 1 | 1 | | 1 | | carousing, [crafting], [gaming], local knowledge | Knowledge Is Key, Face In The Crowd, Burger Flipper | 1d6 | JDW |
Employee° | | | | | 1 | | 1 | 1 | 1 | | appraisal, bluffing, bureaucracy, computers, [crafting], negotiating | Job Savvy, Extra Responsibilities, Hard At Work, Up At The Crack Of Dawn | 1d6 | JDW |
Gamer° | | | | 1 | | | 1 | | 2 | | [gaming], [social], [thievery] | Lucky Streak, Cheat, Chancer, Loan Shark, Where The Action Is | 1d6 | JDW |
Jaeger° | 1 | 1 | 1 | | | | | | 1 | | acrobatics, bravery, carrying, climbing, jumping, running | Wallcrawler, Daring Jumper, Get Back Up, Managed Fall, Daredevil! | 1d6 | JDW |
Journalist° | | | | 1 | 1 | | 1 | 1 | | | bureaucracy, carousing, computers, insight, interrogation, journalism, local knowledge, negotiation, perception | Freedom Of The Press, Source, Press Pass, Off The Record | 1d6 | JDW |
King Of The Road° | | 1 | | 1 | 1 | | | | 1 | | carousing, driving, engineering, gambling, navigation, riding, survival | Pedal To The Metal, Road Warrior, Stocked And Loaded, One Last Mile, Road Savvy | 1d6 | JDW |
Nark° | | | | 1 | 1 | | 1 | 1 | | | bluffing, bribery, carousing, insight, perception, stealth | Judge Buddy, Clandestine Observer, Blind Eye, What's The Plan? | 1d6 | JDW |
Peeper° | | 1 | | 1 | | 1 | | | 1 | | astronomy, concentration, insight, local knowledge, perception, stealth, surveillance | Always Watching, Surveillance Gear, Vantage Point, Star Child, I Know What You Did, Blackmailer | 1d6 | JDW |
Private Investigator° | | 1 | | 1 | 1 | | | 1 | | | brawling, bureaucracy, driving, interrogation, intimidation, law, perception, pistols | Troublesense, Out Of Place, Anti-surveillance, Quick With Your Fists, Grubby Office | 1d6 | JDW |
Psyker° | | | | 1 | | | | 1 | 1 | 1 | bluffing, concentration, hypnotism, meditation, negotiation, [psionic] | Ghostly Advice, Precog, Fair Trade, Speak With Dead, Psychic Interrogation, Sense Motive, Mind Barrier, Sense Other | 1d6 | JDW |
Scavenger° | | | 1 | 1 | | | 1 | | 1 | | appraisal, bluffing, carousing, flirtation, gaming, performing, thievery | Unseen, It's Not All Junk!, An Eye For The Unusual | 1d6 | JDW |
Scrawler° | | 1 | | 1 | | | 1 | | 1 | | climbing, painting, perception, stealth | Trapeze Artist, Anti-surveillance, Art Savant, Spraygun Combat | 1d6 | JDW |
Skysurfer° | | 1 | | 1 | | | | 1 | 1 | | acrobatics, bravery, jumping, perception, skydiving | Big Time, Need For Speed, Superb Balance | 1d6 | JDW |
Social Elite° | | | | | | | 2 | 2 | | | [social] | High Class, Home Protection, Small Inheritance | 1d6 | JDW |
Sportsperson° | 1 | 1 | 1 | | | | | 1 | | | carousing, flirtation, [physical], [sporting], [unarmed fighitng] | Athletic, Runner, Fit, Signing Bonus, Coach | 1d6 | JDW |
Star° | | | | | | | 2 | 1 | 1 | | carousing, [performance] | Triple-Threat, Gigs, Captivating, Lullaby, Your Biggest Fan!, Red Carpet | 1d6 | JDW |
Survivalist° | | 1 | 1 | | | 1 | | 1 | | | axes, carrying, climbing, hardy, knives, survival, swimming, tracking | Stronger Together, Survivalist's Stash, Survival Skills, Gun Nut, Stuffed Pockets | 1d6 | JDW |
**Perps | | | | | | | | | | | | | | JDW |
Blackmailer° | | | | 1 | 1 | | 1 | 1 | | | bluffing, bribery, computers, insight, perception, intimidation | Gossip, Hard Choice, Dirty Secrets, Identify Target | 1d6 | JDW |
Burglar° | | 1 | | 1 | | | | 1 | 1 | | acrobatics, appraisal, climbing, computers, escape artist, jumping, stealth, thievery | Locksmith, Catburglar, Sixth Sense, Climber, Grand Heist, Passkey, Good Fence | 1d6 | JDW |
Chop Shop Mechanic° | | 1 | | 1 | 1 | | | 1 | | | computers, driving, electronics, engineering, mechanics, robotics | Toolkit, Fixer, Technical Knowledge Base, Engine-tuner, Robot Repair, Exceptional Robot Repair | 1d6 | JDW |
Cursed Earth Smuggler° | | 1 | | | | | 1 | 1 | 1 | | appraisal, bluffing, carousing, driving, navigation, pistols, theivery | Best Route Finder, Sweet Deal, Hammer Down, Transporter, Smuggle, Seat Of Your Pants | 1d6 | JDW |
Dunk° | | 1 | | 1 | | | 1 | | 1 | | concentration, stealth, thievery | Unseen, Daily Dip, Palm Item, Switch Hitter | 1d6 | JDW |
Fence° | | | | 1 | | | 1 | 1 | 1 | | accounting, bribery, bureaucracy, carousing, [crafting], forgery, law, local knowledge, [social] | Sale Of The Century, Haggler, Profit Not Loss | 1d6 | JDW |
Hacker° | | | | 1 | 1 | 1 | | 1 | | | computers, electronics, mathematics, robotics | Remote Location, Code Monkey, Robot Man | 1d6 | JDW |
Heister° | | 1 | | 1 | 1 | | | 1 | | | [combat], demolitions, driving, intimidation, running, thievery | Hustle, Getaway Driver, Safecracker, Favoured Weapon | 1d6 | JDW |
Henchman° | 1 | | 1 | 1 | | 1 | | | | | [combat], hardy, intimidation, thievery | It's Just A Flesh Wound, Close Mouthed | 1d6 | JDW |
Hitman (Blitz Agent)° | 1 | 1 | | 1 | | | | 1 | | | [combat], disguise, intimidation, perception, stealth, thievery | Mr Accident, Killing Blow, Ambush, Weak Point, Sneak, Danger Sense | 1d6 | JDW |
Kidnapper° | 1 | 1 | | | | 1 | 1 | | | | brawling, disguise, driving, intimidation, piloting, pistols, stealth, tactics | Impersonate, Hidden Den, Knock Out | 1d6 | JDW |
Mob Boss° | | | | 1 | | | 1 | 1 | 1 | | bribery, carousing, [combat], interrogation, intimidation, leadership, negotiating | Back Up, The Boss's Cut, Get Him Boys, Justice Department Mole | 1d6 | JDW |
Mobster° | | | | 1 | | | 1 | 1 | 1 | | appraisal, bribery, [combat], leadership, negotiating | Back Up, Anti-surveillance, Earner, That Smile | 1d6 | JDW |
Muscle° | 1 | | | 1 | | | 1 | 1 | | | driving, intimidation, pistols, thievery | Intimidating, Leg Breaker | 1d6 | JDW |
Pongo° | | | | 1 | 1 | | 1 | | 1 | | appraisal, bribery, disguise, forgery, [gaming], [social] | Impersonate, Quick Change, Beguiling, The Long Con, Helpful Friend, Instantly Forgettable | 1d6 | JDW |
Punk° | 1 | | 1 | | | | 1 | | 1 | | brawling, clubs, intimidation, knives, pistols, running | The Filth!, Street Tough, Bully!, Buddy System | 1d6 | JDW |
Spy/Terrorist° | | 1 | | 1 | | | 1 | | 1 | | interrogation, law, [subterfuge], computers, pistols, [social], [gaming] | False Identify, Off The Grid, Safe House, Monologue, Miraculous Escape, Hidden Weapon, Quick Change | 1d6 | JDW |
Tap Artist° | 1 | | | 1 | | | 1 | 1 | | | local knowledge, intimidation, disguise, brawling, clubs, knives | Sense The Wealth, Prey | 1d6 | JDW |
Wrecker° | | 1 | | 1 | 1 | | | 1 | | | local knowledge, [combat], climbing, carrying, running, throwing | Ambush!, Best Laid Plans | 1d6 | JDW |
*****THE HOLDS OF VENDALYR***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | VEN |
Counselor | | 1 | | 1 | | 1 | | | | 1 | [psionics], interrogation, intimidation, law, tracking, [combat] | Fearful Practice, Force Of Will, Psionic Resistance, Psionic Intuition, Tender Lumplings | 1d6 | VEN |
Eremite | 1 | | 1 | 1 | | | | | 1 | | survival, concentration, bluffing, thievery, hardy, stealth | Reclusive, Irredeemable, Trouble Sense, Stowaway, Hard Knock Life | 1d6 | VEN |
Merchant | | | | 1 | | | 1 | 1 | 1 | | negotiation, meditation, piloting, [psionics], carousing, [combat] | Local Contact, Savings, Grandiloquent, Broker, Old Stock | 1d6 | VEN |
Pilgrim | | | 1 | | | 1 | | | | 2 | concentration, meditation, telepathy, insight, clairsentience | Astral Evocation | 16 | VEN |
Ranger | | 1 | | 1 | | 1 | | | | 1 | martial arts, perception, law, reactions, staves, [physical], meditation | Official Authority, Psychic Leap, Fighting Stick, Blur Of Motion, Uncanny Dodge, Word Of Peace, Protector Of Innocents | 1d6 | VEN |
*****THE MOONS OF BORIA***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | BOR |
Gunsmith | | 1 | | 1 | 1 | 1 | | | | | pistols, rifles, heavy weapons, engineering, gunnery | Guncare, Pumped, Modifications, Energy Adaption, Autofire, Fusilier, It Ain't Heavy | 1d6 | BOR |
Inventor | | | | 1 | 1 | | | 1 | 1 | | [artistic], [crafting], [scientific], engineering, electronics | Gadget, Helper, Inventive Gunnery, Unique Armor, Latest Invention, Masterpiece | 1d6 | BOR |
Regulator | | | 1 | 1 | | 1 | | 1 | | | pistols, clubs, heavy armor, law, negotiating, local knowledge, perception, insight, engineering | Regulator Gear, Adjudication, Pursuit Of The Law, Restraining Bolt, Electric Attack | 1d6 | BOR |
*****Spirits of Manhattan***** | STR | AGI | END | INT | LOG | WIL | CHA | REP | LUC | PSI/MAG/CHI | Skill Choices | Exploits | Years | SOM |
Demonologist | | | | 1 | 1 | 1 | | | 1 | | literature, history, art, linguistics, theology, geography, climbing, archaeology, cryptology, appraisal | They Always Try That!, They Hate This, Ancient Lore, Linguist, Bound By Voice | 1d6 | SOM |
Exorcist | | | | | 1 | 1 | 1 | | 1 | | history, theology, tactics, survival, brawl | Committed To The Struggle, Resistance To The Darkness, Outside The Law | 1d6 | SOM |