4E - Trap - Blaster 1 - Repeating Crossbow Turret
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Repeating Crossbow Turret Level 1 Blaster
Trap XP 100
A bolt fires down from aboveā¦
Trap: A repeating crossbow in a bolt hole of the ceiling with a floor trigger mechanism.
Perception
DC 20: The character notices the trigger plate.
DC 22: The character notices the bolt hole overhead.
DC 25: The character notices the hidden control switch.
Trigger
The trap attacks when a creature steps on the trigger plate.
Attack
Immediate Reaction Ranged
Target: The creature that triggered the trap.
Attack: +6 vs. AC
Hit: 1d10 +2 damage
Countermeasures
An adjacent character can activate the hidden control switch.
An adjacent character can disable the trap with a DC 20 Thievery check (standard action). The trigger becomes safe.
A character may use a shield to effectively grant himself superior cover (+5 to AC) or himself and one person cover (+2 to AC)
Hugging the wall is not sufficient, as the trigger adjusts the aim of the crossbow based on weight on the floor (the crossbow swings in an arc)
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