4E - Trap - Lurker 1 - Poison Needle Trap

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Poison Needle Level 1 Lurker

Trap XP 100
A tiny poisoned needle silently awaits anyone foolish enough to stick their fingers near the trap without looking first.
Trap: A tiny needle in the door opening mechanism.
Perception
DC 22: The character notices the tiny needle.
Trigger
The trap attacks when a creature touches the door with the intent to try and open it.
Attack
Immediate Reaction Melee
Target: The creature that triggered the trap.
Attack: +4 vs.Fortitude
Hit: Target is pricked by the needle, and takes 1d8 poison damage and an ongoing 3 poison damage (save ends).
Miss: Target opens the door, the needle doesn’t puncture the skin enough to poison
Effect: The needle pricks the character but still isn’t readily visible without searching. Grant +2 to subsequent Perception checks.

Countermeasures
An adjacent character can disable the trap with a DC 20 Thievery check (standard action). The door becomes safe.
A character make damage the needle with a weapon, rendering it harmless.

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